The present invention relates to on-line instructional systems and, more particularly, to such systems that incorporate 3D tools and analytics-based monitoring to create an individual learning environment suitable for all students, regardless of their physical location.
The demands on today's students and the volume of content to be learned (i.e., assimilated knowledge) are constantly increasing. At the same time, there is a need for a deeper understanding of various topics that are often relegated to a cursory presentation in a traditional classroom setting. Moreover, the access to a quality education is limited and uneven worldwide, even in the presence of current global communication network capabilities. A tool such as “distance-learning” is helpful in some circumstances, but has not been found to be the break-through technology to raise the standard of academic instruction in most circumstances.
In particular, much of the content presented in a distance-learning environment is necessarily constrained into a flat, two-dimensional form (comprising lectures and videos, for example) that are readily formatted for sharing across a computer network. Such a two-dimensional presentation can create a gap in the student's understanding of how to apply what is learned to real life, particularly for those concepts that can best be comprehended through the use of structure-based models.
Various subjects would be more effectively presented in 3D form, providing a “real world” foundation as well as a sense of scale for those objects that are not visible to the naked eye (e.g., the structure of a sugar molecule). Such representations enhance the learning experience. For example, certain scientific studies that include laboratory experimentation and analysis of 3D objects face difficulties in being fairly represented in today's conventional 2D distance-learning environment. In some parts of the world, access to a science laboratory with sufficient equipment for performing useful experiments is lacking, while smartphones are pervasive. In such cases, engaging with a simulation of a science experiment in life-like 3D, even when displayed on the relatively small screen of a smartphone, can help to fill this gap.
For some students, particularly those who may not have access to gifted teachers, it may not be enough to offer 3D models without more context and theory that helps the student make connections between the concept and its applications in various environments or situations. Many students benefit from one-on-one guidance in learning new concepts. Practice problems, applications in research, background information, feedback on the student's learning trajectory, and answers to common questions that students may have regarding a concept being presented all help to round out the learning that the student can access from a single session with an effective learning platform.
Furthermore, students have a range of backgrounds, experiences, and learning abilities; as such, a learning platform that is inclusive of this variety by providing access to 3D tools and content that engages all of the senses is considered to be preferable in reaching a larger base of students worldwide.
The needs remaining in the prior art are addressed by the present invention, which relates to a comprehensive “end-to-end” on-line instructional system that utilizes a combination of hardware and software components in a distance learning environment and, more particularly, to such systems that incorporate 3D tools, comprehensive learning contexts and analytics-based monitoring to create an individual learning environment suitable for all students, regardless of their physical location.
As will be described in detail below, the inventive principles are embodied as an all-in-one solution to learning a subject (or multiple subjects) that combines the most effective tools for learning, particularly in light of the increasing amount of content in today's world, such that a student's learning is made both deeper and more efficient when compared to a traditional classroom setting (particularly settings with little or no additional resources to supplement the presented material).
In accordance with the principles of the present invention, a “learning platform” is configured as a network-based system that may be accessed by a student, who interacts with various modules in a knowledge base, as well as associated analytics, to receive instruction across a wide range of subject matter areas. A 3D configuration system located at the learning platform interacts with the knowledge base and analytics module to create the various 3D projections as incorporated within each learning module to enhance a student's comprehension of a given topic.
Advantageously, the inventive learning platform is configured to create a holistic learning environment, providing supplemental information in the form of context, current events, depth of subject matter, inter-disciplinary learnings, and the like. The student-based data collected by the learning platform may be used in a variety of ways, such as to discern a best “learning style” for a given student, creating an on-line community of individual students with similar interests that may live on different continents, and the like.
An exemplary embodiment of the present invention takes the form of an apparatus utilizing 3D configuration capabilities for enhancing the learning experience. In particular, the on-line instructional system comprises a learning platform implemented as a communication network element, the learning platform having at least one memory including instructions and at least one processor configured to execute the instructions and cause the apparatus to initiate on-line instruction with student communication devices. The apparatus further includes a service management component to enable controlling access to the learning platform such that only subscribed students and teachers are permitted to participate in (and perhaps also contribute to) on-line instruction (as well as keep a record/log of the system users), a knowledge base including a plurality of separate databases, each database associated with a different academic discipline and including a plurality of individual lesson modules that contain one or more interactive 3D objects, and a 3D configuration system coupled to the knowledge base, the 3D configuration system configured to identify interactive 3D objects associated with an on-going instruction session and provide capability of 3D object manipulation (in either monoscopic or stereoscopic form) by a subscribed student (or teacher) of the on-line instructional system.
