Information
-
Patent Grant
-
6468124
-
Patent Number
6,468,124
-
Date Filed
Thursday, July 15, 199925 years ago
-
Date Issued
Tuesday, October 22, 200222 years ago
-
Inventors
-
Original Assignees
-
Examiners
- Banks; Derris H.
- Suhol; Dmitry
Agents
- Gray, Cary, Ware & Freidenrich
-
CPC
-
US Classifications
Field of Search
US
- 446 219
- 446 485
- 463 2
- 463 5
- 463 51
- 463 52
- 463 53
- 463 54
- 463 56
- 463 57
- 434 16
- 434 20
- 434 21
- 434 22
- 434 24
-
International Classifications
-
Abstract
An object display method and apparatus is disclosed which can easily display changeover of an entity, and an amusement apparatus is disclosed which can display a simulated burst having reality and punch. The method and apparatus first displays only one of the objects and hides other objects from the field of view. Then, the method and apparatus displays the previously hidden objects and at the same time hides the previously displayed object.
Description
BACKGROUND OF THE INVENTION
1. Field of the Invention
The present invention relates to an object display method suitable for display or the like and apparatus therefor, and an amusement apparatus using the object display apparatus for a target or the like.
2. Description of the Relevant Art
In the past, replacement of objects to be displayed has been easily done using computer graphics (CG) and the object to be displayed can be optionally changed. Since CG uses a monitor for display, however, even if the display is powerful, it is inferior to the entity or object itself. The same thing can be said of an amusement apparatus. For example, in a shooting game, a state that a target is hit and crashed is displayed more powerful by an entity than CG.
Therefore, there is known a method in which an entity is broken up into several parts and scattered, in a conventional shooting game apparatus.
In the above-mentioned amusement apparatus, however, if it is tried to automatically recover the scattered parts and reassemble them, not only the apparatus becomes large-scale, but also the operation takes time, hence there has been a problem that the game does not progress smoothly. To solve this problem, there is proposed a method in which when a signal indicating that the target was hit is received, the target is not burst, but only knocked down. However, such a display is far from an actual burst, thus lacking reality and punch.
In view of the above situation, it is an object of the present invention to provide an object display method and apparatus which can easily display replacement of an entity, and an amusement apparatus using the apparatus, which can display simulated burst having reality and punch.
SUMMARY OF THE INVENTION
To solve the above-mentioned problems, the present invention is characterized in that a plurality of objects to be displayed can be displayed in a display position visible from a generally predetermined direction, only one of said objects to be displayed is displayed and other objects to be displayed are hidden from the field of view, and one of the objects to be displayed hidden before in the display position appears, at the same time when the object to be displayed appearing in said display position is hidden from the field of view.
Furthermore, to attain the above-mentioned objects, the present invention is characterized in that an amusement apparatus using the above-described object display apparatus has two objects to be displayed which appear in the display position generally visible from a predetermined direction, and appearance/disappearance provided for each of said two objects to be displayed, means for changing over each object to be displayed from a state that it appears in said display position and a state that it is hidden from the field of view, wherein one of said two objects to be displayed represents the object before bursting, and the other represents the object at the time of bursting.
The amusement apparatus of the present invention is effective if said object to be displayed representing the object at the time of bursting is fragmentary bodies obtained by forming an entity in a plurality of fragments.
The amusement apparatus of the present invention is effective if burst display means is provided for blowing off the plurality of fragmentary bodies upward in the display position.
The amusement apparatus of the present invention is effective if the burst display means has a hitting device for lifting the plurality of fragmentary bodies.
The amusement apparatus of the present invention is effective if the hitting device has a hitting member for hitting the fragmentary bodies, and a hitting actuating means for actuating the hitting member.
The amusement apparatus of the present invention is effective if the hitting device has a hitting lever attached to the apparatus body rotatably around a rotation fulcrum, at one end of which the hitting member is secured, and the hitting actuating means actuates the hitting member via the hitting lever member.
The amusement apparatus of the present invention is effective if the position of the rotation fulcrum of the hitting lever member and the position of the hitting member are set to be roughly the same height.
