The present disclosure relates to systems and methods for processing image data, and more specifically, to systems and methods for segmenting scenes in light-field images and/or volumetric video captured for use in virtual reality or augmented reality applications.
Editing conventional or light-field images to provide effects, such as changing colorization, changing contrast, or inserting and/or removing objects in the image, can be challenging. Typically, the user must employ careful selection of object boundaries to control how the effects are applied. Accordingly, application of depth-based effects can be a time-consuming and labor-intensive effort.
A further challenge is presented by the need to make depth-based modifications, such as background replacement, to video. The process of drawing a distinction between foreground and background elements can rapidly grow cumbersome when multiple frames are involved. Known methods for automating such segmentation are significantly limited. For example, edge detection and alpha estimation in the edge regions rely on separating background and foreground colors, which is inaccurate in low contrast areas or where the foreground and background colors are similar.
The challenge is compounded in the case of video with multiple viewpoints, as with a light-field camera or a tiled camera array. If segmentation is required for each view in the video stream, then the process must be repeated accordingly. The result is a very labor-intensive process.
According to various embodiments, the system and method of the technology described herein process image data, such as light-field image data, so as to implement various effects based on depth characteristics of the image data. Such effects may include, but are not limited to, replacing one or more objects, modifying an exposure level, modifying a contrast level, modifying a saturation level, modifying a color set of the image, and/or changing a background of the image data. Accurate extraction of foreground scene elements may enable more effective compositing and/or other visual effects, for example to allow a new background (and/or other elements) to be blended in while minimizing color spillage and other artifacts.
Specifically, a depth-based effect may be applied to a video stream to generate a modified video stream. User input may designate a boundary between a foreground region and a background region, at a different depth from the foreground region, of a reference image of the video stream. This may be done by using a bounding box or the like to designate the boundary. For example, a 3D bounding box may be used to designate a foreground region of the reference image as the portion of the image within the 3D bounding box. The portion of the image outside the 3D bounding box may be the background region.
Based on the user input, a reference mask may be generated to indicate the foreground region and the background region. The boundary may be refined to compute a refined boundary of a refined reference mask. The refined reference mask may optionally be a trimap that includes an unknown region between the foreground and background regions. The unknown region may contain pixels that may belong to either the background region or the foreground region. The unknown region may have an adaptive width that can be larger or smaller, based on a confidence level in whether the boundary is in the exact proper location. If desired, further refinements may be made to the unknown region, via further user input, the application of depth-based algorithms, and/or the application of color-based algorithms. Other views and/or frames may be analyzed in conjunction with the reference image to help determine whether the pixels of the unknown region belong to the foreground region or the background region.
The reference mask may be used to generate one or more non-reference masks that indicate the foreground and background regions for one or more non-reference images, different from the reference image, of the video stream. Thus, the reference mask (for example, the trimap) may be applied to a different view and/or a different frame to facilitate generation of the trimap for that frame. Trimaps may thus be propagated from one or more key frames, via forward propagation (forward in time) and/or backward propagation (backward in time). Similarly, a trimap may be propagated to a different view of the same frame as an image for which a trimap has been computed. Thus, trimaps may be computed for all views and/or frames of the video stream, without the user having to provide input for each frame and/or view.
The trimaps may be used to generate alpha mattes for each view and/or frame. The alpha mattes may be used to control how the effect is applied to the video stream. If the video stream is light-field video, the alpha mattes may optionally be back-projected to the light-field so that the light-field can be used to project new views with the alpha matte applied.
Thus, the modified video stream may be generated. The modified video stream may be displayed for a viewer, for example, as part of a virtual reality or augmented reality experience.
The accompanying drawings illustrate several embodiments. Together with the description, they serve to explain the principles of the embodiments. One skilled in the art will recognize that the particular embodiments illustrated in the drawings are merely exemplary, and are not intended to limit scope.
