Nurturing simulation apparatus for virtual creatures

Abstract
It is a purpose of this invention to provide a simulation apparatus for nurturing a virtual creature for growing the virtual creature while disciplining or training the virtual creature by treatments conducted by a player in response to a call or a request from the virtual creature in a screen. The apparatus is provided with mark display units 17 and 19 individually displaying a plurality of kinds of the treatments in respect of nurturing the virtual creature individually by marks 17a, 17b, 17c . . . , 19a, 19b, 19c, . . . and is provided with key switches SW1, SW2 and SW3 for inputting a corresponding one of the treatments by selecting a specific mark from the plurality of marks. It has a storing unit for storing control data in respect of nurturing the virtual creature and a control unit whereby when one of the treatments for nurturing the virtual creature is inputted by operating the key switches SW1, SW2 and SW3, the control data in correspondence therewith is read from the storing unit and a control processing in respect of nurturing the virtual creature is conducted based on the read control data, and a virtual creature display unit for displaying the fostered virtual creature.
Description




BACKGROUND OF THE INVENTION




1. Field of the Invention




The present invention relates to a simulation apparatus for nurturing a virtual creature by performing a treatment in respect of a call from the virtual creature.




2. Description of Related Art




In recent years, various electronic game apparatuses for raising a pet such as a dog or a cat in a predetermined screen, have been proposed and sold. There have been known conventional electronic game apparatuses of this kind disclosed in, for example, Japanese Unexamined Patent Publication No. JP-A-7-261962 or Japanese Unexamined Patent Publication No. JP-A-7-281819.




According to a conventional example disclosed in Japanese Unexamined Patent Publication No. JP-A-7-261962, a light emitting element and a light receiving element are installed to a main body of an apparatus and infrared ray emitted from the light emitting element is reflected by hand or the like and received by the light receiving element by noncontact operation of a user (player). Further, data of a plurality of patterns of dog characters and biorhythms of dog characters are stored in a memory and accordingly, data of the dog characters in correspondence with a number of times of the noncontact operation and a biorhythm of the day are selectively read from the memory and are displayed. Thereby, a character image in correspondence with physical condition of the dog character can be selectively displayed.




According to the conventional example disclosed in Japanese Unexamined Patent Publication No. JP-A-7-28189, a light emitting element and a light receiving element are installed to a main body of an apparatus and infrared ray from the light emitting element is reflected by hand or the like and received by the light receiving element by noncontact operation of a user by which a noncontact operation distance is detected. Further, a plurality of kinds of dog character data where motion of a dog is changed such as a looking-back dog or a paw-raising dog or the like and effective sound data are stored in a memory and accordingly, the dog character data are selectively read and displayed in correspondence with the noncontact operation distance and the effective sound thereof is emitted from a speaker. In this way, the character image in compliance with a gesticular order by the hand of the user can selectively displayed.




However, according to both of the above-described conventional examples, instruction is issued to a character image by a unilateral order from the user and there has been no example where a player responses to call or request from the character image.




SUMMARY OF THE INVENTION




The present invention has been devised in view of the above drawbacks and it is an object of the present invention to provide a simulation apparatus for nurturing a virtual creature where a player responds to call or request from a virtual creature in a screen and conducts treatment in correspondence thereto by which the virtual creature is disciplined or the virtual creature is grown while performing a training thereby nurturing the virtual creature.




According to a first aspect of the present invention, there is provided a simulation apparatus for nurturing a virtual creature where the following conditions are provided to achieve the above-described object.




That is, the present invention is constituted by:




(a) provision of a mark display unit for displaying a plurality of kinds of treatments in respect of nurturing a virtual creature individually by marks;




(b) provision of inputting means for inputting a corresponding treatment by selecting a specific mark from the plurality of marks;




(c) provision of a storing unit for storing control data in respect of nurturing the virtual creature;




(d) provision of a control unit for performing a control treatment in respect of nurturing the virtual creature based on the control data by reading a corresponding data from the storing unit when a treatment in respect of nurturing the virtual creature is inputted from the inputting means; and




(e) provision of a virtual creature display unit for displaying the fostered virtual creature.




According to a second aspect of the present invention, there is provided a simulation apparatus for nurturing a virtual creature having the following conditions.




That is, the present invention is constituted by:




(a) provision of inputting means for inputting treatments in respect of nurturing a virtual creature;




(b) provision of a storing unit for storing control data in respect of nurturing the virtual creature;




(c) provision of a control unit for conducting a control treatment in respect of nurturing the virtual creature based on the read control data by reading a corresponding control data from the storing unit when a treatment in respect of nurturing the virtual creature is inputted from the inputting means;




(d) provision of a virtual creature display unit for displaying the fostered virtual creature;




(e) the control unit is provided with a setting means for setting 1 or more of growth stages in accordance with growth of the virtual creature;




(f) the storing unit stores a plurality of kinds of virtual creatures having at least different appearances in respect of each of the growth stages;




(g) the control unit is provided with the calling means whereby the virtual creature makes a call in a procedure of growing the virtual creature;




(h) the control unit is provided with determining means for determining the contents of the treatments in respect of the calls in the growth procedure until then when virtual creature reaches one of the growth stages;




(i) the control unit is provided with selecting means for selecting one virtual creature from the plurality of kinds of virtual creatures stored based on a result of determination by the determining means; and




(j) the control means is provided with changing means for changing the virtual creature which has reached one of the growth stages to the selected virtual creature.




According to a third aspect of the present invention, there is provided a simulation apparatus for nurturing a virtual creature where the following conditions are added to the above-described second aspect of the present invention.




That is, the present invention further includes the following conditions:




(a) the storing unit stores a plurality of kinds of virtual creatures having different appearances and personalities at each of the growth stages;




(b) the call includes a content necessary for growing the virtual creature and a content requiring no emergency;




(c) the inputting means is provided with a means for taking care of the virtual creature in response to the call having the content necessary for growing the virtual creature and a means for conducting a discipline in respect of the call having the content requiring no emergency; and




(d) the determining means determines a degree of care and a degree of discipline.




According to the fourth aspect of the present invention, there is provided a simulation apparatus for nurturing a virtual creature having the following conditions.




That is, the present invention comprises:




(a) provision of inputting means for inputting treatments in respect of nurturing a virtual creature;




(b) provision of a storing unit for storing control data in respect of nurturing the virtual creature;




(c) provision of a control unit for conducting a control treatment in respect of nurturing the virtual creature based on the read control data by reading a corresponding control data when a treatment in respect of nurturing the virtual creature is inputted from inputting means;




(d) provision of a virtual creature displaying unit for displaying the fostered virtual creature;




(e) the control unit is provided with setting means for setting 1 or more of growth stages in accordance with growth of the virtual creature;




(f) the storing unit stores a plurality of kinds of virtual creatures having at least different appearances at each of the growth stages;




(g) the control unit is provided with calling means whereby the virtual creature makes a call in a procedure of growing the virtual creature;




(h) the control unit is provided with determining means for determining the contents of the treatments in respect of the calls in a growth procedure until then when the virtual creature reaches one of the growth stages;




(i) the control unit is provided with selecting means for selecting one virtual creature from the plurality of kinds of stored virtual creatures based on a result of determination by the determining means;




(j) the control unit is provided with changing means for changing the virtual creature which has reached the one of the growth stages into a selected virtual creature;




(k) provision of connecting means for electrically connecting to other simulation apparatus for nurturing a virtual creature;




(l) provision of warring means for conducting a war based on battle data from the other simulation apparatus for nurturing a virtual creature inputted via the connecting means and battle data from the simulation apparatus for nurturing a virtual creature of its own; and




(m) the control unit is provided with win or lose determining means for determining win or lose of the war.




According to a fifth aspect of the present invention, there is provided a simulation apparatus for nurturing a virtual creature having the following conditions in addition to the conditions of the above-described fourth aspect. That is, the present invention further includes the following conditions:




(a) the storing unit stores a plurality of kinds of virtual creatures having different appearances and powers at each of the growth stages;




(b) the call includes a content necessary for growing the virtual creature and a content necessary for promoting a power;




(c) the inputting means is provided with a means for taking care of the virtual creature in respect of the call having the content necessary for growing virtual creature and a means for conducting a training in respect of the call having the content necessary for promoting the power; and




(d) the determining means determines a degree of the care and a degree of the training.