The amusement apparatus of the present invention is effective if a protrusion is provided on a hitting face of the hitting member.
The amusement apparatus of the present invention is effective if the protrusion is formed in a hill shape, as seen from the predetermined direction. The amusement apparatus of the present invention is effective if the hitting face of the hitting member supported by the hitting lever member is so formed that a face away from the rotation fulcrum of the hitting lever member has a larger hill shape than that of a face close to the rotation fulcrum.
The amusement apparatus of the present invention is effective if the fragmentary bodies are formed using substantially the same object as the entity used for the object to be displayed before bursting.
The amusement apparatus of the present invention is effective if a closed space is provided over the hitting member, and the plurality of fragmentary bodies are lifted in the closed space.
The amusement apparatus of the present invention is effective if the closed space is a space spreading in the horizontal direction rather than its depth, as seen from the predetermined direction, and a plate member on the upstream side which constitutes the closed space is a transparent plate, as seen from the predetermined direction.
The amusement apparatus of the present invention is effective if an inclined face is formed for guiding the lifted fragmentary bodies onto the hitting member at a bottom of the closed space.
The amusement apparatus of the present invention is effective if a hiding member for hiding fragmentary bodies moving on the inclined face is provided on the transparent plate member or in the vicinity thereof.
The amusement apparatus of the present invention is effective if a sensor for detecting a predetermined ray is provided on the entity used for the object to be displayed before bursting.
The amusement apparatus of the present invention is effective if the object to be displayed before bursting is an image of the entity appearing in the display position via a half mirror.
The amusement apparatus of the present invention is effective if the object to be displayed before bursting is an entity movable between a position where the object to be displayed appears in the display position and a position where the object to be displayed is hidden from the field of view.
The features and advantages described in the specification are not all inclusive, and particularly, many additional features and advantages will be apparent to one of ordinary skill in the art in view of the drawings, specification and claims hereof. Moreover, it should be noted that the language used in the specification has been principally selected for readability and instructional purposes, and may not have been selected to delineate or circumscribe the inventive subject matter, resort to the claims being necessary to determine such inventive subject matter.
BRIEF DESCRIPTION OF THE DRAWINGS
FIG. 1
is a schematic diagram showing an object display apparatus according to the present invention.
FIGS.
2
(
a
), (
b
) and (
c
) are diagrams showing a state in which a different object to be displayed is displayed.
FIG. 3
is a diagram showing a variation of FIG.
2
.
FIG. 4
is a diagram showing another embodiment of the object display apparatus according to the present invention.
FIG. 5
is a diagram showing one embodiment of an amusement apparatus according to the present invention.
FIG. 6
is an elevational diagram of FIG.
5
.
FIG. 7
is a schematic diagram showing the time to display a burst in FIG.
5
.
FIG. 8
is an elevational diagram showing the time to display a burst in FIG.
6
.
FIG. 9
is an elevational diagram showing the time to recover fragmentary targets in FIG.
6
.
FIG. 10
is a diagram showing another embodiment of an amusement apparatus according to the present invention.
FIG. 11
is a diagram showing a variation of FIG.
10
.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT
The figures of the drawings depict various preferred embodiments of the present invention for purposes of illustration only. One skilled in the art will readily recognize from the following discussion that alternative embodiments of the structures and methods illustrated herein may be employed without departing from the principles of the invention described herein.
An embodiment of the present invention will now be described in accordance with the accompanying drawings.
FIG. 1
is a diagram showing the principle of the object display method according to the present invention.
Referring to
FIG. 1
, reference numerals A, B and C are objects to be displayed, and these objects A, B and C are lined up in the display position D, along the direction of eyesight, as shown by an arrow L. That is to say, the objects A, B and C are lined up in the direction seen by the eyes. The objects A, B and C are entities, and as shown in
FIG. 2
, they are placed, respectively, on lifting devices as the appearance/disappearance means, and movable between a position where they appear in the display position D and a position where they are hidden from the display position D. In FIG.
