Software developers generally use integrated development environments (IDEs), e.g., to edit, build, and debug applications. An example of an IDE is MICROSOFT VISUAL STUDIO (VS), which is a software development tool that the assignee of the instant patent application developed and commercializes. IDEs provide a user interface that developers can use, e.g., to edit, build, and debug software components and applications. IDEs generally include developer tools, such as a source code editor, a compiler and/or interpreter, a build-automation tool, and a debugger. IDEs may also include a version control system and other tools to simplify construction of a graphical user interface (GUI). Modern IDEs such as VS also include a class browser and an object inspector to facilitate object-oriented software development.
Software developers sometimes develop portions of a computer program, such as objects, classes, or other software components (collectively, “objects”) that will be used by other software developers who are developing other portions of an application. As an example, one software developer may develop an object that another software developer integrates into an application. In such cases, the software developer who is developing the object may desire to test the object without writing an application that consumes the object. Alternatively, a student of software development may desire to learn how an object responds to various inputs.
A facility is described that provides an object test bench (“OTB”) that simplifies debugging and testing of objects within an IDE. In various embodiments, the facility provides a graphical view of objects and a GUI to interact with these objects. The facility creates the graphical view while the IDE is in a “design time” mode. Developers are able to use the facility to test objects without entering a “debug time” or “runtime” mode of the IDE and without writing any code. A developer adds an object to be tested (e.g., a class) to a tool window of the OTB, such as by selecting the object in a list of objects and invoking an “instantiate” command. In response, the OTB creates a new instance of the object and displays the instance visually in the OTB's tool window. The developer can then interact with the created object, such as by selecting a context menu associated with the object and invoking a command from the context menu. As an example, the developer can invoke a method the object provides and inspect or set the object's properties. Thus, the developer can test the object without writing code or perhaps even knowing a programming language.
This Summary is provided to introduce a selection of concepts in a simplified form that are further described below in the Detailed Description. This Summary is not intended to identify key features or essential features of the claimed subject matter, nor is it intended to be used as an aid in determining the scope of the claimed subject matter.
A software facility for testing objects (“the facility” or “object test bench” (OTB)) is described that simplifies debugging and testing of objects within an IDE, such as VS. In various embodiments, the facility provides a graphical view of objects and a GUI to interact with these objects. The facility creates the graphical view of objects while the IDE is in a “design time” mode. When the IDE is in design time mode, the software developer can edit source code. Developers are able to use the facility to debug objects without entering a “debug time” or “runtime” mode of the IDE and without writing any code to test the object. When an IDE is operating in “debug time” or “runtime” modes, a developer generally cannot edit many aspects of source code of an application that the IDE debugs or executes. Moreover, IDEs conventionally require software they debug or execute to have a “main” function or other entry point when the IDE enters debug or runtime modes. By enabling objects to be debugged in design time mode instead of debug time or runtime, the facility enables software developers to quickly test objects without fully writing an application that consumes or otherwise employs the object. Moreover, the facility may be useful for new software developers who are not familiar with debuggers or prefer to debug with GUIs.
To test or interact with an object, a developer adds the object (e.g., a class) to the OTB, such as by selecting the object in a list of objects and invoking an “instantiate” command. In response, the OTB creates a new instance of the object and displays the instance visually in a tool window associated with the OTB. The developer can then interact with the created object, such as by selecting a context menu associated with the object and invoking a command appearing in the context menu. As an example, the developer can invoke a method the object provides. The developer can also inspect or set properties associated with the object. Thus, the developer can test the object without writing an application or perhaps even knowing a programming language.
In some embodiments, the facility is language-neutral and enables a developer to debug an object that was written using any of various programming languages, such as C, VISUAL C++, VISUAL C#, VISUAL J#, and VISUAL BASIC. A developer can use the facility to test an object that was written using any of these or other programming languages. Additionally, developers can use the facility to quickly discover functionality provided by various components, including components other software developers or vendors provide. As an example, a developer can discover an application program interface (API) that an object exposes. The facility achieves this language neutrality by employing a “Code Model” application program interface (API) of the IDE. The code model API enables components of the IDE to interact with other components without needing to provide or recognize language-specific semantics.
In some embodiments, the facility employs a .NET Framework to generate expressions that the facility employs to interact with the object. The .NET Framework is a MICROSOFT programming infrastructure for building, deploying, and running applications and services that use a Common Language Runtime (CLR) and a Framework Class Library. Information relating to the .NET Framework and VS is widely available, including at MICROSOFT's web site.