BRIEF DESCRIPTION OF THE DRAWINGS





FIG. 1

is a block diagram of essential portions of a simulation apparatus for nurturing a virtual creature according to the present invention;





FIG. 2

is a plane view of a simulation apparatus for nurturing a virtual creature according to the present invention;





FIG. 3

is an explanatory view showing an example of a liquid crystal screen of a display unit in

FIG. 2

;





FIG. 4

is a circuit diagram of the simulation apparatus for nurturing a virtual creature of

FIG. 2

;





FIG. 5

is a flowchart showing a main control treatment in the simulation apparatus for nurturing a virtual creature of

FIG. 2

;





FIG. 6

is a flowchart showing a control treatment of a second growth stage in the simulation apparatus for nurturing a virtual creature of

FIG. 2

;





FIG. 7

is a flowchart showing the control treatment of the second growth stage in the simulation apparatus for nurturing a virtual creature of

FIG. 2

;





FIG. 8

is a flowchart showing the control treatment of the second growth stage in the simulation apparatus for nurturing a virtual creature of

FIG. 2

;





FIG. 9

is a flowchart showing the control treatment of the second growth stage in the simulation apparatus for nurturing a virtual creature of

FIG. 2

;





FIG. 10

is an explanatory view showing input reception times in the simulation apparatus for nurturing a virtual creature of

FIG. 2

;





FIG. 11

is an explanatory view showing branches of character images in the simulation apparatus for nurturing a virtual creature of

FIG. 2

;





FIG. 12

is a block diagram of essential portions of a simulation apparatus for nurturing a virtual creature according to other embodiment of the present invention;





FIG. 13

is a plane view of the simulation apparatus for nurturing a virtual creature illustrated by

FIG. 12

;





FIG. 14

is an explanatory view of a display unit of the simulation apparatus for nurturing a virtual creature illustrated by

FIG. 12

;





FIG. 15

is a circuit diagram of the simulation apparatus for nurturing a virtual creature illustrated by

FIG. 12

;





FIG. 16

is a flowchart showing a main control treatment in the simulation apparatus for nurturing a virtual creature illustrated by

FIG. 12

;





FIG. 17

is a flowchart showing a warring treatment in the simulation apparatus for nurturing a virtual creature illustrated by

FIG. 12

;





FIG. 18

is an explanatory view showing branches of character images in the simulation apparatus for nurturing a virtual creature illustrated by

FIG. 12

; and





FIG. 19

is an explanatory view in a warring operation in the simulation apparatus for nurturing a virtual creature illustrated by FIG.


12


.











DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS




An explanation will be given of an example of an embodiment of a simulation apparatus for nurturing a virtual creature in accordance with the present invention in reference to the drawings.




As illustrated by FIG.


1


and

FIG. 2

, a simulation apparatus


1


for nurturing a virtual creature according to the first aspect of the present invention, includes mark display units


17


and


19


each for displaying a plurality of kinds of treatments in respect of nurturing a virtual creature individually by marks. A plurality of marks of a food mark


17




a,


an illumination mark


17




b,


a game mark


17




c


and an injection mark


17




d


are displayed in the mark display unit


17


. Also, a plurality of marks of a rest room mark


19




a,


a check meter mark


19




b,


a discipline mark


19




c


and a call mark


19




d


are displayed in the mark display unit


19


.




Key switches SW


1


, SW


2


and SW


3


installed at the lower side of the mark display unit


19


, are switches for conducting treatments in response to calls from a virtual creature, which constitute inputting means for inputting a corresponding treatment by selecting a specific one from the plurality of marks.




The key switch SW


1


is a switch for selectively displaying a desired mark from the mark display units


17


and


19


and at every time of pushing down the key switch SW


1


, the food mark


17




a,


the illumination mark


17




b,


the game mark


17




c,


the injection mark


17




d,


the rest room mark


19




a,


the check meter mark


19




b


and the discipline mark


19




c


are switched and displayed in this order. The key switch SW


2


is a switch for finally determining a selected mark and the key switch SW


3


is a switch for canceling a displayed mark.




When, for example, the food mark


17




a


is selected by operating the key switches SW


1


, SW


2


and SW


3


, meal or sweet can be given to the virtual creature. When the illumination mark


17




b


is selected, illumination of a room can be put off when the virtual creature takes a sleep. When the game mark


17




c


is selected, the user can play the game with the virtual creature. When the injection mark


17




d


is selectively displayed, an injection can be administered if the virtual creature gets ill. Thereby, the virtual creature can be treated. When the rest room mark


19




a


is selected, if the virtual creature evacuate droppings, they can be cleaned by flushing water. When the check meter mark


19




b


is selected, respective values of age, weight, humor parameter, hungriness parameter and discipline degree of the virtual creature can be confirmed in a meter display. When the discipline mark


19




c


is selected, a discipline can be conducted in respect of a selfish call from the virtual creature requiring no emergency.




Naturally, a treatment other than the above-described may be displayed by a mark and the mark may be inputted by the key switches SW


1


, SW


2


and SW


3


.




An apparatus main body


11


includes a storing unit


22


for storing control data in respect of nurturing a virtual creature. The apparatus includes a control unit (CPU


23


) where, when a treatment in respect of nurturing a virtual creature is inputted by operating inputting means, the control data in correspondence thereto is read from storing unit


22


and a control treatment in respect of nurturing a virtual creature is conducted based on the read control data. An image display unit


15


is installed at the front face of the apparatus main body


11


and the image display unit


15


is a virtual creature display unit for displaying the fostered virtual creature.




Incidentally, when the simulation apparatus


1


for nurturing a virtual creature is small-sized, for example, the apparatus is formed compactly such that it is portable, ROM, EEPROM, SRAM or the like is installed fixedly or attachably and detachably as the above-described storing unit


22


.




Or, when the simulation apparatus


1


for nurturing a virtual creature is large-sized, for example, when the apparatus is integrated into a personal computer system, a pertinent record medium, for example, CD-ROM, CD-R, magnetic disk, photomagnetic disk, DVD or the like is used as the storing unit


22


.




The simulation apparatus


1


for nurturing a virtual creature according to the second aspect of the present invention, includes a setting means for setting 1 or more of growth stages in accordance with growth of the virtual creature. The setting means is installed in a control apparatus


21


shown by FIG.


4


.




As illustrated by

FIG. 11

, when a virtual creature having a first character image KT


1


of a first generation is grown and reaches a first growth stage, it changes into a virtual creature of a character image KT


2


of a second generation. Further, when the virtual creature is grown and reaches a second growth stage, the virtual creature of the character image KT


2


of the second generation is changed into a virtual creature of either of character images KT


3


, KT


4


, KT


5


and KT


6


of a third generation. Further, when the virtual creature is grown and reaches a third growth stage, the virtual creature of the character image of the third generation is changed into a virtual creature of either of character images KT


7


through KT


12


of a fourth generation. Furthermore, the virtual creature is changed into a virtual creature of a character image KT


13


of a fifth generation with a certain probability.




Therefore, according to the example illustrated by

FIG. 11

, four kinds of the growth stages of the first growth stage, the second growth stage, the third growth stage and the fourth growth stage are set.




Here, the program is set such that the virtual creature reaches the first growth stage after, for example, 60 minutes have elapsed since the virtual creature of the character image KT


1


of the first generation was born and a virtual creature of a certain character image is set to reach the second growth stage after, for example, 23 hours have elapsed from the first growth stage. Further, a virtual creature of a certain character image is set to reach the third growth stage after, for example, 4 days have elapsed from the second growth stage and a virtual creature of a certain character image is set to reach the fourth growth stage, for example, 6 days have elapsed from the third growth stage. In this way, time periods required for the virtual creature to reach the growth stages, can be set to pertinent time periods which differ depending on the respective character image.




Incidentally, although 4 kinds of the growth stages are set in the example illustrated by

FIG. 11

, the present invention is not limited thereto but a single growth stage or growth stages of an arbitrary number of 5 or more may be set.




Also, a plurality of kinds of the virtual creatures having at least different appearances in respect of each of the growth stages, are stored in the storing unit


22


. For example, as illustrated by

FIG. 11

, the virtual creatures of 4 kinds of the character images KT


3


, KT


4


, KT


5


and KT


6


having different appearances are stored as the virtual creatures of the third generation. Also, the virtual creatures having 6 kinds of the character images KT


7


through KT


12


respectively having different appearances are stored in the third growth stage as the virtual creatures of the fourth generation. A pertinent memory apparatus of ROM, SPAM, EEPROM, CD-ROM, RAM or the like is fixedly, or attachably and detachably installed as the storing unit


22


.




That is, when the simulation apparatus


1


for nurturing a virtual creature is small-sized, for example, when it is formed compactly such that it is portable, ROM, EEPROM, SRAM or the like is fixedly or attachably and detachably installed as the above-described storing unit


22


. Also, when the simulation apparatus


1


for nurturing a virtual creature is large-sized, for example, when it is integrated into a personal computer system, a pertinent record medium, for example, CD-ROM, CD-R, magnetic disk, photomagnetic disk, DVD or the like is used as the storing unit


22


.




Incidentally, although one kind of a character image is stored at each of the first growth stage and the fourth growth stage in the example illustrated by

FIG. 11

, the present invention is not limited thereto but a plurality of kinds of grown virtual creatures may be stored for each of them.




The apparatus is provided with calling means whereby a virtual creature makes a call in the procedure of growing the virtual creature. CPU


23


and a buzzer BZ


1


, a speaker, a winking light emitting element, LED or a pertinent mark display body activated by an instruction from CPU


23


are used as the calling means.




