This application claims priority benefits under 35 U.S.C. §119 to United Kingdom Patent Application Serial No. GB 1200663.1 filed Jan. 16, 2012.
Not applicable.
This disclosure relates generally to the field of wager games and more particularly to methods and apparatus that facilitate the use of “nudge” features in reel-type game. The methods are applicable in a variety of game playing formats, for example physical slot machines, electronic video gaming terminals, and computer workstations playing wager games over a computer network.
In reel-type games such as slots, one or more reels are provided, each of which contain a multitude of symbols distributed around the circumference of the reel. When a player places a wager (e.g., by placing a coin in the machine) they are then permitted to spin the reels. Each reel comes to rest, with typically with either one of the symbols, or a space in between the symbols, in alignment with a pay line. The player wins according to whether a particular winning symbol or combination of symbols is present on the pay line. In a simple three-reel slot machine game, the pay line is the horizontal line going across the middle of the reels. In other reel-type games, such as an array of 3×5 symbols which all “spin” during a turn of play, the “pay line” refers to a particular combination of positions of symbols in the 3×5 array which are used to determine if a winning result was achieved.
The game of slots can be played on a video gaming terminal with a graphical user interface, e.g., a dedicated gaming machine such as found in a casino. In the case of a video gaming terminal, the user interface displays an image of a set of reels. Animation effects are used to simulate the spinning action. A computer software program, which may be resident in the video gaming terminal, generates a random result for a simulated spin of the reels, and the result is presented on the user interface.
Slots games are also played over a computer network, e.g., by a player using a personal computer which has established a connection to a gaming server. In this later situation, the gaming server generates results of play and transmits the results over the computer network to the computer for display.
The popularity of video slot games has increased due to the incorporation of a “nudge” feature into such video slot games. In a video slot game with a nudge feature, once the reels of the game come to rest (i.e. stop spinning), visible symbols will move onto the centre pay line from just above it or below it, adding to the suspense of the game. Alternatively, the nudge feature may form part of a bonus game which, when triggered, provides a player with a predetermined number of nudges to use, allowing the player to move any of the reels upwards (or downwards) one position at a time in an attempt to give rise to winning pay line symbol combinations or bonus-triggering combinations.
It is desirable to adapt such nudge features in novel ways to further enhance the entertainment value and suspense of video slot games.
Example embodiments are described herein. In one respect, an example embodiment is arranged as a method of playing a reel-type game using a machine having a display device. The method comprises (i) providing, at the display device, a reel-display area to display a plurality of reels, wherein each reel of the plurality of reels comprises a respective plurality of symbols, (ii) displaying, within the reel-display area of the display device, a result of spinning the plurality of reels for a first turn of the reel-type game, and (iii) displaying, within the reel-display area of the display device, a first off-reel-display symbol moved onto an adjacent symbol that is being displayed as part of the result of spinning the plurality of reels for the first turn of the reel-type game.
In another respect, an example embodiment is arranged as a machine configured to enable a player to play a reel-type game. The machine comprises (i) a processing unit, (ii) a non-transitory computer-readable storage medium storing computer-readable program instructions executable by the processing unit, and (iii) a display device configured to provide a reel-display area to display a plurality of reels, wherein each reel of the plurality of reels comprises a respective plurality of symbols. The computer-readable program instructions are executable by the processing unit to cause the display device to display, within the reel-display area of the display device, a result of spinning the plurality of reels for a first turn of the reel-type game. The computer-readable program instructions are executable by the processing unit to cause the display device to display, within the reel-display area of the display device, a first off-reel-display symbol moved onto an adjacent symbol that is being displayed as part of the result of spinning the plurality of reels for the first turn of the reel-type game.
In yet another respect, an example embodiment is arranged as a gaming server configured to communicate with a machine that enables a player to play a reel-type game via a communications network. The gaming server comprises a processing unit configured to generate results of spinning a plurality of reels for each turn of the reel-type game being played at the machine and to cause the generated results of spinning the plurality of reels in the reel-type game to be transmitted to the machine as a respective datagram for each turn of the reel-type game via the communications network. A first datagram generated by the processing unit for a first turn of the reel-type game includes data indicating the result of spinning the plurality of reels for the first turn of the reel-type game and a first off-reel-display symbol to be moved onto an adjacent symbol to be displayed at the machine as part of the result of spinning the plurality of reels for the first turn of the reel-type game.
In still yet another respect, an example embodiment is arranged as a method of facilitating play of a reel-type game at a machine that communicates with a gaming server via a communications network. The method comprises (i) generating, via a processing unit of the gaming server, results for spinning a plurality of reels for a first turn of the reel-type game at the machine, and (ii) transmitting, from the gaming server to the machine via the communications network, a first datagram including data indicating the results for spinning the plurality of reels for the first turn of the reel-type game and a first off-reel-display symbol to be moved onto an adjacent symbol to be displayed by the machine as part of the results for spinning the plurality of reels for the first turn of the reel-type game.
These as well as other aspects and advantages will become apparent to those of ordinary skill in the art by reading the following detailed description, with reference where appropriate to the accompanying drawings. Further, it should be understood that the embodiments described in this summary and elsewhere are intended to be examples only and do not necessarily limit the scope of the invention.
Reel-type games are disclosed which provide a player with nudge-type functionality, thereby heightening anticipation and increasing excitement of the game. This may be achieved by providing a triggering mechanism for nudging a reel (or reels) if it is determined that, by doing so, a winning payout and/or winning event will result. The triggering mechanism may be implemented via computer-readable program instructions executable by one or more processing units, such as a processing unit within a machine that displays the reel(s) and/or a processing unit within a gaming server that provides the machine with data for displaying the reel(s).
The games of this disclosure are typically played on a machine which is configured to play a reel-type game. For purposes of this description, a reel-type game may be played for a wager (e.g., a reel-type wager game) or played without a wager (e.g., a reel-type non-wager game played for amusements purposes). The reel-type games of this disclosure, regardless of whether being played for wager or without a wager, may feature one or more scatter symbols in addition to a plurality of regular reel-type game symbols that do not comprise a scatter symbol (i.e., a non-scatter symbol).