2
(
a
), only the object A appears on the display position D, and objects B and C are both located in a lowered hidden position. Moreover, in FIG.
2
(
b
), only the object B appears on the display position D, and objects A and C are hidden, and in FIG.
2
(
c
), only the object C appears on the display position D, and objects A and B are hidden.
The object C located on the rearmost part in the direction of eyesight, as shown in
FIG. 3
, may be hidden by a screen
2
as the appearance/disappearance means. That is to say, the construction may be such that the object C itself is in a fixed position, and the screen
2
is movable between a position where the object is hidden by the screen
2
and a position where the object is displayed. Furthermore, in
FIG. 3
, the screen is moved upward to display the object C, however, the moving direction may be downward or the horizontal direction.
With the display apparatus constituted as described above, in a state that only the object A appears on the display position D, for example, as shown in FIG.
2
(
a
), when a signal for changing the object to be displayed is generated by a proper method, the object A mover, to a hidden position, and either one of the object B as shown in FIG.
2
(
b
), or the object C as shown in FIG.
2
(
c
) appears in the display position. If this changeover action of these objects A, B and C is performed quickly and simultaneously, a phenomenon that an object is suddenly transformed can be easily displayed.
As described above, by changing over the object to be displayed, for example, by changing the color, even if the objects A, B and C are the same object, a phenomenon that an object suddenly changes the color can be displayed. Furthermore, even if the objects A, B and C are the same object, the shape or look may be different, or the objects A, B and C may not be the same object, and the object can be optionally transformed by a combination of objects.
FIG. 4
is a diagram showing other embodiment of the object display apparatus, and this apparatus has an object to be displayed E comprising an entity disposed in the display position D and an object to be displayed F provided so that an image F′ is displayed in the display position D via a half mirror
4
. The object E is movable between a display position and a hidden position, by the appearance/disappearance means constituted as a lift device
1
e
, and with regard to the object F, an image F′ in the display position D appears by changing over a screen
2
′ as the appearance/disappearance means, which is movable between a position where it hides the object and a position where the object is displayed.
Since the object display apparatus can overlap the position of the image P on the object E, it can be so set that positional discrepancy of objects to be displayed is almost removed, thereby it is possible to transform and display the object having reality, compared to the apparatus of the above-mentioned embodiment. In this embodiment, at the back of the display position D, there is, for example, a background board
3
which shows the background. A background board
3
′ is also provided beneath the object F. In this case, the screen
2
′ and the background board
3
′ have the same color, however, it is more advantageous that the background board
3
′ has a darker color than the background board
3
. Thus, by making the color of the screen
2
′ and the background board
3
, which have the same color, darker than that of the background board
3
, there is an advantage in that the background board
3
′ is overcome by the background board
3
and becomes inconspicuous, and movement of the screen
21
is hardly noticed.
As described above, the object display apparatus according to the present invention can transform the object to be displayed with a simple construction.
An amusement apparatus using the above-mentioned object display apparatus will now be described.
FIG. 5
is a schematic diagram showing one example of a shooting game, and reference numeral
10
denotes a ray gun which rays a ray beam, for example, a xenon ray. A player (not shown) aims a target disposed in the amusement apparatus
11
with the ray gun
10
, and the above-mentioned object display apparatus is used as this target apparatus.
In the amusement apparatus body
11
, an opening
12
is provided on a plane opposite to the player, and a half mirror
13
tilted obliquely downward is provided in this opening, and the target
14
is in a form before bursting, and its image
14
′ is reflected by the half mirror
13
and can be seen by the player. Therefore, from the player it seems as if the target
14
is located in the display position D as shown in the chain line. This target
14
is provided with a light-receiving sensor
15
for detecting the xenon ray, and it is so constituted that when the light-receiving sensor
15
detects the xenon ray, a hitting signal is generated.