For purposes of the description provided herein, the following definitions are used:
In addition, for ease of nomenclature, the term “camera” is used herein to refer to an image capture device or other data acquisition device. Such a data acquisition device can be any device or system for acquiring, recording, measuring, estimating, determining and/or computing data representative of a scene, including but not limited to two-dimensional image data, three-dimensional image data, and/or light-field data. Such a data acquisition device may include optics, sensors, and image processing electronics for acquiring data representative of a scene, using techniques that are well known in the art. One skilled in the art will recognize that many types of data acquisition devices can be used in connection with the present disclosure, and that the disclosure is not limited to cameras. Thus, the use of the term “camera” herein is intended to be illustrative and exemplary, but should not be considered to limit the scope of the disclosure. Specifically, any use of such term herein should be considered to refer to any suitable device for acquiring image data.
In the following description, several techniques and methods for processing light-field images are described. One skilled in the art will recognize that these various techniques and methods can be performed singly and/or in any suitable combination with one another.
Architecture
In at least one embodiment, the systems and methods described herein may be implemented in connection with light-field images captured by light-field capture devices including but not limited to those described in Ng et al., Light-field photography with a hand-held plenoptic capture device, Technical Report CSTR 2005 February, Stanford Computer Science. Exemplary light-field concepts, optical hardware, and computing hardware are shown and described in U.S. application Ser. No. 14/837,465 for “Depth-Based Application of Image Effects”, filed Aug. 27, 2015, the disclosure of which is incorporated herein by reference in its entirety. The systems and methods described herein may be implemented on hardware disclosed therein, such as a light-field camera or a post-processing system that receives and processes light-field data.
Additionally or alternatively, the systems and methods described herein may be implemented in connection with volumetric video data, such as the video data captured by a tiled array of cameras. Exemplary camera array concepts, optical hardware, and computing hardware are shown and described in U.S. Utility application Ser. No. 15/084,326 for “Capturing Light-Field Volume Images and Video Data Using Tiled Light-Field Cameras”, filed on Mar. 29, 2016, the disclosure of which is incorporated herein by reference in its entirety. The systems and methods described herein may be implemented the associated hardware, such as a tiled camera array or capture system, and/or a post-processing system that receives and processes the volumetric video data.
Effect Application
There are many effects that can beneficially be applied based on the depth of objects in the image. For example, it may be desirable to replace the background or foreground of an image, or to simulate the presence of an additional light source that only illuminates objects closer to or further from the camera.
Application of such effects can be challenging for a single image. Additional challenges are present for multi-view images such as light-field images or images captured by tiled camera arrays. These challenges are compounded when the changes are to be applied to multiple frames for presentation in video format, such as the video used in a virtual reality or augmented reality application.
The present disclosure provides systems and methods by which an image can be segmented based on depth. For example, in order to carry out background replacement, the image may be segmented into a foreground portion containing objects in the image foreground, a background portion containing objects in the image background, and/or an unknown portion containing objects that may be in the foreground and/or background of the image. The segmentation may then be propagated to images from alternative views and/or alternative frames in order to provide segmentation of a video stream. After segmentation, operations such as background replacement may be easily carried out.
Multi-View Segmentation Pipeline and Method
The video stream 100 may include various types of data, which may include, but are not limited to, color data 102, depth data 104, and motion data 106. The color data 102 may encode a color for each pixel of each image of the video stream 100, and may be in RGB or any other suitable format. The depth data 104 may include a depth map or other data structure that indicates the depth of various pixels and/or portions of each image of the video stream 100 from the image sensor that captured the video stream 100. The motion data 106 may indicate changes from the image(s) of each frame to the corresponding image(s) of succeeding frames.
One or more images of the video stream 100 may undergo segmentation, in which different segments of the video stream 100 are delineated to facilitate application of the effect. For example, the segmentation may be binary segmentation 110, in which an image is segmented into two segments, such as a foreground region showing objects relatively close to the camera, and a background region showing objects relatively further from the camera. User input 120 may be used to facilitate this delineation process.
