Participatory play structure having discrete play articles

Abstract
An interactive play system and method of interactive play is provided in which a plurality of interactive play elements are provided for creating various desired effects utilizing soft foam balls or other suitable play media. The interactive play system comprises a multi-level support structure on which the interactive play elements are disposed. These allow play participants to create desired play effects using a fun and familiar play media. Some of the play elements may be multi-order play elements in that they receive play media from a first effect to create yet another effect. Various play-participant-operated conveyers are provided throughout the structure for transporting play media from a source to the various interactive play elements.
Description




BACKGROUND OF THE INVENTION




1. Field of the Invention




The present invention relates generally to the field of children's play structures and, in particular, to interactive play structures for safely entertaining and educating young and intermediate age children and adults.




2. Description of the Related Art




There has been a recent proliferation of commercial play structures designed to meet the recreational needs of young families. Such play structures can provide a safe and exciting alternative to more traditional parks and playgrounds. Conventional commercial play structures may be adopted either for water (“wet”) play or for nonwater (“dry”) play, as desired. The subject invention relates particularly to dry interactive play structures for either indoor or outdoor use.




A typical dry play structure may include a padded framework and cushioned floors defining a variety of play elements or areas. Slides, tunnels, net bridges, and ladders may be used to interconnect the various play elements and play areas together so that play participants can traverse from one play element or area to the next.




One popular play element is a ball pit. Small, lightweight, hollow plastic balls fill an enclosed pen area of a predetermined depth. Children jump into the pen and are partially or fully submerged in the balls. Children may also throw the balls in the air or at one another. Other typical play elements may include viewing towers, rope swings, soft hanging bags and rotating padded drums and the like.




A drawback of conventional dry play structures is that they are “passive.” That is, they are normally static or react only to forces imparted directly by the play participants. While such passive play structures are modestly entertaining, they lack the creative stimulation and excitement of interactive play that stimulates the imaginations and creative inspirations of young and intermediate-aged children.




SUMMARY OF THE INVENTION




My U.S. Pat. No. 5,194,048 and related design patent D330,579, both of which are incorporated herein by reference as though fully reproduced herein, first disclosed the concept of “interactive waterplay” in which play participants can operate any one of a number of valves to adjust the amount of water spraying from one or more associated water effects. Play participants adjust the various valves and can immediately observe the change in the rate of water flowing from the various associated water effects.




Interactive waterplay allows children to experiment with and learn about cause-and-effect reactions using a familiar and entertaining medium, namely water. Small children, particularly, can benefit from the fun learning experiences garnered from such interactive play. See, for example, my copending U.S. application Ser. No. 08/409,133 filed Mar. 23, 1995, and incorporated herein by reference as though fully reproduced herein.




Many large-scale successful commercial water parks now incorporate interactive waterplay structures of the type disclosed in my U.S. Pat. No. 5,194,048. Families that have patronized these commercial water parks have discovered for themselves the valuable entertainment and educational benefits that interactive play provides. Sales of admission tickets for many such commercial water parks have surged following the introduction of new interactive waterplay structures.




The present invention expands on my previous inventions by extending the concept of interactive play to a wide variety of other fun and exciting play mediums which allow an even greater variety of stimulating and entertaining play activities. Such interactive play structures have broad application, since they are not limited to water theme parks or other similar play areas having a capacity for water containment, filtering and recirculation. Moreover, the use of various “dry” play media affords possibilities for play activities which incorporate a wide range of fun and exciting mechanisms, such as springs, cams, pulleys, gears, and the like, all of which can be employed to provide an interactive play experience which is both fun and, at the same time, educational.




In one embodiment the present invention provides an interactive play structure in which various play media, such as foam balls or other articles, are propelled, accelerated or otherwise transported from one location to another in the play structure in response to various play-participant controlled actuators.




In another embodiment the present invention provides a play structure for facilitating multiple-order interactive play. A first interactive play element is provided which is responsive to a corresponding play participant-activated actuator to create a first desired effect. A second interactive play element receives play media from the first effect to create yet a second desired effect. By controlling the various interactive play elements, a play participant or a group of play participants can observe and experiment with various cause-and-effect reactions involving multiple-order play effects.




In another embodiment the present invention provides an interactive play structure for facilitating interaction between play participants who are remotely located from each other. A propelling device may be mounted at a first location on the play structure, play media for the device may be supplied at an inlet at a second location on the structure and an actuator for the device may be located at yet a third location. Play media obtained from the second location can be fed to the device at the first location, and a play participant at the third location can activate the device to launch play media at a target or unsuspecting play participants.




In another embodiment the present invention provides an exciting play effect comprising a giant bucket or container for collecting play media. The container is balanced and conditionally stable such that it periodically spills over when the level of its contents reaches a predetermined level. This creates dramatic visual and tactile effects for surprising, entertaining, and amusing play participants.