On the above-mentioned target
14
, a screen device
16
is provided as the appearance/disappearance means for displaying an image
14
′ in the display position D. This screen device
16
has a screen
17
and a supporting portion
18
for supporting the screen
17
, and the supporting portion
18
is attached rotatably around a pin
19
. To one end of the supporting portion
18
, a spring
20
is latched together, whereby rotation force around the pin
19
in the counterclockwise direction in the figure is always applied to the supporting portion
18
. The other end of the supporting portion
18
is coupled to a plunger
22
of a solenoid
21
via a lever
23
, and when the solenoid
21
is in an OFF state, the supporting portion
18
is held in a state that the plunger
22
of the solenoid
21
is extended to the longest level. With this state, the screen
17
does not block between the half mirror
13
and the target
14
, as shown in a solid line in
FIG. 6
, hence the image
14
′ of the target
14
appears in the display position.
At the display position D of the amusement apparatus body
11
, there is provided a hitting device
30
. The hitting device of this embodiment has a hitting piston
31
as a hitting member, and a solenoid
32
as a hitting driving portion for hitting the hitting piston
31
upward. The hitting piston
31
is vertically movably fitted to a cylinder portion
33
provided in the amusement apparatus body
11
. In this case, a flange portion
31
a
is formed at a lower part of, the hitting piston
31
, and the flange portion
31
a
is fitted to a guide groove
34
extending in a vertical direction which is provided in the cylinder portion
33
, thereby the movable width of the hitting piston
31
is controlled.
On the piston
31
of the hitting device
30
constituted as described above, a plurality of fragmentary targets
35
are placed as the objects to be displayed which show a form of the target
14
at the time of bursting. The fragmentary targets
35
may be made by simulating the fragments of the target
14
, or for example, when the target
14
is composed of a cup such as a chinaware, the fragmentary targets
35
may be made by actually smashing a cup of the same type and the same color as the cup. Thus, if actually smashed fragments are used as the fragmentary targets
35
, since they have the same feeling and color, reality can be enhanced.
As shown in
FIGS. 5 and 6
, a closed space
38
is formed by respective frames
36
on the upper side, right and left sides, and both sides of the amusement apparatus
11
and a transparent plate
37
, and as shown in the drawing, this closed space
38
is so formed that the depth direction thereof is gradually enlarged as going upward, as seen from a player. The bottom of the closed space
38
is so formed that it is in a shape of a funnel in the horizontal direction and inclined so that the center is in the lowermost position, and at the lowermost position the hitting piston
31
is located. Therefore, when the fragmentary targets
35
lifted by the operation of the hitting device
30
fall down, they automatically return onto the hitting piston
31
due to the shape of funnel, thereby it is not required to recover the scattered fragmentary targets
35
. If a player can see the fragmentary targets
35
falling down along the shape of funnel, the player will lose interest in the game by half. Accordingly, a hiding member
39
is provided in the transparent plate
37
or in the vicinity thereof, as shown in a dotted line in FIG.
6
.
When the fragmentary targets
35
are lifted, it is preferred that they scatter on all sides rather than most of them are biased to one direction, to represent a powerful burst. In particular, it can be said that it is preferred to lift the fragmentary targets
35
so that they scatter in the horizontal direction, as seen from the player. Accordingly, the upper shape of the hitting piston
31
is formed in a hill-shaped protrusion
40
, as seen from the player. If the hill-shaped protrusion
40
is provided on the hitting piston
31
, the fragmentary targets
35
are lifted so that they scatter in the horizontal direction, thus a powerful burst can be displayed. In addition, the protrusion
40
may be triangular, semicylindrical, or trapeziform.
Furthermore, in this embodiment, at a portion where the side inner face
41
of the side frame
36
which is the back side of the display position D is seen from the player as a background, the bottom inner face
42
of the bottom frame beneath the target
14
is also seen as the background. Therefore, when the screen
17
hides the target
14
, the color of the plane opposite to the half mirror
13
is made the same color as that of the bottom inner face
42
. Moreover, the color of the screen
17
and the bottom inner face
42
, which are the same color, are made slightly darker than that of the side inner face
41
. Thus, the color of the screen
17
and the bottom inner face
42
is overcome by the color of the side inner face
41
and becomes inconspicuous, thus there is an advantage in that the movement of the screen
17
is hardly noticed.
The operation of the amusement apparatus constituted as described above will now be described.
