The ball is suspended between two poles from the elastic return system and then when hit, thrown or kicked and it will return to the user at near the same velocity that was initially used to propel the ball into motion, thus allowing the ball to be hit limitless times creating a flow to the game. This invention permits a high velocity return of the ball under any conditions. The ball does not impact on the ground to achieve its return velocity but is attached to a specifically designed elasticized return system which is supported between two vertical posts that are in turn held in position by two guide ropes at each end and one center strain cable between the posts. The elastic return system is designed to allow the ball to pass the cables and elastics at virtually any position without the cables or elastics becoming entangled.
The only guy ropes required are positioned outside the playing area. The inside tension to the posts is achieved with the non-elasticized cord. This invention provides a workable elastic return system which allows the ball to be suspended in a play position that simulates many of the movements to that of playing the real game.
It however only requires a minimum amount of space that is generally found in most yards.
To play or practice tennis, soccer, baseball, lacrosse or football one would require a partner. This new design allows one person to play one or all of the mentioned sports and at the same time develop hand eye coordination. This design also gives the user a cardiovascular workout.
It is made improve skills without the presence of a partner, coach or trainer.
A key feature is that the user does not have to retrieve the ball.
In the past there has been an effort made to come up with products which allow users to play sports games alone. These inventions use a heavy anchor such as a weight or even the user themselves. The problem with these products is the ball does not have enough velocity on the return to come back to the user. There are multiple reasons for this. One reason is the ball hits the ground where it loses speed and the other is the axis is too close to the ground causing the ball to be dragged along the ground. Because of this the user does not get a realistic sense of playing the game.
In
Number | Date | Country | Kind |
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2,685,867 | Nov 2009 | CA | national |