Further, the key switches SW


1


, SW


2


and Sw


3


are provided as inputting means for conducting a treatment in response to a call from the virtual creature. Pertinent switches or noncontact type switches may be used as the inputting means.




The apparatus is provided with determining means for determining the contents of treatments in response to the calls in the growth stages until then when the virtual creature reaches a certain growth stage and selecting means for selecting one grown virtual creature from a plurality of kinds of virtual creatures in consideration of a result of determination by the determining means. The selecting means, for example, selects one grown virtual creature from a plurality of kinds of virtual creatures in accordance with a number of times of feeding meals in respect of the calls from the virtual creature.




The determining means and the selecting means are installed in the control apparatus


21


illustrated by FIG.


4


.




Next, an explanation will be given of an embodiment of the simulation apparatus


1


for nurturing a virtual creature in accordance with the third aspect of the present invention. A plurality of kinds of grown virtual creatures having different appearances and personalities, are stored in the storing unit


22


at each of the growth stages.




For example, as illustrated by

FIG. 11

, the virtual creatures of 4 kinds of the character images KT


3


, KT


4


, KT


5


and KT


6


respectively having different appearances and personalities are stored as the virtual creatures of the third generation at the second growth stage. The virtual creature of the character image KT


3


has a disposition of being hard to get ill although it has a little selfish personality. The virtual creature of the character image KT


4


has a disposition of being hard to get ill although it has a very selfish personality. The virtual creature of the character image KT


5


has a disposition of being liable to get ill and it has a little selfish personality. The virtual creature of the character image KT


6


has a disposition of being liable to get ill with a very selfish personality. Further, other than these, each character image is set with a rise time, a retire time, a time period of one generation, a frequency of calls, a number of times of injection against illness, a minimum weight and the like.




Further, the virtual creatures of 6 kinds of character images KT


7


through KT


12


respectively having different appearances and personalities are stored as the virtual creatures of the fourth generation at the third growth stage. As described above, whether the virtual creature has a selfish personality, whether the virtual creature has a disposition of being liable to get ill, a rise time, a retire time, a time period in one generation, a frequency of calls, a number of times of injection against illness, a minimum weight and the like are set to each of the character images. A pertinent memory apparatus such as ROM, SRAM, EEPROM, CD-ROM, RAM or the like is fixedly or attachably and detachably installed as the storing unit


22


.




Further, calling means whereby the virtual creature makes a call in the procedure of growth of the virtual creature is provided. As the calling means, CPU


23


and a buzzer buzzed by an instruction from CPU


23


, a speaker, a winking light emitting element, LED or a pertinent mark display body is used. Also, the content of a call includes a content necessary for growing the virtual creature and a content that is selfish requiring no emergency.




Here, the content necessary for growing the virtual creature is needed, for example, in the case where a call is made for requesting a meal when the virtual creature gets hungry (a value of hungriness parameter is below a value of MAX). Also, the content is needed in the case where a call is made for requesting a game for improving the humor when the humor of the virtual creature is bad (a value of humor parameter is below a value of MAX). Also, the content is needed when a call is made for requesting to put off illumination such that the virtual creature can take a sleep.




The selfish content where no emergency is needed in respect of a call from the virtual creature concerns the case where a call is made even if the value of the hungriness parameter and the value of the humor parameter are both at values of MAX. Also, the selfish content concerns the case where the virtual creature does not take a meal after making a call even if the value of the hungriness parameter is below the value of MAX. Also, the selfish content concerns the case where the virtual creature does not play a game after making a call even if the value of the humor parameter is below the value of MAX.




The apparatus is provided with inputting means for conducting a treatment in respect of a call from a virtual creature. The inputting means has a means for taking care of a virtual creature in respect of a call with a content necessary for growing a virtual creature and a means for conducting a discipline in respect of a call with a selfish content requiring no emergency.




For example, in respect of a call with a content necessary for growing a virtual creature, a player can prepare a meal, play a game or put off illumination by operating the key switches SW


1


, SW


2


and SW


3


. Also, the player can conduct a discipline by selectively displaying the discipline mark


19




c


by operating the key switches SW


1


, SW


2


and SW


3


in respect of a call with a selfish content from a virtual creature.




When a virtual creature reaches a certain growth stage, the apparatus determines the contents of treatments in respect of calls during the growth procedure until then, that is, the contents of cares and disciplines by the determining means and selects one grown virtual creature from a plurality of kinds of virtual creatures in consideration of a result of determination by the determining means, by using selecting means. Accordingly, when a player diligently takes care of the virtual creature and conducts pertinent discipline therefor, a virtual creature having a good personality is selected from the plurality of kinds of virtual creatures and accordingly, much care is not needed thereafter.




Conversely, when the player does not diligently take care of a virtual creature and does not conduct a discipline therefor, a virtual creature having a bad personality is selected from the plurality of kinds of virtual creatures and accordingly, a number of calls from the virtual creature is increased thereafter and the burden on the player becomes heavy.




Next, an explanation will be given of an embodiment of a simulation apparatus for nurturing a virtual creature according to the fourth aspect of the present invention. As illustrated by

FIG. 12

, the simulation apparatus for nurturing a virtual creature according to the fourth aspect of the present invention, is provided with setting means


53


for setting 1 or more of growth stages in accordance with growth of a virtual creature. For example, as shown by

FIG. 18

, when a virtual creature of a character image N


1


of a first generation is grown and reaches a first growth stage, it changes into a virtual creature of a character image N


2


of a second generation. Further, when the virtual creature is grown and reaches a second growth stage, the virtual creature of the character image N


2


of the second generation is changed into either of virtual creatures of character images X and Y of a third generation. Furthermore, when the virtual creature is grown and reaches a third growth stage, the virtual creature of the character image of the third generation is changed into either of virtual creatures of character images A


1


, A


2


, B


1


, B


2


, C


1


, C


2


and D of the fourth generation. When the virtual creature reaches a fourth growth stage, the virtual creature of the character image of the fourth generation is changed into either of virtual creatures of character images S


1


, S


2


and S


3


of a fifth generation.




Accordingly, 4 kinds of growth stages of the first growth stage, the second growth stage, the third growth stage and the fourth growth stage are set in the example illustrated by FIG.


18


.




Here, the apparatus is set such that the virtual creature of the character image N


1


of the first generation reaches the first growth stage after, for example, 60 minutes have elapsed since the virtual creature of the character image N


1


was born and a virtual creature of a certain character image reaches the second growth stage from the first growth stage after, for example, 47 hours have elapsed. Also, the apparatus is set such that a virtual creature of a certain character image reaches a third growth stage after, for example, 3 days have elapsed from the second growth stage and a virtual creature of a certain character image reaches a fourth growth stage after, for example, 5 days have elapsed from the third growth stage. In this way, arbitrary time periods which differ depending on the respective character images, can be set for time periods required for a virtual creature to reach the growth stages.




Incidentally, although 4 kinds of the growth stages are set in the example of

FIG. 18

, the present invention is not limited thereto but a single growth stage or growth stages of 5 or more may be set.




The apparatus is provided with a storing unit


55


for storing a plurality of kinds of grown virtual creatures having different appearances at each of the growth stages. For example, as illustrated by

FIG. 18

, the virtual creatures of 2 kinds of the character images X and Y respectively having different appearances are stored as the virtual creatures of the third generation at the second growth stage. The virtual creatures of 7 kinds of the character images A


1


, A


2


, B


1


, B


2


, C


1


, C


2


and D respectively having different appearances are stored as the virtual creatures of the fourth generation at the third growth stage. The virtual creatures of 3 kinds of character images S


1


, S


2


and S


3


are stored as the virtual creatures of the fifth generation at the fourth growth stage. A pertinent memory apparatus of ROM, SRAM, EEPROM, CD-ROM, RAM or the like is fixedly or attachably and detachably installed as the storing unit


55


.




Incidentally, although 1 kind of the character image is stored at the first growth stage in the example of

FIG. 18

, the present invention is not limited thereto but a plurality of kinds of grown virtual creatures may be stored.




The apparatus is provided with calling means


56


whereby a virtual creature makes a call in the procedure of growing the virtual creature. As the calling means


56


, a CPU executing various controls and a buzzer, a speaker or a winking light emitting element operated by an instruction from the CPU are used.




Further, the apparatus is provided with inputting means for conducting a treatment in respect of a call from the virtual creature. As the inputting means, pertinent switches of the key switches SW


1


, SW


2


and SW


3


or the like or noncontact type switches are used.




The apparatus is provided with determining means


57


for determining the contents of treatments in respect of calls in the procedure of growth until then when the virtual creature reaches a certain growth stage and selecting means


58


for selecting one grown virtual creature from a plurality of kinds of virtual creatures in consideration of a result of determination by the determining means


57


. One virtual creature is selected from a plurality of kinds of virtual creatures, by the function of the determining means


57


and the selecting means


58


, in accordance with a number of times of serving meals in respect of the calls from the virtual creature. The apparatus is provided with changing means


60


for changing the virtual creature to a selected virtual creature when the virtual creature is grown and reaches the above-descried growth stage.




