This application contains copyrighted material. The Applicant does not object to reproduction of any publication of this application in its entirety. However, the Applicant does not otherwise waive any copyright in the material presented in this application.
The disclosed embodiments can include a video player architecture and communications platform that is efficient, flexible, scalable, and extensible. Accordingly, the embodiments can provide for communication between video players, skins, advertising networks, tracking mechanisms, content providers, and other existing and future parts of an on-line video platform. The can utilizes an event-based communication system that provides for a standard messaging protocol. While the embodiments are described in connection with a “video player,” the embodiments can be implemented in connection with any type of media player.
The internet has become one of the most popular methods of distributing content. Most internet content distributors rely on an advertising model for revenue. In other words, much of the content is available to users without charge. However, the distributor or site owner sells advertisements that are displayed to users.
There are two primary ad revenue models on the internet, CPM and CPC. “CPM” stands for “cost per thousand” (where M denotes ‘Milli’). In this model, the site owner charges advertisers a rate (for example 10 cents per thousand) based on the number of its ads shown to site visitors. “CPC” stands for ‘Cost per Click.’ In this model Advertisers are charged based on the number of times users click on links in the ads. Ads may be served by the site owners or through a third-party ad network service such as Google ADSENSE™. As video content becomes more popular, ads integrated into, or otherwise coordinated with, video content have become more valuable. According to EMARKETER™, online video advertising in the U.S. alone is estimated to reach $1.5 billion in 2010.
Media, such as video and audio, is displayed on a web site using an application called a “media player,” such as the ADOBE MEDIA PLAYER™ or the WINDOWS MEDIA PLAYER™. There are many available video players and many video formats. Not all video players support all formats. Accordingly, there is an interoperability issue for video and other media on the web. Also, branding has become an issue. In particular web site owners want the media player on their site to look seamless and to include the look and feel of the site design. The use of “skins” is known to wrap the media player in a UI that looks like the web site. However, this increases the complexity of a media player implementation.
An object oriented language called ACTIONSCRIPT™ provides a mechanism for event-based communication in order to facilitate communication between programmatic entities, such as a skin and a media player. The skin can be registered to listen for events from the specific player that it wants to communicate with, and vice versa. The skin and player must register with one another on a one-to-one basis in order to establish this communication. These events merely tell the other element that something has happened, for example, that a video has completed play. While providing rudimentary communication between elements, this is a complex and resource intensive process because an element must register on a one-to-one basis with another element. Further, the need to track and audit ad consumption to support the revenue models noted above creates additional complexity and interoperability issues. These and other factors are driving a need for a media player architecture that is modular, e.g., can accommodate additional functionality and higher throughput for existing functions, e.g., ad serving, tracking, social network functions, without an architecture redesign each time new functionality is added.
The technology disclosed herein includes computer implemented methods, computer program products, and systems for event-based communication in a media player architecture. The architecture can include a series of modules. The technology can define media player events, at least in part by defining event notifications and event handling processes. The various modules can register as one or both of an issuer of at least one media player event notification, and a subscriber to at least one published media player event notification. When an event occurs in a module, the module issues an event notification that is then handled by a handling process. The event handling process(es) publish the event to subscribing modules, and in some cases perform some processing on the event notification before publishing.
As illustrated in
Communication between core video player 100 and wrapper 120 is accomplished using a publish/subscribe event-based messaging system. The technology defines media player events, at least in part by defining, at least one media player event notification, and at least one media player event handling processes for each event 810. The messaging system is implemented through event distributor 110 of core video player 100. In particular, when specified actions occur in core player 100, or other elements associated with various entities discussed below, an event is sent out. The event can be published to a “bus,” i.e. one or more channels that can be monitored, for elements interested in the event, i.e. “listening” for the event, to “hear” the event. The event can also include “payload data,” also called, “attributes,” of the event which is described in greater detail below.