Other and further aspects and advantages of the present invention will become apparent during the course of the following discussion and by reference to the accompanying drawings.
Referring now to the drawings,
A significant improvement in on-line learning situations is provided in accordance with the principles of the present invention in the form of 3D instructional capabilities in combination with a comprehensive and interactive knowledge base driven by analytic processes. Opening up the third dimension for students via 3D technology, while also providing a holistic approach that engages the student (e.g., hands-on exploration, simulations, video, audio), results in a solution that will help students learn more efficiently and develop a deeper understanding through self-guided discovery, as well as teacher-guided learning.
In accordance with the present invention, a plurality of 3D tools and capabilities are provided for use by a student at his/her location. Additionally, a “learning platform” is configured as a network element that may be accessed by a student, who interacts with various modules in a knowledge base, as well as associated analytics, to receive instruction across a wide range of subject matter areas. The learning platform is configured to be able to provide content in a personalized manner for each student, as will be described in detail below.
Advantageously, the learning platform apparatus of the present invention is also applicable for use in a “small group”/classroom setting, with individual students and an on-site instructor all having access to the 3D-presented content and ability to interact with various objects and manipulatives. The ability to bring such a classroom experience to areas around the world that have limited “local” educational resources is invaluable.
As will be discussed in detail below, the on-line instructional system of the present invention is based upon a network-connected learning platform apparatus that includes a “knowledge base” of learning modules that have been specifically developed to not only present the substantive material, but also provide different options for how to interact with the material, allowing for an individual student to utilize his/her best learning style for best comprehension of the particular material being presented. The knowledge base interacts in an on-going basis with a “3D configuration system” that is able to display in real time certain subject matter for a specific student with defined depth via monoscopic or stereoscopic 3D imaging. An analytics tool is an important module also included in the learning platform, where the analytics tool is used to monitor all aspects of a student's learning experience and pro-actively modify the sequencing or presentation style of certain material (for example) when trends indicate that the student is having difficulties with a specific subject.
In particular,
While each of these individual components will be discussed in detail below, it is to be understood that the inter-operability of each component to share tasks and modify aspects of a student's learning experience in real time is based upon the continual sharing of information among the various components.
It is to be understood that the various components included within learning platform 10 may be organized in several different configurations and can operate with off-the-shelf hardware and processor-display units, or enhanced with specific accompanied hardware; the specific arrangement shown in
As mentioned above, one aspect of the present invention is the ability to use/access learning platform 10 in a classroom environment. This classroom access capability is depicted as a schoolroom 28 in
For the purposes of the present invention, a first communication interface component 17 may be configured in this example as a “teacher” interface 17, and may comprise one or more conventional mechanisms that permit a user to input information to platform 10, such as a keyboard, a mouse, a pen, voice recognition and/or biometric mechanisms, a camera, etc. The second communication interface 19 may be configured as a “student” interface 19 and may comprise one or more similar mechanisms, where in accordance with the principles of the present invention student communication interface 19 may be particularly configured to transmit commands related to 3D object control to/from students. It is to be understood that the use of the terms “student” and “teacher” is for clarity in explaining the inventive concepts. In practice, either subscribed students or teachers may utilize either conventional input devices (keyboard, mouse, etc.) or 3D-enabling interfaces.
Further contained within the computing system forming learning platform 10 are the specific modules mentioned above that are used to support the distance learning, 3-D educational system of the present invention. That is, also shown in
Service management component 12 is primarily used for controlling access to learning platform 10, including not only general access in the first instance, but also managing various access levels and capabilities and/or functionalities available to different users. For example, some students may have access to only selected learning modules, or may only be able to implement and use certain 3D tools (the latter perhaps as a function of the type of device that the student is using). Certain schools, learning centers, communities, or the like may have different levels of subscription, depending on the needs in their specific learning environments. In this particular example, service management component 12 is shown as including an access permission module 12.1 that perform user verification (both teacher and student).