Binary segmentation 110 may include, for each image, an initial binary segmentation 130, in which a boundary 132 is described between the foreground and background regions. Further, binary segmentation 110 may include, for each image, a refined binary segmentation 140 in which the boundary 132 is refined to take the form of a refined boundary 142 between the foreground and background regions.
The binary segmentation 110 may be used to construct a trimap 150, which may be an adaptive trimap for each image. The trimap 150 may be a map of the image that separates the images into the foreground and background regions, as well as an unknown region between the foreground and background regions. The unknown region may contain pixels that may appropriately be grouped with the foreground region or the background region. In some embodiments, the trimap 150 may be a mask that designates foreground (encoded, for example, as 255), background (encoded, for example, as 0) and unknown (encoded, for example, as 128) regions. The unknown region may define a swath of pixels about the boundaries separating foreground and background pixels where there is uncertainty about the foreground/background designation of individual pixels.
Matting 160 may be applied to the trimap 150, which may result in the generation of a foreground image 165, which may be an image that only represents the foreground region, and/or an alpha matte 170 indicating the extent to which the effect is to be applied to each image. The foreground image 165 and/or the alpha matte 170 may be used to apply the effect to the video stream 100, resulting in the generation of a modified video stream 180. Generation of the alpha matte 170 may be the primary goal of image segmentation.
In some implementations, the alpha matte 170 may be a floating-point image that identifies the parts of the image that belong to:
The method of
The method may start with a step 200 in which the video stream 100 is captured, for example, by the sensor of a camera, or camera array, as disclosed in the patent applications incorporated by reference herein. For light-field video capture, multiple views may be computed by refocusing the light-field at various locations of a virtual aperture. This may be done in one or more steps occurring after capture of the video stream 100.
In a step 210, the video stream 100 may be received in a computing device, which may be part of the camera or camera array. Alternatively, the computing device may be separate from the camera as in a separate post-processing system as disclosed in the patent applications incorporated by reference herein. Such a computing device will be referred to hereafter as a “system.”
In a step 220, the system may receive a user designation of a reference image of the video stream 100, which is to be used for initial binary segmentation. The user may, for example, choose an image with clearly-defined and/or easily recognized foreground and background regions. In alternative embodiments, the reference image may be automatically selected by the system. In some embodiments, a depth or disparity map for each frame, and/or an optical flow image that records accurate motion for each pixel, may already have been computed for the reference image and/or other images of the video stream 100.
In a step 230, the system may receive user designation of a boundary between the foreground and background regions. This user designation may be made, for example, by the user drawing one or more elements, such as bounding boxes, around one or more elements in the foreground region and/or the background region. This user designation may be used in a step 240 to compute the initial binary segmentation 130 of
Optionally, the elements drawn by the user may, collectively, make up the boundary 132. In a step 250, the boundary 132 may be refined to provide the refined boundary 142, thus providing the refined binary segmentation 140. If desired, graph cuts and/or other computer vision techniques may be used to define and/or refine the boundary 132 and/or the refined boundary 142. If desired, depth clues from the depth map for the reference image may be included in a probabilistic model to refine edges where background and foreground regions have similar colors.
In a step 260, the trimap 150 may be computed based on the refined binary segmentation 140. The trimap may include the unknown region between the foreground and background regions, as described above. In a step 270, a matting algorithm may be applied to the trimap 150 to generate the alpha matte 170 for the reference image. Color information from adjacent views may be used to separate the foreground and background components, thereby reducing the number of unknowns in the compositing equation and significantly improving the accuracy of the resulting alpha matte 170. In some embodiments, the alpha matte 170 may be a pixel-by-pixel map indicating a degree of transparency of each pixel of an image of the video stream 100. The alpha matte 170 may be encoded into an alpha channel for the video stream 100. Generation of the alpha matte 170 may involve the use, as inputs, of the color data 102 of the video stream 100, and the trimap 150.