In another embodiment the present invention provides an interactive conveyor system which can be operated by one or more play participants to transport play media from one location on a support frame to another location. The first location may be a discharge collection area of one or more interactive play elements, devices, and the second location may be a supply area for the same or other play elements. Play media may be recycled for reuse in the various devices using the efforts of play participants.




These and other features and advantages of the present invention will become readily apparent to those skilled in the art from the following detailed description of the preferred embodiments having reference to the accompanying drawings, the invention not being limited to any particular preferred embodiment disclosed.











BRIEF DESCRIPTION OF TIE DRAWINGS





FIG. 1

is a perspective view of one preferred embodiment of an interactive play structure having features of the present invention;





FIG. 2

is a perspective view of another preferred embodiment of an interactive play structure having features of the present invention;





FIG. 3

is a schematic plan view of the interactive play structure of

FIG. 1

;





FIG. 4

is a detail plan view of the bucket-drop play zone of the interactive play structure of

FIG. 1

;





FIGS. 5-7

are perspective, side elevational and front elevational views, respectively, of a spring-loaded catapult accelerator having features of the present invention;





FIG. 8

is a side elevational view of an alternative embodiment of a spring-loaded catapult accelerator having features of the present invention;





FIGS. 9 and 10

are side elevational and perspective views, respectively, of a counterweight catapult accelerator having features of the present invention;





FIG. 11

is a side elevational view of an alternative embodiment of a counterweight catapult accelerator having features of the present invention;





FIGS. 12 and 13

are top plan and side elevational views, respectively, of a crossbow accelerator having features of the present invention;





FIGS. 14A and 14B

are top plan and side elevational views, respectively, of a flywheel accelerator having features in accordance with the present invention;





FIG. 15

is a perspective view of the flywheel accelerator of

FIGS. 14A and 14B

, showing one possible mode of operation by multiple play participants;





FIGS. 16 and 17

are top plan and side elevational views, respectively, of a flywheel accelerator having features of the present invention;





FIGS. 18-20

are perspective, side elevational and rear elevational views, respectively, of a spring-loaded plunger accelerator having features of the present invention;





FIG. 21

is a perspective view of a cannon accelerator having features of the present invention;





FIG. 22

is a perspective view of a pump-gun accelerator having features of the present invention;





FIG. 23

is a perspective view of an alternative embodiment of a pump-gun accelerator having features of the present invention;





FIG. 24

is a perspective view of another alternative embodiment of a pump-gun accelerator having features of the present invention;





FIGS. 25 and 26

are top plan and side elevational views, respectively, of a dual-cylinder pump-gun accelerator having features of the present invention;





FIG. 27A

is a perspective view of a solenoid activated accelerator having features of the present invention;





FIG. 27B

is a perspective view of an alternative embodiment of a solenoid activated accelerator having features of the present invention;





FIG. 28

is a perspective view of an interactive target having features of the present invention;





FIGS. 29 and 30

are front and right side elevational views, respectively, of a horizontal tube conveyor having features of the present invention;





FIG. 31

is a perspective view of the tube conveyor of

FIGS. 29 and 30

showing one possible mode of operation by multiple play participants;





FIGS. 32 and 33

are front and right side elevational views, respectively, of a paddle wheel conveyor having features of the present invention;





FIG. 34

is a side elevational view of a plunger conveyor having features of the present invention;





FIG. 35

is a front elevational view of a vertical tube conveyor having features of the present invention;





FIGS. 36 and 37

are front and left side elevational views, respectively, of a vertical belt conveyor having features of the present invention;





FIGS. 38 and 39

are front and right side elevational views, respectively, of a flywheel conveyor having features of the present invention;





FIG. 40

is a side elevational view of an archimedes screw conveyor having features of the present invention; and





FIG. 41

is a perspective view of another embodiment of an interactive play structures having features of the present invention, provided in the theme of a medieval castle.











DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS





FIGS. 1 and 2

are perspective views of one preferred embodiment of an interactive play structure


100


having features and advantages in accordance with the present invention. The particular interactive play structure shown is provided in the theme of a futuristic city with thousands of soft foam balls providing a familiar and entertaining play medium. Of course, those skilled in the art will readily appreciate that the present invention may be implemented in accordance with a wide variety of other possible embodiments and exciting play themes using any combination of familiar and fun play media. For example, a medieval castle, lost temple, military fort or fire station can each provide an exciting play theme for an interactive play structure having features and advantages as taught herein. Interactive play media may include, without limitation, such diverse items as tennis balls, rubber balls, beach balls, balloon balls, frisbees, foam darts/arrows, snow, mud, water-balloons, slime, as well as a variety of other fun and exciting play media well known to those skilled in the art.




The following table is provided for convenience in describing elements of the invention as shown in FIGS.


1


-


4


:













TABLE 1









Ref.




