Modern video display devices incorporate many technologies and methods for providing high quality video to users. Nearly every household in the United States has one or more video displays in the form of a television or a computer monitor. These devices generally use technologies such as Cathode Ray Tubes (CRT) tubes, FEDs, Liquid Crystal Displays (LCD), OLEDs, Plasma, Lasers, LCoS, Digital Micromirror Devices (DMD), front projection, rear projection, or direct view in one way or another. Large monitors offer the advantage of enabling many users to see the video monitor simultaneously as in a living room television application for example. Often video users do not want to view the same image streams as one another. Instead viewers would often like to see completely different programs or image streams at the same time. Alternately viewers would like to see the same program in 3D (three-dimensional) format. Moreover, people would like to enjoy high resolution images on their video monitors.
The present invention provides a significant step forward for video displays. The present invention describes display architectures that can be used with many display technologies together with specific implementations including a projector based pixel engine with an actuated reflective lenticular screen and a direct view based pixel engine with an actuated transmissive. The art described herein is suitable for enhancing the performance of many image generators including Cathode Ray Tubes (CRT) tubes, FEDs, Liquid Crystal Displays (LCD), OLEDs, Plasma, Lasers, LCoS, and Digital Micromirror Devices (DMD), and in front projection, rear projection, or direct view applications.
The prior art describes some attempts to enable multiple viewers to see different video streams concurrently on the same monitor. Many are generally drawn to wearing glasses that use polarization or light shutters to filter out the unwanted video stream while enabling the desired video stream to pass to the users' eyes. U.S. Pat. No. 6,188,442 Narayanaswami being one such patent wherein the users wear special glasses to see their respective video streams. U.S. Pat. No. 2,832,821 DuMont does provide a device that enables two viewers to see multiple polarized images from the same polarizing optic concurrently. DuMont however also requires that the viewers use separate polarizing screens as portable viewing aids similar to the glasses. DuMont further requires the expense of using two monitors concurrently. Japanese patent JP409105909A, Yamazaki et al describes a stationary lenticular array as the means to enable multiple program viewing, however the approach requires a corresponding diminution of resolution in direction relationship with the number of programs displayed concurrently. No known prior art provides a technique to enable multiple viewers to view separate video streams and watch auto stereoscopic 3D programs on a display without a diminution of resolution and which is also adapted to provide increased resolution over the capability of the image generator.
The so called “Cambridge Display” or “Travis Display” provides a well publicized means for using time sequential spatially multiplexed viewing zones as a method to enable multiple viewers to see auto-stereoscopic 3-D images on a display. This technique is described in U.S. Pat. Nos.; 5,132,839 Travis 1992, 6,115,059 Son et al 2000, and 6,533,420 Eichenlaub 2003. The technique is also described in other documents including; “A time sequenced multi-projector auto-stereoscopic display”, Dodgson et al, Journal of the Society for Information Display 8(2), 2000, pp 169-176; “A 50 inch time-multiplexed auto-stereoscopic display” Proceedings SPIE Vol 3957, 24-26 Jan. 2000, San Jose Calif., Dodgson, N. A., et al.; Proceedings SPIE Vol 2653, Jan. 28-Feb. 2, 1996, San Jose, Calif., Moore, J. R., et al.; and can be viewed at http://www.cl.cam.ac.uk/Research/Rainbow/projects/asd.html. This prior art typically relies on optics to first compress the entire image from a pixel generator such as a CRT tube, secondly an optical element such as a shutter operates as a moving aperture that selects which orientation of the entire compressed image can pass therethrough, thirdly, additional optics magnify the entire image, and fourthly the image is presented to a portion of viewer space. This process is repeated at a rate of approximately 60 hertz with the shutter mechanism operating in sync with the pixel generator to present different 3D views to different respective portions of viewer space. Two main disadvantages of this prior art are easily observable when viewing their prototypes. A first disadvantage is that a large distance on the order of feet is required between the first set of optics and the steering means, and between the steering means and the second set of optics. This disadvantage results in a display that is far too bulky for consumer markets or for any flat panel display embodiments. Secondly, looking at the display through large distances between optics creates a tunnel effect that tends to diminish the apparent viewable surface area of the resultant viewing screen.
