Claims
- 1. A hand held chance based gaming board comprising:
- electronic display means for visually displaying a plurality of symbols from a predetermined array of symbol display locations;
- computer means including a control program stored in a memory means, data processor means controlled by said control program, data storage means including a plurality of symbol storage locations, and means for generating control signals;
- means for storing a predetermined array pattern;
- input switch means for selecting any one of a plurality of symbols;
- means for visually indicating a pattern match between said predetermined array pattern and the pattern of symbols stored in said predetermined array of symbol display locations;
- means for selecting a first loading mode;
- said computer means, in response to said first loading mode, generating control signals causing the present state of said input switch means to be sensed, causing said data storage means to store said selected symbols in a predetermined sequence in said symbol storage locations, and causing said display means to display said selected symbols in corresponding symbol display locations;
- means for selecting a second playing mode, said second mode being independent of said first mode;
- said computer means, in response to said second playing mode, generating control signals causing each actuation of an input switch means to be sensed, causing each symbol storage location in which said sensed symbol is stored to be identified, causing said identified symbol display location to be compared with said predetermined pattern, and causing said pattern match indicating means to be actuated if a match is detected;
- timing means for limiting the length of time of said first game mode;
- shut-off means for deactivating said input switch means and said means for selecting said second playing mode; and
- said computer means, in response to said first loading mode, generating control signals causing the present state of said timing means to be periodically sensed, and causing said shut-off means to deactivate said input switch means and said means for selecting said second playing mode when a limited time allocated for said first loading mode has expired.
- 2. A gaming board as defined in claim 1 which further comprises:
- means for visually distinguishing said predetermined array pattern from said predetermined array of symbol display locations.
- 3. A gaming board as defined in claim 1 which further comprises:
- improper symbol identification means, forming a part of said control program, for precluding the storage of improper symbols in said storage locations means.
- 4. A gaming board as defined in claim 1 wherein said symbol storage locations store a plurality of predetermined arrays and which further comprises:
- array selecting means for selecting one of a plurality of said predetermined arrays; and
- said computer means, in response to said second playing mode, generating control signals causing each actuation of said array selecting means to be sensed and said display means to visually display said selected and nonselected symbol display locations corresponding to said selected array.
- 5. A hand held chance based gaming board comprising:
- electronic display means for visually displaying a plurality of symbols in a predetermined array of symbol display locations, wherein said predetermined array comprises the shape of a square and wherein the center most symbol display location does not contain a symbol;
- computer means including a control program stored in a memory means, data processor means controlled by said control program, data storage means including a plurality of symbol storage locations for storing one or more predetermined symbol arrays, and means for generating control signals;
- means for storing a plurality of win patterns;
- input switch means for manually selecting any one of a plurality of symbols to specify said predetermined symbol arrays.
- array selection means for selecting one of said predetermined symbol arrays;
- means for visually indicating a pattern match between said plurality of win patterns and symbols stored in said predetermined symbol arrays;
- timing means for limiting the length of time of a first loading mode for selecting said symbols of said predetermined symbol arrays which include a shut-off means for deactivating said input switch means and a switch means which reactivates and initializes said timing means;
- means for selecting said first loading mode;
- said computer means, in response to said first loading mode, generating control signals causing the present state of said timing means and said input switch means to be sensed, causing said data storage means to store said sensed symbols in a selected sequence in said symbol storage locations for said predetermined symbol arrays, causing said display means to display said sensed symbols in corresponding symbol display locations for each of said predetermined symbol arrays, and causing said shut-off means to deactivate said input switch means when a limited time allocated for said first loading mode has expired;
- means for selecting a second playing mode, said second mode being independent of said first mode; and
- said computer means, in response to said second playing mode, generating control signals causing each actuation of said array selection means to be sensed such that said display means visually displays said one selected symbol array, causing each actuation of an input switch means to be sensed such that each symbol storage location in which said sensed symbol is stored is identified, causing said display means to visually display identified symbol display locations in a manner which differs from the manner in which nonidentified symbol display locations are being displayed for said one selected symbol array, causing matching means to compare said identified locations for each predetermined array with said plurality of win patterns and causing actuating means to actuate said indicating means if a pattern match is detected in any one of the predetermined symbol arrays.