Description











100




Play Structure






102




Support Frame






104




Play Media






105




Play Participant






107




Play Zone






108




Net Ladder






110




Slide






111




Ball Pit






112




Tunnel






116




Ground Level






118




Elevated Platform






120




Stairs






122




Bridge






124




Conduit






126




Framing Element






128




Flexible Hose






130




Roofing Element






132




Railing






134




Target






136




Fire Hose Nozzle






137




Shower Nozzle






138




Geyser






139




Bucket






140




Collector






142




Bucket






150




Giant Basket (Left)






152




Giant Basket (Right)






154




Spout






156




Giant Scoop






158




Crane






160




Archimedes Screw






162




Deflection Shield






164




Shied Opening






166




Sump Basin






168




Holding Tank






170




Flexible Hose






172




Collector Relay






174




Actuator






178




Archimedes Blaster






182




Nozzle






184




Cylinder






200




Spring Catapult






210




Counterweight Catapult






220




Basket Catapult






230




Crossbow






240




Machine Gun






250




Pump Gun






270




Plunger Gun






280




Cannon






290




Compressed Air Gun






300




Bellows Gun






320




Pneumatic Gun






420




Screw Conveyor






430




Main Sump






432




Collection Lines














Supporting Framework




As shown in

FIGS. 1-4

, the play structure


100


basically comprises a multi-level structure constructed using any one of an number of materials and construction techniques well known to those skilled in the art. The structure


100


may be suitable for either outdoor or indoor use, as desired. Preferably, the structure


100


comprises a supporting framework


102


formed from a plurality of interconnected support members


126


, comprising columns, pylons, beams, connectors and the like. The support members


126


may be formed from any combination of convenient materials having sufficient strength and durability for safely supporting multiple play participants


105


. For example, plastic or PVC pipes, steel pipes, I-beams or channel beams, reinforced concrete beams/columns, and the like may all be used to form the supporting framework


102


.




A number of modular platforms


118


are preferably supported between adjacent pylon or column members at various desired elevations with respect to ground level


116


. defining various play areas. As best illustrated in

FIG. 3

, the platforms are preferably of similar shape and dimension such they can be assembled in a modular fashion, as shown. Mating 4′×4′ square platforms


118




a


and 4′×8′ rectangular platforms


118




b


are used in the preferred embodiment of

FIGS. 1-4

for purposes of providing a modular construction. Alternatively, it is envisioned that any one of a number of other suitable modular or non-modular shapes and sizes may be used, including without limitation, triangles, pentagons, hexagons and/or trapezoids. Advantageously, the modular construction as taught herein allows a wide variety of play structures to be formed from a collection of standard support elements


126


and platforms


118


which may be interconnected on-site to create a play structure of virtually any desired shape, size, or height.




Adjacent platforms


118


are preferably staggered in elevation, as shown, such that play participants


105


can climb from one platform the next. Stairs


120


, climbing nets


108


, crawl tunnels


112


, or swinging bridges


122


and/or slides


110


may also be provided to facilitate access to various elevated platforms


110


and play areas. Slides


110


originating from higher level platforms


118


of the play structure


100


can quickly bring play participants


105


down to lower levels. Optionally, one or more of the slides


110


may terminate in a ball pit


111


, as shown, in order to increase excitement and protect play participants


105


from injury when exiting the slide


110


.




For visual appeal and added safety, optional decorative panels, railings


132


and/or roofing elements


130


may be provided, as desired, to shade play participants


105


from the sun (for outdoor play structures), to prevent play participants from falling off the structure


100


, or to complement a particular desired theme of the play structure


100


. For instance, in the preferred embodiment shown in

FIGS. 1 and 2

, various roof elements


130


and railings


132


are provided for added safety and to complement the theme of a futuristic city. Decorative panels may be formed of wood, fiberglass or other reinforced fiber, PVC, aluminum, steel or a variety of other suitable materials, as desired. Corrosion-resistant materials are preferred if the play structure


100


is to be used outdoors. Of course, those skilled in the art will readily appreciate that a wide variety of other decorative or thematic elements may be incorporated into the overall design of the play structure


100


in order to provide added safety and/or to help convey a particular desired play theme.




Preferably, a number of conduits


124


are provided throughout the framework


102


for transporting play media to and from the various play areas in the play structure


100


. The conduits


124


may be formed from plastic or PVC pipes joined together using commercially available fittings, as is well known in the art. Conduits


124


may also be formed from a wide variety of other suitable materials such as steel pipe, ceramic/clay pipe, or they may be formed as open channels and/or runners, as desired. Clear or colored/transpatent plastic pipes having an inner diameter of about 2⅛″-6½″, and more preferably about 3-4″, are particularly preferred for aesthetic appeal and added excitement. Alternatively, larger or smaller diameter conduits


124


or conduits


124


having different colors or shapes may be used, as desired, to accommodate various sizes and shapes of balls or other play media


104


. In the particular embodiment shown, twisted flexible hose conduits


128


are used in various selected locations throughout the play structure


100


to help compliment the futuristic theme of the play structure


100


and to transport balls or other play media


104


between the various interconnected play areas. Play media


104


may be transported by use of pressurized air or other suitable means, as desired. Various participant-operated conveyors may also be employed to circulate balls or other play media


104


from one area of the structure


100


to another, as will be described in greater detail below.