The apparatus is also provided with connecting means


52


for electrically connecting to other simulation apparatus for nurturing a virtual creature. As the connecting means


52


, a system of fittedly connecting the both simulation apparatuses, a system of connecting the both simulation apparatuses by simply bringing them in contact with each other, a system of connecting the both by connectors or the like is adopted.




The apparatus is also provided with warring means


54


for making a war based on battle data from the other simulation apparatus inputted via the above-described connecting means and battle data of the simulation apparatus of its own and win or lose determining means


59


for determining win or lose of the war.




The setting means


53


, the storing means


55


, the determining means


57


, the selecting means


58


, the changing means


60


, the warring means


54


and the win or lose determining means


59


are installed in a control apparatus


71


illustrated by FIG.


15


.




Next, an explanation will be given of an embodiment of a simulation apparatus for nurturing a virtual creature according to the fifth aspect of the present invention.




The apparatus is provided with a storing unit


55


for storing a plurality of kinds of grown virtual creatures having different appearances and powers (rates of win) at each of growth stages.




For example, as illustrated by

FIG. 19

, virtual creatures of character images A


2


, B


2


and C


2


have a rate of win of 80% in respect of virtual creatures of character images X and Y and a rate of win of 30% in respect of virtual creatures of character images A


1


, B


1


and C


1


. Further, the virtual creatures of the character images A


1


, B


1


and C


1


have a rate of win of 70% in respect of the virtual creatures of the character images A


2


, B


2


and C


2


and a rate of win of 20% in respect of virtual creatures of character images S


1


, S


2


and S


3


. Further, a virtual creature of a character image D has a rate of win of 60% in respect of the virtual creatures of the character images X and Y, a rate of win of 30% in respect of the virtual creatures of the character images A


2


, B


2


and C


2


, a rate of win of 20% in respect of the virtual creatures of the character images A


1


, B


1


and C


1


, and a rate of win of 5% in respect of the character images S


1


, S


2


and S


3


. As the storing unit


55


, a pertinent memory apparatus of ROM, SRAM, EEPROM, CD-ROM, RAM or the like is used.




The apparatus is also provided with calling means


56


whereby a virtual creature makes a call in the procedure of growing the virtual creature. As the calling means


56


, a CPU and a buzzer, a speaker, a winking light emitting element, LED or a pertinent mark display unit operated by an instruction of the CPU are used. The content of the call includes a content necessary for growing the virtual creature and a content necessary for promoting a power.




The content necessary for growing the virtual creature concerns the case where a call for requesting food is made when the virtual creature gets hungry (when a value of hungriness parameter is reduced to 1). It also concerns the case where a call is made for requesting to put off illumination such that the virtual creature can take a sleep.




The content necessary for promoting a power concerns the case where a call for requesting a training is made when a value of a training parameter is reduced to 1.




The apparatus is also provided with inputting means for conducting a treatment in respect of a call from a virtual creature. Further, the inputting means is provided with a means for taking care of the virtual creature in respect of a call with the content necessary for growing the virtual creature, and a means for conducting a training in respect of a call with the content necessary for promoting a power.




For example, a player can feed food or put off illumination by operating the key switches SW


1


, SW


2


and SW


3


in respect of the call with the content necessary for growing the virtual creature. Also, the player can conducts a training by selectively displaying the training mark


67




c


by operating the key switches SW


1


, SW


2


and SW


3


in respect of a call with the content necessary for promoting a power.




When the virtual creature reaches a certain growth stage, the contents of treatments in respect of calls in the growth procedure until then, that is, the contents of cares and trainings are determined by the determining means


58


and one grown virtual creature is selected by selecting means


57


from a plurality of kinds of virtual creatures in consideration of a result of determination. Accordingly, when a player diligently takes care of the virtual creature and conducts a training of the virtual creature pertinently, a virtual creature having a high initial value of a power is selected from a plurality of kinds of virtual creatures.




Next, an explanation will be given of an embodiment of a simulation apparatus


1


for nurturing a virtual creature according to the present invention in reference to

FIGS. 1 through 11

as follows.




Firstly, an explanation will be given of the total constitution of the simulation apparatus


1


for nurturing a virtual creature in reference to FIG.


2


through FIG.


4


.




As shown by

FIG. 2

, the apparatus main body


11


is formed portable with the shape of a total thereof in an egg-like shape. A display unit


13


is installed at the central portion of the main body apparatus


11


and a plurality of key switches SW


1


, SW


2


and SW


3


are arranged at the lower side of the display unit


13


.




The display unit


13


is constituted by an image display unit


15


for displaying character images of virtual creatures, a mark display unit


17


installed above the image display unit


15


and a mark display unit


19


installed below the image display unit


15


. As shown by

FIG. 3

, the image display unit


15


is formed by a liquid crystal screen of horizontal 32 dots×vertical 16 dots.




A plurality of marks of a food mark


17




a,


an illumination mark


17




b,


a game mark


17




c


and an injection mark


17




d


are displayed in the mark display unit


17


. When the food mark


17




a


is selectively displayed, the virtual creature can be fed with meal or sweet. Thereby, every time the virtual creature eats 1 cup of meal, a hungriness parameter is increased by +1. Also, every time the virtual creature eats 1 piece of sweet, a humor parameter is increased by +1. When the illumination mark


17




b


is selectively displayed, illumination of a room can be put off when the virtual creature takes a sleep. When the game mark


17




c


is selectively displayed, the player can play a game with the virtual creature. When, for example, the virtual creature wins by 3 times or more in 5 times of battles as a result of a game, a parameter is increased by +1. When the injection mark


17




d


is selectively displayed, injection can be administered if the virtual creature gets ill. Thereby, the virtual creature can be treated.




A plurality of marks of a rest room mark


19




a,


a check meter mark


19




b,


a discipline mark


19




c


and a call mark


19




d


are displayed in the mark display unit


19


. When the rest room mark


19




a


is selectively displayed, if the virtual creature evacuates droppings, they can be cleaned by flushing them by water. When the check meter mark


19




b


is selectively displayed, respective values of age, weight, humor parameter, hungriness parameter and discipline degree of the virtual creature can be confirmed by a meter display. When the discipline mark


19




c


is selectively displayed, a discipline may be conducted in respect of a selfish call of the virtual creature requiring no emergency. The call mark


19




d


is a mark displaying a call from the virtual creature. The call mark


19




d


constitutes a portion of calling means whereby the virtual creature makes a call in the procedure of growing the virtual creature.




The key switch SW


1


is a switch for selectively displaying a desired mark from the mark display units


17


and


19


and every time the key switch SW


1


is pushed down, the food mark


17




a,


the illumination mark


17




b,


the game mark


17




c,


the injection mark


17




d,


the rest room mark


19




a,


the check meter mark


19




b


and the discipline mark


19




c


are switched and displayed in this order. The key switch SW


2


is a switch for determining the selected mark. The key switch SW


3


is a switch for canceling the displayed mark. The apparatus main body


11


includes a clock and the key switch SW


1


, SW


2


and SW


3


are used for adjusting a time of the included clock. The key switches SW


1


, SW


2


and SW


3


constitute portions of the inputting means for conducting a treatment in respect of a call from a virtual creature.




A reset switch SW


4


is installed at the back face of the apparatus main body


11


. The simulation of growing the virtual creature can be restored to an initial setting by operating the reset switch SW


4


.




Next, an explanation will be given of the constitution of the circuit unit and a peripheral portion thereof integrated to the apparatus main body


11


in reference to

FIG. 4

as follows.




The above-described display unit


13


is connected to a control apparatus


21


. The control apparatus


21


is formed by one chip of an integrated circuit. The above-described key switches SW


1


, SW


2


, SW


3


and the reset switch SW


4


are connected to the control apparatus


21


. Condensers CC


1


through CC


12


, resistors RR


1


, RR


2


, RR


4


and RR


5


are connected to the control apparatus


21


. A buzzer BZ


1


is connected to the control apparatus


21


via the resistors RR


4


and RR


5


and an oscillator XL is connected thereto.




The control apparatus


21


includes a storing unit


22


for storing software programs and various control data in respect of the growth simulation for nurturing and growing a virtual creature, CPU


23


for reading the software programs and the various control data stored in the storing unit


22


and executing various control processings based on the control data, working memories of the CPU


23


and the like. That is, the control apparatus


21


includes setting means for setting 1 or more of growth stages in accordance with growth of the virtual creature, the storing unit


22


for storing a plurality of kinds of grown virtual creatures having at least different appearances for each of the growth stages, calling means whereby a virtual creature makes a call in the procedure of growing the virtual creature and selecting means for selecting one grown virtual creature from the plurality of kinds of virtual creatures in consideration of the contents of treatments in respect of calls in the growth procedure until then when the virtual creature reaches one of the growth stages. The control apparatus


21


also includes such circuits as a drive circuit for driving a display unit


13


, a buzzing circuit for buzzing the buzzer BZ


1


, a clock pulse forming circuit for forming clock pulses at predetermined periods of time based on the oscillation pulses from the oscillator XL, a clock circuit for outputting clock information based on the clock pulses and a timer circuit for outputting timer information based on the clock pulses.




