The present invention relates generally to educational games and teaching aids. More specifically, the present invention is a number game in which two players attempt to place all game pieces on a board in a shorter amount of time. The players utilize basic arithmetic throughout the course of the game.
Games are effective teaching aids that supplement traditional educational material. Educational games often attempt to integrate learning material into a fun and competitive experience that motivates students to apply the learned material. Several types of games introduce educational themes into traditional games such as Tic Tac Toe and Hangman. Other games simulate sports such as baseball and football wherein students must successfully complete educational activities or tasks to score points. Although recent times have seen an increase in electronic and online educational games, oftentimes it is more convenient to utilize physical game pieces. This is particularly the case when there are a large number of students participating in a game. The present invention seeks to provide a novel educational game and teaching aid that improves upon and enhances current existing educational games. The objective of the present invention is to provide a number game in which two players must place all of their respective game pieces on a board before the opponent is able to.
All illustrations of the drawings are for the purpose of describing selected versions of the present invention and are not intended to limit the scope of the present invention.
As can be seen in
The following specifics are for the most practical embodiment of the present invention. The gridded board 1 is dimensioned at 17.5″ by 5″ by ⅝″. The first set of sequentially numbered tiles 21 and the second set of sequentially numbered tiles 22 are each dimensioned at 1.75″ by 1.75″ by ¼″. The first column of sequentially numbered blocks 11, the second column of sequentially numbered blocks 12, and the column of dice-combination reference blocks 13 is dimensioned at 1″ by 1.75″. The first column of sequentially numbered blocks 11 is colored yellow or red. The second column of sequentially numbered blocks 12 is colored white. The column of dice-combination reference blocks 13 is oppositely colored red or yellow.
The first set of sequentially numbered tiles 21 is used to mark a value on the first column of sequentially numbered blocks 11 that is rolled by the first numbered die 31 and the second numbered die 32 by one player. More specifically, a selected tile from the first set of sequentially numbered tiles 21 is positioned adjacent to a corresponding block from the first column of sequentially numbered blocks 11. The selected tile and the corresponding block are meant to share the same numeric value. In the preferred embodiment of the present invention, each of the first set of sequentially numbered tiles 21 is uniquely printed with a number between a range of one to ten, and each of the first column of sequentially numbered blocks 11 is uniquely printed with a number between a range of one to ten.
Likewise, the second set of sequentially numbered tiles 22 is used to mark a value on the second column of sequentially numbered blocks 12 that is rolled by the first numbered die 31 and the second numbered die 32 by one player. More specifically, a selected tile from the second set of sequentially numbered tiles 22 is positioned adjacent to a corresponding block from the second column of sequentially numbered blocks 12. The selected tile and the corresponding block are meant to share the same numeric value. In the preferred embodiment of the present invention, each of the second set of sequentially numbered tiles 22 is uniquely printed with a number between a range of one to ten, and each of second column of sequentially numbered blocks 12 is uniquely printed with a number between a range of one to ten.
Also in the preferred embodiment of the present invention, the first numbered die 31 and the second numbered die 32 are designed to have a lower probability of rolling a high value and a higher probability of rolling a low value. The first numbered die 31 and the second numbered die 32 each comprise six sides. Each of five of the six sides is uniquely printed with a number between a range of one to five, and the last of the six sides is printed with a number five. In other embodiments of the present invention, the first set of sequentially numbered tiles 21, the second set of sequentially numbered tiles 22, the first column of sequentially numbered blocks 11, the second column of sequentially numbered blocks 12, and the column of dice-combination reference blocks 13 can be valued so that the present invention can be played with other arithmetic operations such as subtraction, multiplication, and division instead of just addition.
As can be seen in
The method proceeds by retrieving a matching tile from either the first set of sequentially numbered tiles 21 or the second set of sequentially numbered tiles 22. The matching tile will correspond to either the first face-up value or the combined value. The method continues by placing the matching tile adjacent to a matching block from either the first column of the sequentially numbered blocks or the second column of the sequentially numbered blocks, which allows a player to record which values have been rolled on their turn with the gridded board 1. If a player chooses the matching tile that corresponds with the first face-up value, then an additional matching tile is retrieved from the either the first set of sequentially numbered tiles 21 or the second set of sequentially numbered tiles 22. The additional matching tile will correspond to the second face-up value. The method continues by placing the additional matching tile adjacent to another matching block from the first column of sequentially numbered blocks 11 or the second column of sequentially numbered blocks 12. Finally, the aforementioned steps are alternatively repeated by the first player and the second player, until either all of the first set of sequentially numbered tiles 21 is correspondingly placed against the first column of sequentially numbered blocks 11, which allows the first player to win the game, or all of the second set of sequentially numbered tiles 22 is correspondingly placed against the second column of sequentially numbered blocks 12, which allows the second player to win the game. This placement can be seen in
Moreover on the preferred embodiment of the present invention, the first numbered die 31 has a one-sixth probability of rolling one as the first face-up value, a one-sixth probability of rolling two as the first face-up value, a one-sixth probability of rolling three as the first face-up value, a one-sixth probability of rolling four as the first face-up value, and a two-sixth probability of rolling five as the first face-up value. Similarly, the second numbered die 32 has a one-sixth probability of rolling one as the second face-up value, a one-sixth probability of rolling two as the second face-up value, a one-sixth probability of rolling three as the second face-up value, a one-sixth probability of rolling four as the second face-up value, and a two-sixth probability of rolling five as the second face-up value.
As can be seen in
The method continues by prompting to separately select between two options: a first option is to accept the first die-related value, and the second option is to accept the second die-related value. If the first option is selected by either the first player profile or the second player profile, then the software application is graphically highlighting the first die-related value and the second die-related value on either the first column of sequentially numbered blocks 11 or the second column of sequentially numbered blocks 12. If the second option is selected by either the first player profile or the second player profile, then the software application is graphically highlighting the combined value on either the first column of sequentially numbered blocks 11 or the second column of sequentially numbered blocks 12. Finally, the aforementioned steps will alternatively repeat between the first player profile and the second player profile, until either all of the first column of sequentially numbered blocks 11 is highlighted for the first player profile, which allows the first player to win the game, or all of the second column of sequentially numbered blocks 12 is highlighted for the second player profile, which allows the second player to win the game.
In preferred embodiment, more specified values allow the software application to be more game and dice related. One such specific is that the first die-related value has a one-sixth probability of being one, a one-sixth probability of being two, a one-sixth probability of being three, a one-sixth probability of being four, and a two-sixth probability of being five. Similarly, another such specific is that the second die-related value has a one-sixth probability of being one, a one-sixth probability of being two, a one-sixth probability of being three, a one-sixth probability of being four, and a two-sixth probability of being five. Another such specific is that the first column of sequentially numbered blocks 11 is a range between one and ten. Another such specific is that the second column of sequentially numbered blocks 12 is a range between one and ten.
Although the invention has been explained in relation to its preferred embodiment, it is to be understood that many other possible modifications and variations can be made without departing from the spirit and scope of the invention as hereinafter claimed.
The current application claims a priority to the U.S. Provisional Patent application Ser. No. 61/858,142 filed on Jul. 25, 2013.
Number | Date | Country | |
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61858142 | Jul 2013 | US |