While a particular preferred structure has been described, it will be readily apparent to those skilled in the art that a wide variety of other possible framing designs and construction techniques may be used to create the supporting framework


102


for an interactive play structure


100


while still enjoying the benefits and advantages of the present invention as taught herein. For instance, the supporting framework


102


may be constructed substantially entirely of molded or contoured concrete, fiberglass or plastic, as desired. Alternatively, the supporting framework may be constructed entirely or partially from conduits


124


, which also transport play media to and from various locations throughout the play structure


100


.




Interactive Play Media




The particular preferred embodiment shown in

FIGS. 1 and 2

utilizes thousands of soft foam balls as an interactive play medium


104


. These may be manipulated by play participants using various interactive play elements to create desired effects. Soft foam balls, commonly known as Nerf™ balls, are particularly preferred. These familiar balls are desirable for their texture and light weight as well as their attractiveness to young children who delight in handling them. Balls may range in size from approximately 1″ to 12″ in diameter or larger, as desired, and are preferable about 2½″ in diameter. Preferably, the balls are not so small as to present a choking hazard for young children. The majority of the balls may be the same size, or a mixture of ball sizes may be utilized, as desired. A few play elements, as described below, may utilize balls of a relatively large diameter (about 12″ or more). Certain play elements may use only certain sized balls, with filtering relays (not shown) in the conduits


124


permitting only certain sized balls to roll to certain play areas. A range of colors for the balls may also be used for visual appeal. Optionally, ball sizes and/or types may be color-coded as desired to indicate their use with particular play elements or in certain play zones and/or for facilitating their return to the proper areas when they are removed.




Other suitable play media


104


may include, without limitation, foam, plastic or rubber balls and similarly formed articles such as cubes, plates, discs, tubes, cones, rubber or foam bullets/arrows, the present invention not being limited to any particular preferred play media. These may be used alone or in combination with one another. For instance, flying discs, such as Frisbees™, may be flung from one location on the play structure


100


while other play participants shoot at the discs using foam balls or suction-cup arrows. Wet or semi-wet play mediums, such as slime-like materials, snow, mud, squirt guns and/or water balloons may also used, as desired, to cool and entertain play participants. Durable plastic or rubber play media are preferable in an outdoor play structure where environmental exposure may prematurely destroy or degrade the quality of certain play mediums such as foam balls.




Interactive Play Elements




Various interactive play elements are disposed in, on and/or around the play structure


100


to allow play participants


105


to create desired effects, as illustrated in

FIGS. 1-4

. These may include interactive elements such as projectile accelerators, cannons, interactive targets, fountains, geysers, cranes, filter relays, and the like for amusing and entertaining play participants and/or for producing various desired visual, aural or tactile effects.




Some interactive play elements may have immediate effects, while others may have delayed effects. Some play elements may produce local effects while others may produce remote effects. Each play participant


105


, or sometimes a group of play participants working together, must experiment with the various play elements and associated actuators in order to discover which ones operated in which sequence will create the desired effect(s). Once one group figures it out, they can use the resulting play effect to surprise and entertain other play participants. Yet other play participants will observe the activity and will attempt to also figure it out in order to turn the tables on the next group. Repeated play on a particular play element can increase the participants' skills in accurately producing desired effects or increasing the size or range of such effects. Optionally, play participants can compete with one another using the various play elements to see which participant or group of participants can create bigger, longer, more accurate or more spectacular effects.




Beginning in the left-most foreground of

FIG. 1

, an interactive play element in the form of a geyser


138


is shown. The geyser


138


sprays a fountain of balls or other play media


104


into the air, scattering them about the play structure


100


and/or onto surrounding play participants


105


. A conduit subterranean (not shown) may be used to feed play media


104


to the geyser


138


from beneath the ground level


116


. Play media


104


may be sprayed either in a continuous or timed intermittent manner, as desired, or by direct or indirect activation by play participants.




Preferably, a recess or basin


166


surrounds the geyser


138


in order to collect the balls or other play media


104


. For example, play media


104


may be collected and maintained in a sump basin (not shown) beneath the ground level


116


. This may be periodically pressurized such that upon opening of a release valve, play media is shot upward under pressure. In an alternative embodiment, a series of pistons may be used to eject play media


104


positioned in corresponding cylinders. Again, the pistons may be timed or sequenced, as desired.




A flexible fire hose


170


and nozzle


136


provide another possible interactive play element which can be manipulated by a play participant


105


to selectively spray various play media


104


into the air or at other play participants


105


. A spherical, preferably clear, plastic relay


172


acts as a trap and/or filter selectively feeding play media


104


into a pressurized tank


168


. This tank, in turn, provides play media


104


under pressure to the flexible hose


170


and nozzle


136


. Dramatic visual effects are created as multi-colored balls and/or other play media


104


bounce around the interior of the relay


172


and are sprayed out of the nozzle


136


. The relay


172


may also be used to collect and/or filter play media


104


for further transmission along the various conduits


124


,


128


or to other play elements or conveyors as desired.




