Claims
- 1. A Pachinko game comprising:a playing field, said playing field a play piece; lanes on said playing field, said play piece traveling through one of said lanes; a payoff display at each of said plurality of lanes on said playing field; a credit meter incremented by the amount of the payoff value on said display at said lane said play piece traveled through; a play piece sensor in each of said lanes; a controller, said controller (1) randomly selecting said payoff values from a pay table for display in said payoff displays, (2) receiving a signal from the sensor at said lane said play piece traveled through, and (3) incrementing said credit meter by said amount.
- 2. The Pachinko game of claim 1 wherein said randomly selected payoff values are the same so that the amount said credit meter is incremented is independent of which lane said play piece travels through.
- 3. The Pachinko game of claim 1 wherein said randomly selected payoff values change in said payoff displays according to:TD<TG whereTD=display time, TG=Pachinko game cycle time.
- 4. A Pachinko game comprising:a playing field; a play piece; lanes on said playing field, said play piece traveling through one of said lanes; a payoff display at each of said plurality of lanes on said playing field; a credit meter incremented by the amount of the payoff value on said display at said lane said play piece traveled through; a play piece sensor in each of said lanes; a controller, said controller (1) randomly selecting said payoff values for display in said payoff displays, (2) receiving a signal from the sensor at said lane said play piece traveled through, and (3) incrementing said credit meter by said amount, wherein said randomly selected payoff values in said payoff displays are randomly selected from a weighted probability pay table after an initiate condition occurs and before said play piece travels through said lane.
- 5. The Pachinko game of claim 4 wherein the weighted probability pay table is based upon:EVl=Σk(wl,k×Pl,k)≡a constant whereEVl=Expected Value for lane l of said lanes, Pl,k=Set of payoff values for lane l of said lanes, wl,k=Weights associated with payoff values per said lane l and wherein the EVl for each of said lanes is constant so as to eliminate any bias in said Pachinko game system.
- 6. A Pachinko game comprising:a playing field; a play piece; lanes on said playing field, said play piece traveling through one of said lanes; a payoff display at each of said plurality of lanes on said playing field; a credit meter incremented by the amount of the payoff value on said display at said lane said play piece traveled through; a play piece sensor in each of said lanes; a controller, said controller (1) randomly selecting said payoff values for display in said payoff displays, (2) receiving a signal from the sensor at said lane said play piece traveled through, and (3) incrementing said credit meter by said amount, wherein the time a payoff value is displayed in a payoff display is proportional to the weight associated with the aforesaid payoff value.
- 7. The Pachinko game of claim 1 wherein said randomly selected payoff values are moved to another lane with each new random selection.
- 8. The Pachinko game of claim 7 wherein said movement to another lane is rotation so that with each random selection the payoff values are moved to the adjacent lanes.
- 9. The Pachinko game of claim 8 wherein said movement to another lane is random.
- 10. The Pachinko game of claim 1 wherein said play piece is non-metallic.
- 11. The Pachinko game of claim 1 wherein said play piece is about one inch in diameter.
- 12. The Pachinko game of claim 1 wherein each payoff display is flush mounted on said playing field in each said lane so as not to interfere with the movement of said play piece.
- 13. A Pachinko game comprising:a playing field; a play piece; lanes on said playing field, said play piece traveling through one of said lanes; a fixed payoff value at each of said plurality of lanes on said playing field; a credit meter incremented by the amount of the fixed payoff value at said lane said play piece traveled through; a play piece sensor in each of said lanes; a controller, said controller (1) receiving a signal from the sensor at said lane said play piece traveled through, and (2) incrementing said credit meter by said amount.
- 14. A method for playing a game comprising the steps of:selecting a random payoff value from a pay table for each of a plurality of payoff lanes; displaying the selected random payoff value at each of the plurality of payoff lanes for a display time, TD; delivering a playing piece; the playing piece travelling into one of the plurality of payoff lanes; and issuing the payoff displayed at the payoff lane the playing piece traveled through.