Next, an explanation will be given of the operation in reference to FIG.


5


through

FIG. 11

as follows.




Firstly, an explanation will be given of a main flow control in reference to FIG.


5


. At step SP


1


whether the reset switch SW


4


is operated is determined and when the reset switch SW


4


is operated, the operation proceeds to step SP


3


and time setting is conducted by operating the key switches SW


1


, SW


2


and SW


3


. The life time of a virtual creature is determined hereinafter based on this time. Accordingly, the virtual creature acts in accordance with a real time. For example, a life time where the virtual creature starts acting by rising from bed at 9 o'clock in the morning and retires to bed at 8 o'clock in the evening, is set. An initial screen is successively displayed at step SP


5


. Here, an image having, for example, a shape of an egg is displayed, the egg is cracked after a predetermined time period and a new born baby of a virtual creature of a character image KT


1


in the first generation is born and displayed.




Next, treatments in respect of the first growth procedure are executed at step SP


7


. For example, a player takes care of the virtual creature by feeding meal or sweet by operating the key switches SW


1


, SW


2


and SW


3


. Also, the player can conduct rest room cleaning or treatment of illness in respect of a call from the virtual creature.




Next, at step SP


9


, when approximately 60 minutes have elapsed since the virtual creature of the character image KT


1


of the first generation was born, the virtual creature is changed into a virtual creature of a character image KT


2


of a second generation and the operation proceeds to the second growth procedure. In the second growth procedure, the player takes care of the virtual creature in respect of a call with a content necessary for growing the virtual creature when a call is made from the virtual creature similar to the above-described first growth procedure. The player can also conduct a discipline in respect of a call with a selfish content from the virtual creature.




Successively, at step SP


11


, whether the virtual creature reaches a second growth stage is determined. When it is determined that the virtual creature does not reach the second growth stage at step SP


11


, the operation returns to step SP


9


and conducts treatments of the above-described second growth procedure. When it is determined in step SP


11


that the virtual creature reaches the second growth stage, the operation proceeds to step SP


13


.




At step SP


13


, one grown virtual creature is selected from a plurality of kinds of virtual creatures, that is, virtual creatures of character images KT


3


, KT


4


, KT


5


and KT


6


of a third generation in consideration of the contents of cares and disciplines in the second growth procedure.




For example, in the second growth procedure, if in the case where calls are made from the virtual creature, cares are not taken by 3 times or more in respect of calls with contents necessary for growing the virtual creature and disciplines are not made by 2 times or more in respect of calls with a selfish content from the virtual creature, a virtual creature of the character image KT


6


is selected. The virtual creature of the character image KT


6


is changed into a virtual creature of a third generation and grown thereafter.




Next, the operation proceeds to a third growth procedure at step SP


15


and when a call is made from the virtual creature similar to the above-described second growth procedure, care can be taken in respect of a call with a content necessary for growing the virtual creature and discipline can be made in respect of a call with a selfish content from the virtual creature.




Successively, at step SP


17


, whether the virtual creature reaches the third growth stage is determined. When it is determined in step SP


17


that the virtual creature does not reach the third growth stage, the operation returns to step SP


15


again and the treatments of the third growth stage are conducted. When it is determined in step SP


17


that the virtual creature reaches the third growth stage, the operation proceeds to step SP


19


.




At step SP


19


, one grown virtual creature is selected from a plurality of kinds of virtual creatures that is, from virtual creatures of character images KT


7


through KT


12


of a fourth generation in consideration of contents of cares and disciplines in the above-described third growth procedure.




For example, in the third growth procedure, when in the case where calls are made from the virtual creature cares are not taken by 3 times or more in respect of calls with a content necessary for growing the virtual creature and disciplines are not made by 6 times of more in respect of calls with a selfish content from the virtual creature, a virtual creature


2


of a character image KT


1


is selected and the virtual creature


2


of the character image KT


1


is changed into a virtual creature of the fourth generation and grown thereafter.




Further, when the reset switch SW


4


is not operated at step SP


1


, the operation proceeds to step SP


2


and whether the virtual creature is at the first growth procedure is determined. When it is determined in step SP


2


that the virtual creature is at the first growth procedure, the operation proceeds to step SP


7


and treatments of the first growth procedure are conducted. When it is determined in step SP


2


that the virtual creature is not at the first growth stage, the operation proceeds to SP


4


and whether the virtual creature is at the second growth procedure is determined. When it is determined at step SP


4


that the virtual creature is at the second growth procedure, the operation proceeds to step SP


9


and treatments of the second growth procedure are conducted. When it is determined at step SP


4


that the virtual creature is not at the second growth procedure, the operation proceeds to step SP


15


and treatments of the third growth procedure are conducted.




Next, a detailed explanation will be given of the operation in the second growth procedure in reference to FIG.


6


through

FIG. 11

as follows.




At step SP


21


of

FIG. 6

, whether a call is made from the virtual creature is determined and when a call is made from the virtual creature, the operation proceeds to steps SP


23


and SP


25


where the call mark


19




d


is put on and at the same time the buzzer BZ


1


is buzzed for a predetermined time T


1


as shown by

FIG. 10

, for example, 3 seconds. Also, a timer is started simultaneously at step SP


27


and the operation proceeds to step SP


31


.




Successively, at step SP


31


, whether the call from the virtual creature is for taking a sleep is determined. When it is determined in step SP


31


that the call is made for taking a sleep, the operation proceeds to step SP


41


of

FIG. 7

via {circle around (


1


)}. In step SP


41


, whether the player put off illumination by operating the key switches SW


1


, SW


2


and SW


3


is determined, and when the illumination is put off, the operation proceeds to step SP


43


and whether the time is within a predetermined time is determined. When the illumination is put off within a predetermined time T


3


as illustrated by

FIG. 10

has elapsed since the call was made from the virtual creature, for example, within 1 hour, a care has been made pertinently and the operation proceeds to step SP


45


whereby a degree of care is increased by +1.




Conversely, when even if the call was made from the virtual creature, the care therefor has not been made or when the illumination is put off after elapsing the predetermined time T


3


or more since the call was made from the virtual creature, for example, if 1 hour or more has been elapsed, the care has not been taken pertinently, the operation proceeds to step SP


47


from step SP


41


or SP


43


whereby the degree of care is decreased by 1.




Referring again to

FIG. 6

, when it is determined at step SP


31


that the call is not for taking a sleep, the operation proceeds to step SP


33


. In step SP


33


, whether a value of a hungriness parameter of the virtual creature is MAX is determined and when the value of the hungriness parameter is not MAX, the operation proceeds to step SP


51


of

FIG. 8

via {circle around (


2


)}. In step SP


51


, whether the player has prepared food by operating the key switches SW


1


, SW


2


and SW


3


is determined and when food has been prepared, the operation proceeds to step SP


53


. In step SP


53


, whether the virtual creature has eaten the above-described prepared food is determined, and if the virtual creature has eaten food, the operation proceeds to step SP


55


. At step SP


55


, whether the time is within a predetermined time is determined. If the virtual creature has eaten food in a predetermined time T


2


as shown by

FIG. 10

since the call was made from the virtual creature, for example, within 15 minutes, the care has been taken pertinently and the operation proceeds to step SP


57


whereby the degree of care is increased by +1.




Conversely, when even if the call was made from the virtual creature, the care therefor has not been taken at all, or if even in the case where the care of food has been taken, the virtual creature is fed with food after elapsing the predetermined time T


2


since the call was made from the virtual creature, for example, 15 minutes or more has elapsed, the care has not been taken pertinently and the operation proceeds to step SP


59


from step SP


51


or SP


55


whereby the degree of care is decreased by 1.




Further, in the case where even if the player has prepared food in step SP


53


, the virtual creature has not eaten food, the operation proceeds to step SP


37


from step SP


53


via {circle around (


3


)}.




Here, a player conducts an operation in respect of a discipline by determining that the virtual creature is selfish since the virtual creature has not eaten food even if the value of the hungriness parameter of the virtual creature is not MAX. That is, the player selectively displays the discipline mark


19




c


by operating the key switches SW


1


, SW


2


and SW


3


by which a player can conduct the discipline in respect of the virtual creature. In step SP


37


, whether the operation in respect of a discipline has been conducted is determined and when the operation in respect of a discipline has been conducted, the operation proceeds to step SP


39


whereby a degree of discipline is increased by +1.




