Embodiments described herein relate to game play features for sports wagers, and in particular to odds prediction wagers for sporting event wagers, such as in a casino environment, and/or mobile wagering environment, and related devices, systems, and methods.
Live sporting events have many aspects that make them attractive to spectators, both from an entertainment standpoint and a wagering and/or betting standpoint. Many types of sports wagers have associated odds. As technology improves and as the competition for the attention of bettors and spectators increases, there is a need for additional wagers and customization features that increase player involvement and excitement.
According to some embodiments, a system includes a processor circuit and a memory having machine-readable instructions. When executed by the processor circuit, the instructions cause the processor circuit to receive data associated with an identification of a future offer wager on a future offer of a sporting event wager. The future offer wager includes a wager amount and a predicted value for a wager parameter associated with the sporting event wager. The instructions further cause the processor circuit to cause a placement of the future offer wager. The instructions further cause the processor circuit to determine an actual value for the wager parameter of the sporting event wager. The instructions further cause the processor circuit to compare the predicted value to the actual value of the wager parameter to determine a result of the future offer wager. The instructions further cause the processor circuit to, in response to a determination that the future offer wager is successful, provide an award based on the comparison and the wager amount.
According to some embodiments, a gaming device includes a display device, an input device, a processor circuit, and a memory having machine-readable instructions. When executed by the processor circuit, the instructions cause the processor circuit to display, by the display device, an offer of a future offer wager on a future offer of a sporting event wager. The instructions further cause the processor circuit to receive, by the input device, a selection of a predicted value for a wager parameter associated with the sporting event wager. Based on receipt of the selected predicted value, the instructions further cause the processor circuit to cause a placement of the future offer wager comprising the predicted value selection and a wager amount. Based on a comparison of the selected predicted value and an actual value for the wager parameter of the sporting event wager, the instructions further cause the processor circuit to provide an indication of a result of the future offer wager. Based on a determination that the future offer wager is successful, the instructions further cause the processor circuit to provide an award based on the comparison and the wager amount.
According to some embodiments, a method includes receiving, by a processor circuit, data associated with an identification of a future offer wager on a future offer of a sporting event wager. The future offer wager includes a predicted value for a wager parameter associated with the sporting event wager. The method further includes placing of the future offer wager by the processor circuit. The method further includes comparing, by the processor circuit, the predicted value to an actual value of the wager parameter to determine a result of the future offer wager. The method further includes, in response to a determination that the future offer wager is successful, providing an award based on the comparison.
Embodiments described herein relate to game play features for sports wagers, and in particular to odds prediction wagers for sporting event wagers, such as in a casino environment, and/or mobile wagering environment, and related devices, systems, and methods.
Sportsbooks select and modify different wagers and associated criteria, such as lines, spreads, potential payouts, etc., to allow players to wager on sporting event results and other events that may occur during the sporting events. To maximize the amount wagered on the sporting event while minimizing the sportsbook's risk, sportsbooks generally select wagers and criteria to encourage betting on both results, e.g., selecting a point spread to discourage betting on a favorite and encourage betting on an underdog, offering more favorable money-line odds for an underdog and less favorable odds for a favorite, etc.
In embodiments described herein, players can make predictions associated with the wagers and criteria before the wagers are offered, e.g., before the lines are released, and make wagers based on those predictions. The future offer wagers are resolved when the sporting event wagers are offered, which may generally be before the sporting event occurs and before the sporting event wager itself is resolved. Advantages of these and other embodiments include providing additional betting opportunities for players to increase player enjoyment and providing operators with additional data and insight into player behavior and preferences.
For example, in some embodiments, data associated with an identification of a future offer wager on a future offer of a sporting event wager is received, the future offer wager including a wager amount and a predicted value for a wager parameter associated with the sporting event wager. The future offer wager, and an actual value for the wager parameter of the sporting event wager is later determined. Based on a comparison of the predicted value to the actual value of the wager parameter, a result of the future offer wager is determined, and, if applicable, an award based on the comparison and the wager amount. These and other embodiments address the technical problem of obtaining greater player engagement and insight into player preferences by a technical solution that incorporates these and other types of desired player interaction into a game format, thereby increasing player engagement and enjoyment.
