1. Field of the Invention
This invention pertains to a paintball gun and aftermarket add-on for a paintball gun that generates signals indicative of an operational characteristic of the gun, such as its rate of fire, and a system, such as the play field in which several participants use these types of guns.
2. Description of the Prior Art
Paintball is an exciting involving players firing paintballs quickly and accurately upon each others using paintball guns which are also known as paintball markers. A typical paintball gun includes a body including a handle with a trigger, a tank holding a compressed gas (typically air or CO2) and a barrel receiving paintballs from a hopper. Activation of a trigger on the handle causes compressed gas from the tank to propel paintballs through a barrel. Initially, paintball was played with paintball guns that were purely mechanically-operated.
The introduction of electronics into paintball guns has revolutionized the paintball gun and has completely changed the way the game of paintball is played. Electronics have allowed paintball guns to be more than simple mechanical guns. Guns now have electronic circuit boards with computer chips controlling the functions of the gun and providing the paintball player options that were not available with a traditional mechanical gun.
However, it has been suggested that as a result of some of these improvements, the rate of fire of some paintball guns have become so fast that they may provide an unfair advantage to unscrupulous users or may even be dangerous. As a result, there is now a need to monitor some of the operational parameters of paintball guns, such as their rate of fire. Additionally, as the game of paintball has progressed to a sport with complex rules, teams, and competitions, paintball lacks any form of individual or team statistics, which provide legitimacy as a sport and adds value to the overall experience to individual participants.
In one embodiment, the present invention pertains to a paintball gun having a body adapted to selectively eject paintballs, a trigger activated by a user, an electronic circuit sensing the activation of the trigger and in response causing the ejection of said paintballs and a transmitter sending signals to a remote location, said being indicative of the ejection of the paintballs for determining a predetermined parameter, such as the rate of fire of paintballs. In one embodiment, the rate of fire is determined within the body and incorporated into the signals. Preferably, the signals further include an ID uniquely identifying the paintball gun.
In another aspect of the invention, a playing field is set up to allow several persons to compete against each other with the paintball guns. A central controller receives the signals from each gun, accumulates the data, and generates information reflecting various parameters of interests, such as the individual rates of fire and other information. This information is then presented in various formats as desired. In one embodiment, a warning is generated if a user causes his gun to fire at a very high rate, and in extreme situations, the command center may send a control command to an individual gun, disabling it temporarily. Additionally, the central controller is able to aggregate signals received from each gun and store it has a unique record for individual players and teams and calculate various statistical metrics, which can be used to benchmark an individual or teams performance. These metrics include average, maximum, and current rate of fire information, player idle time, as well as the amount of time a player spends shooting in a single game or over his lifetime. In one embodiment, additional metrics other t can be recorded into the database such as wins, loses, or other performance metrics and calculated in combination with rate of fire metrics to quantify how many shots per elimination an individual or team fires or how many shots per win or loss or other statistical information.
Various preferred aspects and embodiments of the present invention will now be described in detail with reference to the accompanying figures. It should be noted, however, that the following description is provided by way of example only and not of limitation, and that many other implementations and embodiments of the present invention will be readily apparent to those skilled in the art based on the disclosure herein. The scope of the invention should therefore not be limited to the particular embodiments described herein.
In
The barrel 12 is selectively connected to the air tank by valves (not shown) and a gas line 16. Attached to the body 11 (or the barrel 12 is a magazine 19 containing paintballs (not shown). Although the magazine 19 is shown mounted right on top of the body 11 for the sake of simplicity, in most paintball gun configurations, the paintballs are fed into the barrel 12 from a closed paintball holder through a hopper (not shown).
The gun 10 is also provided with a trigger 20 protected by a guard 22. In one embodiment, a user aims the gun 10 at a target and pulls the trigger 20. This action causes the valves and other mechanisms within the body 11 to feed a paint ball from the magazine 19 to be loaded and then ejected at a high speed through the barrel 12. The gun 10 can be normally operated in various modes, such as semi-automatic mode, in which a single paintball is ejected each time the trigger 20 is pulled, a burst mode in which a predetermined number of paintballs are being ejected every time the trigger 20 is depressed, an automatic mode in which as long as the trigger 20 is depressed, the paintballs are ejected continuously, or as well as other modes.
The handle 14 is formed with two removable panels 24A, 24B one on each side of the handle. Alternatively, the front portion of the handle is removable and formed of the two panels 24A, 24B connected to form a single U-shaped assembly. The panels 24A, 24B are removable to allow access to the interior of the handle 14. Also provided on the gun are several visual indicators, which may be merely warning lights, such as lights 114, 116, a buzzer or speaker 104, or could be a more complicated display such as an LCD display 132 on which messages could be displayed. The operation of these elements is discussed in more details below.
Referring now to
The microprocessor 200 may monitor other parameters associated with the operation of the gun 10, such as the number of the total number of balls that have been fired, etc., and activate lights 114, 118, the buzzer/speaker or other indicators in a conventional manner, to provide information to the user, as described in the co-pending application Ser. No. 11/960,899 filed Dec. 20, 2007.
