Claims
- 1. A game apparatus comprising:
- a game card means, the game card means comprising a matrix with numerical indicia and blanks thereon, the matrix having a generally closed perimeter having therein a plurality of intersecting lines defining a plurality of interconnected two and three-line peripheral and three-line internal interstices, each of said interstices having a plurality of angular portions, said numerical indicia and blanks being randomly selected and disposed on the angular portions of each of said interstices, wherein each angular portion either carries a numerical indicia or a blank with no indicia, wherein any interstice forms a random combination of numbers and blanks.
- 2. A game apparatus according to claim 1 which further comprises a face card overlaying the game cards means, the face card having a plurality of removable segments in registration with the numerical indicia of the game card means, which, when removed reveal numerical indicia on the game card means.
- 3. A game card means according to claim 1 wherein the matrix comprises polygons having translational symmetry.
- 4. A game card means according to claim 3 wherein the polygon is a hexagon.
- 5. A game card device according to claim 1 wherein the numbers are selected from the numbers 0 through 9.
- 6. A method of playing a game comprising the steps of:
- a. obtaining a game apparatus, said game apparatus including a game card means, said game card means including a matrix with numerical indicia and blanks thereon, the matrix having a generally closed perimeter having therein a plurality of intersecting lines defining a plurality of interconnected two and three-line peripheral and three-line internal interstices, each of said interstices forming a plurality of angular portions, said numerical indicia, and blanks being randomly selected and disposed on the angular portions of each of said interstices, each angular portion either carrying a numerical indicia or a blank with no indicia, wherein any interstice forms a random combinations of numbers and blanks;
- b. designating a desired path of contiguous interstices as a victory;
- c. generating and calling out a plurality of random combinations of numbers corresponding on the game card device;
- d. specifically denoting each interstice which has a random combination of numbers identical to a randomly generated combination of numbers is called; and
- e. when the desired path of contiguous interstices is denoted, determining a winner.
- 7. A game card comprising a generally planar surface having a matrix printed thereon, said matrix including a plurality of polyons interfitted to define a multiplicity of interstices formed by adjacent angular portions of contiguous polygons, a plurality of numbers and blanks being randomly disposed on said angular portions, wherein each angular portion either carries a randomly selected number or blank with no number, said game card further including a face card overlying said game card, said face card having a plurality of removable segments in registration with the interstices and the numbers and blanks associated therewith.
- 8. A game card according to claim 7, wherein the numbers are selected from 0 through 9.
CROSS-REFERENCE TO RELATED APPLICATION
This is a continuation-in-part of U.S. Ser. No. 07/610,847, filed Nov. 8, 1990 now U.S. Pat. No. 5,112,058.
US Referenced Citations (3)
Foreign Referenced Citations (3)
Number |
Date |
Country |
434847 |
Sep 1912 |
FRX |
1599305 |
Sep 1981 |
GBX |
2190599 |
Nov 1987 |
GBX |
Continuation in Parts (1)
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Number |
Date |
Country |
Parent |
610847 |
Nov 1990 |
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