In FIG.
5
and
FIG. 6
, this amusement apparatus is in a state that the play has just been started, and in this state, the screen
17
is in a position where the image
14
′ of the target
14
shown in
FIG. 5
appears in the display position D. Here, the player fires the gun
10
, aiming at the image
14
′ of the target
14
. When the xenon ray irradiated by the gun
10
hits the light-receiving sensor
15
, the solenoid
21
of the screen device
16
and the solenoid
32
of the hitting device
30
are turned ON simultaneously.
When the solenoid
21
of the screen device
16
is turned on, as shown in
FIG. 7
, the plunger
22
is dragged to the left in the figure, and the supporting portion
18
is rotated in the clockwise direction around the pin
19
, against the action of the spring
20
, and the screen
17
moves to a position between the target
14
and the half mirror
13
, to hide the target
14
. Therefore, the image
14
′ which has been displayed in the display position D is extinguished. On the other hand, when the solenoid
32
of the hitting device
30
is turned on, as shown in
FIG. 7
and
FIG. 8
, the hitting piston
31
is guided by the cylinder
33
and moves upward in the winking of an eye, and lifts the fragmentary targets
35
upward. The lifted fragmentary targets
35
are scattered in the horizontal direction on an average in the closed space
38
by the hill-shaped protrusion
40
of the hitting piston
31
, and the player can see the situation through the transparent plate
37
in the closed space
38
. As shown in
FIG. 9
, the lifted fragmentary targets
35
are returned on the hitting piston
31
along the shape of funnel, and this returning motion cannot be seen by the player, because a hiding member
39
is provided.
As described above, with the amusement apparatus, when the target
14
is hit, fragmentary targets
35
which are actual objects are scattered upward instead of the image
14
′, thereby a burst having reality and punch can be displayed.
Furthermore, since the fragmentary targets
35
are returned onto the hitting piston
31
immediately after lifting, the subsequent play can be prepared in a short period of time.
FIG. 10
shows another embodiment of the amusement apparatus according to the present invention, and in this embodiment, the target
14
is disposed in front of the hitting device
30
which lifts the fragmentary targets
35
as seen from the player. That is to say, the target
14
and the fragmentary targets
35
are disposed in parallel in the display position D in the direction of eyesight. The target
14
is fixed on the lifting body
52
which is moved vertically by a solenoid
51
, and moved between a position where it appears in the display position D and a position where it is hidden by switching ON/OFF of the solenoid
51
.
The amusement apparatus constituted as described above can display a burst without using a half mirror, and when a hitting signal is generated, the target
14
is hidden and the fragmentary targets
35
are scattered upward, hence a burst can be displayed having reality and punch.
FIG. 11
is a variation of the embodiment shown in
FIG. 10
, and in this embodiment, the target
14
is disposed at the back of the hitting device
30
which lifts the fragmentary targets
35
, as seen from the player. In this case, both side plates forming the closed space
38
are composed of transparent plates
37
, so that the target
14
at the back thereof can be seen from the player. The target
14
is fixed on the lifting body
52
which is moved vertically by the solenoid
51
, and moved between a position where it appears in the display position D and a position where it is hidden, by turning ON/OFF of the solenoid
51
.
In the amusement apparatus constituted as described above, since the fragmentary targets
35
which are actual entities are scattered upward instead of the target
14
by the hitting signal, a burst can be displayed having reality and punch.
Preferred embodiments of the present invention have been heretofore described, however the present invention is not limited to the embodiments described above, and can be variously modified. For example, in the above amusement apparatus, the hiding device and the lifting device are moved by using a solenoid, but they may be moved by using a cam or the like. Moreover, realistic and powerful burst display can be obtained, not only in the shooting game using a gun, but also in a game in which a target is aimed, for example, with a simulated artillery. In this case, it is more effective if a model of a combat car, a ship or the like is used as a target instead of a cup. Furthermore, the burst display used in the amusement apparatus of the present invention is also effective to a burst display in a game in which a pre-set bomb, for example, a time bomb or a land mine is exploded.
