The present invention relates to an optical device and associated system that allows for the viewing of 3D images on a smartphone or other small digital devices with a display screen.
Many virtual reality (VR) viewers are smartphone based and allow the phone to be inserted into the viewer to provide the display for the 3D illusion. Typically, two separate images are displayed side by side in the smartphone display. One of the images shows what the user's right eye would see if he or she was seeing the actual object or scene while the other image shows what the left eye would see. The device is constructed so that the user's right eye sees only the right image and the left eye sees only the left image. Optical elements between the user and smartphone images compensate for the very short focal lengths. Typically, the smartphone images are altered prior to display to counteract the pincushion and other aberrations inherent in the short focal length convex lenses. The user's brain combines the two disparate images and creates the 3D viewing illusion.
While these 3D VR images can be quite convincing, there are tradeoffs and limitations with these viewers. Although some of the existing VR viewers allow for some adjustments in focus, these adjustments are typically limited, and so users who wear glasses which correct for abnormalities such as an astigmatism or which have too high a prescription cannot use the VR viewers without also wearing their glasses. However, glasses may not fit well in the VR viewers, may invite scratches, or may fog up. These problems can be exacerbated by glasses which include bifocal lenses.
Many of the VR viewers include straps that go over the head of a uses to carry the weight of the VR system and these can interact with the wearer's hairdo. They also have to be adjusted for fit and as such are less user friendly for a quick 3D viewing of an object or a short video. Likewise, as the VR viewers are placed directly on a user, there are hygiene issues associated with skin and hair. These can be addressed but do elevate the hassle factor. VR viewers are typically too large to fit in a handbag or coat pocket. Those VR viewers designed for use with a smartphone are often restricted to one smartphone brand or model, and, when they can be used with other brands and models, typically require an adapter. Most VR viewers prevent the user from seeing his or her environment and therefore represent a safety hazard.
Other systems that allow 3D illusion with smartphones or other digital display devices require the application/installation of a lenticular device which looks much like transparent corduroy and allows alternate right and left images from the display screen to be seen by the user at a particular location in space. Likewise, parallax barrier displays can be incorporated in digital displays or attached to an existing display to allow the creation of a 3D illusion. Both of these types of systems have downsides, but the most obvious is that either the smartphone or other display device screen must be altered or another piece of equipment attached to the screen and aligned with the screen. These technologies are best selected when the device is going to be made a permanent or semipermanent 3D display device and not something that could be easily used in a few seconds for 3D viewing of an image or a short video with the user's smartphone. Other systems which have been used with 3D TV could theoretically be used with smartphones or other digital displays. These systems typically use shutter glasses which rapidly occlude first the right eye leaving the left eye open and then rapidly switching to the left eye and leaving the right eye open; each time being in sync with an alternating image on the display screen with alternating right and left eye images. This type of system has the problem of the user having to wear special glasses and the fact that half or more of the light is blocked from the screen significantly dimming the image. These shutter glasses are active devices and require batteries to be changed or recharged. They are also fairly fragile and would need to be protected in a case when not being used.
The use of anaglyph glasses and an altered display on the smartphone is another possible option. These systems use the familiar red and green glasses to select which part of an altered image is seen by each eye. These also block a significant fraction of the light from the device to the user and in addition alter color perception. Furthermore, it requires wearing red and green glasses.
Other methods of stereo viewing from the first Wheatstone viewers and many forms of stereo viewers that have followed could be used with images on a smartphone but would typically require glasses of some type or a viewer like a Viewmaster or other similar device.
Thus, there remains a need for an improved system that allows for the viewing of 3D images on a smartphone or other small digital devices with a display screen.
The present invention relates to an optical device and associated system that allows for the viewing of 3D images on a smartphone or other small digital devices with a display screen. In particular, the optical device of the present invention represents a new and unique way of generating a 3D viewing illusion simply by placing the optical device on the display screen of a digital device, such as a smartphone, as described in detail below.
In one exemplary optical device of the present invention, a parallelogram prism is formed of a first material and includes a lower surface, an upper surface opposite the lower surface, a first side surface extending between the lower surface and the upper surface at an angle, and a second side surfaces extending between the lower surface and the upper surface at an angle and opposite the first side surface. Similarly, a triangular prism is formed of a second material and includes a lower surface, a first side surface extending from the lower surface at an angle, and a second side surface. In the exemplary optical device, a thin air gap is defined between the second side surface of the parallelogram prism and the first side surface of the triangular prism.