An archimedes blaster


178


(right-most foreground of

FIG. 1

) provides yet another possible interactive play element, which play participants


105


can selectively activate to cause balls or other play media


104


to be conveyed upwardly along a vertical cylinder


180


and out through a nozzle


182


at the top. Balls or other play media


104


are forced up through the archimedes blaster


178


via suitable means such as pressurized air flowing along a spiral path upward to the nozzle


182


. If desired, the blaster


178


may be configured such that play participants at higher levels of the play structure


100


can siphon off some or all of the play media


104


in the blaster


178


by manipulating various valves, gates or the like. Preferably the nozzle


182


is rotatable so that play participants


105


can selectively direct the nozzle


182


at various targets, other play participants


105


or the giant baskets


150


,


152


, as desired. Alternatively, the nozzle


182


may be pre-programmed to rotate at a predetermined speed, or it may be remotely controlled electro-mechanically by play participants


105


.




Multiple order or delayed effects provide further challenge and excitement for play participants


105


. For example, various projectile accelerators may be provided to allow play participants


105


to accelerate balls or other play media


104


from a basket or collection bin to impact a target or other unsuspecting play participants. Before an accelerator can be activated, however, it may first be necessary to provide the required “ammunition” by filling a corresponding basket or collection bin with balls or other play media


104


of a particular suited size and shape. This may be done, for instance, by gathering play media in a bucket or by operating an adjacent play element, such as a conveyor, to fill the collection bin. Alternatively, other play participants may form a bucket brigade or use a rope and pulley system to hoist balls or other play media


104


from a lower collection basin to fill the ammunition basket supplying the corresponding accelerator or other play elements.




Some play elements may provide “second order” effects in that they depend on at least one other play element to supply them with balls or other play media


104


. Yet other play elements may provide “third order” effects in that their operation depends on two or more other play elements operated either simultaneously or in succession. Higher-order effects and/or various combinations of multiple-order and/or delayed effects may also be used to amuse and entertain play participants as desired. Those skilled in the art will appreciate that the number, variety and combination of multiple-order or delayed effects producible in accordance with the present invention is virtually unlimited.




Other interactive play elements may include, for example and without limitation, a pull-chain activated overhead reservoir for dumping balls or other play media


104


onto play participants, a tray or channel for allowing balls or other play media


104


to roll down onto a target or other play participants, a bucket conveyor for lifting balls or other play media


104


from a lower collection basin to an elevated container for supplying other play elements, and various interactive or projectile activated targets.




Giant Spilling Buckets




In the particular preferred embodiment shown in

FIGS. 1-4

a pair of giant tipping buckets or baskets


150


,


152


are balanced on top of the play structure


100


, as shown. The giant tipping baskets


150


,


152


are adapted to periodically spill thousands of foam balls or other play media


104


onto play participants


105


below, creating dramatic visual and tactile effects. Each basket


150


,


152


is preferably about 25-100 feet tall and, more preferably, about 30 feet tall. Each basket is pivotably mounted on top of the play structure


100


, as shown, and is adapted to tip over, periodically spilling a load of thousands of balls or other play media


104


onto play participants


105


below. One or both of the giant baskets


150


,


152


may operate as a delayed effect, whereby play participants cooperate or compete to fill or empty the giant baskets, and thereby induce or prevent their spilling. Again, the possibilities for multiple order or delayed effects are virtually unlimited.




Each giant basket


150


,


152


is pivotably mounted so as to be conditionally stable when empty or filled to less than fill capacity. In its stable condition, the pivot axis of each basket


150


,


152


is above the combined center of gravity of each basket


150


,


152


and the balls or other play media


104


contained in the basket. When the level in each basket reaches a certain predetermined point, however, the combined center of gravity of the basket and its contents becomes elevated above the pivot axis. This causes each basket


150


,


152


to become unstable and to eventually spill. The conditions for stability and the direction of spilling can be controlled by selectively weighting each basket to slightly bias it forwards or backwards, as desired. Alternatively, each basket may be mounted slightly off-axis in order to bias it in a particular desired direction.




The particular shape of each basket


150


,


152


may be varied, as desired, to accommodate different size play structures and to convey a particular play theme. The size and capacity of the baskets can also be varied, as desired, to achieve various desired effects having benefits and advantages as taught herein. A basket


150


,


152


having a capacity of between about 500 and 5000 foam balls (2½″-4″ dia.) should be adequate for most applications.




As illustrated in

FIGS. 1 and 3

, the baskets


150


,


152


may be filled by balls or other play media


104


supplied by a pipe and spout


154


(left) or an archimedes screw conveyor


160


(right). Depending upon the desired effect, this flow of play media


104


may either be passive-continuous, passive-intermittent, or partially or fully active (i.e., controlled by play participants). For passive-continuous flow, the basket fills up and spills over at fairly regular intervals. Alternatively, play media


104


filling the basket may be intermittent or random such that spilling of the giant baskets


150


,


152


occurs at unpredictable intervals.