Service management component 12 may also include in-module record files 12.2 to be accessed for that purpose. These record files 12.2 may also store information with respect to the subscription “level” for each individual, where each subscription “level” is associated with a specific subset of modules or portion of knowledge base 14 and may also be defined by some version of the knowledge base 14 as it may evolve over time. The files may also store basic user information, such as location that the user may enter when registering for the platform, which may be used to present personalized information, as described below. Service management component 12 may also include linked files 12.3 for maintaining access history logs for each subscriber. The files retained by service management component 12 on local computers can communicate with a central server that maintains a full list of users, subscriptions, and versions of knowledge base 14 that are continuously updated as new users are registered and as new content is added.
As mentioned above, knowledge base system 14 of learning platform 10 is a foundational component of the on-line instructional system of the present invention. In particular, knowledge base system 14 includes sets of learning modules developed for a number of well-defined academic disciplines. For explanatory purposes only (and thus not considered to limit the scope of the applicability of the present invention), knowledge base system 14 is shown in
Under the control of the learning platform service provider, knowledge base system 14 is created, updated, and managed to provide relevant and thorough teaching aids for numerous subjects. An interface element 14i may be included within knowledge base system 14 and direct incoming requests to the proper database system, as well as control and confirm all updates to database system content made by authorized users.
Additionally, it is an advantage of the learning platform of the present invention that knowledge base system 14 may be configured to include presentations from reputable experts on various subjects, where such information would not be available to most students in a conventional classroom environment, let alone in regions around the world that have minimal access to facilities such as museums, universities, concert halls, and the like.
3D configuration system 16, also included in learning platform 10, is a foundational aspect of the present invention, providing the ability to add the third dimension to the presented material and giving the student a more interactive and hands-on “real world” setting within which to learn the material being presented. As discussed below, 3D configuration system 16 is particularly designed to allow a student to manipulate 3D objects included within a lesson. Indeed, as mentioned above, a significant aspect of the present invention is the provision of 3D tools for enhancing the learning experience (i.e., “breaking through” the barrier of a computer display screen) to engage with a student in this real-world fashion. In one example, a 3D communication device (such as a 3D “mouse”) may be used by a student to control an interactive presentation via learning platform 10 in accordance with the principles of the present invention, where the communication between the student device and the lesson being views is facilitated by 3D configuration system 16. That is, inasmuch as a student is merely “viewing” the lesson and it is not down-loaded to his/her computer, local 3D control is not possible.
However, in accordance with the principles of the present invention, “3D commands” may be sent by a 3D mouse (or other input device under the student's control) to learning platform computing system 10. The command is directed into 3D configuration system 16 which then communicates with the rendered 30 models in knowledge base system 14 via bus 11 in a manner that performs the desired 3D movement. Details on exemplary 3D communication devices may be found in our co-pending application Serial No. PCT/US19/21070, filed Mar. 7, 2019 and herein incorporated by reference.
The ability to provide 3D-based activities as part of a learning session is considered to be a significant advantage of the present invention, which takes the form of using 3D configuring system 16 to interact with various types of user devices and enable bi-directional control of 3D objects presented as part of a particular lesson. For example, and as shown in
While useful, the worldwide reach of sensory-based learning may be limited by the need for laptop devices with advanced graphic capabilities for producing a 3D display as shown in
In various embodiments of the present invention, a student's gestures may be used to control the manipulation of 3D objects as projected on a display, in this case eliminating the need for the student to utilize a mouse, keyboard or touchscreen. In this manner, students in remote locations that otherwise lack access to certain tools and experiences are able to have a more “hands-on” learning experience. For example, a student studying anatomy may be able to “hold”, and “rotate” a 3D display of a human heart to gain a greater understanding of its details.
Continuing with a discussion of the benefits of implementing 3D tools in an on-line learning experience,
While not exhaustive, the various features shown in
Thus, a significant aspect of the present invention is the provision of a knowledge base system consisting of learning modules that are particularly configured to leverage the capabilities of the 3D tools to enhance the learning experience. The knowledge base system is meant to be regularly updated to maintain timeliness of the presented material, and includes “vetted” material presented by subject matter experts.