In a query 280, a determination may be made as to whether all frames and views of the video stream 100 have been processed. If not, in a step 290, a new image (a “first non-reference image”) may be selected, from a different frame and/or view from the reference image. In a step 291, the trimap 150 computed in the step 260 may be propagated to the new image. The step 240, the step 250, the step 260, and the step 270 may be repeated relative to the non-reference image, and successive non-reference images may be selected again in the step 290, and processed as described above, until the query 280 is answered in the affirmative.
In some embodiments, each non-reference image may be selected automatically by the system in the step 290, and may be processed without further user input in the step 240, the step 250, the step 260, and the step 270. In alternative embodiments, the user may provide input to select one or more of the new images pursuant to the step 290. If desired, the step 230 may also be repeated for each new image, so that the user provides input to facilitate proper generation of the initial binary segmentation 130.
In some embodiments, one or more of the step 240, the step 250, the step 260, and the step 270 may be omitted for each non-reference image. For example, the trimap 150 for the reference image may be used to compute the trimap 150, pursuant to the step 260, for the first non-reference image. This may be done without performing the step 240 and/or the step 250 for the new non-reference image.
Non-reference images may be selected such that they are from adjacent views and/or frames to those of previously processed images, so that the trimap 150 for an adjacent image can be used in the step 260 to generate the trimap 150 for a new non-reference image. Each trimap 150 to be generated may be extrapolated from the previous one, for example, by (1) applying optical flow between the new non-reference image and the previously processed image, and/or (2) using the depth data 104 in combination with the extrinsic parameters of the new non-reference image and/or the previously processed image.
In some embodiments, the step 240 and/or the step 250 may be performed only in-part. For example, the new trimap that has been propagated, in the step 291, for the new non-reference image may not be accurate for the new non-reference image due to motion and/or depth estimation errors; such inaccuracies may cause the matting algorithm to fail in the step 270. In order to address these inaccuracies, the step 240 and/or the step 250 may be performed only for the unknown region of the trimap 150 generated via extrapolation from that of the previously processed image. The step 260 and the step 270 may then be run to compute a revised trimap, which may lead to better functioning of the matting algorithm in the step 270.
Similarly, from the adjacent previous non-reference image 320, segmentation may be propagated to a first adjacent view non-reference image 360 and/or a second adjacent view non-reference image 370. From the adjacent subsequent non-reference image 330, segmentation may be propagated to a first adjacent view non-reference image 380 and/or a second adjacent view non-reference image 390.
Referring again to
In a step 296, the modified video stream 180 may be displayed for the user. This may be done, for example, by displaying the modified video stream 180 on a display screen such as those disclosed in the patent applications incorporated by reference herein. If desired, the method may be part of a virtual reality or augmented reality experience. The method may then end.
The method of
Each of the steps of the method of
Binary Segmentation
In order to initiate binary segmentation via user input, as in the step 230, the reference view may be displayed in a graphical user interface. An artist may then define a 3D bounding box around one or more portions of the image. For example, for background replacement, the artist may define 3D bounding boxes around one or more foreground objects to be segmented from the background. This may be done by specifying the minimum and maximum X, Y and Z values for two opposite corners of the box.
This initial binary segmentation 130 may then be refined using iterative graph cuts. The first step may be to use the initial binary segmentation 130 to train four probability distributions from the initial binary segmentation 130, each represented as a Gaussian Mixture Model:
1. Foreground color probability PFG,C;
2. Background color probability PBG,C;
3. Foreground depth probability PFG,D; and
4. Background depth probability PBG,D.
The depth probability distributions (No.'s 3 and 4 above) may be introduced into the binary segmentation. The user may assign relative importance to depth or color information using a set of real-valued weights WC and WD. The user may optionally alter these weights based on his or her level of confidence in the depth map and/or the color image.