The baskets


150


,


152


may optionally be filled or emptied using a giant scoop


156


mounted on a crane


158


. The crane


158


is selectively controlled by one or more play participants


105


to position the scoop


156


over a sump


430


(

FIG. 4

) or other source of play media


104


. The scoop


156


may be manipulated to pick up a load of balls or other play media


104


and deliver them to either basket


150


,


152


. To accommodate such operation, the scoop


156


and crane


158


are preferably capable of lateral and vertical motion using motors and controls such as are well known to those skilled in the art. Alternatively, one or more rope-and-pulley bucket lifts


142


(

FIG. 4

) may be used to help fill or empty one or both of the baskets


150


,


152


, as desired.




When the baskets tip, the balls or other play media


104


contained in the baskets


150


,


152


preferably falls onto deflection shields


162


, as shown in FIG.


1


. This causes the play media


104


to bounce and disperse widely, creating dramatic visual and aural effects. The presence of the shields


162


also mitigates the direct impact of play media


104


on play participants


105


. The size and shape of the deflection shields


162


, the angle of orientation, and the particular materials used to construct the deflection shields may be varied to create particular desired effects. Sheet metal awnings have been found to provide adequate results for most applications.




One or more optional openings


164


may be provided in the deflection shields


162


, as shown, for allowing at least a portion of the spilling play media


104


to directly impact play participants


105


standing on a platform immediately below the opening. Such openings


164


may either be fixed in size or they may be adjustable via a sliding door or similar device well known in the art. Preferably, the openings


164


are of sufficient size and shape to allow significant amounts of play media


104


to enter and bounce about the play structure


100


, but not so large as to allow injury to play participants


105


. A single round opening


164


having an open area of between about 2-8 square feet provides an adequate compromise for most applications. Of course, larger or smaller openings having various other shapes and sizes may also be used, as desired. Optional baffles (not shown) may also be provided in the path of the spilling play media through the opening


164


in order to mitigate the direct impact of such articles on play participants standing immediately below the opening.




Accelerators




The following table is provided for convenience in identifying the various elements of the invention as shown and described in connection with FIGS.


5


-


28


:















TABLE 2











Ref.




Description













200




Spring-Catapult







201




Housing







202




Pedestal







203




Swivel Base







204




Loading Tube







205




Lever Arm







206




Catapult Arm







207




Stop Bar







208




Coil Spring







209




Shaft







214




Spring







220




Counterweight Catapult







211




Support Bar







212




Catapult Arm







213




Cup







216




Counterweight







217




Threaded Portion







218




Pivot Shaft







220




Basket Catapult







221




Basket







222




Counterweight







223




Threaded Portion







224




Catapult Arm







225




Swivel Base







226




Pivot Shaft







228




Bearings







230




Crossbow







231




Housing







232




Resilient Band







233




Support Bar







234




Handle







235




Trigger







236




Loading Tube







237




Cock Mechanism







240, 250




Flywheel Accelerators







241




Wheel Crank







242




Conductor







243




Housing







244, 252




Flywheels







245




Barrel







246




Basket







247




Loading Tube







253




Base







254




Gear Shifter







255




Handle







256




Barrel







257




Hand Crank







258




Cable Actuator







259




Gear Housing







260




Chain







261




Derailleur







262




Gunsight







270




Plunger Accelerator







271




Basket







272




Barrel







273




Control Gate







274




Loading Tube







276




Plunger







277




Spring







278




Plunger Shaft







279




Handle







280




Cannon







281




Air Bladder







282




Pneumatic Hose







283




Barrel







284




Swivel Base








Pump, Guns







291




Trigger







292




Gun Barrel







293




Loading Tube







294




Handle







295




Pistons







296




Cylinders







297




Flex. Tubes







298




Charge Reservoir







299




Foot Pump







301




Loading Funnel







302




Gun Barrel







303




Bellows







304




Handle







312




Twin Barrels







313




O-Ring







314




Compression Chamber







315




Pistons







316




Piston Handle







321




Pneumatic Gun







322




Barrel







323




Loading Basket







324




Supply Conduit







325




Pneumatic Hose







326




Feed Line







327




Actuator Switch







328




PLC















Various projectile accelerators, such as guns, cross-bows, catapults and canons, provide particularly exciting interactive play elements in accordance with the present invention. Several preferred embodiments of such interactive accelerators are described below by way of example only. Those skilled in the art will readily appreciated that a wide variety of other accelerator devices are possible and desirable for producing the benefits and advantages in accordance with the present invention.




Referring to

FIGS. 5-11

, three types of catapult accelerators are shown, generally corresponding to spring-loaded catapults


200


,


210


and counterweight catapults


220


,


220


′, respectively. The spring-loaded catapult


200


of

FIGS. 5-7

may either be mounted to a rail


132


of the play structure


100


(

FIGS. 1

,


2


) or to a pedestal


202


, as shown. A housing


201


, preferably formed of acrylic or other suitable material, is adapted to tilt and swivel about a base


203


. A loading tube


204


on the top of the housing


201


allows a play participant to load the catapult


200


with balls or other suitable play media


104


.




