The present invention relates to the field of interactive entertainment and methods for using such systems by a group of players.
A large variety of games exist for entertainment and educational purposes. Some games involve the movement of a participant about a game area, for example hopscotch and the game sold under the trademark TWISTER. While many of these games can be entertaining, they lack the excitement and the sense of involvement associated with the physical movement of the participants through the game board. Hence, the need for a game that gives players the opportunity to be truly interactive throughout all stages of the game in a very fun way.
U.S. Pat. No. 6,322,074 issued to Forrest, Et Al., on 27 Nov. 2001 describe an interactive quiz game where players correctly provide answers to questions or clues in order to advance from the start point to the finish point.
U.S. Pat. No. 5,679,075 issued to Forrest, Et al., on 21 Oct. 1997 describe an interactive game where players move between portions of the prerecorded narrative and the puzzles that are positioned at selected locations in a defined space.
U.S. Pat. No. 6,254,101 issued to Jason Phillips Young, on 3 Jul. 2001 describe a floor game including tiles which are laid on a playing surface forming a playing area and an optical instrument.
U.S. Pat. No. 4,090,880 issued to William B. Lammersen, on 1 Mar. 1997 describes a game with a novel & improved pattern or arrangements of representations or outlines of human forms on a surface.
U.S. Pat. No. 5,507,495 issued to Robert J. Kiss on 16 Apr. 1996 describes a game for teaching alphabet, numbers, colors, shapes and math along with coordination and motor skills.
U.S. Pat. No. 5,248,152 issued to Robert R. Timmerman on 28 Sep. 1993 describes a game that employs a number of footprint markers which players take turns laying down.
The present invention comprises an entertainment game in which a plurality of players attempt to become the last player in the game. The entertainment game includes a playing surface on which is illustrated a playing course with multiple starting points and a single path of travel for the players and is further composed of a plurality non-contiguous playing spaces. In addition, one playing space contains indicia which designates that playing space as the “SAFEST” which offers the most benefit to the player landing on that indicia. Several playing spaces contain indicia which denotes special events such as “SAFE”, and “NOT SAFE”.
Illustrated in