Scatter symbols may be displayed on a pay line defined for a reel-display area. However, unlike regular reel-type symbols in a video slot game with a reel-display area, a scatter symbol is one that does not have to appear on a specific pay line in order to produce a winning result. With scatter symbols, payouts occur as a result of the scatter symbols occurring on the reels within the reel-display area. Furthermore, obtaining a prescribed number of scatter symbols in a reel-type wager game need not only result in a monetary prize but could, alternatively or additionally, trigger a bonus game. The machine includes a display device configured to display two or more reels of a reel-type game, a memory storing software instructions for facilitating a user to play the reel-type game, and a processing unit for executing the software instructions. The scatter symbol may take any form and could for example be the letter “S”, the word “Scatter” or any other symbol.
This is best illustrated by example with reference to a sequence of screen shots shown in
In particular,
Each column is in the form of a reel (12A, 12B, 12C, 12D, and 12E), but the gaming machines of this description are not so limited, because in alternative embodiments each row may be arranged in the form of a reel rather than each column. Each reel (12A, 12B, 12C, 12D, and 12E) displays three symbols within a reel-display area (16) after the reels are spun during a turn of the game. The game has up to 243 pay lines, each comprising a unique sequence of array symbols (14), one from each reel (12A, 12B, 12C, 12D, and 12E), and going from left to right across the reel-display area (16). The pay lines in a game of this type are known in the art and the details are not particularly important.
The array of symbols (14) of the video slot game may contain one or more “scatter” symbols represented in
Upon completion of a spin of the video slot game, any winning symbol combinations that appear in the reel-display area (16) are paid out according to a pay table associated with the game. Thereafter an automatic nudge feature is invoked if the reel-display area (16) reveals the presence of an off-reel-display scatter symbol and it is determined that the off-reel-display scatter symbol would result in an additional winning symbol combination if it were located within the reel-display area (16). The automatic nudge feature consists of movement of the off-reel-display scatter symbol by one symbol position to bring the off-reel-display scatter symbol within the reel-display area (16), thus completing the additional winning symbol combination, which is then paid out according to the game pay table.
This is illustrated with reference to
Clearly, numerous variations and permutations are possible to this embodiment without departing from the scope of the invention. For example:
The game functionality disclosed in this description can be carried out via various arrangements including, but not limited to, a stand-alone gaming machine arrangement, and a system arrangement comprising a gaming machine and gaming server communicatively coupled via a communication network. The features of this disclosure, such as nudging off-reel symbols (e.g., regular non-scatter symbols and/or scatter symbols) onto a reel displayed within a reel-display area, and providing notice of the appearance of a specific off-reel symbol on a reel of a reel-type game, can be implemented in a variety of game playing formats. Several representative examples of these formats will be described in this section.
In one format, a personal computer is loaded with game playing software which includes a reel-type game. The game can be played solely for amusement, in which case the computer is typically not interacting with any external resource which logs wagers, determines and communicates results, or adjusts a player's credit account. The game software presents the reels such as shown in
In another format, the game may be played in a video gaming terminal, such as found in a land or ship-borne casino. One example of this embodiment is shown in
In this example, the results of play are generated by a gaming server (62) using a random number generator (or other process to generate a set of reel symbols randomly). The gaming server (62) communicates the results of play to the video gaming terminal (50) over the network (60) as a packet or datagram containing data indicating which symbols are to be displayed on the reels (12). The datagram is processed by software resident on the video gaming terminal (50) and presented on the display (52) in known fashion. When the server's randomly generated results include an off-screen scatter symbol (22), the gaming server (62) may include with the datagram containing the results of the spin a data flag (e.g., a data bit) which indicates that the off-reel-display scatter symbol is associated with a particular reel (e.g., reel 12X).
Furthermore, the gaming server (62) may include with the datagram a further data flag (e.g., a data bit) indicating whether a one-position nudge of the off-reel symbol on reel (12X) is to be triggered to move the off-reel-display scatter symbol (22) into the reel-display area (58). Alternatively, the software resident in the terminal (50) may include logic or code which searches the datagram for data indicating that the off-reel-display scatter symbol (22) was returned as a result and whether a nudge is to be triggered, and if it finds such data a tip (30) of the off-reel-display scatter symbol (22) is displayed on the reel in question and a one-position nudge of the off-reel-display scatter symbol (22) is activated. For embodiments that nudge regular non-scatter symbols, the datagram may similarly include data flags indicating whether a one-position nudge of a regular non-scatter type symbol positioned in an off-reel-display area should be moved into the reel-display area (16).
Aspects for this invention are also particularly suited for use in the context of playing of wager games over a computer network. Moreover, many of the elements illustrated in
Referring to
Each one of the online casino websites (103a, 103b) is accessible by a would-be player (not shown) through a player gaming workstation (104) in the form of an Internet-enabled computer workstation (e.g., general purpose computer) having a display monitor (105) and an associated pointing device (105a) such as a mouse or, alternatively, a touchpad. In this embodiment, online casino website 103a is shown as having one computer workstation (104) logically connected thereto, whereas casino website 103b is shown as being logically connected to two computer workstations (104). It will be appreciated by those skilled in the art that such online casino websites (103a, 103b) can be logically connected to any desired number of such computer workstations (104) simultaneously, which number is physically limited only by considerations of processing power and Internet access bandwidth.
The gaming server (102), the online casino web servers (not shown) corresponding to the online casino websites (103a, 103b), and the computer workstations (104) are capable of communicating with each other by means of an open communication network that is, in this embodiment, the Internet. The Internet is represented in
Each online casino operates an account facility (114a and 114b, respectively) with a credit account corresponding to each player who participates in a game offered by the online casino. In the illustrated embodiment, therefore, the credit account facility 114a has one player credit account associated with it, while credit account facility 114b has two associated, but separate, player credit accounts.
