This invention is for poker games that can be played on electronic devices of the sort typically used in casinos. The game can also be played over the internet or on hand held video games. In short, the patent covers playing the game, on any sort of electronic device, or transmitting electronic signals that represent the game from one computer to another.
In one embodiment of the game, cards are dealt in a diamond pattern with five cards on a side, with the corner cards common to adjacent hands. The cards are all dealt face up, and the player is given an opportunity to select hold cards. The non-held cards are replaced and the resulting hands are compared to a pay table.
In another embodiment of the game, the diamond pattern is created with seven cards on a side, and the corner cards are common to adjacent hands. In this embodiment, some or all of the cards can be dealt face up. The player can then swap cards from one hand into another. The resulting hands are then compared to a pay table and the player is paid accordingly.
In another embodiment of the game, five cards are dealt per side and there is an internal cross of cards made up of three cards in each direction, which makes a horizontal and vertical five-card hand in combination with the corner cards.
In another embodiment, diamond-shaped hands are made of five cards, four corner cards and a center card. A number of these diamonds can be linked together with the corner cards from one hand also being the corner cards of an adjacent hand, or of adjacent hands. The player can pay for the number of hands he wants to play. For example he can pay four quarters for four hands.
In another embodiment, two or more pyramids of five cards with one top card and four bottom cards are dealt to a player. The player may form a poker hand from available cards. For the first card selected, the player may choose any top card. For subsequent cards, the player may choose from any remaining top cards or the bottom cards from any pyramid from which the top card has already been selected. Once the hand is complete, the player is paid according to a pay table for poker hands.
In other embodiments, the number of top cards in each pile may vary as well as the number of bottom cards. In further embodiments the number of piles may vary.
In another embodiment, the bottom cards may be the suit and rank cards of U.S. patent application Ser. No. 10/418,829.
In a commercial embodiment, swapping probably would be done with a touch screen. It is also possible to suggest to the player which cards should be swapped to speed-up play of the game. Similarly, it is possible to highlight common cards (e.g., a pair of aces) in different hands to suggest to the player which cards should be exchanged.
This game could require the player to pay for each swap, or to pay for swaps above a preset number.
Diamond shapes are shown as the preferred embodiment, but other figures can also be used. For example, a two-line (i.e., two hand) game can be played where the end cards are common to the three-interior cards for each game. Triangles, squares and pentagons, etc. are also contemplated by this invention. Obviously, the display of this game could be rotated 45 degrees so that the shape is a square rather than a diamond without departing from the spirit of the invention. Furthermore, the cards do not have to appear in straight lines for each side of the closed figure. Some curvature would not deviate from the concept of this invention.
This game can include a feature where the player is required to pay for each hand in the n-sided closed figure. In this embodiment, for example, the player would be required to pay four coins (or betting units) for a diamond pattern, and five units for a pentagon. Players could also bet more on certain hands. This feature is common throughout the various games disclosed in this specification.
This game could also be played with a bonus or progressive jackpot. For example, if a deck that includes jokers were used, and a joker were dealt in the corner, the player would be paid a bonus. Another bonus or progressive jackpot could be paid if four aces were dealt in the corner cards. Other bonuses could be paid if lower rank four of a kinds were dealt in the corners.
Diamonds could be linked together, similar to what is shown in
In another embodiment, shown in
In this embodiment, shown in
Hand 2—4-20, 4-30, 4-50, 4-70 and 4-80
Hand 3—4-70, 4-80, 4-100, 4-120 and 4-130
Hand 4—4-60, 4-70, 4-90, 4-110 and 4-120
Hand 5—4-10, 4-40, 4-70, 4-100 and 4-130
Hand 6—4-30, 4-50, 4-70, 4-90 and 4-110
Hand 7—4-40, 4-50, 4-70, 4-90 and 4-100.
The sides could also form hands. For example, cards 4-110, 4-120, 4-130, 4-80 and 4-30 could form a hand. Similarly, hands could be formed from the following arrangements: 4-110, 4-60, 4-10, 4-20, and 4-30; and an internal “X” 4-20, 4-70, 4-1204-60, and 4-80.
This game enables players to play numerous hands simultaneously, which is very popular in casinos, apparently because it gives players the illusion that they have a better chance of winning. Also, the player can play a large number of hands simultaneously with relatively few cards on the screen.
In this game, after the cards are dealt, each hand could be immediately compared to a paytable to determine winnings. Alternatively, the player could select hold cards and have the non-held cards replaced. In another alternative, the hands could be compared to a dealt hand rather than a paytable.
Also, bonus or progressive jackpot payments could be given. For example, if a joker deck is used and if a joker is in one of the outer most corners (i.e. cards, 4-10, 4-30, 4-110 and 4-130), or if four aces are dealt in those four corners a bonus or progressive jackpot could be awarded. Similarly, bonus payments could be made if a joker is dealt in the center (i.e. card 4-70).