Embodiments disclosed herein can be implemented manually or electronically. In this regard,
A wireless access point 60 provides wireless access to the data communication network 50. The wireless access point 60 may be connected to the data communication network 50 as illustrated in
In this example, a sports wager server 70 controls and manages sports wagers, such as multi-game sports wagers for example, across multiple gaming devices 100. In this simplified example, the eligible gaming devices 100 are interconnected though a common data communication network 50, but as will be described in greater detail below, it should be understood that eligible gaming devices 100 may facilitate wagering across a plurality of networks, which located across different locations, properties, and/or jurisdictions, etc.
The gaming devices 100 communicate with one or more elements of the gaming system 10 to coordinate providing wagering games and other functionality. For example, in some embodiments, the gaming device 100 may communicate directly with other gaming devices 100 over a wireless interface 62, which may be a WiFi link, a Bluetooth link, a near field communications (NFC) link, etc. In other embodiments, the gaming device 100 may communicate with the data communication network 50 (and devices connected thereto, including other gaming devices 100) over a wireless interface 64 with the wireless access point 60. The wireless interface 64 may include a WiFi link, a Bluetooth link, an NFC link, etc. Some embodiments provide that gaming devices 100 may communicate with other gaming devices over a wireless interface 64. In these embodiments, wireless interface 62 and/or wireless interface 64 may use different communication protocols and/or different communication resources, such as different frequencies, time slots, spreading codes, etc.
The operations 200 may also include comparing the predicted value to an actual value of the wager parameter to determine a result of the future offer wager (Block 206). For example, a predicted point spread of the future offer wager may be compared to an actual point spread when the bet is first offered or at another predetermined future time, e.g., at game time, one hour before game time, etc. The operations 200 include determining if the future wager is successful (Block 208). If the future wager is not successful, the operations 200 end. If the future wager is successful, an award is provided based on the comparison (Block 210). For example, if the predicted point spread for the sports wager is the same as or within a predetermined range of the actual point spread, an award may be paid out to the player based on a pay table.
Referring now to
In this regard, the operations 300 of
The operations 300 of
In some embodiments, the player may also indicate a confidence level 428 for each wager, which may result in a wider range of winning values for the odds prediction wager, or may result in a different pay table. For example, the player in this embodiment has indicated 100% confidence in his prediction that the spread will open at WAS +7. As a result, the spread must open at exactly WAS +7 to win, and the potential payout may be increased. For the prediction of WAS +400 money line, however, the confidence level is only 50%, which may allow for a larger range of winning results, e.g., +300 to +500, but with a lower potential payout to compensate for the increased probability of a successful result.
The operations 300 of
The operations 300 of
The operations 300 of
The operations 300 of
If the published value for the sports wager is not within the predetermined range, the operations 300 end. If the published value is within the predetermined range, credits may be awarded to the player based on a wager pay table associated with the future offer wager (Block 318). Operation 318 correspond to the providing an award operation (Block 210) of
In this regard, the pay table 700 of
In this example, the first paytable entry 1-10111 (corresponding to the WAS vs. DAL game 413 of
The operations 300 may also include determining whether other individuals, e.g., social media followers, have placed future offer wagers based on the wager that was shared in operation 314 (Block 320). In some embodiments, it may also be determined if a sufficient number of individuals have placed future offer wagers based on the shared wager. If individuals (or a sufficient number of individuals) have not placed future offer wagers based on the shared wager, the operations 300 end. If individuals (or a sufficient number of individuals) have placed future offer wagers based on the shared wager, additional credits may be awarded to the player based on a follower award pay table (Block 322). This may provide an additional monetary incentive to the player to share his odds prediction wagers.
In addition to placing future odds wagers individually, in some embodiments, an individual future odds wager can be placed on plurality of future sporting event wagers, e.g., on a parlay wager. In a typical parlay wager, a player must correctly select outcomes for all of the plurality of wagers, with the payout odds adjusted accordingly. Accordingly, for some embodiments, the future odds prediction wager can be based on an odds prediction for a particular parlay wager with specific individual wagers. In this regard,
Referring now to
The parlay includes a number of individual parlay game entries 540 that can be selected and customized by the player in a manner similar to the operations described above with respect to
As shown by
Embodiments herein may include different types of gaming devices. One example of a gaming device includes a gaming device 100 that can use gesture and/or touch-based inputs according to various embodiments is illustrated in
Gaming devices 100 typically include a number of standard features, many of which are illustrated in
The gaming device 100 may include a processor circuit and a memory coupled to the processor circuit. The memory may include machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to perform operations for operating the gaming device 100 and/or other features described herein. In this example, the gaming terminal 600 may include a graphical user interface (GUI) 616 displayed by the display device 604 for providing the video and gaming information to the player.