With this definition, the probability that a given pixel p belongs to the foreground may be defined as:
PF=PFG,Cw
WC and WD may be set as follows:
0<wC<1; 0<wD<1; wD+wC=1
The background probability may be defined in the same way.
Global minimization may then be performed to find the new label assignments (foreground or background) for each pixel based on the probability model above. A smoothness term may be used to encourage coherence in regions of similar color. In addition to existing approaches, the depth values of neighboring pixels may be included in this smoothness term, such that regions of similar depth will tend to have consistent labeling.
This final minimization may be done using a minimum cut algorithm that yields the final segmentation. This process (probability estimation and graph cut) may be repeated to obtain a new set of segmentation labels, typically until these segmentation labels converge. The result may be generation of the refined binary segmentation 140 of
The user may have the option to correct this segmentation by drawing paint strokes over the areas that are known to belong to the foreground and/or background regions. Each pixel under the paint stroke may be labeled accordingly, in such a manner that user-defined labels are not altered by the optimization process, but are used to train the probability models.
Trimap Generation
The refined binary segmentation 140 may be used to compute the trimap 150, as in the step 260 of the method of
The width of the unknown region 720 may be adaptive, in that it can change along the length of the unknown region 720. For example, the unknown region 720 may have trimap edges 730 that spread apart to accommodate features proximate the binary segmentation edge 710, such as an actual soft edge 750, which may be a high-contrast feature proximate a low contrast area 740.
In some embodiments, the following process may be used:
The final trimap image may have an unknown region that correctly encompasses the nearest high-contrast edge(s), with a characteristic symmetric profile around the binary segmentation edge. Notably, the definition of the contrast image C(i) may ensure that depth edges are correctly captured, in addition to the color edges in the unknown region 720, while ensuring that the unknown region 720 is only as thick as needed. This may facilitate the matting to be carried out in the step 270 of
The parameters tmin and tmax may control the final shape of the unknown region 720. They may be adjusted by the user to tighten or expand the unknown region 720 to achieve the desired result.
Time Propagation
As mentioned previously, the trimap 150 computed for the reference image may be propagated timewise to different frames of the video stream 100. This propagation may be continued until all frames of the video stream 100 have been segmented.
In some embodiments, the following process may be used:
Optical flow may be applied to the trimap 810 to generate a trimap 820 for key frame i+1, one frame forward in time from key frame i. Similarly, optical flow may be applied to the trimap 820 to generate a trimap 830 for key frame i+2, two frames forward in time from key frame i. Thus, trimaps may be generated for frames i+1 and i+2, between key frames i and i+3, through propagation forward in time.
More precisely, forward propagation may be carried out in the following way:
Backward propagation may be defined in the same way as forward propagation, using optical flow estimated in the reverse direction (from frame i to frame i−1). Optical flow may be applied to the trimap 840 to generate a trimap 930 for key frame i+2, one frame backward in time from key frame i+3. Similarly, optical flow may be applied to the trimap 930 to generate a trimap 920 for key frame i+1, two frames backward in time from key frame i+3. As with forward propagation, the resulting trimaps may be imperfect where occluded areas in frame i are revealed in frame i−1, and may be refined as needed to more accurately segment the unknown region 720. Thus, trimaps may be generated for frames i+1 and i+2, between key frames i and i+3, through propagation backward in time.
The forward and backward propagated trimaps 150 may disagree where optical flow inaccuracies are present. The goal of combining forward and backward trimaps 150 together, as in step 2(c) above, may be to reconcile the two propagated trimaps 150 to form the final segmentation. This will be further shown and described in connection with
This mode of computing trimap values may have the following benefits:
The combined trimap may be further refined by applying the step 230, the step 240, and/or the step 250, in unknown region 720 of the combined trimap (such as the trimap 1020 or the trimap 1030 of
View Propagation
Thus far, segmentation has been computed only for the reference view. Using a depth map computed at the reference view and the relative position of another view, it is possible to propagate the segmentation to that view. The following exemplary method assumes that the foreground object to segment is entirely visible from the reference view.
