The present invention relates generally to games. More specifically, the present invention relates to a gaming object toss game, in the nature of cornhole yard game, where gaming objects are tossed or thrown toward a platform that typically has a hole therethrough. For example, the gaming objects can be any object that can be thrown or tossed, such as beanbags, balls, horseshoes, and the like.
More specifically, the well-known game of cornhole includes two angled “boards” that are positioned in spaced apart relation to one another. The boards are typically rigid and non-foldable. Each of the boards include a hole positioned therethrough. Players toss bags, which are filled with beans, sand, or the like, toward a platform. Points are awarded depending on whether the bags land to rest on the platform or pass through the hole. For example, 1 point is commonly awarded if a bag remains on the platform and 3 points are awarded if the bag passes through the hole. Typically, no points are awarded if a bag does not remain on the platform or pass through the hole.
Typical boards are quite large and heavy. For example, a regulation cornhole board has a playing surface that is commonly in the range of 47.5″ to 48″×23.5″ to 24″. The playing surface has a minimum thickness of ½″ with cross-section backing, or ¾″ with or without cross-section backing. Each hole is 6″ diameter, centered 9″ from the top of the board and centered from each side edge. The front of the board is 3″ to 4″ from the ground to the top of the playing surface. The back of the board is usually 12″ from the ground to the top of the playing surface. The playing surface is typically be finished and sanded to a smooth texture, There should be little to no blemishes in the wood surface that may disrupt or distort play. Also, the playing surface can be painted with a high gloss latex paint or varnish. The surface should allow bags to slide when thrown, but not be so slippery that the bags slide back down the platform.
As can be understood, the resultant known cornhole boards are quite heavy and large thereby making it difficult to transport and store. While the foregoing parameters may be acceptable for regulation and competition cornhole play for the more serious player, such large cornhole boards are too large, heavy and cumbersome for casual gameplay. In particular, the regulation cornhole boards are so large and heavy that they can discourage playing cornhole for the casual player. However, there is a need to provide to the casual user a cornhole style game that is still fun, maintaining many of the gameplay elements of the original cornhole game while adding new gameplay elements to provide more interest to the casual player.
There have been a number of attempts to address the shortcomings and disadvantages of prior art game equipment. For example, the prior art includes a bag tossing game that utilizes a fold up feature to incorporate a drink holder but this does not affect gameplay. Also provided in the prior art is gameplay equipment that uses a pair of fixed, wedge-shaped half sections, each including an apertured and inclined plane functioning as a target. Individual wedge-shaped sections may be deployed separately in a tossing game configuration. or they may be clamped together in the form of a parallelepiped for storage or transportation. The target sections are relatively cumbersome and heavy, making convenient transportation and deployment difficult. Also, the prior art envisions multiple game plates for presenting distinctive geometrical configurations as well as different sized holes for receiving bags therethrough as well as other modular components that can be added to the boards.
Also, by the nature of cornhole and the official rules thereof, the boards are in a fixed angled position. For the casual player, the fixed nature of the boards may not be exciting or interesting enough.
Therefore, there is a need for a cornhole-like game that gives the consumer the general fun of playing the game of cornhole but without the burden of storing and transporting large cornhole boards so the game can be played.
There is a further need for a cornhole game that is more dynamic in nature to provide more interest to the user.
Therefore, there is yet a further need for cornhole game equipment to be highly portable.
There is yet a further need for cornhole game equipment to be foldable or collapsible to a compact size to facilitate storing and transport.
There is another need for a cornhole game to include additional rules and challenges to maintain interest in the game, particularly for casual users.
The instant invention provides a highly portable version of a cornhole style yard game.
While gaming objects are referred to herein for ease of reference, it should be understood that the game of the present invention can use and accommodate any type of gaming object that can be thrown or tossed, such as beanbags, balls, horseshoes, and the like. The scope of the present invention is intended to cover any type of object that can be thrown or tossed.
In contrast to a traditional cornhole board, the present invention provides an object toss target game that is relatively small compared to known cornhole boards. Then target game of the present invention may include two or more boards that are hinged connected to one another and, as a result, capable of being folded to a compact size and shape. Each board may represent a gameplay area, such as one area for each player or team. For example, a target hole may be provided in each of the gameplay areas. In an alternative embodiment, a single unitary board may be provided with different regions thereof representing a gameplay area with target holes respectively therein.
In a first embodiment, the object toss target game of the present invention includes two relatively small boards that are hingedly connected to each other via a centrally mounted pivot/hinge. This allows the boards to fold and reveal a handle for easy transport and storage. As a result, the two boards, collectively, provide a gameplay surface, at a single location, for gameplay. Essentially, in the first embodiment, the two boards are half boards that fold out to provide a single gameplay surface. This is in contrast to the two large boards that are used in spaced apart relation to each other for in regulation cornhole gameplay.