According to Deep Light of Hollywood, Calif., the intellectual property comprising the “Cambridge display” is owned and being advanced by Deep Light. Also Physical Optics Corporation describes on their website that they are currently building a prototype of a time sequenced 3D display using liquid crystal beam steering at the pixel level similarly to that which has been described by the present applicant in the related applications referenced in this document.
Also Hewlett Packard has announced a “wobleation” process that physically moves a DLP image generator having a first resolution through a tiny position cycle in sync with driving it to produce every alternate pixel at a faster generation rate with the result being a higher second resolution image being projected on a diffuse surface. Increasing resolution using this methodology requires optics to manipulate the image at the sub pixel level or alternately, larger distances between pixel at the chip level, thus the actuation of the DLP chip approach to increasing resolution is not easily upgradeable without substantial cost to a user. Also, the method developed by HP requires a predefinition of what the maximum resolution of the display will be. Whereas the present invention discloses a means to change the resolution of the display on the fly as a function of the resolution of the image being displayed.
By contrast the present invention describes an actuate-able reflective lenticular or transmissive lenticular where the lenticular width is equal to the number of perspectives generated in the 3D application times the width of an individual pixel. The lenticular is then actuated perpendicular to the image the width of the lenticular in 1 pixel width increments. In the multiple program application, the lenticular is actuated perpendicular to the image a minimum distance of one lenticular width divided by the number of programs presented concurrently. Embodiments relying upon a reflective screen and a transmissive optic are described. The present invention also can increase the resolution of the image by producing images at higher speeds and actuating the lenticular less than one pixel width.
The present invention provides integration of multiple image perspectives and/or multiple programs in a novel manner and the presentation of the images to multiple viewers. The system provides a display for enabling multiple users to watch multiple 2-D or 3-D programs on the same display at the same time, full screen and full resolution.
Other relevant disclosures have been made by the present applicant including those cited at the beginning of this document which are incorporated herein by reference.
The invention described herein represents a significant improvement for the users of displays. In a first reflective embodiment, a front projection screen with integral horizontal and vertical lenticulars is provided to enable multiple users to concurrently watch completely different programs including auto-stereoscopic 3D programs in a large venue format which is highly reliable and cheap to produce. In a second transmissive embodiment, a front projection or front view screen with an integral variable filter methodology and apparatus is provided to enable multiple users to concurrently watch completely different programs including auto-stereoscopic 3D programs with the 3D resolution varying according to the media being played in a format which is highly reliable and cheap to produce.
Thus the present invention offers a significant advancement in displays functionality and availability to large mass markets.
Objects and Advantages
Accordingly, several objects and advantages of the present invention are apparent. It is an object of the present invention to provide an image display means which enables multiple viewers to experience completely different video streams simultaneously. This enables families to spend more time together while simultaneously independently experiencing different visual media or while working on different projects in the presence of one another or alternately to concurrently experience auto stereoscopic 3D media with their unaided eyes. Also, electrical energy can be saved by concentrating visible light energy from a display into narrower user space where a user is positioned. Likewise when multiple users use the same display instead of going into a different room, less electric lighting is required. Also, by enabling one display to operate as multiple displays, living space can be conserved which would otherwise be cluttered with a multitude of displays.
It is an advantage that the present invention doesn't require special eyewear, eyeglasses, goggles, or portable viewing devices as does the prior art.
It is an advantage of the present invention that the same monitor that presents multiple positionally segmented image streams also can provide true positionally segmented auto stereoscopic 3D images as well as stereoscopic images and well as standard 2D images.
It is an advantage of the present invention that no moving parts are employed.
It is an advantage that the lenticular reflecting screen is cheap to produce and very reliable.