According to the present invention, light along a first light path passes through the triangular prism from a point at the lower surface to a point at the first side surface. The light along the first light path is refracted when passing into the air gap and is refracted once again when passing into the parallelogram prism at point on the second side surface. Light along the first light path then passes through the parallelogram prism before exiting the upper surface of the parallelogram prism where it is refracted toward a user's right eye.
Light along a second light path passes through the parallelogram prism where it is reflected within the parallelogram prism at the first side surface towards the second side surface of the parallelogram prism and then reflected within the parallelogram prism at the second side surface towards the upper surface of the parallelogram prism. The light along the second light path then exits the upper surface of the parallelogram prism where it is refracted toward a user's left eye.
A digital device, such as a smartphone, includes a display screen with a first image and a second image displayed on the screen. The optical device is placed on the screen of the smartphone such that the first image is projected through the triangular prism, air gap, and parallelogram prism to the user's right eye, as described above. Likewise, the second image is projected through the parallelogram prism to the user's left eye, as described above. Due to the divergence of the two light paths exiting the parallelogram prism, the first image carried to the user's right eye is not visible to the user's left eye and the second image carried to the user's left eye is not visible to the user's right eye. The two images represent an optical pair such that the user perceives a 3D illusion roughly in the plane of the smartphone.
The present invention relates to an optical device and associated system that allows for the viewing of 3D images on a smartphone or other small digital devices with a display screen. In particular, the optical device of the present invention represents a new and unique way of generating a 3D viewing illusion simply by placing the optical device on the display screen of a digital device, such as a smartphone, as described in detail below.
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Similarly, a triangular prism 40 is formed of the third material 13 with the triangular prism 40 including a lower surface 42, a first side surface 44 extending from the lower surface 42 at an angle, and a second side surface 46. In the exemplary optical device 10, a thin air gap 30 is defined between the second side surface 28 of the parallelogram prism 20 and the first side surface 44 of the triangular prism 40 such that the air within the gap 30 is the second material 12 described above with respect to
In some embodiments, a small spacer (not shown) is positioned between the second side surface 28 of the parallelogram prism 20 and the first side surface 44 of the triangular prism 40 to maintain the air gap 30. In some other embodiments, it is contemplated that merely positioning the parallelogram prism 20 and the triangular prism 40 next to one another without forceably pressing them together will naturally leave a sufficient air gap 30 between the second side surface 28 of the parallelogram prism 20 and the first side surface 44 of the triangular prism 40. To this end, it is noted that the elements of the optical device shown in the Figures are exaggerated for clarity and do not necessarily reflect the relative dimensions of the optical device of the present invention. In still other embodiments, rather than including an air gap 30, it is contemplated that a thin intermediate member can be included between the second side surface 28 of the parallelogram prism 20 and the first side surface 44 of the triangular prism 40 without departing from the spirit and scope of the present invention. In particular, such an intermediate member would have a refractive index lower than the first material 11 of the parallelogram prism 20 and lower than the third material 13 of the triangular prism 13 so as to operate in substantially the same manner as the air gap 30 shown in
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To this end, while the optical device 10 of the present invention can, in some embodiments be permanently or semipermanently affixed to the smartphone, it is contemplated that the optical device 10 can also simply be held adjacent to the smartphone 50 so that it can be readily positioned and removed. As such, a user could simply taking the optical device 10 from a pocket, purse, or the like and hold it adjacent to the smartphone 50 to allow a quick viewing of an image or short video. When done, the optical device 10 is then placed back in the pocket, purse, or the like.
In some exemplary embodiments of the present invention, the parallelogram prism 20 and triangular prism 40 are attached to one another in order to maintain proper alignment of the air gap 30 defined between the parallelogram prism 20 and triangular prism 40. In other embodiments, however, it is contemplated that the parallelogram prism 20 and triangular prism 40 are separable from each other. In these embodiments, a user must first properly align the parallelogram prism 20 and the triangular prism 40 to properly see the 3D effect of the present invention. Although not show, various means are available to ensure proper alignment of the parallelogram prism 20 and the triangular prism 40 without requiring permanent attachment. For example, the optical device of the present invention can further include one or more plates, or a frame, connecting the vertical edges on or both sides of the parallelogram prism 20 and triangular prism 30 while leaving the top (viewing side) and bottom (smartphone side) uncovered. Not only would such a frame ensure proper alignment of the parallelogram prism 20 and the triangular prism 40, but it would also provide a natural place to hold, handle, and position the optical device with a thumb on one side and index and middle fingers on the other side. The parallelogram prism 20 and the triangular prism 40 can be connected to the plates, or frame, through gluing, crimping, fusing, taping, or the like. The material for the plates, or frame, is not limited and can comprise metal, plastic, or any other material suitable for rigidly supporting the parallelogram prism 20 and the triangular prism 40.