A lever arm


205


is provided, as shown, and is adapted to be ratcheted back to cock a catapult arm


206


against a torsion spring


208


. The lever arm


205


is joined to the catapult arm


206


by a common shaft


209


around which the torsion spring


208


is disposed. An adjustable force regulator is provided, as shown, comprising a stop bar


207


slidably fixed along an adjustment slot. The stop bar


207


determines the maximum cocking angle of the catapult arm


206


. This may be provided for purposes of safety and/or to allow calibration of the catapult by play participants for increased accuracy, as desired. The catapult


200


is operated by loading one or more balls or other play media


104


into the loading tube


204


, pulling back the lever arm


205


and then releasing the lever arm


205


to propel the ball or other play media


104


in a desired direction.




If desired, an optional ammunition clip (not shown) may be provided comprising an extended tube adapted to hold several balls or other play media


104


. This may be selectively attached to the loading tube


204


, as desired, so that reloading and launching may be performed in rapid succession by play participants


105


. A sliding tab or the like may be mounted on the clip at the entry into the catapult to control the delivery of each ball or other play media into the housing


201


of the catapult


200


, as needed. In a first position, for instance, the tab may obstruct the flow of balls or other play media


104


into the catapult housing


201


. In a second position the tab may allow balls or other play media


104


to fall into place in the catapult housing


201


. Alternatively, a wide variety of other methods and devices may be used to supply balls or other play media


104


to the catapult


200


as will be apparent to those skilled in the art.





FIG. 8

illustrates an alternative embodiment of a spring-loaded catapult


210


particularly adapted for rail-mounting. A U-shaped bar


211


serves as a fulcrum about which the catapult arm


212


is pivoted. A cup


213


on the upper end of the arm


212


holds a ball or other play media


104


to be flung or catapulted. A tension spring


214


is secured to the other end of the arm


212


to facilitate energy storage and release for operating the catapult


210


.





FIGS. 9 and 10

show a possible variation of the catapult of

FIG. 10

wherein a counterweight


216


is mounted on a threaded portion


217


of the lower end of the arm


212


to provide energy storage and release for operating the catapult. When the cupped end of the arm is cocked and released by the play participant


105


, gravity acting on the counterweight


216


on the other end of the arm causes the lighter cup end


213


to rotate about the shaft


211


via a bearing


218


. The play media


104


is released when the arm


212


reaches the end of its travel at a nearly vertical position, as shown. Another alternative embodiment of a counterweight catapult


220


′ is shown in FIG.


11


and includes a basket


221


capable of holding a plurality of balls or other play media


104


of either uniform or mixed sizes. Like the smaller counterweight catapult


220


illustrated in

FIGS. 9 and 10

, the catapult


220


′ has a movable counterweight


222


mounted on a threaded portion


223


of the catapult arm


224


. Preferably, the counterweight


222


is formed from a dense material such as lead or steel in order to provide sufficient weight to store and release energy. A pedestal base


225


of the catapult is preferably adapted to be rotatable in the horizontal plane in accordance with conventional swivel designs so that the catapult may be aimed in any desired direction. The arm


224


is mounted on a shaft


226


pivotably supported by bearings


228


. Alternatively, play participants may use their own weight to propel play media


104


by jumping on one end of a catapult arm.





FIGS. 12 and 13

show a crossbow or slingshot accelerator


230


. The crossbow


230


comprises a housing


231


within which a resilient band


232


is disposed, as shown. The housing


231


is preferably formed of a translucent plastic material such as acrylic so that the inner workings of the device may be viewed by play participants. The resilient band


232


may be any type of suitable elastic or rubber band such as the type available under the name “Bungees.” The entire assembly is preferably mounted on a rotatable support


233


secured to a rail or other portion of the play structure, as desired.




To load the crossbow


230


, a ball or other play media


104


is fed into a loading chamber


236


provided on the top of the housing


231


. The resilient band


232


is stretched in a horizontal plane using a suitable cocking mechanism


237


. For example, a sliding handle


234


may be pulled back to cock the crossbow


230


. Once cocked, the trigger


235


may be depressed to release the band


232


, accelerating the ball or other play media


104


as the elastic band


232


contracts to its original shape.





FIGS. 14A and 14B

show an alternative embodiment of an interactive accelerator provided in the form of a flywheel accelerator


240


. In this embodiment, a generator


239


is actuated by one play participant by turning a wheel crank


241


. The generator


239


is connected by electrical cables or a pneumatic conduit


242


to a corresponding electric or pneumatic motor (not shown) located within the housing


243


. The motor turns a pair of opposed flywheels


244


at one end of the housing


243


. The flywheels


244


are separated by a distance approximately equal to or slightly smaller than the diameter of the play media


104


such that as the play media


104


enters the gap, the flywheels


244


propel the play media down the barrel


245


of the flywheel accelerator


240


and out the end thereof, as shown.