The various elements that wish to consume information can be registered 820 dynamically with event distributor 110. As part of this registration process the various elements, such as wrapper 120, can register for specific types of messages that they wish to receive. As a simple example, wrapper 120 can register to receive an event indicating that a portion of a video file adequate to begin playing the video file has been cached. Upon receipt of such an event, the UI displayed by wrapper 120 could change the PLAY button from grayed out to full contrast display, indicating that it is ready to receive a command from the user to play the video content.
Event distributor 110 can disseminate information by sending 840 and receiving 830 one-way events to/from the other elements, such as wrapper 120, that are registered to receive the type of events. Significantly, an element need not even know of the existence of another element from which it receives events. If the first element is registered to receive a type of event that is transmitted from the second element, the first element can receive the event. More than one element can be registered to receive the same events. The event format, types, attributes, transport binding, and the like can be standardized. Event distributor 110 can specify a standard set of messages. Elements that implement these messages will be able to exchange notifications. Event distributor 110, described in greater detail below, is shown in
Some embodiments have a specified list of events that can be handled by event distributor 110. This list can be updated dynamically as, for example, a new type of functionality is added to the architecture. Event distributor 110 can be implemented as a shared class. For example, the class EventDistributor is the central class that handles event dispatching and listening in video player architecture. An element that wants to listen for an event in the architecture can add a listener to the EventDistributor. Any entity that wants to dispatch an event into the architecture can implement the specified interface and register its dispatchable events with the EventDistributor class. An example of code defining event distributor 110 is set forth below:
Allows any entity in UVP to register static event types as ‘dispatchable.’ The Event Distibuter will add an event listener to the entity for each ‘registered’ event type. When the entity dispatches events with event types it has marked as dispatchable, the Event Distibuter will dispatch these events to other interested entities.
Allows any entity in UVP to unregister static event types as ‘dispatchable.’ The event distributor will remove event listeners from the entity and no longer dispatch events dispatched by that entity.
An event class can be defined that is used by event distributor 110 for dispatched events. An example of code for this class is set forth below:
Returns the data for the event, which can differ based on the event type. See the event constants in com.cbsi.universal_layer.events.EventTypes class for a description of the data object for each event type.
Returns the subType for the event. The subtype determines whether the event is broadcast only within the video player (“VP”) or whether it can be listened for entities outside of UVP (plugins, JavaScript, etc.).
The CBSI_Player_Event.INTERNAL constant defines the value of the CBSI_Player_Event's subType property, which indicates that this instance of the event is meant to be a UVP internal event
The CBSI_Player_Event.PUBLIC constant defines the value of the CBSI_Player_Event's subType property, which indicates that this instance of the event is publicly available to any entity listening for a CBSI_Player_Event.
Event types supported by the event distributor can be defined as a set of constants. Examples are set forth below:
The central list of public static event types that are used when dispatching a CBSI_Player Event. The public static constants in this class define the value of the type property of a CBSI_Player_Event. See also com.cbsi.universal_player.events.CBSI_Player_Event, com.cbsi.universal player.events.EventDistributor.
Events of this type can be dispatched when an ad clip has completed playback. The data property for an event of this type a CBSI_Video_Info object. See also com.cbsi.universal player.vo.CBSI_Video_Info.
Dispatched after Ad Server Plugin [130] parses the ad xml, The AD_RESOURCES_INFO event.data contains an array of CBSI_AdResource_Info objects populated with Ad Resources properties. See also CBSI AdResource Info.
