Users of supplemental viewing devices or as they are sometimes referred to as—second screen devices—cannot communicate directly with the primary or first screen device. This limits the second screen user to only disseminating their second screen information by physically showing another person their second screen display. In larger audience settings and/or in remote viewing settings, this becomes increasingly difficult if not impossible to accomplish.
In the context of second screen solutions, interactions between a second screen and a first screen are given. These interactions permit single and/or multiple users to utilize the first screen to display information beyond the currently watched program. This allows the second screen to get the attention of its user, etc. It also allows a second screen user to share information to other people watching the first screen.
The above presents a simplified summary of the subject matter in order to provide a basic understanding of some aspects of subject matter embodiments. This summary is not an extensive overview of the subject matter. It is not intended to identify key/critical elements of the embodiments or to delineate the scope of the subject matter. Its sole purpose is to present some concepts of the subject matter in a simplified form as a prelude to the more detailed description that is presented later.
To the accomplishment of the foregoing and related ends, certain illustrative aspects of embodiments are described herein in connection with the following description and the annexed drawings. These aspects are indicative, however, of but a few of the various ways in which the principles of the subject matter can be employed, and the subject matter is intended to include all such aspects and their equivalents. Other advantages and novel features of the subject matter can become apparent from the following detailed description when considered in conjunction with the drawings.
The subject matter is now described with reference to the drawings, wherein like reference numerals are used to refer to like elements throughout. In the following description, for purposes of explanation, numerous specific details are set forth in order to provide a thorough understanding of the subject matter. It can be evident, however, that subject matter embodiments can be practiced without these specific details. In other instances, well-known structures and devices are shown in block diagram form in order to facilitate describing the embodiments.
As used in this application, the term “component” is intended to refer to hardware, software, or a combination of hardware and software in execution. For example, a component can be, but is not limited to being, a process running on a processor, a processor, an object, an executable, and/or a microchip and the like. By way of illustration, both an application running on a processor and the processor can be a component. One or more components can reside within a process and a component can be localized on one system and/or distributed between two or more systems. Functions of the various components shown in the figures can be provided through the use of dedicated hardware as well as hardware capable of executing software in association with appropriate software.
A communication channel is established between at least one second screen device and a first screen device. The first screen can be, but is not limited to, a television, a monitor, and/or a projector and the like. In other words, the first screen can include a movie screen with a projector projecting media content onto the movie screen. Communications between the second screen and the first screen can then be made to the projector which then projects the information on the movie screen, etc.
The communication means can include, but is not limited to, wired (e.g., Ethernet, phone lines, etc.) and/or wireless (e.g., Bluetooth, etc.) means and the like. This includes direct (e.g., peer-to-peer communications, directly wired to each other, etc.) and/or indirect communication means as well (e.g., via the Internet, WLAN, remote server, local server, etc.). This permits the second screen device to display information on the first screen. In one instance, the second screen device can directly write to at least a portion of the first screen. In other instances, the second screen communicates with the first screen and the first screen places the information itself For example, the information displayed can be an overlay to existing media content being watched on the first screen, and/or it can be in place of the currently watched media content. Similarly, it can be placed in a particular location such that the media content can still be viewed on other areas of the first screen. Likewise, the first screen can automatically reduce the size of the media content being viewed and place the second screen information in proximity of the media content (above, beside, below it, etc.).
The displaying of the information by the second screen device can be at the prompting of a user of the second screen device and/or solely by the prompting of the second screen device itself (automatically and/or manually). If multiple people and/or multiple second screen devices are viewing the same first screen, the second screen devices can share information by displaying it on the first screen. This allows people watching the first screen who do not have a second screen device to also view the information. Most second screen users have different preferences selected on their second screen devices and can be viewing different information related to the same media content being viewed on the first screen. If something of interest comes up on their second screen device, they can easily share it with other watchers of the media content by sending it to the first screen.