Another important aspect of learning platform 10 is analytics module 18, which may be used to assess a student's progress in a course of study, administer tests, and collect data on an individual student's proficiencies, areas of interest, learning style(s), and the like. In particular, analytics module 18 can be used to provide real-time assessment of a student's progress through one or more portions of knowledge base system 14. This information is accessible not only by the student, but by teachers and program administrators. In the case where primary and secondary grade students are utilizing the learning platform, parents/guardians may access this information as well.
The time spent studying each individual module (and even individual components (such as “history” or “research” under tabs 88.1, 88.2 within menu 88 of each module) can be tracked at the most basic level by recording and aggregating the time spent on each page of various modules in the learning platform for one or more sessions. More advanced and detailed analysis can take cursor movements, scroll bar movement, and button clicks as additional input.
Proficiencies of the student can be calculated from his or her quiz and test scores, as well as the time spent on each question. Each question is linked to a specific 3D interactive and/or learning module that explains the concept in more detail. This allows the student to explore those questions he or she did poorly on without spending any time determining which modules he or she must visit to improve his or her understanding of the concept.
Each piece of content (e.g., each subtopic within learning modules like 72M1, and each question in the FAQ tab of a learning module, etc.) in knowledge base 14 can be tagged by the concept, topic, chapter, grade, and subject it is part of, along with any other descriptor that proves useful to track. Analytics module 18 can then track student usage of the learning platform according to these tagged descriptors and generate a histogram of frequented concepts or topics, for example. Using this, analytics modules 18 can direct students to other areas in knowledge base 14 that is available to the user based on their subscription (as determined by service management component 12) that would interest the student or complement their usage of the learning platform. This can be determined from a similarity metric between different concepts and topics.
Furthering this aspect, because of the connections and links that learning platform 10 presents between different subjects through the information presented in the various menu selections “background”, “FAQs”, “history”, and “research”, the interdisciplinary inclination (as well as the multidisciplinary inclination) of each student may also be quantified. In particular, this can be quantified by the number of times a student may click on links within learning platform 10 that take them from one subject area to other concepts or subjects. This information may be used in conjunction with the time spent in various modules of the learning platform to develop a more detailed understanding of specific topics of interest to a given student, which may then be used to suggest supplemental sources of information to expand on the student's understanding of how the concepts that particularly interest him or her are applied or presented outside of a schooling environment, in the real world (such as museums, universities' current research, experts in the field, potential career paths), described in more detail below. Time spent on different learning modes (video, text, 3D interactives) may also be used to monitor the specific types of learnings that a student may prefer, and supplement future modules with similar types of tools (e.g., additional videos).
This collected information in terms of time spent, quiz scores, preferred learning styles and tools, etc. can all be organized and presented in various forms, such as a multidimensional graphical breakdown illustrating peaks that are correlated to time/energy spent per subject/day/month, or any other quantifiable set of metrics. The ability to report this type of information is useful in presentations to the student, as well as parents and teachers. Indeed, the use of analytics module 18 to evaluate a student's interactions with learning platform 10 is able to determine areas where a student is struggling, and then match those areas with content in knowledge base 14 to suggest other content modules with the student's preferred learning tools and styles to help augment the student's fundamental understanding of the topic.
Additionally, the ability to monitor and track modules and courses that have been mastered by a student allows for the system of the present invention to “flag” any missing pre-requisites a student may have for an advanced topic, and suggest modules that may be utilized to fulfill that requirement. In terms of preparation for college, the learning platform may be used to ensure that a given student has mastered the necessary courses.
It is intended that the presentation of content provided by learning platform 10 is dynamic and fluid, allowing for different modules to be sequenced in different orders for specific students. The presentation mode is automatically adjusted, via analytics module 18, based on a student's educational needs, struggles and emphasis, providing a “personalized” learning environment.
This personalized learning environment may be further enhanced with external activities such as study groups, trips to museums, and the like. Indeed, these advanced analytics may also be used to supplement learning in areas of interest for a particular student (where analytics module 18 is used to determine these areas of interest). As described below, suggestions may be location-based, including university activities, available experts in a given field, and the like.
For example, Chemistry 72 is shown in the illustration of
For the purposes of illustration, it is presumed that a student has selected module 72M4 “Chemical Kinetics” for instruction. As with conventional computer-based interactive systems, the student may utilize one or more of keyboard, mouse, voice, touch, or movement controls to activate this particular module.
