1. Field of the Invention
The present invention relates generally to an artificial flame device that produces a visual effect similar to a real candle flame.
2. Background
Simulated battery powered flameless candles have been popular in recent years, and much work has been undertaken to advance the state of the technology.
Typical early simulated candles used simple electric screw-in lamps, which provided a static though bright simulation of a flame. A variety of lamps have been created which are designed to mimic the shape of a flame. Because there was no flicker, and also because of their typically large size, these were limited in their ability to create a realistic flame effect.
A major breakthrough in nameless candle technology came with U.S. Pat. No. 6,616,308, which eliminated the whole concept of an exposed simulated flame structure that is directly visible, which is hard to make look realistic. Instead in this approach the simulated wax candle is lit internally as if the flame had burned down within the candle wax. This approach has been very popular and is widely sold today.
However, there has always been a need for a more realistic visible simulated flame structure. Some candles, particularly narrow ones like tapers are not conducive to the hidden flame approach and through the years various approaches have been taken to attempt to create a more realistic flame structure.
U.S. Pat. No. 4,551,794 discloses an imitation flame that uses an incandescent light source, but improves the flame simulation, by positioning the flame on the top of a moving pendulum which is driven by an electromagnetic system that allows the flame to wiggle, or move from side to side. This gives the impression from certain viewing angles of a flame that is moved from side-to-side by a gentle breeze. This can provide a good side-to-side sense of motion but it does not provide any sense of vertical movement of the flame. While this approach was a major improvement over static flames, there are a number of disadvantages with this approach. From a manufacturing standpoint this approach is expensive to build because it requires many moving parts with moving electrical connection points through the pivoting axis to power the lit flame. These moving structures are also fragile and subject to damage in handling and shipment. Another challenge is the power consumption of the magnetic drive mechanism is significant, requiring additional power that would otherwise be available to light the flame, thereby reducing battery life and limiting application to those with steady AC power available through house wiring.
An improvement to the pendulum flame approach is found in U.S. Pat. No. 7,837,355. With this approach the cumbersome routing of power to the flame is eliminated by positioning a light source below the flame and projecting light onto a flat flame-shaped projection surface that is also moved by a pendulum driven by an electromagnet. In some cases as implemented by manufacturers, the flame projection surface has a loose fit on is axis of rotation thus allowing some modest rotation about a second axis. This allows not only forward and backward motion of the flame, but also some side-to-side motion which enhances the flame simulation over a somewhat wider viewing angle. Because the flame is lighter weight it has advantages in terms of the power consumption required by the electromagnetic drive system which can be much lighter duty than earlier incandescent products. However this approach still must allocate a significant amount of power to the electromagnetic drive mechanism reducing battery life and which also has significant cost involved in the electromagnetic drive coil. Because the flame-shaped surface onto which the LEDs project is relatively two dimensional, and because the candle is driven by directional LEDs typically on one side only, the candle flame is only effectively viewed over a field of view of less than 180 degrees. As in other approaches, this is successful in creating the effect of side-to-side flame movement, but not the more up-and-down movement seen in a flame that is affected by a gentle breeze.
Another way to create an improved flame effect without moving parts is found in U.S. Pat. No. 5,924,784 which describes a simulated flame that uses a plurality of small LEDs contained on a circuit board within a flame-shaped bulb. The LEDs can also be a variety of colors and the intent is to provide individual microprocessor control of these LEDs in a way that can simulate the flickering of a flame. This approach has a number of challenges, one is the high cost of the large number of LEDs required and also the development of a sequencing pattern of the LEDs that is effective in producing a realistic flicker. Another is the challenge of effectively diffusing the light sources so that they do not appear as separate point sources of light. Because of the relatively directional nature of the LEDs, it is hard to attain even illumination over a wide range of viewing angles of the flame with a diffusing structure, and this approach could work for a flame that might be viewed from front or back, but may be less effective when viewed from the side. As with other approaches, there is no mention of a method that will yield a flame simulation that has an effective up-and-down motion.
Similarly, U.S. Pat. No. 4,510,556 discloses a candle flame more simply composed of 3 light sources in a stacked arrangement within a flame structure. To simulate the turbulence of a flame they alter the duty cycle of the power o each light source, with the lowest source being the brightest with a relatively small flicker, with the middle source being less bright, and with a higher level of flicker, and then the uppermost LED being the most dim, at about half the brightness level of the lowest .LED, and with a greater flicker. This creates a flame with decreasing brightness to the top, and with a stated clock frequency of 40 Hz, provides a relatively rapid pulse or flickering pattern that is at a level just perceptible to the eye. This effect could be accurately described as more of a shimmering effect as opposed to the more aggressive high frequency flickers found on products typically in the market today. However this will not produce any up-and-down sense movement of the flame, thus limiting its simulation effectiveness.