The facility thus enables developers to shorten the “write-debug-rewrite” cycle, quickly develop and test components and simple applications, and quickly analyze relationships between objects.
In various embodiments, developers can use the facility to create instances of objects, invoke methods the objects provide, inspect results, and perform other tasks. Object instances may appear in an OTB tool window as graphical shapes (e.g., rectangular icons). A developer can inspect objects using a “datatips” feature of the IDE by positioning a mouse pointer over the object. A developer can cause the IDE to invoke methods of the object, e.g., by right-clicking the object and selecting a command appearing in a menu.
In some embodiments, the IDE integrates the facility with a debugger to display data during debugging. As an example, when the OTB receives commands from the developer to interact with an instantiated object, such as to invoke a method or retrieve a property of the object, the OTB invokes methods of a code document object model (CodeDOM) API provided by the IDE to generate expressions. The CodeDOM API then provides the generated expressions to the debugger. The debugger executes or evaluates the expressions and provides results to the facility. The facility may display the results, such as in an OTB window. The OTB invokes an API of the debugger to command a design time expression evaluator (for consistency with the other acronym introductions DTEE) of the debugger. The DTEE evaluates expressions during design time by invoking portions of the executable object that is being debugged and returns the results, e.g., to the OTB. The OTB then displays the results to the developer. Thus, the OTB can enable a developer to test aspects of an object even when the IDE is in design time mode.
The OTB has a window that can display object instances that are currently “active” in a project that the IDE has loaded. The developer can instantiate active objects by creating instances of classes in the project or by requesting the OTB to invoke methods of an object that return other object instances. Class or object instances are represented by shapes in the OTB's tool window. Shapes have a context menu that enables the developer to inspect properties of its corresponding object, invoke the object's methods, and so forth. The OTB may also provide the developer with an option to invoke methods of classes in the .NET Framework.
The OTB provides several useful features to developers, including the following:
In some embodiments, the facility can record and replay actions a developer performs when using the OTB. This is similar to the “macro recording” functionality available in some MICROSOFT products to automate some tasks.
Illustrated Embodiment
Turning now to the figures,
The facility is operational with numerous other general purpose or special purpose computing system environments or configurations. Examples of well-known computing systems, environments, and/or configurations that may be suitable for use with the facility include, but are not limited to, personal computers, server computers, handheld or laptop devices, tablet devices, multiprocessor systems, microprocessor-based systems, set top boxes, programmable consumer electronics, network PCs, minicomputers, mainframe computers, distributed computing environments that include any of the above systems or devices, and the like.
The facility may be described in the general context of computer-executable instructions, such as program modules, being executed by a computer. Generally, program modules include routines, programs, objects, components, data structures, and so forth that perform particular tasks or implement particular abstract data types. The facility may also be practiced in distributed computing environments where tasks are performed by remote processing devices that are linked through a communications network. In a distributed computing environment, program modules may be located in local and/or remote computer storage media including memory storage devices.
With reference to
The computer 100 typically includes a variety of computer-readable media. Computer-readable media can be any available media that can be accessed by the computer 100 and include both volatile and nonvolatile media and removable and nonremovable media. By way of example, and not limitation, computer-readable media may comprise computer storage media and communications media. Computer storage media include volatile and nonvolatile and removable and nonremovable media implemented in any method or technology for storage of information such as computer-readable instructions, data structures, program modules, or other data. Computer storage media include, but are not limited to, RAM, ROM, EEPROM, flash memory or other memory technology, CD-ROM, digital versatile disks (DVD) or other optical disk storage, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices, or any other medium which can be used to store the desired information and which can be accessed by the computer 100. Communications media typically embody computer-readable instructions, data structures, program modules, or other data in a modulated data signal such as a carrier wave or other transport mechanism and include any information delivery media. The term “modulated data signal” means a signal that has one or more of its characteristics set or changed in such a manner as to encode information in the signal. By way of example, and not limitation, communications media include wired media, such as a wired network or direct-wired connection, and wireless media, such as acoustic, RF, infrared, and other wireless media. Combinations of any of the above should also be included within the scope of computer-readable media.
