This invention relates to paintball guns.
The game of paintball involves participants carrying guns which fire pellets of ‘paint’ or dye which are fired from the gun and burst upon impact to leave a mark at the point of impact.
Most paintball guns use a pneumatic system for firing the paintballs using compressed air or other gas. More recently, such pneumatically operated guns have begun to be electronically controlled for greater effectiveness.
According to the present invention there is provided a paintball gun including a data link for transferring data to and/or from a remote terminal.
According to the present invention there is further provided electronic apparatus, comprising a paintball gun, a terminal and means for transferring data and/or communicating between the gun and terminal.
A display panel may be mounted on the gun or may be alternatively (or additionally) be situated remote from the gun. For example, the display panel may be a display on a remote terminal such as a computer terminal, a personal digital assistant (PDA), a telephone or many other devices, such as components attached to the gun. Data may be transferred to the panel by a direct (wired link) for example a serial link, USB link or other link, or by a contactless method, such as by infrared communication, radio links (digital or analog), microwave links, or even by telephone/cable internet, etc.
Alternatively, the remote terminal may not have a display. It may simply store and/or process data.
Alternatively, data my be transferred by means of a removable data carrier, such as a smart card, SIM, flash card, a disk or tape or other means between the gun and an external terminal.
Embodiments of the invention will now be described, by way of example only, with reference to the accompanying drawings in which:
A paintball gun embodying the present invention uses a compressed gas circuit supplied with gas from a gas cylinder to eject projectiles in the form of spheres containing paint which break upon impact. The gun is electronically controlled, typically by a microswitch operated upon by a trigger squeezed by a user's finger and the electronics control the firing mechanism and in particular ensure correct timing. The electronics also enable various different modes of firing, for example a semi-automatic mode in which each trigger actuation causes a projectile to be fired, typically up to 20 times a second, or a fully automatic mode in which a single trigger actuation causes a burst of a selectable number of shots. Other parameters such as dwell time, firing rate, number of bursts per second, and so on are also selectable under the operation of the control electronics. A paintball gun of this type is commercially available as the Angel™ gun manufactured by NPF Limited and reference is made to U.S. patent application Ser. No. 09/137,641.
A plurality of input buttons 5a to 5e are arranged to provide user input to the processor 1 via a user interface 3 and these have several different functions as will be outlined below.
The gun is powered by a battery 6 which is preferably a rechargeable type and which can charge through a battery charger 7 which has a mains input. The battery charger may have means for indicating the approximate charge on the battery.
An integral alphanumeric display unit in the form of an LCD unit 8, driven by an LCD driver circuit 9 is preferably connected to the processor and this displays various types of data and information. Preferably, a back-light 10 is also provided to enable better viewing of the LCD unit but which back-light may be turned off when required. The alphanumeric display need not necessarily be an LCD display. Alternatively, the gun may not have an integral display.
Various other pieces of apparatus, sensors, etc, may be added to the control unit and non-limiting examples of these are shown in
As shown in
Various values and words are selectably displayed by a six character alphanumeric display 24 and a plurality of fixed words/characters which are illuminated as required. A battery indicator 20 is displayed at all times and goes from blank to full (all four segments displayed). When down to about 25% power level the last segment only is displayed, and this flashes indicating low power status.
A mode indicator 21 displays the mode of firing and may show single characters or numerals such as A, B, C, 1, 2, 3 etc. Modes are displayed at all times. The mode of firing can only be changed by one of the normally inaccessible tactile switches 5d or 5e. The modes available may be, for example, SEMI: (1 shot; 1 trigger pull), BURSTS: (a 3, 4, 5, 6, 7 or 8 shot burst per trigger pull), ZIPS (3, 4, 5, 6, 7, 8 shot bursts at a rate of 8.75 shots/sec max). The MROF (Maximum Rate of Fire) function will display 8 when in the ZIP modes.
The vibrator may work in a timer mode for indicating, for example, 5 min intervals by actuating the vibrator for 3 secs. Note: if the ‘V’ mode is selected the ‘V’ is displayed on the LCD. Switching the vibratory alarm ON or OFF is selected from a sub-menu function.
Temperature may be displayed in ° F. or ° C. by the main alphanumeric display 24. A temperature icon is only displayed when the menu calls for it. Temp mode can be selected from the menu; Changing from Centigrade to Fahrenheit is selected from the sub-menu.
A trip meter is a shot counter that can be re-zeroed by the consumer. Trip can be selected from the menu. Resetting to zero is selected from the sub-menu.
A ROF (Rate of Fire) function may measure a string of shots over a selected (eg 1 second) period. The first shot starts the counter for 1 second, any shots that occur in that period are registered on the display. Then the display will not accept any input for a 3-second period. During this period the display will also flash before an additional cycle may start. The ROF mode can be selected from the menu. The data is constantly updated and so no sub-menu is required. ROF can also record the shortest time interval between any two shots, which can remain in memory until superseded or deleted. This allows for a peak value of ROF to be viewed later, without fear of interrupting a game.
The display can accordingly display not only a desired rate of fire, but also the rate of fire actually achieved by the user, which can fall well short of the desired rate of fire, or could even exceed it for a very skilled marksman. Furthermore, competition rules may set an upper limit on the rate of fire, and this upper limit may be programmed in and displayed on the LCD display (MROF). More details are set out further below.
To power off the gun a tactile switch on the grip must be held for 1.5 seconds which shows the whole display for 2 seconds. Then the display shows the word “SAFE” and the back light switches OFF. The gun cannot fire in the safe mode but the battery meter is still displayed. An automatic power off function may be provided which powers off the gun if no shots are fired for a predetermined period, e.g. 60 minutes.