Further objects and advantages will become apparent from the enclosed figures and specifications.
a Prior Art—depicts a top view of a lenticular lens 3D pixel.
b Prior Art—depicts a top view of a screen filter 3D pixel.
c—depicts a top view of a concave reflecting lenticular 3D pixel.
d—depicts a top view of a convex reflecting lenticular 3D pixel.
a—depicts a prospective view of a horizontally concave reflecting lenticular 3D pixel.
b—illustrates the vertically concave reflecting properties of the horizontally concave reflecting lenticular 3D pixel of
c—depicts a prospective view of a horizontally convex reflecting lenticular 3D pixel.
d—illustrates the vertically convex reflecting properties of the horizontally convex reflecting lenticular 3D pixel of
a illustrates a method of manufacture of a projection screen.
b is a section of reflecting lenticular screen for the first embodiment.
a illustrates a transparent horizontal lenticular combined with a vertical reflective lenticular 3D pixel.
b is the side view of the transparent lenticular of
c is a top view of the transparent lenticular of
d is an alternate configuration of the transparent lenticular with reflective lenticular in combination.
a illustrates a variable filter screen display in 2D embodiment.
b illustrates a variable filter screen display operating for higher 3D resolution.
c illustrates a variable filter screen display operating for lower 3D resolution.
a Prior Art—depicts a top view of a lenticular lens 3D pixel. A 3D pixel lenticular lens 21 directs a light from a first lens sub pixel 23 to be a first lens directed perspective 25. The 3D pixel lenticular lens 21 directs a light from a second lens sub pixel 27 to be a second lens directed perspective 29. The 21 similarly directs light from multiple sub pixels into respective sections of user space. Depending upon a user's position, she will see one or two perspectives coming from the 21 lenticular and from thousands of similar 3D pixel lens lenticulars and thereby experience a 3D perspective. Similarly, according to multiple patent disclosures by the present application, the 29 can represent a first program and the 25 can represent a second program such that a first user will see a first program from the 29 and thousands of other sub-pixels while a second user sees a second program from the 25 and thousands of similar sub-pixels. The lenticular lens based system requires collimated pixels.
b Prior Art—depicts a top view of a screen filter 3D pixel. A 3D pixel filter 31 filters a light from a first filter sub pixel 33 to be a first filter directed perspective 35. The 3D pixel filter 31 directs a light from a second filter sub pixel 37 to be a second filter directed perspective 39. Depending upon a user's position, she will see one or two perspectives coming through the 31 filter and from thousands of similar 3D pixel filter openings and thereby experience a 3D perspective. Similarly, according to the art of the present applicant, the 39 can represent a first program and the 35 can represent a second program such that a first user will see a first program from the 39 and thousands of other sub-pixels while a second user sees a second program from the 35 and thousands of similar sub-pixels. The filter based system is compatible with a wide variety of pixel engines and does not require collimated pixels.
c—depicts a top view of a concave reflecting lenticular 3D pixel. A 3D pixel concave mirror lenticular 41 directs a light from a first concave mirror sub pixel 43 to be a first concave mirror directed perspective 45. The 3D pixel concave mirror 41 directs a light from a second concave mirror sub pixel 47 to be a second concave mirror directed perspective 49. Depending upon a user's position, she will see one or two perspectives coming from the 41 3D concave mirror lenticular and from thousands of similar 3D pixel concave mirror lenticulars and thereby experience a 3D perspective. Similarly, according to the art disclosed by the present applicant in previous applications, the 49 can represent a first program and the 45 can represent a second program such that a first user will see a first program from the 49 and thousands of other sub-pixels while a second user sees a second program from the 45 and thousands of similar sub-pixels. The concave mirror architecture is especially compatible with projection light engines such as a 3 chip DLP; the 43 and 47 being two of thousands of pixels produced by the DLP and directed to an array of similar reflective lenticulars (not shown).