Although, in the adjacent view VA 1450, the projection pA 1470 is set to Unknown in the preliminary trimap TA 1480, as shown in
More specifically, given the reference view VR 1460 and the adjacent view VA 1450, the final trimap TA′ 1484 may be computed through use of the trimap at the reference view TR and the depth map DR (not shown). The following process may be used:
Some pixels of VA may not be visible in VR due to occlusion at depth discontinuities. These pixels may be assigned an “Unknown” value by default in preliminary trimap TA 1480 in Step 1 above. This may be the correct value if the depth continuity straddles the true foreground/background boundary, but may be incorrect if the unknown region 720 is entirely inside the foreground 510 or background 520 of the image. This is the situation depicted in
The correct value may be assigned by Steps 3 and 4 above. The binary segmentation 1482 generated in Step 3 above may be done so as to ensure consistency in neighboring regions. As the nearest neighbors of pA are all classified as “Background,” this will “close” the boundary and set the correct value in the final trimap TA′ 1484. The same solution may apply if the depth discontinuity is only in the foreground 510.
Multi-View Matting
Pursuant to the step 270 of the method of
I=α·F+(1−α)·B
F, B, and α may usually be estimated together, which may entail the estimation of seven unknown parameters. In the alternative, B may be recovered from multiple views, which may eliminate three unknowns (one for each color channel) in the equation.
For example, an adjacent view VA may see behind part of the boundary of the unknown region 720. This situation can be detected by comparing the relative poses of VA and VR with the orientation of the boundary of the unknown region 720.
The background samples may be recovered by projecting all of the color samples occluded by the foreground 510 from the reference view VR 1460 to the image plane 1440. This may be considered as a two-step process:
The depth values may be filled into the holes as described in Step 1 above. The hole regions may be the occluded regions in VR; thus, the depth values here may be closer to the nearby background pixels. An iterative propagation process may be used, as follows:
The recovered background samples may then be leveraged in the matting routine of the step 270. The expression (x,y,zB,IB) may be used to denote a reprojection color sample in the image plane of VR, (x,y,zF,IF) as an original color sample. Then, the reprojection samples may be compared with the original samples. There may be three cases:
In Case 1, the number of unknowns for a pixel may be reduced from seven to four. For Case 2, it may reduce the area of the unknown region 720 and therefore the number of pixels to estimate. This may yield a more precise estimation of the foreground and alpha values.
In some embodiments, the final alpha value may be estimated in a two-step process. An initial estimate may be computed by finding the “best match” of foreground F and background B color samples for the image pixel I. “Best match” may be defined in the sense of minimizing the following cost function, for each prospective sample F and B:
C(α)=βcolor∥I−αF−(1−α)B∥+βdistance(dist(I,F)+dist(I,B))
Where
dist(X, Y) is the Euclidean distance between two image samples, and βcolor and βdistance are constants that apply relative penalties between color and distance mismatch, respectively.
If the background sample B is successfully recovered, it may be used to significantly narrow the search space. Specifically, only the best foreground sample F, according to the cost function C, may be needed. The search may be conducted either globally (for the best match over the entire foreground region) or locally (along the foreground/unknown region boundary). Then, it may be advantageous to add a post-processing step which smoothes the alpha values according to local color affinities. The “guided filter” algorithm or the “matting laplacian” algorithm may be used, depending on the quality level required by the user.
Foreground Color Estimation
After the final alpha matte is estimated, the foreground color F can be easily calculated when the background color B is known, according to the matting equation referenced above.
When the I=α·F+(1−α)·B background color cannot be recovered from the multi-view prior, the most “probable” foreground and background color pair that minimizes the cost function C as explained above may be ascertained, except that alpha may be fixed in this case. This may yield the final foreground color estimated for the entire unknown region.