A stored workstation program (not shown) is resident in the client computer workstation (104) which enables a participating player to browse a casino website and to interact with the gaming server (102) to play wager games such as slots, poker, Black Jack, Roulette and other games. The stored workstation program includes display tools for displaying on the display monitor (105): gaming symbols (e.g., slot machine reels, cards, Roulette wheels, etc.), gaming controls by which the player can place wagers, spin the reels, etc., and the results of play. The stored workstation program also includes gaming logic for facilitating the execution of a turn of a game, and communications facilities for communicating player actions using the user interface to the central gaming server, and receiving datagrams from the gaming server containing results of play. The data representing results of play is translated to graphical symbols which are presented on the display monitor (105). Further details of the conventional features in these embodiments are known in the art and described in the patent literature, see e.g., U.S. Patent Application Publication No. 2007/0060303, which published on Mar. 15, 2007 from U.S. patent application Ser. No. 10/550,744 filed Sep. 23, 2005.
Each computer workstation (104) may take the form of a conventional personal computer operating under a Windows XP, ME, 2000 or other operating system, which is well known and commercially available from Microsoft Corporation of Redmond, Wash., or other operating system such as provided by Apple Computer or a Linux operating system. The gaming workstation may also take the form of a portable computing device such as personal digital assistant or cellular telephone. The gaming workstation may also take the form of an electronic gaming terminal. As an example, each computer workstation (104) may include one or more processing units, a display device to display the described reel-type games, a computer-readable data storage device (i.e., a memory device) storing computer-readable program instructions described in this disclosure, and a network interface for interconnecting with a gaming server that provides datagrams including data to carry out the games disclosed herein.
The gaming server (102) operates under control of a server-stored program (not shown) that co-operates with the stored workstation program in order to enable a player at the computer workstation (104) to play a game, such as a wager game. The gaming server (102) operates, for example, under the Windows NT operating system.
The stored workstation program or application (not shown) and the corresponding stored server program will be referred to, for convenience, as a client process and a server process, respectively. The server process generates one or more random events that determine the outcome of turns of the game, such as determining the outcome of spins of the slot machine reels in the various slots games of the participating players. Determining the outcome of spins may, for example, include determining each symbol to be placed in the M (rows)×N (columns) array of symbols (14) and either 2 times N symbols to be associated with off-reel-display symbol positions above and below each column of the reel-display area (16) or 2 times M symbols to be associated with off-reel-display symbol positions to the left and to the right of each row of the reel-display area (16). The server process may comprise executing the computer-readable program instructions disclosed herein as being executed by a gaming server and/or a processing unit of the gaming server.
The client process of any particular computer workstation (104) obtains the result of the random events from the gaming server (102) along the communication network (108) and displays the outcome of the game on the display monitor (105) of the workstation in an intelligible manner, by causing the player's set of slots reels to spin and to come to rest at a position corresponding to the outcome. The client process may comprise executing the computer-readable program instructions disclosed herein as being executed by the machine to play a reel-type game and/or a processing unit of that machine. The client process may include executing computer-readable program instruction to cause a display device to display animation of reels spinning within the reel-display area (16).
If the slot reels include an off-reel-display scatter symbol (22) whose tip (30) is visible in the reel-display area (16), a nudge of the reel in which the off-reel-display scatter symbol is triggered to bring the off-reel-display scatter symbol within the reel-display area (16) if, by so doing, a winning symbol combination will result on a pay line of the game. As noted, the instruction to trigger a reel nudge could come from the gaming server (102) in the form of a data flag or data bit in the datagram with the results of the spin, or alternatively the workstation program may detect the presence of the relevant symbol in the datagram and trigger the reel nudge.
The gaming server (102) thus generates results of spins of the reels for the workstations (104) and sends datagrams to the workstations indicating such results. In one possible embodiment, to generate the results of a spin of the reels, the gaming server (102) includes a memory (not shown, but conventional) storing data representing potential results for each of the reels. The gaming server uses a random process (e.g., random number generator) to select one of the results from memory. One of the results stored in the gaming server memory is data representing a result in the form of an off-reel-display scatter symbol (22).
The memory (e.g., data storage device) referred to in this description may comprise a non-transitory computer-readable storage medium readable by a processing unit. The computer-readable storage medium may comprise volatile and/or non-volatile storage components, such as optical, magnetic, organic or other memory or disc storage, which can be integrated in whole or in part with a processing unit.
In order to play the games from any particular computer workstation (104), the client process (not shown) must first be downloaded to that computer workstation from the gaming server (102) or, alternatively, from a separate web server (not shown), and then installed on the workstation.
In use, a player wishing to participate in a wager game uses a computer workstation (104) to access an online casino website (103a, 103b) of his choice. When the player navigates using a Web browser to a home page of a casino, a promotional message may be displayed (described below). The player is presented with an icon on the GUI on his computer workstation (104), which the player can activate in order to download the client process and register with the casino operator. Following these tasks, the player may request to play games provided on the casino website by clicking on an appropriate icon or taking other similar action.
The online casino websites (103a, 103b) may be provisioned as a virtual slots room where slots is the only game available to would-be players, rather than one where a variety of different games are offered to a player.
It will be noted again that a system implementing the methods of this invention need not include two (or more) separate casino websites (103a, 103b), and that only one website (103) may be linked to the gaming server (102).
In accordance with example embodiments disclosed herein, after spinning the reels for a turn of the game, the gaming server (102) and/or the computer workstation (104) may determine whether any of the symbols associated with an off-reel symbol position adjacent to a symbol position within the reel-display area (16), if moved into the reel-display area (16), would result in another or a higher-valued winning combination of symbols to be displayed in the reel-display area (16). If moving some or all of the off-reel-display symbols would not result in another or a higher-valued winning combination being displayed, then no movement of the off-reel-display symbols will occur for that turn of the game, and the gaming server (102) and/or computer workstation (104) will transition to wait for initiation of the next turn of the game.
The following numbered clauses are offered as further examples or aspects of the disclosed inventions.