As a support, two legs are preferably provided that are nested on the underside of the board top. Assembly is made easy by a central shaft that the legs simply slide onto. The two halves of the board are secured closed by two press fit locks, thereby defining a cavity inside, which allows for storage of the bean bags therein. Thus, when opened for use, the two boards provide a co-planar top surface with two holes to provide the gameplay surface.
After the two half-boards are opened, they are reinforced and secured into the open condition by a sliding support lock member, for example, on the underside of the half-boards. Such slide locking maintains the half-boards in a fully open condition where the respective top surfaces of the half-boards are in plane with one another to provide a unitary gameplay surface with two holes therethrough. This also ensures that the hinge mechanism will not break if the board halves are pushed down upon by the consumer.
In a second embodiment, rather that providing multiple boards that are hingedly connected to one another, a single unitary board may be used whereby different regions thereof provide different gameplay regions in which target holes are preferably provided therein.
Whether the object toss target game of the present invention includes a single board for the gameplay surface or multiple boards that are mated together to provide the gameplay surface, unique dynamic gameplay is provided as compared to the static gameplay of known traditional cornhole game equipment. More specifically, the object toss target game of the present invention provides a gameplay surface, whether via a single unitary board or multiple boards connected together, that is also pivotally mounted to a support, such as a connected support legs with compression springs to provide spring-biasing. The support is preferably mounted to the bottom of the central region of the board. This allows for either the single board or multiple boards together (collectively referred to as the board) to tip side to side like a see-saw in response to added weight from objects landing on either side. The legs or other support member are configured and arranged to interact with the springs on the bottom of the board or boards so that when under the weight of an object or more than one object and there is balance of weight on the board, the board remains level. If there is an imbalance of weight, such as when there or multiple objects residing on one side of the board, the board will tilt against the forces of the springs under that side of the board. If the imbalance is great enough, the board will tilt even further thereby causing objects slide off of the top surface of the board thereby affecting the score of the game. When the objects are removed from gameplay surface, the forces of the springs will cause the board to right itself and become substantially level to ground.
As an example, when there are no objects present on the board surface, the collective board is in a level position where both sets of springs act to keep the board level. Also, if there are bags on the board, the board will be tilted due to the weight of the bag but if the bag falls off, the board will reset back to its neutral level condition due to spring-biasing of springs on that side of the board. This intentional instability of the board adds a fun dynamic element to the gameplay.
To provide gameplay that is similar to the known cornhole gameplay, one hole is preferably respectively provided in two different gameplay regions on the board. In a single unitary boar embodiment, the board may be divided in half to define gameplay regions where a hole is provided in each gameplay regions. In the embodiment with two half-boards, each board may define gameplay regions in which a hole is preferably provided.
Thus, gameplay and scoring that is similar to typical cornhole can be provided along with the unique dynamic tilting gameplay of the present invention. It is also possible, in accordance with the present invention, to provide different configurations and number of holes in the boards. For example, more than one hole can be provided in the boards or no holes provided in the boards. In the latter embodiment with no holes in the boards, gameplay is focused on the unique dynamic tilting gameplay.
It should also be noted that the springs are preferably enclosed with plastic caps to prevent injury and ensure the longevity of the spring performance and, preferably, there are two pairs of springs, one pair for each side of the board, as will be discussed in detail below. The board may be of any shape, size or configuration. For example, the board may be of a rectangular shape where the board is divided lengthwise into two gameplay areas. Holes may be provided in those gameplay areas. Other shapes are possible for the board, such as hexagonal, triangular, and the like. Such different shapes may be carried out whether the board is a single unitary board or two half-boards connected together. For the embodiment with two half-boards, each half-board may be of a hexagonal shape or any shape.
The use of different shapes for the top board or half-boards, such as a hexagon adds to the challenge to the game, although other shapes and sizes are possible. Throwing an object, such as a bean bag, at the center of the board would be the easiest location to land an object due to the stability at the central pivot region of the board. By using hexagon shapes, such as for both half-boards in the split board embodiment, the resultant collective board with two hexagons mated together at one hinged edge, the center of the collective board is narrowed which makes it harder for the player to throw a gaming object in the center of the board. Many other shapes are envisioned and are considered within the scope of the present invention.
An object of the present invention is to provide players with a dynamic version of an object toss target that is highly portable and structurally sound.
A further object of the present invention is to provide object toss game equipment that is not only foldable into a compact form to facilitate storage and transport but also to provide unique and improved gameplay over boards that are static.
Another object of the present invention is to provide an object toss target game that not only uses a unique shape and configuration but also adds variation to gameplay with a new and novel, and unique tilt mechanism to dramatically change the user's experience into a much more dynamic, fun and interesting game.
Yet a further object of the present invention is to provide an object toss target game that folds on the center mechanism to present a handle on the top of the board for easy carrying and transport.
There is yet another object of the present invention to provide object toss target game equipment that includes two half-boards that, together when in an open condition, provide a gameboard as one unit.