While not nearly as immersive an experience as a VR viewer, the optical device of the present invention has several advantages with respect to ease of use and applicability to any smartphone without use of an adapter or without removal of the smartphone case. Because a user's eyes are not placed up to the optical device, the optical device of the present invention provides substantial advantages for hygiene and for use by those wearing glasses or bifocals.
Furthermore, the optical device of the present invention would not require modification of the smartphone screen or require a precisely aligned device to be attached to the screen. Further still, no special glasses would be required and the invention does not require any battery power.
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With respect to the second material 12, in embodiments where an air gap 30 is defined between the parallelogram prism 20 and the triangular prism 40, the refractive index (n2) of the air gap is about 1.0. In other embodiments where a thin intermediate member is included between the second side surface 28 of the parallelogram prism 20 and the first side surface 44 of the triangular prism 40, the second material 12 of the thin intermediate member still has a relative low refractive index (n2) as compared to the refractive index (n1) of the first material 11 and the refractive index (n3) of the third material 13.
With respect to the first material 11 of the parallelogram prism 20, in some particular embodiment of the present invention, the first material 11 of the parallelogram prism 20 is made of a plastic or glass. The refractive index (n1) of the first material 11 is typically between about 1.4 and about 2.0. In particular, in some embodiments, the first material 11 of the parallelogram prism 20 is a plastic having a refractive index (n1) of about 1.49. In other embodiments, the first material 11 of the parallelogram prism 20 is a glass or high index plastic having a refractive index (n1) of about 1.7.
With respect to the third material 13 of the triangular prism 40, in some particular embodiment of the present invention, the third material 13 of the triangular prism 40 is made of a plastic or glass. The refractive index (n3) of the third material 13 is typically between about 1.4 and about 2.0. In particular, in some embodiment, the third material 13 of the triangular prism 40 is a plastic having a refractive index (n3) of about 1.49. In other embodiments, the third material 13 of the triangular prism 40 is a glass or high index plastic having a refractive index (n3) of about 1.7.
In some particular embodiments, the parallelogram prism 20 and the triangular prism 40 are each made of the same material.
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The above dimensions of the one particular embodiment of the present invention are specifically chosen for use with an iPhone®, and results in 3D image size visible to the user with a nominal height of 52 mm and a nominal width of 34 mm (which came from combining two images 54, 56 each having a height of 52 mm and a width of 34 mm). This sizing provides a vertical to horizontal image aspect ratio of 1:53 which falls between the 16:9 and 4:3 ratios typically used for smartphones screens. It is believed that substantially similar dimensions are applicable for use with any number of other smartphones or electronic display devices. Furthermore, a person of ordinary skill would readily be able to choose appropriate dimensions and/or materials depending on the particular application desired for the display device of the present invention.
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In addition to the optical device described above, in some embodiments of the present invention, software is provided to run on the digital device, or smartphone. In one exemplary implementation, the software is in the form of an app that is downloaded to the smartphone. In some implementations, the app is opened specifically when a user wants to use the optical device of the present invention. Because different smartphones (and different digital devices) have different screen sizes, the software of the invention allows for manipulation of the display image size on the screen (either larger or smaller) to match the size of the 3D viewer. In this way, the same optical device can be used for different or new phones (or other smaller digital device).
Additionally, the app allows the size of either of the two display images making up the stereo pair to be slightly enlarged versus the other image so as to enhance the stereo effect. Most typically the size of the left most image (i.e., the second image 56 shown in
Furthermore, since the optical device rests on the screen of the smartphone, in some implementations, the software limits touch inputs to the smartphone to the portions of the screen not covered by the optical device. Control features, such as starting or stopping stereo videos or swiping to the next stereo image can still be input via the uncovered portion of the screen. One of ordinary skill in the art will recognize that additional embodiments are possible without departing from the teachings of the present invention. This detailed description, and particularly the specific details of the exemplary embodiments disclosed therein, is given primarily for clarity of understanding, and no unnecessary limitations are to be understood therefrom, for modifications will become obvious to those skilled in the art upon reading this disclosure and may be made without departing from the spirit or scope of the present invention.
The present application claims priority to U.S. Provisional Patent Application Ser. No. 62/604,821 filed on Jul. 21, 2017, the entire disclosures of which are incorporated herein by reference.
Number | Date | Country | |
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62604821 | Jul 2017 | US |