1. A method of playing a reel-type game using a machine having a display device, the method comprising:
providing, at the display device, a reel-display area to display a plurality of reels, wherein each reel of the plurality of reels comprises a respective plurality of symbols;
displaying, within the reel-display area of the display device, a result of spinning the plurality of reels for a first turn of the reel-type game; and
displaying, within the reel-display area of the display device, a first off-reel-display symbol moved onto an adjacent symbol that is being displayed as part of the result of spinning the plurality of reels for the first turn of the reel-type game.
2. The method of clause 1, further comprising:
prior to displaying the result of spinning the plurality of reels for the first turn of the reel-type game, displaying the plurality of reels being spun for the first turn of the game; and
while displaying the result of spinning the plurality of reels for the first turn of the reel-type game and prior to displaying the first-off-reel-display symbol moved onto the adjacent symbol, paying, via the machine, any award earned for one or more symbol combinations that are in the displayed result of spinning the plurality of reels for the first turn of the reel-type game.
3. The method of any of clauses 1 and 2, further comprising:
determining, at the machine, that an additional winning symbol combination would occur if the first off-reel-display symbol is moved onto the adjacent symbol that is being displayed as part of the result of spinning the plurality of reels for the first turn of the reel-type game and subsequently moving the first off-reel-display symbol onto an adjacent symbol; and
paying, via the machine, an award earned for the additional winning symbol combination.
4. The method of any of clauses 1 and 2, further comprising:
determining, at the machine, that a first additional winning symbol combination would result if the first off-reel-display symbol is moved onto the adjacent symbol that is being displayed as part of the result of spinning the plurality of reels for the first turn of the reel-type game; and
determining, at the machine, that a second additional winning symbol combination would result if a second off-reel-display symbol is moved onto another symbol that is being displayed as part of the result of spinning the plurality of reels for the first turn of the reel-type game and that is adjacent to the second off-reel-display symbol.
5. The method of clause 4, further comprising:
determining that an award payable for the first additional winning symbol combination is greater than an award payable for the second additional winning symbol combination and subsequently moving the first off-reel-display symbol onto the displayed symbol adjacent to the first off-reel-display symbol; and
paying, via the machine, an award earned for the first additional winning symbol combination.
6. The method of clause 5, wherein the second off-reel-display symbol is not moved onto the other symbol that is being displayed as part of the result of spinning the plurality of reels for the first turn of the reel-type game and that is adjacent to the second off-reel-display symbol.
7. The method of clause 4, further comprising:
moving the first off-reel-display symbol onto the displayed symbol adjacent to the first off-reel-display symbol;
moving the second off-reel-display symbol onto the displayed symbol adjacent to the second off-reel-display symbol; and
paying, via the machine, an award earned for the first additional winning symbol combination and the second additional winning symbol.
8. The method of any of clauses 1-7, further comprising:
displaying movement of the first off-reel-display symbol in a first direction as the first off-reel-display symbol is moved onto the adjacent symbol,
wherein the plurality of reels, while spinning for the first turn of the reel-type game, spin in the first direction or in a second direction that is opposite the first direction.
9. The method of clause 8,
wherein the first direction is selected from the group consisting of (i) a direction from a bottom of the reel-display area towards a top of the reel-display area, (ii) a direction from the top of the reel-display area towards the bottom of the reel-display area, (iii) a direction from a left-hand side of the reel-display area towards a right-hand side of the reel display area, and (iv) a direction from the right-hand side of the reel-display area towards the left-hand side of the reel-display area.
10. The method of any of clauses 1-9, further comprising:
receiving, at a network interface of the machine, a datagram that includes data identifying the result of spinning the plurality of reels for the first turn of the reel-type game,
wherein the result of spinning the plurality of reels for the first turn of the reel-type game comprises a symbol for each symbol position visible within the reel-display area and a plurality of symbols for symbol positions outside of the reel-display area, and
wherein the datagram received at the network interface was transmitted to the network interface via a communications network external to the machine.
11. The method of clause 10, wherein the received datagram comprises a data flag that triggers a processing unit at the machine to move the first off-reel-display symbol onto the adjacent displayed symbol.
12. The method of any of clauses 10 and 11,
wherein the received datagram further comprises data that identifies a symbol position outside of the reel-display area at which the first off-reel-display symbol is to be positioned while the result of spinning the plurality of reels for a first turn of the reel-type game is displayed, and
wherein the identified symbol position outside of the reel-display area is adjacent to a symbol position visible within the reel-display area.
13. The method of any of clauses 1-12, wherein displaying the result of spinning the plurality of reels for the first turn of the reel-type game comprises displaying a tip of the first off-reel-display symbol on the adjacent symbol that is being displayed as part of the result of spinning the plurality of reels for the first turn of the reel-type game.
14. The method of any of clauses 1-13, wherein displaying the result of spinning the plurality of reels for the first turn of the reel-type game comprises displaying at least one other symbol within the reel-display area of the display device prior to and while the first off-reel-display symbol is displayed within the reel-display area of the display device.
15. The method of any of clauses 1-14, wherein the first off-reel-display symbol comprises a scatter symbol.
16. The method of any of clauses 1-14, wherein the first off-reel-display symbol comprises a symbol other than a scatter symbol.
17. The method of any of clauses 1-16,
wherein each scatter symbol displayed within the reel-display area and each scatter symbol assigned to a symbol position adjacent to a symbol position within the reel-display area comprises a first tip and a second tip, and
wherein at least one of the first tip and the second tip of each scatter symbol displayed within the reel-display area overlaps another symbol adjacent to that scatter symbol, and
wherein at least one of the first tip and the second tip of each scatter symbol assigned to a symbol position adjacent to a symbol position within the reel-display area overlaps a symbol being displayed within the reel-display area.