There is still another object of the present invention to provide an object toss target game where the folded half-boards provide an internal cavity for storing the gaming objects to be throw or tossed therein, such as bean bags, while the game is not in use to avoid loss of the gaming objects and ease of portability. The two half-boards lock together to ensure that the gaming objects trapped therein do not fall out and remain therein. The locking is achieved by two clipping locks on either side of the board that engage when the two board halves make contact.
Other objects, features and advantages of the invention shall become apparent as the description thereof proceeds when considered in connection with the accompanying illustrative drawings.
The novel features that are characteristic of the present invention are set forth in the appended claims. However, the invention's preferred embodiments, together with further objects and attendant advantages, will be best understood by reference to the following detailed description taken in connection with the accompanying Figures in which:
The new and unique invention bag toss game of the present is shown in detail in the attached figures.
Referring first to
A number of gaming objects 16, bean bags in this example, are shown resting on the top gameplay surface 12 of the present invention where the gaming objects 16 preferably include a PVC grip dot fabric to create better game play by avoiding excessive gaming object sliding across the top surface of the board 12 (whether a unitary single board 112 or two half-boards 12a, 12b assembled together). Also,
Turning now to
The use of one hole 14 in opposing sides of the gameplay surface 12, 112 (whether one in each of the two half-boards or in two opposing regions of a single unitary board, the present invention provides gameplay that is similar to the known cornhole gameplay. Thus, in this preferred embodiment, gameplay and scoring can be achieved that is similar to typical cornhole along with the unique dynamic tilting gameplay of the present invention. It is also possible, in accordance with the present invention, to provide different configurations and number of holes 14 in the boards 12a, 12b or unitary board 112. For example, more than one hole 14 can be provided in in a single unitary board 112 or in individual boards 12a, 12b are that are connected together to provide the gameplay surface 12. Therefore, regardless of whether the gameplay surface 12 is a single unitary surface 112 or multiple partial boards 12a, 12b are connected together to provide the gameplay surface 12, any number of holes 14 may be provided in the gameplay surface 12. The number of holes 14 can provide different gameplay options. For example, if more than one hole 14 is provided in each board 12a, 12b or more than two holes 14 are provided in a single board 112, additional scoring gameplay and points assigned for the different holes 14. Also, in the embodiment of the invention where there are no holes (not shown) in the boards 12a, 12b, 112, gameplay could be focused on the unique dynamic tilting gameplay and trying to knock the gaming objects 16 of one's opponent off on the gameplay surface 12.
In
A first embodiment 10 of the game of the present invention is very portable because it can be folded up neatly with the legs 18a, 18b snapped into place. The gaming objects 16, such as beanbags, can also be stored inside the compartment 30 defined by the two half-boards 12a, 12b when folded, as in
Also, a slide 32 in
The latches 36 are shown on opposite ends so that when closed the device is sufficiently secured in that closed condition. The center mechanism 22 is assembled with spring caps trapped so that springs will always be in the correct position. The center mechanism 22 is fastened using grommets 38 to ensure that the plastic parts never separate from the board top.
It should be understood that the compression of the spring-biasing members 42a, 42b, 44a, 44b may be full or partial depending on the position and location of one or more objects 16 on the gameplay surface 12. Thus, the resultant tilting of the gameplay surface 12 may also full or partial. For example, a slight imbalance of weight on the gameplay surface 12 on one side may cause the gameplay surface 12 to tilt slightly to that side. Then, if another object 16 lands on the same side, further imbalance may be created to cause a full tilting to that side. On the other hand, if there is a slight tilt to one side and a subsequent object 16 lands on the opposing side, the gameplay surface 12 may level out or tilting to the opposing side, all depending on the location and number objects 16 on the gameplay surface 12.
The engagement of shoulders 46a, 46b, 48a, 48b of the legs 18a, 18b into releasable engagement with spring-biasing members 42a, 42b, 44a, 44b on the bottom of the gameplay surface 12, other structures may be used to spring-bias the gameplay surface 12 toward a level, horizontal position. For example, the interface of the legs 18a, 18b to the posts 23 may be configured with a rotational spring mechanism (not shown). Any such rotational spring-biasing is envisioned to be within the scope of the present invention.
Gameplay is shown in
It should be noted that the single unitary board 112 and half-boards 12a, 12b of the present invention are preferably made of wood but can be made of pressboard, plastic or metal. Also, for retaining multiple partial boards together, the slide lock is preferably made of metal but can be made of other materials, such as plastic. Further the hinge 22 and legs 18a, 18b are preferably made of metal but can be made of other materials, such as plastic.
While there is shown and described herein certain specific structure embodying the invention, it will be manifest to those skilled in the art that various modifications and rearrangements of the parts may be made without departing from the spirit and scope of the underlying inventive concept and that the same is not limited to the particular forms herein shown and described except insofar as indicated by the scope of the appended claims.
This application is related to, and claims benefit from, U.S. Provisional Application No. 63/155,957, filed on Mar. 3, 2021, entitled “BAG TOSS TARGET GAME,” incorporated by reference in its entirety, herein.
Number | Date | Country | |
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63155957 | Mar 2021 | US |