- 15. The method of claim 14, wherein the pay table is a weighted probability pay table based on:EV=Σk(Wl,k×Pl,k)=D where EVl=Expected Value for lane l of said plurality of lanes Pl,k=Set of payoffs for lane l Wl,k=Weights associated with said payoffs per lane l D=Said selected payoff.
- 16. A method for playing a game comprising the steps of:selecting a random payoff value from a pay table for each of a plurality of payoff lanes; displaying the selected random payoff value at each of the plurality of payoff lanes for a display time, TD wherein the display time, TD, is the same for each of the plurality of payoff lanes; delivering a playing piece onto a playing field; the playing piece travelling into one of the plurality of payoff lanes; and issuing the payoff displayed at the payoff lane the playing piece traveled through.
- 17. The method of claim 16 wherein the payoff values are chosen proportional to weight.
- 18. A method for playing a game comprising the steps of:selecting a random payoff value from a pay table for each of a plurality of payoff lanes; displaying the selected random payoff value at each of the plurality of payoff lanes for a display time, TD wherein the display time, TD, is different for each of the plurality of payoff lanes; delivering a playing piece onto a playing field; the playing piece travelling into one of the plurality of payoff lanes; and issuing the payoff displayed at the payoff lane the playing piece traveled through.
- 19. The method of claim 18 wherein the display time, TD, is staggered for each payoff lane.
- 20. The method of claim 18 wherein the display time, TD, is proportional to the weight of the payoff value being displayed in each payoff lane.
- 21. The method of claim 20 wherein the probability of selecting the payoff values is constant.
- 22. A method for playing a game comprising the steps of:selecting a random payoff value from a pay table for each of a plurality of payoff lanes; displaying the selected random payoff value at each of the plurality of payoff lanes for a display time, TD wherein the display time, TD, is based upon a game event; delivering a playing piece onto a playing field; the playing piece travelling into one of the plurality of payoff lanes; and issuing the payoff displayed at the payoff lane the playing piece traveled through.
- 23. A method for playing a game comprising the steps of:selecting a random payoff value from a pay table for each of a plurality of payoff lanes; displaying the selected random payoff value at each of the plurality of payoff lanes; delivering a playing piece onto a playing field; sensing when the playing piece travels through designated area of the playing field, the designated area having a change value associated therewith; the playing piece travelling into one of the plurality of payoff lanes; changing the payoff displayed at the payoff lane the playing piece traveled through by the change value in response to the step of sensing; and issuing the changed payoff.
- 24. A method for playing a game comprising the steps of:selecting a random payoff value from a pay table for each of a plurality of payoff lanes; displaying the selected random payoff value at each of the plurality of payoff lanes; delivering a playing piece onto a playing field; sensing when the playing piece travels through a designated area of the playing field, the designated area having a change value associated therewith; the playing piece travelling into one of the plurality of payoff lanes; changing the payoff displayed at the payoff lane the playing piece traveled through by the change value in response to the step of sensing; wherein the changed payoff is at least one of the following: a multiplier, addition, double or nothing and issuing the changed payoff.
RELATED INVENTION
This application is a Continuation of “PACHINKO STAND-ALONE AND BONUSING GAME,” Ser. No. 09/353,550, filed Jul. 14, 1999, which is a Divisional of “PACHINKO STAND-ALONE AND BONUSING GAME,” Ser. No. 09/098,804, filed Jun. 17, 1998, U.S. Pat. No. 6,047.963.
This application claims priority to Provisional Patent Application, Ser. No. 60/081,724, filed Apr. 14, 1998 and entitled “PACHINKO STAND-ALONE AND BONUSING GAME.”
US Referenced Citations (18)
Provisional Applications (1)
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Date |
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60/081724 |
Apr 1998 |
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Continuations (1)
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Number |
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09/353550 |
Jul 1999 |
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09/810147 |
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