The system memory 130 includes computer storage media in the form of volatile and/or nonvolatile memory such as read only memory (ROM) 131 and random access memory (RAM) 132. A basic input/output system (BIOS) 133, containing the basic routines that help to transfer information between elements within the computer 100, such as during start-up, is typically stored in ROM 131. RAM 132 typically contains data and/or program modules that are immediately accessible to and/or presently being operated on by the processing unit 120. By way of example, and not limitation,
The computer 100 may also include other removable/nonremovable, volatile/nonvolatile computer storage media. By way of example only,
The drives and their associated computer storage media, discussed above and illustrated in
The computer 100 may operate in a networked environment using logical connections to one or more remote computers, such as a remote computer 180. The remote computer 180 may be a personal computer, a server, a router, a network PC, a peer device, or other common network node, and typically includes many or all of the elements described above relative to the computer 100, although only a memory storage device 181 has been illustrated in
When used in a LAN networking environment, the computer 100 is connected to the LAN 171 through a network interface or adapter 170. When used in a WAN networking environment, the computer 100 typically includes a modem 172 or other means for establishing communications over the WAN 173, such as the Internet. The modem 172, which may be internal or external, may be connected to the system bus 121 via the user input interface 160 or other appropriate mechanism. In a networked environment, program modules depicted relative to the computer 100, or portions thereof, may be stored in the remote memory storage device 181. By way of example, and not limitation,
While various functionalities and data are shown in
The techniques may be described in the general context of computer-executable instructions, such as program modules, executed by one or more computers or other devices. Generally, program modules include routines, programs, objects, components, data structures, etc., that perform particular tasks or implement particular abstract data types. Typically, the functionality of the program modules may be combined or distributed as desired in various embodiments.
Architecture
The IDE is configured with an OTB 216 that contains various UI controls 218 and utilities 220. The UI controls enable the IDE to provide a UI and accept commands from a user. The utilities provide an API that facilitates interactions between the OTB and other components. The OTB also has a callback component 226 the use of which may provide callback functions or invoke callback functions that other components provide. The OTB may further provide command handlers 222 that receive and interpret commands from the IDE's UI components and package component 224. The package component handles the OTB's communications with the IDE's interaction components.
Various components may provide additional APIs that enable communication between the components. As an example, the OTB communicates with the debugger and debug engine by employing the debugger's APIs.
OTB Tool Window
When objects are instantiated and appear in the OTB tool window, the OTB may display them in one of various “views,” such as upon request of the developer. These views include a tile view in which the facility displays objects left to right and then top to bottom; a list view; a details view; and a thumbnails view in which the facility provides visual indications of objects based on an object type.
The OTB tool window may have a combination box 302 in which the developer can type in an expression. A drop-down 304 may visually expand the combination box to display expressions previously input into the combination box.
When the developer selects some of the commands available in the context menu, the facility may display additional menus. As an example, a menu 504 illustrates objects of which the OTB can create instances. In some embodiments, the facility determines from the IDE which objects the facility can add to the OTB. When the user selects an object from this additional menu, the facility creates an instance of the selected object. In some embodiments, when developers select an object to add, the facility may display an additional dialog box (not shown) to receive from the developer a name for the newly instantiated object.
In various embodiments, a developer can employ the facility to instantiate classes that are not defined to be abstract, enumerations, or primitive types.
At block 1104, the facility visually displays objects in an OTB tool window. As an example, the facility may display the objects in the OTB tool window after a developer has instantiated the objects.
At block 1106, the routine receives a command to invoke a method or function relating to the object. As an example, the facility may receive the command from the developer when the developer selects an “invoke method” command from a context menu relating to the indicated object.
At block 1108, the routine determines whether the method to be invoked requires parameters. If the method needs parameters, the routine continues at block 1110. Otherwise, the routine continues at block 1112.
At block 1110, the routine requests parameters from the user, such as by employing the dialog box illustrated in
At block 1112, the routine invokes the indicated method and provides the parameters specified at block 1110, if any, to the invoked method. The facility may employ an API provided by the debugger to locate, begin, and stop execution of object code corresponding to the invoked method.
If the routine receives return values from the invoked method, the routine may display the return values, such as by employing the results window illustrated in
At block 1114, the routine returns.
It will be appreciated by those skilled in the art that the above-described facility may be straightforwardly adapted or extended in various ways. For example, the facility can integrate into any IDE other than VS. While the foregoing description makes reference to particular embodiments, the scope of the invention is defined solely by the claims that follow and the elements recited therein.
This patent application claims the benefit of U.S. Provisional Patent Application No. 60/621,517, entitled “Object Test Bench,” which was filed on Oct. 21, 2004, the disclosure of which is incorporated herein in its entirety by reference.
Number | Date | Country | |
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60621517 | Oct 2004 | US |