d—depicts a top view of a convex reflecting lenticular 3D pixel. A 3D pixel convex mirror lenticular 51 directs a light from a first convex mirror sub pixel 53 to be a first convex mirror directed perspective 55. The 3D pixel convex mirror 51 directs a light from a second convex mirror sub pixel 57 to be a second convex mirror directed perspective 59. Depending upon a user's position, she will see one or two perspectives coming from the 51 convex mirror lenticular and from thousands of similar 3D pixel convex mirror lenticulars and thereby experience a 3D perspective. Similarly, the 59 can represent a first program and the 55 can represent a second program such that a first user will see a first program from the 59 and thousands of other sub-pixels while a second user sees a second program from the 55 and thousands of similar sub-pixels. The convex mirror architecture is especially compatible with projection light engines such as a 3 chip DLP; the 53 and 57 being two of thousands of pixels produced by the DLP and directed to an array of reflecting lenticulars similar to the 51 (not shown).
a—depicts a prospective view of a horizontally concave reflecting lenticular 3D pixel. In
b—illustrates the vertically concave reflecting properties of the horizontally concave reflecting lenticular 3D pixel of
c—depicts a prospective view of a horizontally convex reflecting lenticular 3D pixel. The horizontal curvature of the 51 causes incident sub pixels to be distributed to different portions of user space including first DLP pixel 26 which is reflected as first reflected DLP pixel 32 to a first portion of user space and second DLP pixel 28 which is reflected as second reflected DLP pixel 30 to a second portion of user space. Thus different portions of user space can be addressed by convex lenticular reflector arrays for providing multiple programs or auto stereoscopic programs just as can be achieved with concave lenticular arrays as in
d—illustrates the vertically convex reflecting properties of the horizontally convex reflecting lenticular 3D pixel of
a illustrates a method of manufacture of a projection screen. An embossed roller 67 is used to impress in plastic a lenticular pattern to form a reflective projection screen 63. The 63 containing thousands of lenticulars similar to 51 (except lenticulars may vary throughout the screen potentially having differing horizontal and/or vertical curvatures and/or angular positions.) Once the pattern is embossed into the 63, the 63 is plated with a reflective coat. Since the curvatures of the reflecting lenticulars in 63 can vary from center to each side so as to efficiently address the user space horizontally and also may vary from top to bottom so as to address the user space efficiently vertically, it is recommended that the 67 have a circumference C equal to the length of 63. In this scenario the length of 63 can be calculated using the radius R of the 67 as follows, C=2*pi*R and the length of 67 also equaling the height of the 63. Thus, the roller can create the exact vertical and horizontal curvature shapes on the surface of the plastic for the 63 in a process that can be automated and executed in a mass production environment where 63 is a plastic substrate capable or receiving and retaining the embossed shapes imposed by the 67.
b is a section of reflecting lenticular screen for the first embodiment. The 51 convex lenticular sits atop and is vertically in line with an identical second convex lenticular 61. The 61 and 51 together perform some redundancy with one another each directing light horizontally to the same sections of user space and also each distributing light equitably through the vertical plane. Note that two convex lenticulars including a third convex lenticular 71 and a fourth convex lenticular 69 are vertically offset from the 61 and 51 pair by a horizontal distance equal to one sub-pixel. This is done to ensure that horizontal gaps between different sets of lenticular reflectors do not become a noticeable flaw to any one set of users but instead are distributed equally through the user space so as to be less observable. After the lenticulars are embossed according to
a illustrates a transparent horizontal lenticular combined with a vertical reflective lenticular 3D pixel. While the previous Figures herein describe reflecting lenticulars that have vertical and horizontal curvatures as the means to distribute light predictably as desired throughout the user space,
b is the side view of the transparent lenticular of
c is a top view of the transparent lenticular of