(f) Effects of the Invention
With the object display method or apparatus according to claims
1
to
10
, replacement of objects to be displayed can be displayed with a simple construction, and the objects to be displayed can be transformed in the winking of an eye.
With the amusement apparatus according to claims
11
to
22
, a burst display having reality and punch can be obtained, and players are given an incentive to play the game.
The foregoing discussion discloses and describes merely exemplary methods and embodiments of the present invention. As will be understood by those familiar with the art, the invention may be embodied in other specific forms without departing from the spirit or essential characteristics thereof. Accordingly, the disclosure of the present invention is intended to be illustrative, but not limiting, of the scope of the invention, which is set forth in the following claims.
Claims
- 1. An amusement apparatus, comprising:two objects to be displayed in a display position visible from a generally predetermined direction, wherein a first object to be displayed represents the object before bursting, and a second object to be displayed represents the object at the time of bursting and is a plurality of fragmentary bodies; first appearance/disappearance means for changing the first object between a state in which it appears in said display position and a state in which it is hidden from view; second appearance/disappearance means for changing the second object between a state in which it is hidden from view and a state in which it appears in said display position; burst display means for projecting the second object upward in said display position, wherein said burst display means includes a hitting device for lifting said plurality of fragmentary bodies; and wherein when said first appearance/disappearance, means is operated and the first object is hidden, then the second appearance/disappearance means is simultaneously operated to display the second object in said display position.
- 2. An amusement apparatus according to claim 1, wherein said hitting device has a hitting member for hitting said fragmentary bodies, and hitting actuating means for actuating said hitting member.
- 3. An amusement apparatus according to claim 2, wherein said hitting device has a hitting lever member attached to the apparatus body rotatably around a rotation fulcrum, at one end of which said hitting member is secured, and said hitting actuating means actuates said hitting member via said hitting lever member.
- 4. An amusement apparatus according to claim 3, wherein the position of the rotation fulcrum of said hitting lever member and the position of said hitting member are set to be about the same height.
- 5. An amusement apparatus according to claim 2, wherein a closed space is provided over said hitting member, and said plurality of fragmentary bodies are lifted in said closed space.
- 6. An amusement apparatus according to claim 5, wherein said closed space is a space spreading transversely in the horizontal direction as seen from said predetermined direction, and a plate member on an upstream side of the closed space is a transparent plate, as seen from said predetermined direction.
- 7. An amusement apparatus according to claim 6, wherein an inclined face is formed at a bottom of said closed space for guiding the lifted fragmentary bodies onto said hitting member.
- 8. An amusement apparatus according to claim 7, wherein a hiding member for hiding fragmentary bodies moving on said inclined face is provided on said transparent plate member or in the vicinity thereof.
- 9. An amusement apparatus according to claim 3, wherein a protrusion is provided on a hitting face of said hitting member.
- 10. An amusement apparatus according to claim 9, wherein said protrusion is formed in a hill shape, as seen from said predetermined direction.
- 11. An amusement apparatus according to any claim 9, wherein the hitting face of the hitting member supported by said hitting lever member is so formed that a face away from the rotation fulcrum of the hitting lever member has a larger hill shape than that of a face close to the rotation fulcrum.
- 12. An amusement apparatus according to claim 1, wherein said fragmentary bodies are formed using substantially the same object as the first object to be displayed before bursting.
- 13. An amusement apparatus according to claim 1, further comprising a sensor for detecting a predetermined ray on an entity used for said first object to be displayed before bursting.
- 14. An amusement apparatus according to claim 13, wherein said predetermined ray is generated by an imitation gun operated by a player.
- 15. An amusement apparatus according to claim 1, wherein said first object to be displayed before bursting is an image of an entity appearing in said display position through a half mirror.
- 16. An amusement apparatus according to claim 1, wherein said first object to be displayed before bursting is an entity movable between a position where said first object appears in said display position and a position where said first object is hidden from the field of view.
Priority Claims (1)
Number |
Date |
Country |
Kind |
10-203779 |
Jul 1998 |
JP |
|
US Referenced Citations (10)