In some embodiments, as shown in
Referring briefly to
Referring again to
Various components of the gaming device 100 are illustrated in
The gaming device 100 further includes a memory device 14 that stores one or more functional modules 20. Various functional modules 20 of the gaming device 100 will be described in more detail below in connection with
The memory device 14 may store program code and instructions, executable by the processing circuit 12, to control the gaming device 100. The memory device 14 may also store other data such as image data, event data, player input data, and applicable game rules that relate to the play of the gaming device. The memory device 14 may include random access memory (RAM), which can include non-volatile RAM (NVRAM), magnetic RAM (ARAM), ferroelectric RAM (FeRAM) and other forms as commonly understood in the gaming industry. In some embodiments, the memory device 14 may include read only memory (ROM). In some embodiments, the memory device 14 may include flash memory and/or EEPROM (electrically erasable programmable read only memory). Any other suitable magnetic, optical and/or semiconductor memory may operate in conjunction with the gaming device disclosed herein.
The gaming device 100 may further include a data storage 22, such as a hard disk drive or flash memory. The data storage 22 may store program data, player data, audit trail data or any other type of data. The data storage 22 may include a detachable or removable memory device, including, but not limited to, a suitable cartridge, disk, CD ROM, Digital Video Disc (“DVD”) or USB memory device.
The gaming device 100 may include a communication adapter 26 that enables the gaming device 100 to communicate with remote devices over a wired and/or wireless communication network, such as a local area network (LAN), wide area network (WAN), cellular communication network, or other data communication network. The communication adapter 26 may further include circuitry for supporting short range wireless communication protocols, such as Bluetooth and/or NFC that enable the gaming device 100 to communicate, for example, with a mobile communication device operated by a player.
The gaming device 100 may include one or more internal or external communication ports that enable the processing circuit 12 to communicate with and to operate with internal or external peripheral devices, such as eye tracking devices, position tracking devices, cameras, accelerometers, arcade sticks, bar code readers, bill validators, biometric input devices, bonus devices, button panels, card readers, coin dispensers, coin hoppers, display screens or other displays or video sources, expansion buses, information panels, keypads, lights, mass storage devices, microphones, motion sensors, motors, printers, reels, Small Computer System Interface (“SCSI”) ports, solenoids, speakers, thumb drives, ticket readers, touch screens, trackballs, touchpads, wheels, and wireless communication devices. In some embodiments, internal or external peripheral devices may communicate with the processing circuit through a USB hub (not shown) connected to the processing circuit 12.
Various functional modules of that may be stored in a memory device 14 of a gaming device 100 are illustrated in
In some embodiments, a gaming device 100 includes a personal device, such as a desktop computer, a laptop computer, a mobile device (e.g., mobile phone or smartphone), a tablet computer or computing device, a personal digital assistant (PDA), or other portable computing devices. In some embodiments, the gaming device 100 may be operable over a wireless network, such as part of a wireless gaming system. In such embodiments, the gaming machine may be a hand-held device, a mobile device or any other suitable wireless device that enables a player to play any suitable game at a variety of different locations. For example, a gaming device 100 may be a personal mobile phone that accesses the wireless gaming system via a mobile app downloaded to the device from an app store or other software marketplace or repository, which facilitates game play, registration, and/or authentication, etc. for the wireless gaming system. It should be appreciated that a gaming device or gaming machine as disclosed herein may be a device that has obtained approval from a regulatory gaming commission or a device that has not obtained approval from a regulatory gaming commission.