Dispatched by Ad Server Plugin [130] after ad assets have finished downloading. In the case of videos, it indicates the video player is initializing with a video URL. The AD_RESOURCES_LOADED event.data contains an array of CBSI_AdResource_Info objects. See also CBSI AdResource Info
Events of this type are dispatched every time an ad clip has fully buffered and begins playback. The data property for an event of this type a CBSI_Video_Info object. See also com.cbsi.universal player.vo.CBSI_Video_Info
Dispatched when an ad plugin wants to create a new video player for an ad video.event.data is a Video Info object. See also com.cbsi.universal˜layer.vo.CBSI_Video_Info CBSI_Video_Info
Events of this type are dispatched to request a ‘manual’ dynamic switch from one bitrate to another. The data property for an event of this type can be a String (either “up” or “down”). This will request a switch to the next highest or next lowest index. The data property for an event of this type can also be a Integer to request a switch a particular index. The term index refers to the index of the CBSI_Video_Info dsiInfo Array that contains the information for the stream being switched to. See also com.cbsi.universal player.vo.CBSI_Video_Info.dsiInfo
This is the only eventType that is not used when dispatching an event through the Event Distributor. Events of this type are dispatched once at startup directly by UVP. The data property for an event of this type is an instance of the Event Distributor. See also com.cbsi.universal_player.events.EventDistributor
Events of this type are dispatched every time a content clip has ended or paused before an ad. The data property for an event of this type a CBSI_Video_Info object. See also com.cbsi.universal player.vo.CBSI_Video_Info
Events of this type are dispatched whenever a request is made to load a content video or image. The data property for an event of this type is either a CBSI_Video_Info object or a CBSI_Image_Info. Requesting entity should populate basic ‘startup’ info for the data object and retain a reference to the data object for the life of the requested content asset.
Use these lines to request a video using a platform PID:
Or use these lines to request a video for which the url is known:
Or use these lines to request a preview image using a platform PID
OR use these lines to request a preview image for which the URL is known
See also com.cbsi.universal player.vo.CBSI_Video_Info, and com.cbsi.universal player.vo.CBSI Image Info
Events of this type are dispatched every time a content clip has started or resumed after an ad. The data property for an event of this type a CBSI_Video_Info object. See also com.cbsi.universal player.vo.CBSI_Video_Info.
Events of this type are dispatched to set a maximum index for auto dynamic bitrate switching. The data property for an event of this type is an integer that represents a valid index in the CBSI_Video_Info.dsiInfo Array. See also com.cbsi.universal player.vo.CBSI_Video_Info.dsiInfo
This constant defines the value of the type property of a CBSI_Player_Event. Events of this type are dispatched to set a minimum index for auto dynamic bitrate switching. The data property for an event of this type is an integer that represents a valid index in the CBSI_Video_Info.dsiInfo Array. See also com.cbsi.universal player.vo.CBSI_Video_Info.dsiInfo
Events of this type are dispatched every time non-video ad creative that was completely covering a content clip in progress is removed. The data property for an event of this type an integer. 0 is sent when the ‘takeover’ creative was displayed within UVP. 1 is sent when the ‘takeover’ creative was displayed outside UVP (i.e. the containing page).
Events of this type are dispatched every time non-video ad creative completely covers a content clip in progress. The data property for an event of this type an integer. 0 is sent when the ‘takeover’ creative is displayed within UVP. 1 is sent when the ‘takeover’ creative is displayed outside UVP. (i.e., the containing page).
Events of this type are dispatched during playback of content and ad videos at every 10 percent interval as long as clip duration>=10. The data property for an event of this type a CBSi_Video_Info object. To obtain the duration info look for CBSi_Video_Info.lastPercentageCompleted. See also com.cbsi.universal player.vo.CBSI Video Info.lastPercentageCompleted
Events of this type are dispatched during playback of content and ad videos every 15 seconds for the first minute of playback and once every minute after that. The data property for an event of this type a CBSi_Video_Info object. To obtain the duration info look for CBSi_Video_Info.lastSecondCompleted. See also com.cbsi.universal player.vo.CBSI_Video_Info.lastSecondCompleted
This constant defines the value of the type property of a CBSiPlayer_Event. Events of this type are dispatched once at startup when UVP becomes available to accept requests from outside entities. The data property for an event of this type is null.