As described above, in step SP


33


, whether the value of the hungriness parameter of the virtual creature is MAX is determined and when the value of the hungriness parameter is MAX, the operation proceeds to step SP


35


. At step SP


35


, whether a value of a humor parameter of the virtual creature is MAX is determined and when the value of the humor parameter is not MAX, the operation proceeds to step SP


61


of

FIG. 9

via {circle around (


4


)}. In step SP


61


, whether the player has prepared a game by operating the key switches SW


1


, SW


2


and SW


3


is determined and when a game has been prepared, the operation proceeds to step SP


63


. At step SP


63


whether the virtual creature has played the above-described game is determined and when the virtual creature has played the game, the operation proceeds to step SP


65


. In step SP


65


, whether the time is within a predetermined time is determined. When the virtual creature has played the game within a predetermined time T


2


as illustrated by

FIG. 10

since a call was made from the virtual creature, for example, within 15 minutes, the care has been taken pertinently and the operation proceeds to step SP


67


whereby a degree of care is increased by +1.




When the game has not been prepared in step SP


61


, the operation proceeds to step SP


62


. In step SP


62


, whether the player has prepared sweet by operating the key switches SW


1


, SW


2


and SW


3


is determined and when sweet has been prepared, the operation proceeds to step SP


65


. In step SP


65


whether the time is within a predetermined time is determined similar to the above-described operation. When sweet has been prepared within the predetermined time T


2


as illustrated by

FIG. 10

, since call was made from the virtual creature, for example, within 15 minutes, care has been taken pertinently and the operation proceeds to step SP


67


whereby the degree of care is increased by +1.




Conversely, in the case where even if the call was made from the virtual creature, the care therefor has not been taken at all, or if even in the case where the care of a game has been taken, the game has not been played within the predetermined time T


2


since the call was made from the virtual creature, for example, 15 minutes have elapsed, the care has not been made pertinently and the operation proceeds to step SP


69


from step SP


61


or


62


whereby the degree of care is decreased by 1.




Further, in the case where the virtual creature has not played the game at step SP


63


even if the player prepared the game, the operation proceeds to step SP


37


of

FIG. 6

from step SP


63


via {circle around (


5


)}.




Here, the player conducts an operation in respect of a discipline by determining that the virtual creature is selfish since the virtual creature has not played the game even if the value of the humor parameter of the virtual creature is not MAX. That is, the player can conduct a discipline in respect of the virtual creature by selectively displaying the discipline mark


19




c


by operating the key switches SW


1


, SW


2


and SW


3


. In step SP


37


, whether the operation in respect of a discipline has been conducted is determined and when operation in respect of a discipline has been conducted, the operation proceeds to step SP


39


whereby the degree of discipline is increased by +1.




When a call has not been made from the virtual creature at step SP


21


or when the operation in respect of a discipline is not conducted at step SP


37


, the operation proceeds to step SP


29


where various care treatments are conducted and thereafter, the operation returns to step SP


11


of

FIG. 5

via {circle around (


7


)}.




Incidentally, the above-described times T


1


, T


2


and T


3


can be set to pertinent values.




Next, an explanation will be given of a simulation apparatus


51


for breeding a virtual creature according to a second embodiment of the present invention in reference to FIG.


12


through

FIG. 19

as follows.




A total of an apparatus main body


61


of the simulation apparatus


51


for nurturing a virtual creature according to the second embodiment of the present invention, is formed in an egg-like shape, a display unit


63


is installed at the central portion as shown by

FIGS. 13 and 14

, a plurality of key switches SW


1


, SW


2


and SW


3


are arranged below the display unit


63


.




The display unit


63


is constituted by an image display unit


65


for displaying character images, a mark display unit


67


installed above the image display unit


65


and a mark display unit


69


installed below the image display unit


65


. As shown by

FIG. 3

, the image display unit


65


is formed by a liquid crystal screen of horizontal 32 dots×vertical 16 dots.




A plurality of marks of a status mark


67




a,


a food mark


67




b,


a training mark


67




c


and a battle mark


67




d


are displayed at the mark display unit


67


. When the status mark


67




a


is selectively displayed, age, weight, hungriness degree (hungriness parameter), training degree (training parameter), basic physical strength (initial value of power) and battle achievement can be displayed successively. When the food mark


67




b


is selectively displayed, food or protein can be fed to the virtual creature. Every time the virtual creature is fed with food, the hungriness parameter is increased by +1 and every time the virtual creature is fed with protein, the hungriness parameter is increased by +2. When the training mark


67




c


is selectively displayed, the virtual creature can be made to conduct a training. By conducting the training, the training parameter is increased by +1 and a rate of win in battling with other virtual creature, that is, a probability of winning the counterpart of battle is increased by +1. When the battle mark


67




d


is selectively displayed, other simulation apparatus for breeding a virtual creature is connected to the simulation apparatus for nurturing a virtual creature of its own by which the both virtual creatures can be made to battle with each other.




Further, a plurality of marks of a rest room mark


69




a,


an illumination mark


69




b,


a treatment mark


69




c


and an alarm sign mark


69




d


are displayed in the mark display unit


69


. When the rest room mark


69




a


is selectively displayed, if the virtual creature evacuates droppings, they can be cleaned by flushing them by water. When the illumination mark


69




b


is selectively displayed, illumination of a room can be put off if the virtual creature takes a sleep. When the treatment mark


69




c


is selectively displayed, wound of the virtual creature can be treated. The alarm sign mark


69




d


is a mark for displaying a call from the virtual creature. The call mark


69




d


constitutes a portion of calling means


56


whereby the virtual creature makes a call in the procedure of growing the virtual creature.




The key switch SW


1


is a switch for selecting and displaying a desired mark in the mark display units


67


and


69


. Every time the key switch SW


1


is pushed down, the status mark


67




a,


the foodmark


67




b,


the rest room mark


69




a,


the illumination mark


69




b,


the training mark


67




c,


the battle mark


67




d


and the treatment mark


69




c


are switched and displayed in this order. The key switch SW


2


is a switch for determining a selected mark. The key switch SW


3


is a switch for canceling a displayed mark. An apparatus main body


61


includes a clock and key switches SW


1


, SW


2


and SW


3


are used for adjusting the time of the included clock.




The key switches SW


1


, SW


2


and SW


3


constitute a portion of inputting means for conducting a treatment in respect of a call from the virtual creature.




A reset switch SW


4


is installed on a back face of the apparatus main body


61


. A growth simulation of the virtual creature can be returned to an initial setting by operating the reset switch SW


4


.




Next, an explanation will be given of the constitutions of a circuit portion and a peripheral portion thereof integrated to the apparatus main body


61


in reference to FIG.


15


.




The above-described display unit


63


is connected to a control apparatus


71


. The control apparatus


71


is formed by one chip of an integrated circuit. The above-described key switches SW


1


, SW


2


and SW


3


and the reset switch SW


4


are connected to the control apparatus


71


. Further, condensers CC


1


through CC


12


, resistors RR


1


, RR


2


, RR


4


and RR


5


are connected to the control apparatus


71


. A buzzer BZ


1


is connected to the control apparatus


71


via the resistors RR


4


and RR


5


and an oscillator XL is connected thereto.




The control apparatus


71


is provided with a storing unit for storing software programs and various control data in respect of the growth simulation for breeding and growing the virtual creature. Also, the control apparatus


71


is provided with CPU for reading the software programs and the various control data stored in the storing unit and executing various control processings based on the control data, working memories of the CPU and the like. That is, the control apparatus


71


includes setting means


53


for setting growth stages of 1 or more in accordance with growth of the virtual creature, a storing unit


55


for storing a plurality of kinds of grown virtual creatures having at least different appearances at each of the growth stages, calling means


56


whereby the virtual creature makes a call in the procedure of growing the virtual creature, determining means for determining contents of treatments in respect of calls in the growth procedures until then when virtual creature reaches one of the growth stages and selecting means


58


for selecting one grown virtual creature from a plurality of kinds of virtual creatures in consideration of a result of determination by the determining means.




Further, the control apparatus


71


includes a drive circuit for driving the display unit


63


, a buzzing circuit for buzzing the buzzer BZ


1


, a clock pulse forming circuit for forming clock pulses at predetermined periods based on oscillation pulses from the oscillator XL, a clock circuit for outputting clock information based on the clock pulses and a timer circuit for outputting timer information based on the clock pulses.




Diodes DD


1


and DD


2


are connected to the control apparatus


71


via a resistor RR


6


. A communication terminal TA


1


is drawn from a connection point of the resistor RR


6


and the diodes DD


1


and DD


2


. The communication terminal TA


1


and a grounding terminal TA


2


constitute connecting means


52


for connecting the simulation apparatus to other simulation apparatus via the communication terminal TA


1


and the grounding terminal TA


2


. Furthermore, the control apparatus


71


includes warring means


54


for making a war based on battle data from the other simulation apparatus inputted via the connecting means


52


and battle data of its own and win or lose determining means


59


for determining win or lose of the war.




Next, an explanation will be given of the operation of the second embodiment according to the present invention in reference to FIG.


16


through FIG.


19


.




An explanation will firstly given to a main control processing in reference to FIG.