In some instances, a user of a second screen device can opt to have the second screen device automatically communicate with the first screen device. For example, the user might be an avid movie buff and likes to have a short biography overlaid on the first screen when a new actor enters into the movie. Thus, as each new character is introduced in the movie, information regarding that character from the second screen device can be automatically displayed on the first screen. If others are watching the movie, the user can turn this feature off to avoid interfering with other viewers.
In another instance, the second screen device user can opt to have important information displayed automatically on the first screen as well. For example, while watching a program which can last several hours, a mined media content guide on the second screen device might discover a show that the user is highly interested in and notify (e.g., send a user notification, etc.) the user on the first screen to review the information on the second screen device. This is handy because most users are unlikely to be constantly viewing their second screen device during multi-hour long programs.
Interactive functions can also be provided between multiple second screen device users watching a given media content. This can include, for example, which second screen user is first to notice a phrase and/or object that keeps reoccurring in the media content, etc. Second screen users can select a button, and the first second screen device user is shown on the first screen. This can also be used to break a tie when multiple second screen device users attempt to change a channel on the first screen device. For example, a game of tic tac toe might appear on each of the tied second screen devices and the winner gets to change the channel, etc.
In another example, second screen device users can vote on whether they like the media content as they watch it. This is especially helpful in large viewing environments such as auditoriums where second screen device users can be evaluating the media content and the like such as a product commercial, etc. It can also be used in classrooms where a teacher can ask students to guess a correct answer regarding media content on a first screen. This technology can also incorporate a second screen device user's social networking information such as Facebook friends and the like. Collaborative efforts can also be accomplished with this technology.
The supplemental information is typically associated with the media content being viewed on the primary screen 110. It can be automatically downloaded to the second screens 102, 104 and/or downloaded to the second screens 102, 104 when prompted by a user 114, 116. In other instances, the second screens 102, 104 can be connected directly to the set top box 108 and/or directly to the first or primary screen 110. The second screens 102, 104 can also receive supplemental information from a wireless and/or wired local area network as well. A user might have locally stored information on a shared storage device and the like. A storage device (e.g., hard drive, etc.) within a second screen device can also be accessed for supplemental information.
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In view of the exemplary systems shown and described above, methodologies that can be implemented in accordance with the embodiments will be better appreciated with reference to the flow charts of
At least a portion of the information is then sent from the secondary screen device to the primary screen device 506, ending the flow 508. The secondary screen device can limit, filter, compile and/or otherwise alter the information sent to the primary screen device. It can also send raw information to the primary screen as well. Similarly an intermediate device can relay information (or at least a portion of the information) from the secondary screen device to the primary screen device. The intermediate device can also process the information before sending it to the primary screen device. One skilled in the art can appreciate that the secondary screen device can be programmed to automatically send at least a portion of the information to the primary screen device directly and/or indirectly (via an intermediate device and the like). Likewise, the secondary screen device can have a user interface that lets a user input preferences and commands that can be used to automatically and/or manually send information to the primary screen devices. The secondary screen device can also use a user's social network information to facilitate in sending, altering and/or filtering the information sent to the primary screen device.
What has been described above includes examples of the embodiments. It is, of course, not possible to describe every conceivable combination of components or methodologies for purposes of describing the embodiments, but one of ordinary skill in the art can recognize that many further combinations and permutations of the embodiments are possible. Accordingly, the subject matter is intended to embrace all such alterations, modifications and variations that fall within the spirit and scope of the appended claims. Furthermore, to the extent that the term “includes” is used in either the detailed description or the claims, such term is intended to be inclusive in a manner similar to the term “comprising” as “comprising” is interpreted when employed as a transitional word in a claim.
This application claims priority from U.S. Provisional Application No. 61/460,598 filed 05 Jan. 2011.
Filing Document | Filing Date | Country | Kind | 371c Date |
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PCT/US11/64534 | 12/13/2011 | WO | 00 | 10/3/2013 |
Number | Date | Country | |
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61460598 | Jan 2011 | US |