18. A machine configured to enable a player to play a reel-type game, the machine comprising:
a processing unit;
a non-transitory computer-readable storage medium storing computer-readable program instructions executable by the processing unit; and
a display device configured to provide a reel-display area to display a plurality of reels, wherein each reel of the plurality of reels comprises a respective plurality of symbols,
wherein the computer-readable program instructions are executable by the processing unit to cause the display device to display, within the reel-display area of the display device, a result of spinning the plurality of reels for a first turn of the reel-type game, and
wherein the computer-readable program instructions are executable by the processing unit to cause the display device to display, within the reel-display area of the display device, a first off-reel-display symbol moved onto an adjacent symbol that is being displayed as part of the result of spinning the plurality of reels for the first turn of the reel-type game.
19. The machine of clause 18, further comprising:
a network interface configured to transmit communications destined for a gaming server via a communications network external to the machine, and to receive, via the communications network, communications destined for the machine from the gaming server,
wherein a first communication destined for the gaming server comprises data to trigger the gaming server to generate data to be displayed as the result of spinning the plurality of reels for the first turn of the reel-type game, and
wherein a first communication destined for the machine from the gaming server comprises the data to be displayed as the result of spinning the plurality of reels for the first turn of the reel-type game.
20. The machine of clause 19, further comprising:
a turn-initiation device to initiate each turn of the reel-type game, wherein initiation of the first turn of the reel-type game causes the processing unit to generate the first communication destined for the gaming server and to provide the first communication destined for the gaming server to the network interface for subsequent transmission to the gaming server via the communications network.
21. The machine of any of clauses 18-20,
wherein, prior to the display device displaying the result of spinning the plurality of reels for the first turn of the reel-type game, the processing unit executes computer-readable program instructions that cause the display device to display the plurality of reels being spun for the first turn of the game; and
wherein, while the display device displays the result of spinning the plurality of reels for the first turn of the reel-type game and prior to the display device displaying the first-off-reel-display symbol moved onto the adjacent symbol, the processing unit executes program instructions that cause the machine to pay any award earned for one or more symbol combinations that are in the displayed result of spinning the plurality of reels for the first turn of the reel-type game.
22. The machine of any of clauses 18-21,
wherein the computer-readable program instructions are executable by the processor to determine that an additional winning symbol combination would occur if the first off-reel-display symbol is moved onto the adjacent symbol that is being displayed as part of the result of spinning the plurality of reels for the first turn of the reel-type game and subsequently cause the first off-reel-display symbol to move onto an adjacent symbol; and
wherein the computer-readable program instructions are executable by the processor to pay an award earned for the additional winning symbol combination.
23. The machine of any of clauses 18-22,
wherein the computer-readable program instructions are executable by the processor to determine that a first additional winning symbol combination would result if the first off-reel-display symbol is moved onto the adjacent symbol that is being displayed as part of the result of spinning the plurality of reels for the first turn of the reel-type game; and
wherein the computer-readable program instructions are executable by the processor to determine that a second additional winning symbol combination would result if a second off-reel-display symbol is moved onto another symbol that is being displayed as part of the result of spinning the plurality of reels for the first turn of the reel-type game and that is adjacent to the second off-reel-display symbol.
24. The machine of clause 23,
wherein the computer-readable program instructions are executable by the processor to determine that an award payable for the first additional winning symbol combination is greater than an award payable for the second additional winning symbol combination and to subsequently cause the first off-reel-display symbol to move onto the displayed symbol adjacent to the first off-reel-display symbol; and
wherein the computer-readable program instructions are executable by the processor to pay an award earned for the first additional winning symbol combination.
25. The machine of clause 24, wherein the second off-reel-display symbol is not moved onto the other symbol that is being displayed as part of the result of spinning the plurality of reels for the first turn of the reel-type game and that is adjacent to the second off-reel-display symbol.
26. The machine of clause 23, wherein the computer-readable program instructions are executable by the processor to move the first off-reel-display symbol onto the displayed symbol adjacent to the first off-reel-display symbol, move the second off-reel-display symbol onto the displayed symbol adjacent to the second off-reel-display symbol, and pay an award earned for the first additional winning symbol combination and the second additional winning symbol.
27. The machine of any of clauses 18-26,
wherein the computer-readable program instructions are executable by the processor to display movement of the first off-reel-display symbol in a first direction as the first off-reel-display symbol is moved onto the adjacent symbol,
wherein the plurality of reels, while spinning for the first turn of the reel-type game, spin in the first direction or in a second direction that is opposite the first direction.
28. The machine of clause 27,
wherein the first direction is selected from the group consisting of (i) a direction from a bottom of the reel-display area towards a top of the reel-display area, (ii) a direction from the top of the reel-display area towards the bottom of the reel-display area, (iii) a direction from a left-hand side of the reel-display area towards a right-hand side of the reel display area, and (iv) a direction from the right-hand side of the reel-display area towards the left-hand side of the reel-display area.
29. The machine of any of clauses 18-28, further comprising:
a network interface of the machine that receives a datagram that includes data identifying the result of spinning the plurality of reels for the first turn of the reel-type game,
wherein the result of spinning the plurality of reels for the first turn of the reel-type game comprises a symbol for each symbol position visible within the reel-display area and a plurality of symbols for symbol positions outside of the reel-display area, and
wherein the datagram received at the network interface was transmitted to the network interface via a communications network external to the machine.
30. The machine of clause 29,
wherein the received datagram comprises a data flag that triggers the processing unit to move the first off-reel-display symbol onto the adjacent displayed symbol.
31. The machine of any of clauses 29 and 30,
wherein the received datagram further comprises data that identifies a symbol position outside of the reel-display area at which the first off-reel-display symbol is to be positioned while the result of spinning the plurality of reels for a first turn of the reel-type game is displayed, and
wherein the identified symbol position outside of the reel-display area is adjacent to a symbol position visible within the reel-display area.
32. The machine of any of clauses 18-31, wherein displaying the result of spinning the plurality of reels for the first turn of the reel-type game comprises displaying a tip of the first off-reel-display symbol on the adjacent symbol that is being displayed as part of the result of spinning the plurality of reels for the first turn of the reel-type game.