For example, referring to
Embodiments described herein may be implemented in various configurations for gaming devices 100, including but not limited to: (1) a dedicated gaming device, wherein the computerized instructions for controlling any games (which are provided by the gaming device) are provided with the gaming device; and (2) a changeable gaming device, where the computerized instructions for controlling any games (which are provided by the gaming device) are downloadable to the gaming device through a data network. In some embodiments, the computerized instructions for controlling any games are executed by at least one central server, central controller or remote host. In such a “thin client” embodiment, the central server remotely controls any games (or other suitable interfaces) and the gaming device is utilized to display such games (or suitable interfaces) and receive one or more inputs or commands from a player. In another embodiment, the computerized instructions for controlling any games are communicated from the central server, central controller or remote host to a gaming device local processor and memory devices. In such a “thick client” embodiment, the gaming device local processor executes the communicated computerized instructions to control any games (or other suitable interfaces) provided to a player.
In some embodiments, a gaming device may be operated by a mobile device, such as a mobile telephone, tablet other mobile computing device. For example, a mobile device may be communicatively coupled to a gaming device and may include a user interface that receives user inputs that are received to control the gaming device. The user inputs may be received by the gaming device via the mobile device.
In some embodiments, one or more gaming devices in a gaming system may be thin client gaming devices and one or more gaming devices in the gaming system may be thick client gaming devices. In another embodiment, certain functions of the gaming device are implemented in a thin client environment and certain other functions of the gaming device are implemented in a thick client environment. In one such embodiment, computerized instructions for controlling any primary games are communicated from the central server to the gaming device in a thick client configuration and computerized instructions for controlling any secondary games or bonus functions are executed by a central server in a thin client configuration.
The present disclosure contemplates a variety of different gaming systems each having one or more of a plurality of different features, attributes, or characteristics. It should be appreciated that a “gaming system” as used herein refers to various configurations of: (a) one or more central servers, central controllers, or remote hosts; (b) one or more gaming devices; and/or (c) one or more personal gaming devices, such as desktop computers, laptop computers, tablet computers or computing devices, PDAs, mobile telephones such as smart phones, and other mobile computing devices.
In certain such embodiments, computerized instructions for controlling any games (such as any primary or base games and/or any secondary or bonus games) displayed by the gaming device are executed by the central server, central controller, or remote host. In such “thin client” embodiments, the central server, central controller, or remote host remotely controls any games (or other suitable interfaces) displayed by the gaming device, and the gaming device is utilized to display such games (or suitable interfaces) and to receive one or more inputs or commands. In other such embodiments, computerized instructions for controlling any games displayed by the gaming device are communicated from the central server, central controller, or remote host to the gaming device and are stored in at least one memory device of the gaming device. In such “thick client” embodiments, the at least one processor of the gaming device executes the computerized instructions to control any games (or other suitable interfaces) displayed by the gaming device.
In some embodiments in which the gaming system includes: (a) a gaming device configured to communicate with a central server, central controller, or remote host through a data network; and/or (b) a plurality of gaming devices configured to communicate with one another through a data network, the data network is an internet or an intranet. In certain such embodiments, an internet browser of the gaming device is usable to access an internet game page from any location where an internet connection is available. In one such embodiment, after the internet game page is accessed, the central server, central controller, or remote host identifies a player prior to enabling that player to place any wagers on any plays of any wagering games. In one example, the central server, central controller, or remote host identifies the player by requiring a player account of the player to be logged into via an input of a unique username and password combination assigned to the player. It should be appreciated, however, that the central server, central controller, or remote host may identify the player in any other suitable manner, such as by validating a player tracking identification number associated with the player; by reading a player tracking card or other smart card inserted into a card reader (as described below); by validating a unique player identification number associated with the player by the central server, central controller, or remote host; or by identifying the gaming device, such as by identifying the MAC address or the IP address of the internet facilitator. In various embodiments, once the central server, central controller, or remote host identifies the player, the central server, central controller, or remote host enables placement of one or more wagers on one or more plays of one or more primary or base games and/or one or more secondary or bonus games, and displays those plays via the internet browser of the gaming device.
It should be appreciated that the central server, central controller, or remote host and the gaming device are configured to connect to the data network or remote communications link in any suitable manner. In various embodiments, such a connection is accomplished via: a conventional phone line or other data transmission line, a digital subscriber line (DSL), a T-1 line, a coaxial cable, a fiber optic cable, a wireless or wired routing device, a mobile communications network connection (such as a cellular network or mobile internet network), or any other suitable medium. It should be appreciated that the expansion in the quantity of computing devices and the quantity and speed of internet connections in recent years increases opportunities for players to use a variety of gaming devices to play games from an ever-increasing quantity of remote sites. It should also be appreciated that the enhanced bandwidth of digital wireless communications may render such technology suitable for some or all communications, particularly if such communications are encrypted. Higher data transmission speeds may be useful for enhancing the sophistication and response of the display and interaction with players.