- 6. A gaming board as defined in claim 5 wherein said electronic display means further comprises:
- means for visually distinguishing said plurality of win patterns from said predetermined symbol arrays.
- 7. A hand held chance based gaming board comprising:
- electronic display means for visually displaying a plurality of symbols in a predetermined array of symbol display locations;
- computer means including a control program stored in memory means, data processor means controlled by said control program, data storage means including a plurality of symbol storage locations for storing one or more game boards, and means generating control signals;
- input switch means for manually selecting any one of a plurality of symbols;
- an array symbol switch means including a plurality of actuatable array symbol switches, each switch positioned adjacent a respective one of said symbol display locations for enabling the manual selection of one of said symbols in said array of symbol display locations;
- means for selecting a first loading mode;
- said computer means, in response to said first loading mode, generating control signals causing the present state of said input switch means to be periodically sensed, said data storage means to store said sensed symbols in a selected sequence in said symbol storage locations, and said display means to display said sensed symbols in corresponding symbol display locations;
- means for selecting a second playing mode, said second mode being independent of said first mode;
- game board selecting means for selecting one of said one or more stored game boards;
- said computer means, in response to said second playing mode, generating control signals causing each actuation of said game board selecting means to be sensed and said display means to visually display said selected game board, causing each actuation of an array symbol switch means to be sensed such that the identity of said sensed switch is stored in said data storage means, and causing said display means to indicate that the sensed array symbol switch corresponding to the symbol display location has been selected, and said display means to visually display the stored array symbol switches in a manner which differs from the manner in which the nonselected array symbol switches are displayed;
- timing means for limiting the length of time of said first game mode;
- shut-off means for deactivating said input switch means and said means for selecting said second playing mode; and
- said computer means, in response to said first loading mode, generating control signals causing the present state of said timing means to be periodically sensed, and causing said shut-off means to deactivate said input switch means and said means for selecting said second playing mode when a limited time allocated for said first loading mode has expired.
- 8. A hand held chance based game board comprising:
- electronic display means adapted to visually display a plurality of symbols in a predetermined array of symbol display locations;
- random access data storage means including a plurality of symbol storage locations;
- symbol input means for arbitrarily selecting any one of said plurality of symbols and for generating a symbol representation thereof;
- microprocessor means including a control program stored in a memory means, said microprocessor means executing said control program to thereby generate control signals to said display means, data storage means, and input means;
- means for selecting a first loading mode;
- said microprocessor means, in response to said first loading mode, generating control signals causing said arbitrarily selected symbol representations from said symbol input means to be stored in a predetermined sequence in said symbol display locations, and generating control signals causing said display means to display said stored symbol representations in corresponding symbol display locations;
- means for selecting a second playing mode, said second mode being independent of said first mode;
- said microprocessor means, in response to said second playing mode, generating control signals causing said arbitrarily selected symbol representations from said symbol input means to be compared with said stored symbol representations, causing the symbol locations found to contain a match to become marked symbol locations, and causing said symbol display locations corresponding to said marked symbol locations to display a marked symbol representation in a manner which is different from the symbol representation stored for that location;
- timing means for limiting the length of time of said first loading mode;
- means for deactivating said symbol input means and thereby deactivating said first loading mode and said second playing mode;
- said microprocessor means generating control signals during said first loading mode to determine the present state of said timing means and causing said deactivating means to deactivate said symbol input means when said timing means indicates the limited time for said first loading mode has expired; and
- said microprocessor means generating control signals resetting said timing means and resetting said deactivating means in response to a selection of said first loading mode.
- 9. A hand held chance based game board as set forth in claim 8 further comprising:
- means for selecting an array pattern; and
- said microprocessor means, in response to said second playing mode, generating control signals causing said marked symbol locations to be compared to said selected array pattern and causing an indication of a pattern match to be generated if the pattern of said marked symbols is identical to the selected pattern.