Importantly, according to this invention, the control circuit 30 further includes a ball request detector 210 that detects each time a command has been generated for a ball. In one embodiment, the detector 210 is connected to the command line 208 so that it can intercept each command to the activator 206. Once a command for a paintball has been detected, the detector 210 sends an output signal to an RF transmitter 212. The transmitter 212 receives the output signal from the command detector 210 and an ID code from memory 202 identifying the particular gun. The transmitter then sends the output signal and the gun ID to a master command center. The operation of the command center is described in more detail below.
The embodiment described above is particularly useful when the present invention is provided as an add-on component to an existing gun. In this situation, all the components, except for the command detector 210 and the RF transmitter 212 exist, usually as a single assembly on a common PC board. Typically in such constructions, the microprocessor 202 and activator 206 are interconnected by a plug-type command line 208. The present invention is implemented by providing the command detector 210 and the RF transmitter as a small subassembly, and replacing the plug-in command line 208 with a T-shaped wire harness connecting the microprocessor 200, the activator 206 and the command detector 210 to perform the functions described, with another connector providing the coupling to the memory 202. In an alternate embodiment, the command detector 210 detects the output of the trigger sensor itself rather then waiting for the microprocessor 200.
Before explaining the operation of the invention any further, it is helpful to provide a more physical description of the environment in which the paintball gun is used. Referring now to
All activities on the field 300 are monitored by a command center 310. The command center 310 includes a master microprocessor 311 associated with a memory 312, a display 314 and a printer 316. The microprocessor 311 receives signals from the various guns 10 used by the team members through a master antenna 318. In some cases, the field 300 may be very big and/or the RF transmitters 212 may be either too small, or their range/intensity may be limited by various FCC or other regulations, as a result of which their transmissions may not reach master antenna 318. In these cases, one or more repeaters 320 are used, each repeater 320 receiving signals from some of the players 304, 306, and transmitting them to the master antenna 318 and the command center 310.
The operation of the system of
Next, the players 304, 306 are dispersed on the field 300 accordingly taking up various positions (step 402). The game then starts (step 404) and players start shooting each other or at various targets. Each time, a gun ejects (e.g., fires) a paintball, the master microprocessor 311 receives a signal from the individual transmitters 212 indicating the event. The microprocessor 311 then calculates the number of shots fired by each gun within a specific period of time (e.g., per minute), and, optionally, the total number of shots per gun since the beginning of the play (step 408). In step 410, the rate of fire and/or the total number of shots are compared for each gun to a predetermined threshold 410. This step is desirable, because it is important for various reasons to insure that no gun fires at an excessive rate for the sake of the safety of other players. These parameters may be useful for other purposes as well. If the parameter(s) exceeds a threshold, then in step 412 a warning is generated. The warning may be a flag on the record for the corresponding player. Alternatively, based in individual policies of such facilities, a supervisor may contact the player directly or through a referee on the field and indicate to the player that the mode of operation is unacceptable. If the facility so desires, the player may even be asked to leave the game. This phase is performed for each affected player.
Whether or not one or more players receive warnings or not, the results are compiled and tabulated (step 414) and the process continues by looking for new shots (Step 406) until the game ends. The results are then tabulated for all the players and/or teams, and presented on display 314 or printed on printer 316.
Another embodiment of the invention is shown in
In one embodiment, during or as a game progress, information from each player and/or team is tabulated and presented in terms as a chart, table, etc., listing some or all of the following information:
Name of each player/team
Transmitter ID
Signal strength
First shot taken (time)
Shots fired
Average rate (balls/sec)
Latest rate (balls/sec)
Peak rate (balls/sec)
Shooting time
Shooting %
Idle time
Last Update
Another new feature is that the gun 50 is now in synchronous or asynchronous two-way communication with the command center. That is, at regular intervals, external signals are received from the command center. These external signals are decoded by decoder and are provided to the microprocessor 500 that analyzes and acts upon them. The external signals may include commands, as well as information of general or specific interest. For example, these signals may include information to each player indicating when each play is starting and ending. This information may be in the form of a simple announcement or may be in the form of a countdown indicating how many second or minutes there are before a game begins or ends. In one embodiment, the guns are all disabled when the players enter field 300. The microprocessor 500 is configured to enable the guns so that they can be used to shoot only after the game has commenced. Optionally, at the end of a game, all the guns can be disabled so that they cannot fire anymore.
The command detector/counter is shown in the present application as being part of the embodiment with the transceiver 512 as well. Of course, it could be used as part of the embodiment of
Importantly, in one embodiment, when a determination is made that a gun is firing at an acceptable rate, and/or has fired too many shots, a signal can be sent either directly from the command detector/counter 510 or the master microprocessor to disable the gun, either for a limited time, or for the duration of the game.
Finally, it should be understood that the various general or specific information can be presented on the display 132 and/or by other visual or audio signals using LEDS 114, 116, speaker/buzzer 104, etc.
Numerous other modifications and variations to the foregoing embodiments are possible and will be apparent to those skilled in the art. For example, ear phones and/or other devices can be connected to the microprocessor not only through an audio connector, but via other connection means as well including, e.g. a USB connector. The appended claims should therefore be interpreted to cover all such modifications and variations.
The subject matter of this application is related to application Ser. No. 11/960,899, filed Dec. 20, 2007 and incorporated herein by reference in its entirety.