A video prompt 86, associated with a graph of a reaction process is also available for use by a student, where when activated the video will “play” the change in molecular energy as a function of reaction progress, following the plot as shown in the graph. Menu bar 88 shows a set of topics that provide a fluid, dynamic and interactive learning session for the student. Succinct additions that bring together other important aspects associated with a full understanding of a particular concept are available via menu bar 88, such as via “History” tab 88.1, “Research” tab 88.2, and FAQ tab 88.3 (as well as basic instructional information in terms of description and background information). Indeed, a feature that may be enabled via a “Background” tab 88.4 contains links to other topic modules within knowledge base system 14 that are related to a given topic. Accordingly, this allows for different subjects, as well as prior lessons on a related theme, to be connected in an easy manner for the students to access without the student required to actually determine what other information may be “out there”. All of this supplemental information is provided by knowledge base system 14.
Audio-enhanced learning is another tool that may be used in several ways. In particular, a student may click on an audio icon 90, which triggers a clear audio explanation of the 3D simulation being presented. This can help guide the student as he or she interacts with the 3D models. Thus can be useful for students that exhibit a learning style that best responds to audio instruction. A penchant for audio-based learning is quantified for a student by the number of times that the student clocks such audio-guide icons.
Also shown in
Throughout this entire interaction, a student's movement through different modules and activities present in the learning platform is recorded via an analytics module 18. Time spent, interactives engaged with, quiz scores, and modules visited are all recorded, assimilated, and quantified to provide information regarding the student's proficiencies, areas that require improvement, subject area preferences, and learning style preferences (reading text vs. listening to video vs. playing with 3D interactive). Such individual analyses can be aggregated within or between schools to provide school-level analytics of its students.
Advantageously, learning platform 10 is configured to create a holistic learning environment, providing supplemental information in the form of context, current events, depth of subject matter, inter-disciplinary learnings, and the like.
An additional aspect of the present invention involves the ability of analytics module 18 in combination with services management component 12 to use a specific student's geographical location to supplement the learning environment. For example, a student resident in the Chicago area and interested in the “unified field theory” may be sent a message about an upcoming lecture at the University of Chicago on this subject. A student in the Dallas area interested in bio-fuel development may receive a message regarding a conference on alternative energy sources scheduled for the following week in Ft. Worth. Information on such local events can be entered into knowledge base 14 by teachers in various locations that may be freely visible to all users, and where analytics module 18 then disseminates the appropriate events to users based on a quantified metric of their interests and their location.
The capabilities of service management component 12 to track physical locations of students (as entered by the student when registering for the learning platform, or by the IP address used when signing into the platform from a device), coupled with the ability of analytics module 18 to quantify a student's areas of interest based on his/her usage of the learning platform, allow for learning platform 10 to expand the context of instruction beyond the on-line tools.
Another community-based tool is the capability of service management component 12 and analytics module 18 to process area and interest information for multiple students in a manner that allows for the identification of various “interest groups” of subscribed students. For example, the student associated with device 22-a of
While a significant portion of a sensory-based learning experience involves the hands-on “touch” sense and 3D manipulation of objects, it is to be understood that other aspects of the present invention relate to various types of visual and audio presentations of instructional material.
While the present invention has been discussed in connection with preferred embodiments, it will be understood that various modifications will be readily apparent to those skilled in the art. Thus, the present disclosure is intended to be exemplary only, with the scope of the present invention covering any adaptations or variations thereof. For example, different labels for the various features, screen sections, and database organizations may be used without departing from the scope of the invention. Indeed, this invention should be limited only by the claims appended hereto, and equivalents thereof.
This application is a continuation of U.S. application Ser. No. 17/285,339, filed Apr. 14, 2021, which in turn claims the benefit of the following applications: U.S. Provisional Application No. 62/748,481, filed Oct. 21, 2018; U.S. Provisional Application No. 62/748,482, filed Oct. 21, 2018; and U.S. Provisional Application No. 62/748,486, filed Oct. 21, 2018, wherein each of the above-identified applications is incorporated by reference herein.
Number | Date | Country | |
---|---|---|---|
62748481 | Oct 2018 | US | |
62748482 | Oct 2018 | US | |
62748486 | Oct 2018 | US |
Number | Date | Country | |
---|---|---|---|
Parent | 17285339 | Apr 2021 | US |
Child | 18138097 | US |