33. The machine of any of clauses 18-32, wherein, when the display device displays the result of spinning the plurality of reels for the first turn of the reel-type game, the display device displays at least one other symbol within the reel-display area of the display device prior to and while the first off-reel-display symbol is displayed within the reel-display area of the display device.
34. The machine of any of clauses 18-33, wherein the first off-reel-display symbol comprises a scatter symbol.
35. The machine of any of clauses 18-33, wherein the first off-reel-display symbol comprises a symbol other than a scatter symbol.
36. The machine of any of clauses 18-35,
wherein each scatter symbol displayed within the reel-display area and each scatter symbol assigned to a symbol position adjacent to a symbol position within the reel-display area comprises a first tip and a second tip, and
wherein at least one of the first tip and the second tip of each scatter symbol displayed within the reel-display area overlaps another symbol adjacent to that scatter symbol, and
wherein at least one of the first tip and the second tip of each scatter symbol assigned to a symbol position adjacent to a symbol position within the reel-display area overlaps a symbol being displayed within the reel-display area.
37. A gaming server configured to communicate with a machine that enables a player to play a reel-type game via a communications network, the gaming server comprising:
a processing unit configured to generate results of spinning a plurality of reels for each turn of the reel-type game being played at the machine and to cause the generated results of spinning the plurality of reels in the reel-type game to be transmitted to the machine as a respective datagram for each turn of the reel-type game via the communications network,
wherein a first datagram generated by the processing unit for a first turn of the reel-type game includes data indicating the result of spinning the plurality of reels for the first turn of the reel-type game and a first off-reel-display symbol to be moved onto an adjacent symbol to be displayed at the machine as part of the result of spinning the plurality of reels for the first turn of the reel-type game.
38. The gaming server of clause 37, further comprising:
a network interface configured to receive, via the communications, communications destined for the gaming server from the machine, and to transmit communications destined for the machine via the communications network,
wherein a first communication destined for the gaming server comprises data to trigger the processing unit to generate the first datagram for the first turn of the reel-type game, and
wherein a first communication destined for the machine from the gaming server comprises the first datagram for the first turn of the reel-type game.
39. The gaming server of any of clauses 37-38, further comprising:
a computer-readable storage medium storing computer-readable program instructions executable by the processing unit and data representing potential results for each reel of the plurality of reels to be displayed by the machine,
wherein, for each turn of the reel-type game to be played at the machine, the computer-readable program instructions are executable to randomly select, from the computer-readable storage medium, one of potential results for each reel of the plurality of reels to be displayed by the machine.
40. The gaming server of clause 39,
wherein the computer-readable storage medium stores a computer-readable client process executable by a processing unit at the machine, and
wherein the network interface transmits the client process to the machine via the communications network for installation of the client process at the machine prior to the machine initiating any turn of the reel-type game.
41. The gaming server of any of clauses 37-40,
wherein the first datagram comprises data to cause the machine to display the plurality of reels being spun for the first turn of the game prior to displaying the result of spinning the plurality of reels for the first turn of the reel-type game, and
wherein the first datagram comprises data to cause the machine to pay any award earned for one or more symbol combinations that are in the displayed result of spinning the plurality of reels for the first turn of the reel-type game while the machine displays the result of spinning the plurality of reels for the first turn of the reel-type game and prior to displaying the first-off-reel-display symbol moved onto the adjacent symbol.
42. The gaming server of any of clauses 37-41, wherein the first datagram comprises data to cause the machine to determine that an additional winning symbol combination would occur if the first off-reel-display symbol is moved onto the adjacent symbol that is being displayed as part of the result of spinning the plurality of reels for the first turn of the reel-type game and subsequently moving the first off-reel-display symbol onto an adjacent symbol, and to pay an award earned for the additional winning symbol combination.
43. The gaming server of any of clauses 37-42,
wherein the first datagram comprises data to cause the machine to determine that a first additional winning symbol combination would result if the first off-reel-display symbol is moved onto the adjacent symbol that is being displayed as part of the result of spinning the plurality of reels for the first turn of the reel-type game; and
wherein the first datagram comprises data to cause the machine to determine that a second additional winning symbol combination would result if a second off-reel-display symbol is moved onto another symbol that is being displayed as part of the result of spinning the plurality of reels for the first turn of the reel-type game and that is adjacent to the second off-reel-display symbol.
44. The gaming server of clause 43, wherein the first datagram comprises data to cause the machine to determine that an award payable for the first additional winning symbol combination is greater than an award payable for the second additional winning symbol combination and to subsequently move the first off-reel-display symbol onto the displayed symbol adjacent to the first off-reel-display symbol, and pay an award earned for the first additional winning symbol combination.
45. The gaming server of clause 44, wherein the second off-reel-display symbol is not moved onto the other symbol that is being displayed as part of the result of spinning the plurality of reels for the first turn of the reel-type game and that is adjacent to the second off-reel-display symbol.
45. The gaming server of clause 43, wherein the first datagram comprises data to cause the machine to move the first off-reel-display symbol onto the displayed symbol adjacent to the first off-reel-display symbol, move the second off-reel-display symbol onto the displayed symbol adjacent to the second off-reel-display symbol, and pay an award earned for the first additional winning symbol combination and the second additional winning symbol.
47. The gaming server of any of clauses 37-46,
wherein the first datagram comprises data to cause the machine to display movement of the first off-reel-display symbol in a first direction as the first off-reel-display symbol is moved onto the adjacent symbol,
wherein the plurality of reels, while spinning for the first turn of the reel-type game, spin in the first direction or in a second direction that is opposite the first direction.
48. The gaming server of clause 47,
wherein the first direction is selected from the group consisting of (i) a direction from a bottom of the reel-display area towards a top of the reel-display area, (ii) a direction from the top of the reel-display area towards the bottom of the reel-display area, (iii) a direction from a left-hand side of the reel-display area towards a right-hand side of the reel display area, and (iv) a direction from the right-hand side of the reel-display area towards the left-hand side of the reel-display area.