A final foreground image may be formed, for example, by:
The alpha matte 170 and foreground image generated as described above may be 2D, and therefore can only be used to composite other 2D images. Multi-view camera configurations such as light-field cameras may generate multiple views of the same scene. Once the alpha matte 170 and foreground image have been obtained for adjacent views, the alpha matte 170 and foreground image may be back-projected to a single RGBA light-field. This may allow usage of light-field techniques such as refocusing and projection for an arbitrary viewpoint.
The above description and referenced drawings set forth particular details with respect to possible embodiments. Those of skill in the art will appreciate that the techniques described herein may be practiced in other embodiments. First, the particular naming of the components, capitalization of terms, the attributes, data structures, or any other programming or structural aspect is not mandatory or significant, and the mechanisms that implement the techniques described herein may have different names, formats, or protocols. Further, the system may be implemented via a combination of hardware and software, as described, or entirely in hardware elements, or entirely in software elements. Also, the particular division of functionality between the various system components described herein is merely exemplary, and not mandatory; functions performed by a single system component may instead be performed by multiple components, and functions performed by multiple components may instead be performed by a single component.
Reference in the specification to “one embodiment” or to “an embodiment” means that a particular feature, structure, or characteristic described in connection with the embodiments is included in at least one embodiment. The appearances of the phrase “in one embodiment” in various places in the specification are not necessarily all referring to the same embodiment.
Some embodiments may include a system or a method for performing the above-described techniques, either singly or in any combination. Other embodiments may include a computer program product comprising a non-transitory computer-readable storage medium and computer program code, encoded on the medium, for causing a processor in a computing device or other electronic device to perform the above-described techniques.
Some portions of the above are presented in terms of algorithms and symbolic representations of operations on data bits within a memory of a computing device. These algorithmic descriptions and representations are the means used by those skilled in the data processing arts to most effectively convey the substance of their work to others skilled in the art. An algorithm is here, and generally, conceived to be a self-consistent sequence of steps (instructions) leading to a desired result. The steps are those requiring physical manipulations of physical quantities. Usually, though not necessarily, these quantities take the form of electrical, magnetic or optical signals capable of being stored, transferred, combined, compared and otherwise manipulated. It is convenient at times, principally for reasons of common usage, to refer to these signals as bits, values, elements, symbols, characters, terms, numbers, or the like. Furthermore, it is also convenient at times, to refer to certain arrangements of steps requiring physical manipulations of physical quantities as modules or code devices, without loss of generality.
It should be borne in mind, however, that all of these and similar terms are to be associated with the appropriate physical quantities and are merely convenient labels applied to these quantities. Unless specifically stated otherwise as apparent from the following discussion, it is appreciated that throughout the description, discussions utilizing terms such as “processing” or “computing” or “calculating” or “displaying” or “determining” or the like, refer to the action and processes of a computer system, or similar electronic computing module and/or device, that manipulates and transforms data represented as physical (electronic) quantities within the computer system memories or registers or other such information storage, transmission or display devices.
Certain aspects include process steps and instructions described herein in the form of an algorithm. It should be noted that the process steps and instructions of described herein can be embodied in software, firmware and/or hardware, and when embodied in software, can be downloaded to reside on and be operated from different platforms used by a variety of operating systems.
Some embodiments relate to an apparatus for performing the operations described herein. This apparatus may be specially constructed for the required purposes, or it may comprise a general-purpose computing device selectively activated or reconfigured by a computer program stored in the computing device. Such a computer program may be stored in a computer readable storage medium, such as, but is not limited to, any type of disk including floppy disks, optical disks, CD-ROMs, magnetic-optical disks, read-only memories (ROMs), random access memories (RAMs), EPROMs, EEPROMs, flash memory, solid state drives, magnetic or optical cards, application specific integrated circuits (ASICs), and/or any type of media suitable for storing electronic instructions, and each coupled to a computer system bus. Further, the computing devices referred to herein may include a single processor or may be architectures employing multiple processor designs for increased computing capability.