Another more recent variation in this approach is found in U.S. Pat. No. 6,926,423, which also seeks to simulate the appearance of a gas flame, such as what might be typically found in a gas lantern. Like the earlier patent they recognize the importance in a stacked arrangement of LEDs to have the lowest LED the brightest and the highest LED much dimmer, as might be found in a tapered flame. This also discloses a flicker or oscillation in the upper two LEDs that are independent of one another, but with a lower LED that does not flicker. This provides a continuous level of light from the bottom of the flame, with light above that providing variable oscillation or flicker, thus simulating a flame. White this produces a random flickering effect, it does not disclose how to create an effective up-and-down motion of the flame.
What is missing from all of these approaches is a simple, low-cost approach to simulate a flame which can create a clear sense of deliberate motion in an upward and downward direction, which can be viewed from any angle, and which can also achieve superior battery life performance.
The present invention overcomes many of the shortcomings of prior artificial flame devices and provides:
a. An artificial flame structure and illumination method that produces a visual effect that is similar to areal candle flame that is disturbed by air movement near the flame.
b. An artificial flame structure and illumination method that produces a visual effect that is similar to areal candle flame that is disturbed by air movement near the flame without the use of any moving parts.
c. An artificial flame structure and illumination method that produces a visual effect that is similar to a real candle flame that is disturbed by air movement near the flame and that maintains this visual effect when viewed from all sides of the artificial flame.
d. An artificial flame structure and illumination method that produces a visual effect that is perceived primarily as an up and down motion.
e. An artificial flame structure made from a partially opaque material, where the light intensity within the material is reduced noticeably as distance from a light source within the material is increased.
f. An artificial flame structure and illumination method that creates moving isophotes within a partially opaque material at frequencies that provide an illusion of motion within the flame structure.
g. A partially opaque artificial flame structure and illumination method that produces moving isophotes within the partially opaque material by varying the intensity of one or more light sources within the artificial flame structure.
h. A partially opaque artificial flame structure and illumination method that produces moving isophotes within the partially opaque artificial flame structure by coupling the light of one or more external light sources with varying intensities to the interior of the artificial flame structure.
i. An illumination method within a partially opaque material using two or more light sources that uses at least one of the light sources to obscure a portion of the moving isophotes created by a second light source.
j. An illumination method within a partially opaque material using two or more light sources that uses a barrier between the two light sources to restrict the influence of one of the light sources on the moving isophotes created by a second light source.
k. An illumination method where an optical barrier between the two light sources causes a reflection creating a third bright spot which prevents a darker portion from appearing in the space between the two light sources, which aids in creating a diffused even illumination through the relatively thin opaque material at the bottom portion of the flame, especially when both LEDs or light sources are fully illuminated.
l. An artificial flame structure and illumination method that produces a visual effect that is similar to a real candle flame that is disturbed by air movement near the flame; the flame structure including an external shell that resembles a real flame and an internal structure that positions two or more light sources at desired locations within the flame structure and may include an optical barrier between the two or more light sources.
In one form thereof the present invention is directed to an artificial flame device that produces a visual effect similar to a real candle flame. The device includes a flame structure made of a partially opaque material and defining an exterior surface. A hollow region within the flame structure is defined by an interior surface. The flame structure includes a closed end between the hollow region and the exterior surface. A light source within the hollow region is adapted to emit light. An optical barrier is provided within the hollow region between the light source and the flame structure closed end. The light emitted by the light source is varied between low and high intensities whereby visible moving isophotes are produced on the flame structure exterior surface.
Preferably the light source is an LED and the emitted light is varied between low and high intensities at a frequencies of less than 3.5 Hz and, most preferably, at frequencies between 1 Hz and 2 Hz. The optical barrier can be paint on a surface of the LED.
More preferably, a second light source is provided within the hollow region between the optical barrier and the flame structure closed end. The first and second light sources are preferably LED's and the optical barrier can be a reflector cup within the second LED or paint on a surface of the first or second LED.
The light emitted by the first LED is maintained at a constant intensity and light emitted by the second LED is varied between low and high intensities, preferably at a frequencies of less than 3.5 Hz or, more preferably, at frequencies between 1 Hz and 2 Hz. Alternatively, the intensity of light emitted by the second LED is inversely varied relative to the intensity of light emitted by the first LED, preferably between low and high intensities at a frequency of less than 3.5 Hz
Preferably, the flame structure has a height defined by the distance between the second LED and the flame structure closed end which is greater than a minimum transverse distance from the second LED to the flame structure exterior surface.
The above mentioned and other features and objects of this invention, and the manner of attaining them, will become more apparent and the invention itself will be better understood by reference to the following description of the embodiments of the invention taken in conjunction with the accompanying drawings, wherein:
Corresponding reference characters indicate corresponding parts throughout several views. Although the exemplification set out herein illustrates embodiments of the invention, in several forms, the embodiments disclosed below are not intended to be exhaustive or to be construed as limiting the scope of the invention to the precise forms disclosed.