Events of this type are dispatched every time a playlist generated by The Platform cms has completed playback. The data property for an event of this type is null.
Events of this type are dispatched every time a playlist generated by The Platform cms has commenced playback. The data property for an event of this type is null.
Events of this type are dispatched once at startup when UVP plugins have been loaded by the shared plugin loader. The data property for an event of this type is a data dictionary that contains a reference to plugin swfs loaded by the shared plugin loader. See also com.cbsi.universal˜layer.utils.PluginLoader.
Events of this type are dispatched when a request is issued to resize the video display rectangle of the skin. The data property for an event of this type is an Array of the following form: [width, height, x, y]. If x and y are not specified they are set to 0.
Events of this type should be dispatched whenever the user completes a seek gesture when the seek bar is programmed to ‘scrub.’ The event can be proceeded by a SCRUB START event. Typically a seek bar is programmed to send one USER_SEEK event when the mouse is released. If the seek bar is programmed to ‘scrub,’ USER_SEEK events are sent continuously as long as the mouse remains down. The data property for an event of this type is an integer that represents final requested seek time for the video being scrubbed. See also com.cbsi.universal_player.events.EventTypes.userSeek, and com.cbsi.universal_player.events.EventTypes.scrubStart.
Events of this type should be dispatched whenever the user mouses down on a seek bar that is programmed to ‘scrub’ the current video. Scrubbing can be terminated by a SCRUB DONE event. Typically a seek bar is programmed to send one USER_SEEK event when the mouse is released. If the seek bar is programmed to ‘scrub,’ USER_SEEK events are sent continuously as long as the mouse remains down. The data property for an event of this type is an integer that represents the current time of the video being scrubbed at the time of the mouse down event. See also com.cbsi.universalplayer.events. Event Types. userSeek, and com.cbsi.universal.player.events.EventTypes.scrubDone
Events of this type are dispatched whenever ‘trackable’ information needs to be sent to the central UVP Tracker. The data property for an event of this type is a UVP TrackSubmission. See also com.cbsi.universalplayer.track.TrackSubmission, and com.cbsi.universalplayer.model.track.Tracker
Events of this type are dispatched to toggle auto dynamic bitrate switching on or off. The data property for an event of this type is a Boolean. A value of false tells UVP to only switch bitrates when requested to. A value of true tells UVP to use its internal switching rules to dictate bitrate switches.
Events of this type are dispatched when a clear command is issued from outside of UVP. The video will be stopped and the net connection will be dropped and the video image will be removed. The data property for an event of this type is null.
Events of this type are dispatched when a user requests a change to or from the full screen state. The data property for an event of this type is a Boolean.
Events of this type are dispatched by entities outside UVP to communicate user interaction info to UVP tracking classes. The data property for an event of this type is an Array of the following form: [gestureType, info 1, inf02, . . . ].
Events of this type are dispatched when a mute command is issued from outside of UVP. The data property for an event of this type is null.
Events of this type are dispatched when a pause command is issued from outside of UVP.
The data property for an event of this type is null.
Events of this type are dispatched when a play command is issued from outside of UVP. The data property for an event of this type is null.
Events of this type are dispatched when a seek command is issued from outside of UVP. The data property for an event of this type is an Integer representing the requested seek time in seconds.
Events of this type are dispatched when a stop command is issued from outside of UVP. The video will be stopped and the net connection will be dropped. The data property for an event of this type is null.
Events of this type are dispatched when an unmute command is issued from outside of UVP. The data property for an event of this type is null.
Events of this type are dispatched when a volume change is requested from outside of UVP. The data property for an event of this type is a Number between 0 and 1.
Events of this type are dispatched when an embedded video cue point is encountered during video playback. The data property for an event of this type is a standard AS3 cue point object.
Events of this type are dispatched when playback of content and ad video has completed. The data property for an event of this type is a CBSI_Video_Info object. See also com.cbsi.universal player.vo.CBSI_Video_Info.