In another embodiment of the present invention, the cards in this arrangement may be replaced by symbols typically used in reel-type slot machines such as, e.g., fruits, bars, or other objects. For such an embodiment, the hands are now the paylines of a slot machine. As with the arrangement of hands, seven or more paylines can be formed using symbols on a slot machine display at the same positions of the cards in
In another embodiment of the present invention, the set of five cards that is dealt to a player may be arranged as a pyramid with the center card now appearing to be on top of the other four cards and will now be referred to as a top card. The remaining cards will now be referred to as bottom cards. He may then be presented with two or more independent pyramids of cards. The number of such pyramids may vary in different embodiments of the present invention. In some embodiments, there may be one or more top cards, and two or more bottom cards, i.e., the number of cards in each pyramid may not always be five. The number of top and bottom cards may vary in different embodiments of the present invention. In some embodiments of the invention top cards may be face up, while in other embodiments top cards may be face down. Furthermore, in some embodiments bottom cards may be face up, while in other embodiments bottom cards may be face down.
Game play will be presented next using the embodiment of
Once presented with set of card pyramids, the player's first decision is to select a card to begin forming his poker hand from any of the available cards. Initially, the available cards may be the top cards of all of the pyramids; i.e., none of the bottom cards in any pyramid are available until the player has selected the top card of that pyramid for his hand.
When the player selects his first top card, that card will become the first card of the player's poker hand. After selecting a first card, the player then may pick the second card of his poker hand from the cards available to him. At this point, the player has a choice of either the bottom cards corresponding to the pyramid of the first top card picked or any of the remaining top cards. If a player chooses a second top card, the bottom cards of that second corresponding pyramid then become available as possible cards to be picked for the poker hand.
This novel feature makes the game more challenging than conventional poker because the player might see several high scoring hand possibilities in the bottom cards once revealed. But he cannot see and use those cards unless he first takes the top card. Once he takes the top card, that top card will fill one of the five spaces in his final poker hand and will leave only four left if it is the first card taken. If he takes a second top card to reveal more bottom cards, he has only three spaces left in his final poker hand. It should be noted that selecting the top card of any pyramid may not necessarily obligate the player to take any other cards from that pyramid.
After the player has picked five cards to build his poker hand, the hand may be compared to a pay table of winning poker hands, and the player may be paid accordingly. Although a pay table that includes commonly used winning poker hands is shown in
These rules create complex and interesting new decisions not found in prior art poker games that require entirely new strategies for optimal play. Some of these decisions are illustratively described below.
In the embodiment of
For his next card, the player may now choose from among top cards 6-10, 6-20, and 6-30 as well as the bottom cards from the same pyramid as card 6-51, e.g., cards 6-41, 6-42, 6-43, and 6-44. Picking a top card of a different pyramid, e.g, 6-10, 6-20, or 6-30 may provide the player with the benefit of revealing the values of the corresponding bottom cards. However, some of the top cards may substantially limit what winning hands can be obtained. Similarly, picking a bottom card may improve a player's hand but does not yield any new information for subsequent card selection decisions.
Most, if not all of the same set of winning hand combinations can still be formed as before his first card selection. For example, if the player wishes to pursue the royal flush, i.e. the hand with the highest payout in the pay table, he must choose among the ace of hearts (6-41), the king of hearts (6-42) and the jack of hearts (6-10) for his next card selection. The only card necessary for a royal flush that is not visible is the ten of hearts. If the player takes the jack of hearts (6-15) next, he may learn the identities of the bottom cards of pyramid 6-10. Picking either the ace or king of hearts may give the player no new choices for subsequent card selection. For this example, the player picks the jack of hearts, card 6-10 as the second card of his poker hand.
Other demonstrative embodiments of the present invention may vary in how cards appear.
Although the descriptions above contain many details, these details should not be interpreted to limit the scope of the invention. Examples of additional applications of this invention include, but are not limited to other styles of playing indicia or playing cards. The presently invented games may be played not only using a regular deck of playing cards, but also with a variety of electronic gaming instruments such as mobile gaming platforms including but not limited to cellular telephones and personal digital assistants, electronic video poker game platforms, video lottery terminals, scratch off games, reel-type slot machines, internet gambling, and casino tables using electronic displays of cards rather than actual playing cards.
While the invention has been particularly shown and described with reference to preferred embodiments thereof, it will be understood by those skilled-in the art that the foregoing and other changes in form and details may be made therein without departing from the spirit and scope of the invention.
This is a continuation in part of application Ser. No. 10/211,063 first filed on Aug. 2, 2002 which claims priority from application Ser. No. 10/015,314 first filed on first filed on Dec. 11, 2001; and a continuation in part from application Ser. No. 10/418,829, first filed on Apr. 21, 2003 and now allowed; the disclosures of these applications are incorporated herein in their entirety.
Number | Date | Country | |
---|---|---|---|
Parent | 10211063 | Aug 2002 | US |
Child | 11498116 | Aug 2006 | US |
Parent | 10418829 | Apr 2003 | US |
Child | 11498116 | Aug 2006 | US |