Claims
- 1. A graphics rendering method, comprising the steps of:
caching full vertex data for primitives being rendered; and also locally caching respective subsets of said vertex data in separate caches for individual parallel-processing subsystems, using circular buffers which each have the capacity
to store full parameter data for three vertices, or selectably to store minimum parameter data for the maximum number of vertices which can be parallel-processed by said subsystems, but do not have sufficient capacity to store full parameter data for said maximum number of vertices.
- 2. A graphics processing system, comprising:
multiple rendering pipelines; a vertex data cache, which holds full vertex data for primitives being rendered; and respective local vertex data caches, in respective ones of said pipelines, which hold respective subsets of said vertex data, using circular buffers which each have the capacity
to store full parameter data for three vertices, or selectably to store minimum parameter data for the maximum number of vertices which can be parallel-processed by said subsystems, but do not have sufficient capacity to store full parameter data for said maximum number of vertices.
CROSS-REFERENCE TO OTHER APPLICATION
[0001] This application claims priority from 60/272,516, filed Feb. 28, 2001, which is hereby incorporated by reference.
Provisional Applications (1)
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Number |
Date |
Country |
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60272516 |
Feb 2001 |
US |