16


. At step SP


101


, whether the reset switch SW


4


is operated is determined and when the reset switch SW


4


is operated, the operation proceeds to step SP


103


where a time is set by operating the key switches SW


1


, SW


2


and SW


3


. A life time of the virtual creature hereinafter is determined based on the time. Accordingly, the virtual creature acts in accordance with a real time. For example, a life time where the virtual creature starts acting by rising from bed at 9 o'clock in the morning and retires to bed at 8 o'clock in the evening is set. Successively, at step SP


105


, an initial screen is displayed. Here, for example, an image having an egg-like shape is displayed, the egg is cracked after a predetermined time and a new born baby of a virtual creature of a character image N


1


of a first generation is born and displayed.




Next, a treatment concerning a first growth procedure is executed at step SP


107


. For example, a player can take care of the virtual creature by cleaning rest room or treating wound by operating the key switches SW


1


, SW


2


and SW


3


. Also, the player can feed food and put off illumination in respect of a call from the virtual creature.




Next, at step SP


109


, when approximately 60 minutes have elapsed since the virtual creature of the character image Ni of the first generation was born, it is changed into a virtual creature of a character image N


2


of the second generation and the operation proceeds to a second growth procedure. In the second growth procedure, the player takes care of the virtual creature when a call is made from the virtual creature or at the intention of the player similar to the above-described first growth procedure.




Successively, whether the virtual creature reaches a second growth stage is determined in step SP


111


. When it is determined in step SP


111


that the virtual creature does not reach the second growth stage, the operation returns to step SP


109


again and the above-described treatments of the second growth stage are executed. When it is determined in step SP


111


that the virtual creature reaches the second growth stage, the operation proceeds to step SP


113


.




At step SP


113


, one grown virtual creature is selected from a plurality of kinds of virtual creatures, that is, virtual creatures of character images X and Y of a third generation in consideration of contents of cares at the above-described second growth procedure.




For example, if in the second growth procedure, in the case where calls were made from the virtual creature, regular cares were taken such that the cares in respect of the calls were not taken by 4 time or less and the cares were taken since the alarm sign mark


69




d


had been put on, the character image X is selected and the character image X is grown thereafter as the virtual creature of the third generation.




Next, the operation proceeds to the third growth procedure at step SP


115


where cares and trainings similar to those in the above-described second growth procedure can be conducted.




Successively, whether the virtual creature reaches a third growth stage is determined in step SP


117


. When it is determined in step SP


117


that the virtual creature does not reach the third growth stage, the operation returns to step SP


115


again and the above-described treatments of the third growth procedure are conducted. Also, when it is determined in step SP


117


that the virtual creature reaches the third growth stage, the operation proceeds to step SP


119


.




At step SP


119


, one grown virtual creature is selected from a plurality of kinds of virtual creatures, that is, character images A


1


, A


2


, B


1


, B


2


, C


1


and C


2


in consideration of the contents of cares in the above-described third growth procedure.




For example, if in the third growth procedure, regular cares were taken, a number of trainings was 5 or more and 15 or less and a number of full stomach and hindrance of sleep was 2 or less, the character image A


1


is selected, and the character image A


1


is grown thereafter as the virtual creature of the third generation.




Successively, whether the battle mark


67




d


is displayed is determined in step SP


121


and when the battle mark


67




d


is displayed, the operation proceeds to step SP


123


where a warring treatment is executed.




Further, if the reset switch SW


4


is not operated in step SP


101


, the operation proceeds to step SP


102


and whether the virtual creature is in the first growth procedure is determined. When it is determined in step SP


102


that the virtual creature is in the first growth procedure, the operation proceeds to step SP


107


and treatments of the first growth procedure are conducted. When it is determined in step SP


102


that the virtual creature is not in the first growth procedure, the operation proceeds to step SP


104


and whether the virtual creature is in the second growth procedure is determined. When it is determined in step SP


104


that the virtual creature is in the second growth procedure, the operation proceeds to step SP


109


and treatments of the second growth procedure are conducted. When it is determined in step SP


104


that the virtual creature is not in the second growth procedure, the operation proceeds to step SP


125


and whether the virtual creature is in the third growth procedure is determined. When it is determined in step SP


125


that the virtual creature is in the third growth procedure, the operation proceeds to step SP


115


and treatments of the third growth procedure are conducted. When it is determined in step SP


125


that the virtual creature is not in the third growth procedure, the operation proceeds to step SP


127


and treatments of a fourth growth procedure are conducted.




Also in the case where the battle mark


67




d


is not displayed in step SP


121


, the operation proceeds to step SP


127


and treatments of the fourth growth procedure are conducted. Normally, most of the character images die since they reach average spans of lives in the fourth growth procedure, however, the operation may proceed to the following steps under specific conditions.




In step


129


, whether the virtual creature reaches the fourth growth stage is determined. When it is determined in step SP


129


that the virtual creature does not reach the fourth growth stage, the operation returns to step SP


127


again and the above-described treatments of the fourth growth procedure are conducted. When it is determined in step SP


129


that the virtual creature reaches the fourth growth stage, the operation proceeds to step SP


131


.




In step SP


131


, one grown virtual creature is selected from a plurality of kinds of virtual creatures, that is, character images S


1


, S


2


and S


3


of a fifth generation is selected in consideration of the contents of cares in the above-described fourth growth procedure.




Next, a detailed explanation will be given of the warring treatment in the above-described step SP


123


in reference to FIG.


17


.




In step SP


141


of

FIG. 17

, whether the simulation apparatuses for nurturing virtual creatures on the both sides which are about to start a war are connected to each other via the communication terminals TA


1


and TA


2


, that is, whether the apparatuses are jacked in is determined. When the both simulation apparatuses for nurturing virtual creatures are connected, the operation proceeds to step SP


143


and data of the virtual creatures of their own are transferred to the counter apparatuses. At step SP


145


, whether data have been firmly transferred is determined and when the data have firmly been transferred, the operation proceeds to step SP


147


and a number of battles is set. Here, when both warring powers are at an equilibrium, a large number of battles is set. Successively, at step SP


149


, win or lose of the battle is determined.




In respect of the determination of win or lose in this case, the win or lose is determined by calculating rates of win of the respective parties in consideration of a number of trainings, a number of wounds, a number of fed proteins and the like of the both virtual creatures.




In respect of the simulation apparatus for nurturing a virtual creature which is determined to win as a result of the above-described determination of win or lose, the operation proceeds to steps SP


151


and


153


and after jacking out the apparatuses, warring screens are displayed by a number of the battles and thereafter, a screen of win is displayed. Also, in respect of the simulation apparatus for nurturing a virtual creature which is determined to lose as a result of the determination of win or lose, the operation proceeds to steps SP


155


and


157


, and after jacking out the apparatuses, warring screens are displayed by a number of the battles and thereafter, a lose screen is displayed.




As has been explained, according to the first aspect of the present invention, the apparatus is provided with the mark display units for displaying a plurality of kinds of treatments in respect of nurturing a virtual creature individually by marks by which a corresponding treatment can simply and firmly inputted by selecting a specific mark from the plurality of marks by the inputting means.




The apparatus is provided with the storing unit for storing the control data in respect of nurturing the virtual creature and is constituted such that when a treatment in respect of nurturing the virtual creature is inputted from the inputting means, the control data in correspondence thereto is read from the storing unit and the control processing in respect of nurturing the virtual creature is conducted based on the read control data and the fostered virtual creature is displayed by the virtual creature display unit. Accordingly, a player diligently deals with the nurturing of the virtual creature as if the player actually raised an actual creature by which a tasteful simulation apparatus for nurturing a virtual creature can be provided.




Further, when the player actually deals with nurturing of a virtual creature as if the player actually raised an actual creature, a gentle mind in respect of creatures can be fostered by which a simulation apparatus for nurturing a virtual creature that is appropriate in view of education can be provided.




According to the second aspect of the present invention, the apparatus is provided with the setting means for setting 1 or more of growth stages in correspondence with the growth of the virtual creature and the storing unit for storing a plurality of kinds of grown virtual creatures having at least different appearances at each of the growth stages. Further, the apparatus is provided with the inputting means for conducting treatments in response to calls form the virtual creature when the virtual creature makes calls in the procedure of growth of the virtual creature and accordingly, the player responses to call or request from the virtual creature in a screen and conducts a treatment corresponding thereto by which the virtual creature can be grown while disciplining the virtual creature.




Further, the apparatus is constituted such that when the virtual creature reaches one of the growth stages, one grown virtual creature is selected from a plurality of kinds of virtual creatures in consideration of the contents of treatments in respect of calls in the growth procedure until then. Accordingly, the player diligently deals with breeding the virtual creature as if the player raised an actual creature and can grow the virtual creature into virtual creatures having different appearances in accordance with the degree of care by the player by which a tasteful simulation apparatus for breeding a virtual creature can be provided.




Also, when the player diligently deals with breeding a virtual creature as if the player raised an actual creature, a gentle mind in respect of creatures can be fostered by which a simulation apparatus for nurturing a virtual creature that is appropriate in view of education can be provided.