d is an alternate configuration of the transparent lenticular with reflective lenticular in combination. It is possible for ease of combining an alternate horizontal transparent lenticular film 75a to a reflective lenticular array including an alternate reflective lenticular 73a to fill the concavity within the 73a with a transparent substrate 79 first and to then adhere the alternate horizontal transparent lenticular film 75a to the surface of the 79. This additional step of filling the concavities makes for a much easier installation of a transparent lenticular film in front of a reflective lenticular array while producing a reliable means to distribute discrete pixels to discrete horizontal positions while concurrently spreading al pixels to fill the entire vertical range of viewing positions. Thus the alternate horizontal lenticular film 75a can be installed on a completely flat surface comprising many sections similar to 79 to be combined with the alternate lenticular concave reflector 73a
a illustrates a variable filter screen display in 2D mode. As described in
b illustrates a variable filter screen display operating for higher 3D resolution. The CPU detects that 3D media is to be displayed with a 3D horizontal resolution of seven perspectives per 3D pixel and so causes the filter screen to be switched into filter screen in seven pixel resolution mode 92a. To achieve this the CPU calculates that every 7th column of the 92a needs to remain transparent while all other columns will be opaque. Thus the switches are set according to instructions by the CPU such as first switch in off state 90a which causes the first column to be opaque and second switch in on state 88 which causes a portion of the filter screen to be transparent. The distance between the pixels such as first 3D filtered pixel 98a and the 92a can also be changed depending upon the media being played (the CPU may also determine how the distance between the pixel light sources and the 92a filter array needs to be adjusted). Light from the 98a is absorbed by the first filter configuration 84 except through the narrow transparent column such that on axis ray 96 can fit through but most of the off axis light from 98a can not get through. Similarly, light from an off axis pixel 86 is generally absorbed by the 84 filter except through a narrow range to exit as off axis ray 82. Thus, the display in
c illustrates a variable filter screen display operating for lower 3D resolution. The CPU detects that 3D media is to be displayed with a 3D horizontal resolution of five perspectives per 3D pixel and so causes the filter screen to be switched into filter screen in five pixel resolution mode 92b. To achieve this the CPU calculates that every 5th column of the 92b needs to remain transparent while all other columns will be opaque. Thus the switches are set accordingly such as third switch in on state 80 and second switch in off state 88a. The distance between the pixels such as second 3D filtered pixel 98b and the 92b can also be changed depending upon the media being played. Light from the 98b is absorbed by the second filter configuration except through the narrow transparent column such that second off axis ray 96a can fit through but most of the light from 98b can not get through. Similarly, light from a second on axis pixel 78 is generally absorbed by the filter except through a narrow range to exit as second on axis ray 76. Thus, the display in
Operation of the Invention
Operation of the invention has been discussed under the above heading and is not repeated here to avoid redundancy.
Conclusion, Ramifications, and Scope
Thus the reader will see that the Multiple Program and 3D Display Screen and Variable Resolution Apparatus and Process of this invention provides a novel unanticipated, highly functional and reliable means for producing multiple functionalities in a first reflective lenticular screen embodiment and variable 3D resolutions in a second variable display filter embodiment. The former providing a cost effective front projection auto stereoscopic display that also functions as a multiple program display and can play 2D media as well. The later providing a cost effective reliable means for enabling a single display to play a wide range of media intended for 2D displays or media of many configurations and 3D resolutions.
While the above description describes many specifications, these should not be construed as limitations on the scope of the invention, but rather as an exemplification of a preferred embodiment thereof Many other variations are possible for example:
The prior related patent applications of the present applicant which are cross referenced herein also contain relevant information which is incorporated herein by reference but not repeated to avoid redundancy.
This application is a continuation in part of the following patent applications by the present applicant; U.S. application Ser. No. 10/884,423 filed Jul. 03, 2004, and U.S. application Ser. No. 10/994,556 filed Nov. 22, 2004.
Number | Date | Country | |
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Parent | 10884423 | Jul 2004 | US |
Child | 11050619 | Feb 2005 | US |
Parent | 10994556 | Nov 2004 | US |
Child | 11050619 | Feb 2005 | US |