- 10. A hand held chance based game board as set forth in claim 8 further comprising:
- means for generating a signal to clear said data storage means; and
- said microprocessor means, in response to said second playing mode and said clear signal, generating control signals to unmark said marked symbol locations.
- 11. A hand held chance based game board as set forth in claim 8 wherein only a corresponding subset of said plurality of symbols is proper for storage in each symbol location and which further comprises:
- improper symbol identification means, forming part of said control program, for precluding the storage of improper symbols in said symbol storage locations; and
- said improper symbol identification means comparing said symbol representations input from said symbol input means during said first loading mode to said selected subset of symbols to determine if the symbol representation input is improper for a particular symbol location.
- 12. A hand held chance based game board as set forth in claim 11 wherein said improper symbol identification means further comprises:
- duplicate symbol identification means, forming part of said control program, for preventing duplicate symbols from being stored in said symbol storage locations.
- 13. A hand held chance based game board as set forth in claim 8 which further comprises:
- program check means, forming part of said control program, for displaying a program code comprising a combination of symbols on said display means;
- said program check means including means for storing said program code, program code storage to store said program code, and code recall means; and
- wherein said code recall means enables the recall of said program code from said code storage and the display of said program code on said display means in response to an activation of said recall means.
- 14. A hand held chance based game board as set forth in claim 8 wherein said symbol storage locations include space for a plurality of symbol arrays and which further comprises:
- said microprocessor means, in response to said first loading mode, generating control signals causing said arbitrarily selected symbol representations from said symbol input means to be stored in said predetermined sequence for each of said plurality of symbol arrays;
- array selecting means for selecting one of said plurality of symbol arrays;
- said microprocessor means, in response to said first loading mode or said second playing mode, generating control signals causing said selected one of said plurality of symbol arrays to be displayed; and
- said microprocessor means, in response to said second playing mode, generating control signals causing said arbitrarily selected symbol representations from said symbol input means to be compared with said stored symbol representations in said plurality of symbol arrays.
- 15. A hand held electronic Bingo game board comprising:
- a keyboard having input keys for generating input numbers, for generating commands, and for generating indications of specific Bingo patterns;
- a display comprising a plurality of electronic LCD display units arranged in a Bingo array each of which is adapted to display a number or a blank;
- a controller which receives input numbers, commands, and pattern indications from said keyboard and transmits numbers to said display to play a Bingo game;
- said controller including a microprocessor, a memory, said means for interfacing said microprocessor to said keyboard, and said memory, and said display; said controller executing a control program with said microprocessor to cause said board to input a plurality of Bingo arrays into memory in a first loading mode and to cause said board to play said plurality of Bingo arrays in a second playing mode, said second mode being operational only at the end of said first mode and independent thereof;
- timing means for limiting the length of time of said first loading mode;
- means for deactivating said input keys, thereby deactivating said first loading mode and said second playing mode;
- said microprocessor generating control signals during said first loading mode to determine the present state of said timing means and causing said deactivating means to deactivate said input keys when said timing means indicates the limited time for said first loading mode has expired; and
- said microprocessor generating control signals resetting said timing means and resetting said deactivating means in response to a selection of said first loading mode.
Parent Case Info
This application is a continuation of application Ser. No. 441,771, now abandoned, filed Nov. 15, 1982, for Multiple Gaming Board. Application Ser. No. 441,771 is a continuation-in-part of application Ser. No. 079,807, filed Sept. 28, 1979, for Gaming Board, now Richardson U.S. Pat. No. 4,365,810, issued Dec. 28, 1982. The disclosure of the Richardson patent is hereby expressly incorporated herein by reference.
US Referenced Citations (12)
Non-Patent Literature Citations (1)
Entry |
"Bingo", Basic Computer Games, .COPYRGT.1975, pp. 36 & 37. |
Continuations (1)
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Number |
Date |
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Parent |
441771 |
Nov 1982 |
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Continuation in Parts (1)
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Number |
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079807 |
Sep 1979 |
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