49. The gaming server of any of clauses 37-48,
wherein the result of spinning the plurality of reels for the first turn of the reel-type game comprises a symbol for each symbol position visible within the reel-display area and a plurality of symbols for symbol positions outside of the reel-display area.
50. The gaming server of any of clauses 37-49,
wherein the first datagram comprises a data flag that triggers a processing unit at the machine to move the first off-reel-display symbol onto the adjacent displayed symbol.
51. The gaming server of any of clauses 37-50,
wherein the first datagram further comprises data that identifies a symbol position outside of the reel-display area at which the first off-reel-display symbol is to be positioned while the result of spinning the plurality of reels for a first turn of the reel-type game is displayed, and
wherein the identified symbol position outside of the reel-display area is adjacent to a symbol position visible within the reel-display area.
52. The gaming server of any of clauses 37-51, wherein displaying the result of spinning the plurality of reels for the first turn of the reel-type game comprises displaying a tip of the first off-reel-display symbol on the adjacent symbol that is being displayed as part of the result of spinning the plurality of reels for the first turn of the reel-type game.
53. The gaming server of any of clauses 37-52, wherein displaying the result of spinning the plurality of reels for the first turn of the reel-type game comprises displaying at least one other symbol within the reel-display area of the display device prior to and while the first off-reel-display symbol is displayed within the reel-display area of the display device.
54. The gaming server of any of clauses 37-53, wherein the first off-reel-display symbol comprises a scatter symbol.
55. The gaming server of any of clauses 37-53, wherein the first off-reel-display symbol comprises a symbol other than a scatter symbol.
56. The gaming server of any of clauses 37-55,
wherein each scatter symbol displayed within the reel-display area and each scatter symbol assigned to a symbol position adjacent to a symbol position within the reel-display area comprises a first tip and a second tip, and
wherein at least one of the first tip and the second tip of each scatter symbol displayed within the reel-display area overlaps another symbol adjacent to that scatter symbol, and
wherein at least one of the first tip and the second tip of each scatter symbol assigned to a symbol position adjacent to a symbol position within the reel-display area overlaps a symbol being displayed within the reel-display area.
57. A method of facilitating play of a reel-type game at a machine that communicates with a gaming server via a communications network, the method comprising:
generating, via a processing unit of the gaming server, results for spinning a plurality of reels for a first turn of the reel-type game at the machine; and
transmitting, from the gaming server to the machine via the communications network, a first datagram including data indicating the results for spinning the plurality of reels for the first turn of the reel-type game and a first off-reel-display symbol to be moved onto an adjacent symbol to be displayed by the machine as part of the results for spinning the plurality of reels for the first turn of the reel-type game.
58. The method of clause 57, further comprising:
storing, at a computer-readable storage medium of the gaming server, computer-readable program instructions executable by the processing unit and data representing potential results for each reel of the plurality of reels to be displayed by the machine,
wherein, for each turn of the reel-type game to be played at the machine, the computer-readable program instructions are executed to randomly select, from the computer-readable storage medium, one of potential results for each reel of the plurality of reels to be displayed by the machine.
59. The method of clause 58,
wherein the data representing potential results for each reel of the plurality of reels comprises data that identifies which one or more symbols defined for each reel are to be displayed within the reel-display area of a display device at the machine, and
wherein the data representing potential results for each reel of the plurality of reels comprises data that identifies at least one of the identified symbols that is to be at least partially covered with an off-reel-display symbol when displayed within the reel-display area.
60. The method of clause 58,
wherein the data representing potential results for each reel of the plurality of reels comprises data for identifying an off-reel-display symbol adjacent to a symbol to be displayed within the reel-display area, and
wherein, initially during the first turn of the reel-type game, an entirety of the identified adjacent off-reel-display symbol is not displayed within the reel-display area.
61. The method of clause 60,
wherein, initially during the first turn of the reel-type game, a tip of the off-reel-display symbol is displayed within the reel-display area on the displayed symbol adjacent to the identified adjacent off-reel-display symbol, and
wherein the data representing potential results for each reel of the plurality of reels comprises data that identifies that the off-reel-display symbol is to be moved onto the displayed symbol adjacent to the identified adjacent off-reel-display symbol.
62. The method of any of clauses 60 and 61, wherein the off-reel-display symbol comprises a scatter symbol.
63. The method of any of clauses 60 and 61, wherein the off-reel-display symbol comprises a symbol other than a scatter symbol.
64. The method of any of clauses 57-63,
wherein generating the results for spinning the plurality of reels for the first turn of the reel-type game at the machine comprises the processing unit determining at least one symbol location on a reel of the plurality of reels at which a symbol is to be associated for the first turn of the reel-type game, and
wherein if the at least one symbol location is to displayed within the reel-display area of a display device at the machine for the first turn of the reel-type game, then the first datagram includes data for displaying the symbol at the associated symbol location within the reel-display area.
65. The method of any of clauses 57-64, further comprising:
generating, via the processing unit of the gaming server, results for spinning a plurality of reels for a first turn of the reel-type game at a second machine; and
transmitting, from the gaming server to the second machine via the communications network, a first datagram including data indicating the results for spinning the plurality of reels for the first turn of the reel-type game at the second machine and a first off-reel-display symbol to be moved onto an adjacent symbol to be displayed by the second machine as part of the results for spinning the plurality of reels for the first turn of the reel-type game at the second machine.
66. The method of any of clauses 57-65, further comprising:
storing, at a computer-readable storage medium of the gaming server, a computer-readable client process executable by a processing unit at the machine, and
transmitting, to the machine via the communications network using a network interface, the client process via the communications network for installation of the client process at the machine prior to the machine initiating any turn of the reel-type game.
67. The method of any of clauses 57-66, further comprising:
prior to displaying the result of spinning the plurality of reels for the first turn of the reel-type game, displaying the plurality of reels being spun for the first turn of the game; and
while displaying the result of spinning the plurality of reels for the first turn of the reel-type game and prior to displaying the first-off-reel-display symbol moved onto the adjacent symbol, paying, via the machine, any award earned for one or more symbol combinations that are in the displayed result of spinning the plurality of reels for the first turn of the reel-type game.