In the above-description of various embodiments, various aspects may be illustrated and described herein in any of a number of patentable classes or contexts including any new and useful process, machine, manufacture, or composition of matter, or any new and useful improvement thereof. Accordingly, various embodiments described herein may be implemented entirely by hardware, entirely by software (including firmware, resident software, micro-code, etc.) or by combining software and hardware implementation that may all generally be referred to herein as a “circuit,” “module,” “component,” or “system.” Furthermore, various embodiments described herein may take the form of a computer program product including one or more computer readable media having computer readable program code embodied thereon.
Any combination of one or more computer readable media may be used. The computer readable media may be a computer readable signal medium or a computer readable storage medium. A computer readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, or semiconductor system, apparatus, or device, or any suitable combination of the foregoing. More specific examples (a non-exhaustive list) of the computer readable storage medium would include the following: a portable computer diskette, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or Flash memory), an appropriate optical fiber with a repeater, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the context of this document, a computer readable storage medium may be any medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
A computer readable signal medium may include a propagated data signal with computer readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated signal may take any of a variety of forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A computer readable signal medium may be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device. Program code embodied on a computer readable signal medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, radio frequency (“RF”), etc., or any suitable combination of the foregoing.
Computer program code for carrying out operations for aspects of the present disclosure may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, Scala, Smalltalk, Eiffel, JADE, Emerald, C++, C#, VB.NET, Python or the like, conventional procedural programming languages, such as the “C” programming language, Visual Basic, Fortran 2003, Perl, Common Business Oriented Language (“COBOL”) 2002, PHP: Hypertext Processor (“PHP”), Advanced Business Application Programming (“ABAP”), dynamic programming languages such as Python, Ruby and Groovy, or other programming languages. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the latter scenario, the remote computer may be connected to the user's computer through any type of network, including a local area network (LAN) or a wide area network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet Service Provider) or in a cloud computing environment or offered as a service such as a Software as a Service (SaaS).
Various embodiments were described herein with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems), devices and computer program products according to various embodiments described herein. It will be understood that each block of the flowchart illustrations and/or block diagrams, and combinations of blocks in the flowchart illustrations and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processing circuit of a general purpose computer, special purpose computer, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processing circuit of the computer or other programmable instruction execution apparatus, create a mechanism for implementing the functions/acts specified in the flowchart and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer readable medium that when executed can direct a computer, other programmable data processing apparatus, or other devices to function in a particular manner, such that the instructions when stored in the computer readable medium produce an article of manufacture including instructions which when executed, cause a computer to implement the function/act specified in the flowchart and/or block diagram block or blocks. The computer program instructions may also be loaded onto a computer, other programmable instruction execution apparatus, or other devices to cause a series of operations to be performed on the computer, other programmable apparatuses or other devices to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide processes for implementing the functions/acts specified in the flowchart and/or block diagram block or blocks.
The flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods, and computer program products according to various aspects of the present disclosure. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which includes one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems that perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
The terminology used herein is for the purpose of describing particular aspects only and is not intended to be limiting of the disclosure. As used herein, the singular forms “a”, “an” and “the” are intended to include the plural forms as well, unless the context clearly indicates otherwise. It will be further understood that the terms “comprises” and/or “comprising,” when used in this specification, specify the presence of stated features, steps, operations, elements, and/or components, but do not preclude the presence or addition of one or more other features, steps, operations, elements, components, and/or groups thereof. As used herein, the term “and/or” includes any and all combinations of one or more of the associated listed items and may be designated as “/”. Like reference numbers signify like elements throughout the description of the figures.
Many different embodiments have been disclosed herein, in connection with the above description and the drawings. It will be understood that it would be unduly repetitious and obfuscating to literally describe and illustrate every combination and subcombination of these embodiments. Accordingly, all embodiments can be combined in any way and/or combination, and the present specification, including the drawings, shall be construed to constitute a complete written description of all combinations and subcombinations of the embodiments described herein, and of the manner and process of making and using them, and shall support claims to any such combination or subcombination.