Events of this type are dispatched when the playback of content or an ad video encounters a fatal error. The data property for an event of this type a CBSI_Video_Info object. To obtain the exact reason for the error look for CBSI_Video_Info.errorinfo. See also com.cbsi.universal player.vo.CBSI_Video_Info.errorInfo
Events of this type are dispatched during playback of content and ad videos every 100 milliseconds. The data property for an event of this type a CBSI_Video_Info object. Events of this type should be listened for to obtain the most accurate video state information. See also com.cbsi.universal player.vo.CBSI_Video_Info
Events of this type are dispatched during playback of content and ad videos whenever the playback state changes. The data property for an event of this type an integer. For a complete list of supported states and their integer equivalents, see the UVP API at http://videotechnology.cbsinteractive.com/. Current playback state can also be obtained by polling the current CBSI_Video_Info for the playbackState property. See also com.cbsi.universal player.vo.CBSI_Video_Info.playbackState
This constant defines the value of the type property of a CBSI_Player_Event. Events of this type are dispatched when dynamic transition from one stream to another stream of a different bitrate has completed. The data property for an event of this type an Object with one property. Object.index is the index of the CBSI_Video_Info dsiInfo Array that contains the information for the stream that was switched to. See also com.cbsi.universal player.vo.CBSI_Video_Info.dsiinfo
Events of this type are dispatched when a dynamic transition from one stream to another stream of a different bitrate is attempted. The data property for an event of this type an object with two properties. Object.index is the index of the CBSi Video_Info.dsiInfo Array that contains the information for the stream being switched to. Object.reason provides the reason for the switch. possible values are “buffer,” “bandwidth” or “gpu.” See also com.cbsi.universal player.vo.CBSI Video Info.dsiInfo
As an example, the event type CONTENT_START is dispatched every time a content clip has started or resumed after an ad. This event can be used to trigger actions, such as a tracking event (described below) or a change to the user interface.
By removing the ad load processing function from core video player 100, the architecture permits creatives data from many different ad servers having many different DOMS to be easily handled. When a new ad server/DOM is introduced into the architecture, a plug-in can be created for that ad server/DOM and registered for events from event distributor 100. Core video player 100, wrapper 110 and other elements need not be modified in any manner to accommodate the new ad server/DOM. For example, an ad in can be created to accommodate ads from the well known DART ad server. The ad-in can be configured to accommodate the specific DOM of DART.
An example of creatives data, in XML format, is set forth below. It can be seen that the creatives data specifies locations and other attributes of the creatives files as well as tracking events which are discussed below. This example is compliant with the VAST standard. Ad server plug-in can be created to parse and act upon any data standard.
It is becoming more common for creatives data and creatives content to exist on plural servers and under plural formats and DOMS. This permits creatives to be served more quickly and in a more customized manner. Various business logic is created to pull and serve the ads. For example, a player of one domain might want to serve common video ad content along with specialized text subtitles for the domain. Business logic can be created to pull the video content form one ad server and the subtitles form another ad server. In the some embodiments, the business logic can be easily implemented in ad server plug-in 130. Inn
Further, business logic can be encoded in wrapper 120, which presents the UI to the user, to display the ads, or other content, in a customized and desirable manner. For example, the physical location and/or the type and arrangement of content can be customized by the skin based on business logic. The business logic can be hardcoded based on needs of the entity associated with wrapper 120 and can include accommodation for profile information based on user interests, activities, and/or time of use. For example, if it is known that a user likes to watch sports on Saturdays, behavior of wrapper 120 can change on Saturday for that user to accommodate this interest in sports. For example, a sports news ticker can be run in the UI.
Event distributor 110 is defined by a shared class. Core video player 100 instantiates event distributor 110 and a runtime instantiation is passed to the other elements, such as wrapper 120 and ad server plug-in 130. As noted above, event distributor 110 is a distributed entity and is defined in the disclosed embodiments by the shared class and, at runtime, by the runtime instantiations. However, instantiation can originate at any entity.