68. The method of any of clauses 57-67, further comprising:
determining, at the machine, that an additional winning symbol combination would occur if the first off-reel-display symbol is moved onto the adjacent symbol that is being displayed as part of the result of spinning the plurality of reels for the first turn of the reel-type game and subsequently moving the first off-reel-display symbol onto an adjacent symbol; and
paying, via the machine, an award earned for the additional winning symbol combination.
69. The method of any of clauses 57-68, further comprising:
determining, at the machine, that a first additional winning symbol combination would result if the first off-reel-display symbol is moved onto the adjacent symbol that is being displayed as part of the result of spinning the plurality of reels for the first turn of the reel-type game; and
determining, at the machine, that a second additional winning symbol combination would result if a second off-reel-display symbol is moved onto another symbol that is being displayed as part of the result of spinning the plurality of reels for the first turn of the reel-type game and that is adjacent to the second off-reel-display symbol.
70. The method of clause 69, further comprising:
determining that an award payable for the first additional winning symbol combination is greater than an award payable for the second additional winning symbol combination and subsequently moving the first off-reel-display symbol onto the displayed symbol adjacent to the first off-reel-display symbol; and
paying, via the machine, an award earned for the first additional winning symbol combination.
71. The method of clause 70, wherein the second off-reel-display symbol is not moved onto the other symbol that is being displayed as part of the result of spinning the plurality of reels for the first turn of the reel-type game and that is adjacent to the second off-reel-display symbol.
72. The method of clause 69, further comprising:
moving the first off-reel-display symbol onto the displayed symbol adjacent to the first off-reel-display symbol;
moving the second off-reel-display symbol onto the displayed symbol adjacent to the second off-reel-display symbol; and
paying, via the machine, an award earned for the first additional winning symbol combination and the second additional winning symbol.
73. The method of any of clauses 57-72, further comprising:
displaying movement of the first off-reel-display symbol in a first direction as the first off-reel-display symbol is moved onto the adjacent symbol,
wherein the plurality of reels, while spinning for the first turn of the reel-type game, spin in the first direction or in a second direction that is opposite the first direction.
74. The method of clause 73,
wherein the first direction is selected from the group consisting of (i) a direction from a bottom of the reel-display area towards a top of the reel-display area, (ii) a direction from the top of the reel-display area towards the bottom of the reel-display area, (iii) a direction from a left-hand side of the reel-display area towards a right-hand side of the reel display area, and (iv) a direction from the right-hand side of the reel-display area towards the left-hand side of the reel-display area.
75. The method of any of clauses 57-74, further comprising:
receiving, at a network interface of the machine, a datagram that includes data identifying the result of spinning the plurality of reels for the first turn of the reel-type game,
wherein the result of spinning the plurality of reels for the first turn of the reel-type game comprises a symbol for each symbol position visible within the reel-display area and a plurality of symbols for symbol positions outside of the reel-display area, and
wherein the datagram received at the network interface was transmitted to the network interface via a communications network external to the machine.
76. The method of any of clauses 57-75, wherein the first datagram comprises a data flag that triggers a processing unit at the machine to move the first off-reel-display symbol onto the adjacent displayed symbol.
77. The method of any of clauses 57-76,
wherein the first datagram further comprises data that identifies a symbol position outside of the reel-display area at which the first off-reel-display symbol is to be positioned while the result of spinning the plurality of reels for a first turn of the reel-type game is displayed, and
wherein the identified symbol position outside of the reel-display area is adjacent to a symbol position visible within the reel-display area.
78. The method of any of clauses 57-77, wherein displaying the result of spinning the plurality of reels for the first turn of the reel-type game comprises displaying a tip of the first off-reel-display symbol on the adjacent symbol that is being displayed as part of the result of spinning the plurality of reels for the first turn of the reel-type game.
79. The method of any of clauses 57-78, wherein displaying the result of spinning the plurality of reels for the first turn of the reel-type game comprises displaying at least one other symbol within the reel-display area of the display device prior to and while the first off-reel-display symbol is displayed within the reel-display area of the display device.
80. The method of any of clauses 57-79, wherein the first off-reel-display symbol comprises a scatter symbol.
81. The method of any of clauses 57-79, wherein the first off-reel-display symbol comprises a symbol other than a scatter symbol
82. The method of any of clauses 57-81,
wherein each scatter symbol displayed within the reel-display area and each scatter symbol assigned to a symbol position adjacent to a symbol position within the reel-display area comprises a first tip and a second tip, and
wherein at least one of the first tip and the second tip of each scatter symbol displayed within the reel-display area overlaps another symbol adjacent to that scatter symbol, and
wherein at least one of the first tip and the second tip of each scatter symbol assigned to a symbol position adjacent to a symbol position within the reel-display area overlaps a symbol being displayed within the reel-display area.
83. A gaming machine comprising display means and processing means, the machine being configured to receive a datagram from a gaming server, the datagram comprising data representing a set of symbols for a plurality of reels, to be displayed by the gaming machine, and further comprising data representing an off-reel-display symbol associated with one of the reels, wherein the processing means is configured to (i) display a plurality of reels in a reel-display area of the display means, each reel having a number of displayed symbols, wherein the displayed symbols are determined by the set of symbols represented in the datagram, and then to (ii) update the display of the reel associated with the off-reel-display symbol represented in the datagram so as to display the off-reel-display symbol.
Example embodiments have been described above. Those skilled in the art will understand that changes and modifications may be made to the described embodiments without departing from the present invention, which is defined by the claims. In particular, any preferred or optional feature described with reference to one embodiment, example, aspect, or claim may equally be applied to any other embodiment, example, aspect, or claim, wherever appropriate.
Number | Date | Country | Kind |
---|---|---|---|
1200663.1 | Jan 2012 | GB | national |