A unique ID number may be programmable into the gun by the manufacturers or suppliers. This number may affect, e.g. restrict, the modes it is possible for the gun to be fired in and can render the gun less likely to be stolen.
Numerous fault codes can be displayed, for example Fault 1, F1=Over temp=38° C., F2=Under temp=0° C., and so on. The fault can be selected from the menu. Should more than one fault be present the display will alternate at 2-sec cycles. The faults will only clear from the display when the fault condition is removed.
Dwell time may be displayed, e.g. in millisecs=e.g. 0:20=20 ms. Dwell is changed via a tactile button and scrolls from 12 ms to 25 ms.
MROF displays the rate of fire as shots per sec, e.g. 12=12 shots/sec. MROF may be selected from the menu but can only be changed via one of the normally inaccessible tactile buttons on the board. In one embodiment the range is 5 to 20 shots per second.
Note: If a mode of fire has a preset rate this will be displayed under the MODE function and cannot be adjusted whilst in that mode.
A cycles counter is a grand total shot counter that cannot be reset by the consumer, only by the suppliers of the gun or other authorised person.
A TRIP counter is provided, which is a shot counter that can be zeroed by the user or consumer.
A timer is a countdown timer which can, for example, count down from 60 min. At the end of the count the vibrator alarm may be activated for 10 seconds. The timer can be set in 5-min increments, i.e. OFF, 5, 10, 15 etc. A sub-menu allows changes. The settings must remain in the memory even after power has been removed.
The display may also indicate test modes and a BACKLIGHT ON symbol 22 is included. Additional functions displayable include, inter alia, velocity, average velocity, gas pressure and gas usage, for example.
In one embodiment DWELL, MROF, MODE and TIMER functions are stored in non-volatile memory since these settings must be retained even when power is removed.
Many other parameters of the gun's operation, or of a game being played (score, timer functions, etc) may be displayed.
The gun may alternatively not have an integral display at all. If it does not have an integral display, or even if it does have a display, the data-link 14 may be used to communicate with an external terminal, preferably for displaying information at the remote terminal. The term ‘terminal’ is to be construed widely, and non-limiting examples of terminals are shown schematically in
The terminal could be a PC or other computer or computer terminal 60. Other items shown by way of example include hand-held devices 61, such as palm-top computers, PDAs, mobile telephones and so on. A watch 62 or other wearable device could be a terminal. A display mounted on a gas regulator (shown attached to a gas canister 64) could be used. A display may be mounted on a stock 65 or on a fore grip 66 or paint-ball hopper 67. A display may be mounted ‘head-up’ style in a face mask, goggles or other safety equipment which would normally be worn by a user of a paintball gun.
The terminal may indeed be another gun, so that users can communicate and transfer data between each other.
The external terminal may be used to simply download information to regarding the progress and results of a game and/or the gun's operation or performance, or to upload information, programming data or software upgrades to a gun, in which case it will generally be connected after or before a game. Alternatively, or in addition, it can be used to display parameters relating to the gun's operation or an ongoing game, preferably in real-time.
The connection with an external terminal (display) may be wired connections, such as RS 232 connections, USB connections, IEEE 1394 (firewire), or other types. It could alternatively be by a wireless method such as infrared or radio. Many radio protocols are available or will be available and one such protocol is known as ‘blue tooth’. Connections may also be made over LANS, WANS or by any telecommunication system or over the internet for example. By fitting a modem or an ISDN adaptor or other suitable interface, the gun may be connected to the internet or telecommunications system. The nature and operation of such systems is known to those skilled in the art, and will not be discussed in detail.
Instead of directly transferring data, the data may be transferred on a data carrier.
The gun may be one with or without a display 8. The carrier may be removed from the gun when desired and used to input data into a co-operating means associated with a terminal. For example, if the carrier is a smart card, then a smart card reader can be integrated or connected to any terminal (PC, PDA, watch, gas regulator, gun components, etc).
With a data carrier, the manufacturer or supplier of a gun can easily provide product (software) upgrades or view or supply various types of information.
Among the features which may be monitored and/or displayed locally and/or remotely are:
Temperature (working and ambient)
Dwell (value opening time)
ROF (rate of fire achieved)
MROF (maximum rate of fire limit)
Dwell (time of value opening)
Modes (style of shooting, semi auto etc)
Pressures (working pressures)
Battery Condition
Cycles (total shots fired)
Trip (resettable shot counter)
Backlighting (for improved visibility)
Vibrator (timer alarm)
Optical (timer alarm)
Audio able (timer alarm)
Fault codes (self diagnostics)
Pin number (programmable electronic lock)
ID number (electronic ID number)
Factory resetting (sets to defaults)
Game timer with programmable alarms intervals and fixed intervals
Ability to change the state of the timer alarms.
Note that
Number | Date | Country | Kind |
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99012888 | Jan 1999 | GB | national |
9916688.6 | Jul 1999 | GB | national |
9916814.8 | Jul 1999 | GB | national |
0009513.3 | Apr 2000 | GB | national |
Number | Date | Country | |
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Parent | 09607838 | Jun 2000 | US |
Child | 10463248 | Jun 2003 | US |
Number | Date | Country | |
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Parent | 10463248 | Jun 2003 | US |
Child | 11017445 | Dec 2004 | US |
Number | Date | Country | |
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Parent | 09418224 | Oct 1999 | US |
Child | 09607838 | Jun 2000 | US |
Parent | 09418225 | Oct 1999 | US |
Child | 09607838 | Jun 2000 | US |
Parent | 09272652 | Mar 1999 | US |
Child | 09418225 | Oct 1999 | US |