The algorithms and displays presented herein are not inherently related to any particular computing device, virtualized system, or other apparatus. Various general-purpose systems may also be used with programs in accordance with the teachings herein, or it may prove convenient to construct more specialized apparatus to perform the required method steps. The required structure for a variety of these systems will be apparent from the description provided herein. In addition, the techniques set forth herein are not described with reference to any particular programming language. It will be appreciated that a variety of programming languages may be used to implement the techniques described herein, and any references above to specific languages are provided for illustrative purposes only.
Accordingly, in various embodiments, the techniques described herein can be implemented as software, hardware, and/or other elements for controlling a computer system, computing device, or other electronic device, or any combination or plurality thereof. Such an electronic device can include, for example, a processor, an input device (such as a keyboard, mouse, touchpad, trackpad, joystick, trackball, microphone, and/or any combination thereof), an output device (such as a screen, speaker, and/or the like), memory, long-term storage (such as magnetic storage, optical storage, and/or the like), and/or network connectivity, according to techniques that are well known in the art. Such an electronic device may be portable or nonportable. Examples of electronic devices that may be used for implementing the techniques described herein include: a mobile phone, personal digital assistant, smartphone, kiosk, server computer, enterprise computing device, desktop computer, laptop computer, tablet computer, consumer electronic device, television, set-top box, or the like. An electronic device for implementing the techniques described herein may use any operating system such as, for example: Linux; Microsoft Windows, available from Microsoft Corporation of Redmond, Wash.; Mac OS X, available from Apple Inc. of Cupertino, Calif.; iOS, available from Apple Inc. of Cupertino, Calif.; Android, available from Google, Inc. of Mountain View, Calif.; and/or any other operating system that is adapted for use on the device.
In various embodiments, the techniques described herein can be implemented in a distributed processing environment, networked computing environment, or web-based computing environment. Elements can be implemented on client computing devices, servers, routers, and/or other network or non-network components. In some embodiments, the techniques described herein are implemented using a client/server architecture, wherein some components are implemented on one or more client computing devices and other components are implemented on one or more servers. In one embodiment, in the course of implementing the techniques of the present disclosure, client(s) request content from server(s), and server(s) return content in response to the requests. A browser may be installed at the client computing device for enabling such requests and responses, and for providing a user interface by which the user can initiate and control such interactions and view the presented content.
Any or all of the network components for implementing the described technology may, in some embodiments, be communicatively coupled with one another using any suitable electronic network, whether wired or wireless or any combination thereof, and using any suitable protocols for enabling such communication. One example of such a network is the Internet, although the techniques described herein can be implemented using other networks as well.
While a limited number of embodiments has been described herein, those skilled in the art, having benefit of the above description, will appreciate that other embodiments may be devised which do not depart from the scope of the claims. In addition, it should be noted that the language used in the specification has been principally selected for readability and instructional purposes, and may not have been selected to delineate or circumscribe the inventive subject matter. Accordingly, the disclosure is intended to be illustrative, but not limiting.
The present application claims the benefit of U.S. Provisional Application Ser. No. 62/347,734 for “Using Light-Field Image Data for Background Color Spill Suppression”, filed Jun. 9, 2016, the disclosure of which is incorporated herein by reference in its entirety. The present application is related to U.S. application Ser. No. 14/837,465 for “Depth-Based Application of Image Effects”, filed Aug. 27, 2015, the disclosure of which is incorporated herein by reference in its entirety. The present application is related to U.S. Utility application Ser. No. 15/084,326 for “Capturing Light-Field Volume Images and Video Data Using Tiled Light-Field Cameras”, filed on Mar. 29, 2016, the disclosure of which is incorporated herein by reference in its entirety.
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