There are various content tracking entities, such as NEILSEN™ and COMSCORE™, that track content usage, such as ad views and clicks, for the purpose of ratings, ad fees, and the like. These content tracking entities want different sets of tracking data in different formats. Also, an entity might want to control which data is sent to a tracking entity for business or political purposes. Again, a flexible architecture is desirable. In
Child classes 132a, 132b, and 132c define tracking interfaces and register with tracking class 112 for events they need. Child classes 132a, 132b, and 132c do not need to know which element is dispatching event. Child classes 132a, 132b, and 132c are constructed to define a subset of tracking data that is to be provided to the corresponding tracking entity as modified by any business or political needs of the other entities related to content consumption and delivery. For example, the child classes can be spawned based on configuration files. Use of any of the child classes can be turned on/off from outside of core player 100. The architecture of
The example code below defines a data object that wraps information that is sent to tracking server. When tracking class 112 receives an event that has tracking related data, tracking class 112, sends an event to the appropriate child class(es). The child class puts together tracking data for the corresponding tracking server and sends a TRACK_SUBMISSION event with the tracking data and an address, e.g. a URL, of the tracking server as payload. The TRACK_SUBMISSION event is parsed by tracking class 112 and the tracking data is sent to the appropriate tracking server. Tracking class 112 manages data traffic to the tracking servers. The code below is used to generate the TRACK_SUBMISSION event.
The disclosed embodiments can be compliant with any advertising format or standard. For example, the disclosed embodiments can be compliant with VAST, which is promulgated by IAB. The embodiments can also support the VPAID API.
The embodiments can be in the form of functional modules which include software code executed on a computer processor of computer hardware devices. The software code can be recorded on a tangible media in a form that, when executed by a processor, carries out the specified functions. The embodiments have been described through an object oriented programming language, such as ActionScript or Java. However, any computer programming language can be used.
Any type of events and any form of payload data can be used based on functional requirements of the architecture. Any computing devices can be used to carry out the disclosed functions, such as programmed general purpose computers. The core player can be configured for any type or format of media. The event distributor can communicate with any type of device associated with any party for any purpose associated with the rendering of media.
The present technology can take the forms of hardware, software or both hardware and software elements. In some implementations, the technology is implemented in software, which includes but is not limited to firmware, resident software, microcode, a Field Programmable Gate Array (FPGA), graphics processing unit (GPU), or Application-Specific Integrated Circuit (AS-IC), etc. In particular, for real-time or near real-time use, an FPGA or GPU implementation would be desirable.
Furthermore, portions of the present technology can take the form of a computer program product comprising program modules accessible from computer-usable or computer-readable medium storing program code for use by or in connection with one or more computers, processors, or instruction execution system. For the purposes of this description, a computer-usable or computer readable medium can be any apparatus that can contain, store, communicate, propagate, or transport the program for use by or in connection with the instruction execution system, apparatus, or device. The medium can be non-transitory (e.g., an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system (or apparatus or device)) or transitory (e.g., a propagation medium). Examples of a non-transitory computer-readable medium include a semiconductor or solid state memory, magnetic tape, a removable computer diskette, a random access memory (RAM), a read-only memory (ROM), a rigid magnetic disk and an optical disk. Current examples of optical disks include compact disk-read only memory (CD-ROM), compact disk-read/write (CD-R/W) and DVD. Both processors and program code for implementing each as aspect of the technology can be centralized or distributed (or a combination thereof) as known to those skilled in the art.
Referring to
This application claims the benefit of U.S. Provisional Patent Application No. 61/377,210, filed Aug. 26, 2010, referred to herein as the “Provisional Application,” the disclosure of which is incorporated herein by reference in its entirety. The technology relates to an architecture for media player components.
Number | Date | Country | |
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61377210 | Aug 2010 | US |