The cylinder (2) is made from a slightly opaque, light diffusing material, with optical properties chosen so that light intensity on the surface of the cylinder (2) is noticeably reduced as distance from the light source (1) increases. In
The properties of the material used to make the flame structure are chosen to reduce light intensity at a significantly higher rate than along the length of the hollow region (8). Referring now to
A lower light source (20) is shown that is positioned generally below the upper light source (21). It will be understood by those skilled in the art that the actual light source for either or both of the internal light sources could be external to the flame structure (30) with means such as a light pipes used to direct the light fro the external light sources to the location indicated by upper light source (21) and lower light source (20). Also shown is an internal optical barrier (22) that reduces or prevents light from the lower light source (20) from reaching the upper portion of the flame structure (30) above the optical barrier (22) and vice versa. The surface of flame structure (30) will be brightest where the surface of the flame structure is closest to light sources (20) and (21), no each light source (20) and (21) will create a bright spot on the surface nearest it. Since areal candle flame does not have two distinct bright spots, the two light sources (20) and (21) should be placed close together so that the diffusing properties of the flame structure (30) will cause the two bright spots to overlap so that they blend together and become less distinct. The optical barrier (22) can also provide some reflection from both the lower LED (20), and also from the upper LED (21). This reflection creates the appearance of a pseudo third point source of light, which helps prevent a darker zone from appearing between the LEDs (20/21). Because a typical flame is slender, the partially opaque diffusing material is necessarily thin near the light sources which can make it more difficult for the diffusing material to overlap and blend the light from the two sources. By adding the pseudo third point source of light between the upper and lower light sources, the distance between light source is lessened. This helps to create a more even illumination of the lower portion of the flame by obscuring the visibility of two separate point sources of light to an external viewer. This is especially helpful when the lower source (20) is a directional LED.
In
Examining now the case where isophote (23) is expanding due to increasing brightness of upper light source (21), it can be seen that isophote (23) can move upward substantially without reaching beyond the surface of the flame structure (30) as indicated by the bidirectional line (31). However, isophote (23) can only move a limited distance to the side before it reaches the surface of flame structure (30) as indicated by line (32). Dotted line (33) indicates where the isophote would have been if the flame structure were wider, but since the isophote cannot move beyond the edge of the flame structure (30), it will appear to stop when it reaches this edge. For this reason, the apparent motion of the isophote is dominated by the up and down motion indicated by bidirectional line (31). For the same reason, as the brightness of the upper light source (21) is reduced, there will be more apparent contraction along bidirectional line (31) than along the line (32). To best insure the motion of the upper isophotes is perceived as up and down motion, the height of the flame structure (30) above the upper light source (21) must be greater than the minimum distance from the upper light source (21) to the side of the Flame structure (30). Ideally this ratio should be greater than 2:1 to enhance the perception the isophotes are moving up and down.
The superimposed isophotes in the upper portion of the flame structure (30) are primarily determined by the brightness of upper light source (21), but the superimposed isophotes in the lower portion of the flame structure (30) are dominated by the relatively constant lower light source (20) and so will re relatively constant. Since only the upper portions of the superimposed isophotes are contracting and expanding, the apparent effect is that the isophote originates in the lower portion of flame structure (30) and is getting shorter and taller. In addition to obscuring the apparent motion of isophotes in the lower portion of the flame structure (30), thus creating the appearance that the isophotes on the surface of the flame structure (30) are getting shorter and taller, the lower light source (20) also keeps the lower portion of the flame structure illuminated at a relatively constant intensity as occurs in a natural candle flame. This combination provides a very realistic simulation of a candle flame that is disturbed by air movement near the flame.
A constant current of 12 mA is applied to LED (26) through leads (29) to provide enough brightness to obscure isophotes created by upper LED (25) in the lower portion of the flame structure (30). A varying current between 0 mA and 3.5 mA is applied to LED (25) through leads (28) at a low enough frequency to create moving isophotes on the surface of the flame structure (30) above LED (25). The varying current applied to upper LED (25) varies at a speed and manner to produce the moving isophotes on the surface of flame structure (30) that are perceived as moving up and down while the base of the flame structure remains at a relatively constant intensity. Since a real candle flame disturbed occasionally by air movement near the flame moves up and down in a non-repetitive pattern, the varying current used to drive the upper LED (25) should simulate a similar pattern. The current pattern shown in
By way of contrast,
While the described invention provides a realistic impression of a candle flame moving up and down when it is disturbed by air movement near the flame, higher frequency signals could also be added along with the slower signals that create the illusion of motion. These higher frequency signals could add a flickering or shimmering effect to the overall up and down motion of the current invention.
While this invention has been described as having an exemplary design, the present invention may be further modified within the spirit and scope of this disclosure. This application is therefore intended to cover any variations, uses, or adaptations of the invention using its general principles.
This application claims priority under 35 U.S.C. 119(e) of U.S. provisional patent application Ser. No. 62/222,476 filed on Sep. 23, 2015 entitled Multiple LED Moving Flame the disclosure of which is hereby incorporated herein by reference.
Number | Date | Country | |
---|---|---|---|
62222476 | Sep 2015 | US |