According to the third aspect of the present invention, the apparatus is provided with the storing unit for storing a plurality of kinds of grown virtual creatures having different appearances and personalities at each of the growth stages, the calling means whereby the virtual creature makes a call, the content of which includes a content necessary for growing the virtual creature and a selfish content from the virtual creature in the procedure of growing the virtual creature, the inputting means having a means for taking care of the virtual creature in respect of a call with the content necessary for growing the virtual creature and a means for conducting a discipline in respect of a call with the selfish content requiring no emergency. Therefore, the virtual creature can be grown while disciplining the virtual creature when the player conducts the treatment in correspondence with the call from the virtual creature.




The apparatus is constituted such that when the virtual creature reaches a certain growth stage, one grown virtual creature is selected from a plurality of kinds of virtual creatures in consideration of the contents of treatments in respect of calls in the growth procedure until then, that is, the contents of cares and disciplines. Accordingly, when the player diligently takes care of the virtual creature and disciplines pertinently the virtual creature, a virtual creature having a good personality is selected from the plurality of kinds of virtual creatures and the player can grow the virtual creature into an imaginary having a good personality or a virtual creature having a bad personality in accordance with the degree of care of a player by which a tasteful simulation apparatus for nurturing a virtual creature can be provided.




In this way, the virtual creature is changed into an unexpected virtual creature depending on the degree of care and discipline of the player and accordingly, a tasteful simulation apparatus for nurturing a virtual creature can be provided.




The player diligently deals with nurturing a virtual creature as if the player raised an actual creature and therefore, a gentle mind in respect of creatures can be fostered by which a simulation apparatus for nurturing a virtual creature that is appropriate also in view of education can be provided.




According to the fourth aspect of the present invention, the apparatus is provided with the setting means for setting 1 or more of the growth stages in accordance with the growth of the virtual creature and the storing unit for storing a plurality of kinds of grown virtual creatures having at least different appearances at each of the growth stages. The apparatus is also provided with the calling means whereby the virtual creature makes a call in the procedure of growing the virtual creature, the inputting means for inputting treatments to the virtual creature in response to the call from the virtual creature, and the selecting means for selecting one grown virtual creature from the plurality of kinds of virtual creatures in consideration of the contents of treatments in respect of the calls in the growth procedure until then, when the virtual creature reaches one of the growth stages. Also, the apparatus is provided with the connecting means for electrically connecting the simulation apparatus to other simulation apparatus for nurturing a virtual creature, the warring means for making a war based on the battle data from the other simulation apparatus for nurturing a virtual creature that is inputted via the connecting means and the battle data of its own, and the win or lose determining means for determining win or lose of the war.




In this way grown virtual creatures can be made to war easily and the win or lose is automatically determined and therefore, the interesting degree is multiplied.




Further, the player can grow the virtual creature as if the player actually raised an actual creature by which a tasteful simulation apparatus for nurturing a virtual creature can be provided.




According to the fifth aspect of the present invention, the apparatus is provided with the storing unit for storing a plurality of kinds of grown virtual creatures having different appearances and personalities at each of the growth stages and the calling means whereby the virtual creature makes a call in the procedure of growing the virtual creature, the storing unit stores a plurality of kinds of grown virtual creatures having different appearances and powers at each of the growth stages and the content of the call includes a content necessary for growing the virtual creature and a content necessary for promoting a power.




Further, the apparatus is provided with the inputting means for conducting a treatment in respect of a call from a virtual creature when the virtual creature makes a call at the procedure of growing the virtual creature. The inputting means is provided with a means for taking care of the virtual creature in respect of a call with the content necessary for growing the virtual creature and a means for conducting a training in respect of a call with the content necessary for promoting a power and when the virtual creature reaches one of the growth stages, one grown virtual creature is selected from a plurality of kinds of virtual creatures in consideration of the contents of cares and trainings in respect of calls in the growth procedure until then. Accordingly, the player can grow the virtual creature into a virtual creature having a strong power in accordance with the degree of care of the player by which a tasteful simulation apparatus for nurturing a virtual creature can be provided.




There has been disclosed the simulation apparatus for nurturing a virtual creature by the above description. A skilful person can execute the present invention in cases other than the above-described preferable embodiments described with a purpose of exemplifying the present invention and with no purpose of limiting the present invention and the skilful person will understand that the present invention is not limited only by the following claims.



Claims
  • 1. A simulation apparatus for nurturing a virtual creature comprising:a mark display unit for displaying a plurality of kinds of marks corresponding to treatments for nurturing the virtual creature on a predetermined area of a display; inputting means for inputting a corresponding one of the treatments for nurturing the virtual creature by selecting a specific one of the plurality of marks; a storing unit for storing control data for nurturing the virtual creature; a control unit, whereby when one of the treatments for nurturing the virtual creature input from the inputting means, the control data corresponding to the input treatment is read from the storing unit and a control processing for nurturing the virtual creature is conducted based on the read control data; and a virtual creature display unit for displaying the virtual creature on an area adjacent to the plurality of marks corresponding to treatments on the predetermined area of the display.
  • 2. A simulation apparatus for nurturing a virtual creature comprising:a mark display unit for displaying a plurality of kinds of marks corresponding to treatments for nurturing the virtual creature on a predetermined area of a display; inputting means for inputting a corresponding one of the treatments for nurturing the virtual creature by selecting a specific one of the plurality of marks; a storing unit for storing control data for nurturing the virtual creature; a control unit, whereby when one of the treatments for nurturing the virtual creature is input from the inputting means, the control data corresponding to the input treatment is read from the storing unit and a control processing for nurturing the virtual creature is conducted based on the read control data; and a virtual creature display unit for displaying the virtual creature on an area adjacent to the plurality of marks corresponding to treatments on the predetermined area of the display; wherein the control unit comprises setting means for setting one or more growth stages in accordance with growing the virtual creature; wherein the storing unit stores a plurality kinds of virtual creatures having different appearances at each of the growth stages; and wherein the control unit further comprises calling means for indicating that the virtual creature makes a call in a procedure of growing the virtual creature; determining means for determining the contents of the treatments in response to the calls during the growth procedure when the virtual creature reaches a growth stages; selecting means for selecting one of the virtual creatures from the stored plurality of kinds of virtual creatures based on a result of a determination by the determining means; and changing means for changing the virtual creature which has reached a growth stage into a selected one of the virtual creatures.
  • 3. The simulation apparatus for nurturing a virtual creature according to claim 2,wherein the storing unit stores data corresponding to a plurality of kinds of virtual creatures having different appearances and personalities at each of the growth stages; wherein the calling means indicates a call necessary for growing the virtual creature and a call requiring no emergency; wherein the inputting means is provided with a means for taking care of the virtual creature in response to the call necessary for growing the virtual creature and a means for disciplining the virtual creature in response to the call requiring no emergency; and wherein the determining means determines a degree of care and a degree of discipline.
  • 4. A simulation apparatus for nurturing a virtual creature comprising:a mark display unit for displaying a plurality of kinds of marks corresponding to treatments for nurturing the virtual creature on a predetermined area of a display; inputting means for inputting a corresponding one of the treatments for nurturing a virtual creature by selecting a specific one of the plurality of marks; a storing unit for storing control data for nurturing the virtual creature; a control unit, whereby when one of the treatments for nurturing the virtual creature is input from the inputting means, the control data corresponding to the input treatment is read from the storing unit and a control processing for nurturing the virtual creature is conducted based on the read control data; a virtual creature display unit for displaying the virtual creature on an area adjacent to the plurality of marks corresponding to treatments on the predetermined area of the display; wherein the control unit comprises setting means for setting one or more growth stages in accordance with growing the virtual creature; wherein the storing unit stores data corresponding to a plurality of kinds of virtual creatures having different appearances at each of the growth stages; wherein the control unit further comprises calling means for indicating that the virtual creature makes a call during a growth procedure; determining means for determining the contents of the treatments in response to the calls during the growth procedure when the virtual creature reaches a growth stages; selecting means for selecting one of the virtual creatures from the stored plurality of kinds of virtual creatures based on a result of a determination by the determining means; and changing means for changing the virtual creature which has reached a growth stage into a selected one of the virtual creatures; wherein the simulation apparatus further comprises connecting means for electrically connecting the simulation apparatus for nurturing a virtual creature to another simulation apparatus for nurturing a virtual creature; and wherein the control unit further comprises warring means for simulating a war based on battle data from the other simulation apparatus for nurturing a virtual creature input via the connecting means and battle data of the simulation apparatus for nurturing a virtual creature; and win or lose determining means for determining which virtual creatures wins or loses the war.
  • 5. The simulation apparatus for nurturing a virtual creature according to claim 4,wherein the storing unit stores data corresponding to a plurality of kinds of virtual creatures having different appearances and powers at each of the growth stages; wherein the calling means provides a call for growing the virtual creature and a call necessary for promoting a power; wherein the inputting means includes means for taking care of the virtual creature in response to the call for growing the virtual creature and means for conducting training in response to the call for promoting the power; and wherein the determining means determines a degree of care and a degree of training.
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