In accordance with a particularly preferred embodiment of the invention, any of the above-described accelerators or other interactive play elements may require the cooperative efforts of multiple play participants at multiple locations and/or levels of the play structure to produce a desired play effect. For example, as shown in

FIG. 15

, a play participant


105


at a distant location or elevation may load play media


104


into a basket


246


or other receptacle. This may be connected by a conduit


124


to a loading tube


247


in order to provide ammunition to the flywheel accelerator


240


. Another play participant


105


cranks the wheel


241


to generate power to run the accelerator


240


. Yet a third play participant aims and fires the accelerator


240


by actuating a suitable trigger device. In this manner, multi-level interactive play is attained. Alternatively, an overhead hopper (not shown) may be used to collect play media


104


for use in the flywheel accelerator


240


. The hopper may be fed by various conduits or conveyor systems of the play structure


100


, the hopper having an outlet for supplying play media to the basket


246


and/or other interactive play elements, as desired.




Another type of flywheel accelerator


250


is shown in

FIGS. 16 and 17

. The flywheel accelerator


250


generally comprises a housing


259


mounted to a base


253


which is adapted to be pivotably mounted to a rail of the play structure. A flywheel


252


is disposed within the housing for propelling play media


104


. Play participants provide energy to the flywheel


252


by turning a hand crank


257


which turns a drive-gear cluster


264


which, in turn, drives the flywheel


252


using a drive chain or belt. A bicycle-type derailleur


261


is provided for allowing play participants to change the gear ratio between the hand crank


257


and the flywheel


252


in order to attain a range of desired flywheel speeds. A corresponding gear shifter


254


is mounted on a handle


255


at a proximal end of the housing


259


and is operatively connected via a cable actuator


258


to the derailleur


261


in order to allow play participants to shift between gears as desired.




In operation, balls or other play media


104


are fed into the loading chamber


263


. The housing


259


is formed such that the balls or play media


104


are guided into the barrel


256


adjacent the flywheel


252


. As the ball or other play media


104


enters the barrel


256


, the flywheel


252


engages the play media


104


propelling it down the barrel


256


. Play participants can control the velocity and acceleration of play media by selectively controlling the speed of the flywheel


252


. An optional gunsight


262


provides an aiming mechanism for increasing the accuracy of the flywheel accelerator


250


.





FIGS. 18-20

show a plunger-type accelerator


270


. The accelerator


270


generally comprises a barrel


272


, preferably of a suitable translucent material such as acrylic, and a spring-loaded plunger


276


. The plunger


276


has a distal end which is positioned near the entrance of the barrel


272


. A spring


277


is positioned around a shaft


278


of the plunger


276


, as shown. The plunger shaft


278


has a handle


279


on one end which is positioned outside the barrel


272


. A play participant pulls on the handle


279


to compress the spring


277


. When the handle


279


is released, the spring


277


expands, causing the plunger


276


to impact the ball or other play media


104


in the barrel


272


propelling it out the barrel


272


.




The accelerator


270


may be pedestal-mounted or rail-mounted as desired. A basket


271


is preferably provided for holding balls or other play media


104


to be fed into the accelerator


270


. The basket


271


is preferably mounted above the barrel


272


and to one side so that the balls or play media fall into the barrel


272


and the basket


271


does not obscure the line of sight of a play participant operating the accelerator


270


. A rotatable disk


273


may be provided, as shown, having at least one opening for selectively admitting balls or other play media


104


into the loading tube


274


of the accelerator


270


.





FIG. 21

illustrates another embodiment of an interactive play element provided in the form of a pneumatic cannon accelerator


280


. The cannon accelerator


280


basically comprises a barrel


283


mounted on a swivel base


284


. The cannon barrel


283


is preferably formed of a suitable clear or translucent material such as acrylic or the like. One or more air bags or bladders


281


are disposed around the cannon accelerator


280


, as shown, and are connected by flexible pneumatic hoses


282


to the barrel


283


of the cannon


280


. Suitable check valves are provided for each hose


282


to prevent back-flow of air into the bags


281


. In operation play media


104


, in this case large foam balls are loaded into the open end of the barrel


283


. A play participant then steps or jumps on one or more of the air bags


281


to inject air into the base of the barrel


283


, thereby expelling the play media


104


, as shown.




Various types of pump-gun accelerators having features and advantages in accordance with the present invention are shown in

FIGS. 22-26

.

FIG. 22

illustrates a dual-piston pump-gun accelerator


290


generally comprising a barrel


292


, a charge reservoir


298


, and a pair of air pumps comprising pump pistons


295


operable within corresponding cylinders


296


. The pump-gun accelerator


290


may be swivel-mounted on a rail


132


of the play structure, or it may be mounted on a separate pedestal or the like, as desired. An optional gun sight


262


may be provided to assist in aiming the pump-gun accelerator


290


in a desired direction.




The pistons


295


are each adapted to be manually pumped by play participants, forcing air in the cylinders


296


into the charge reservoir


298


via flexible tubes


297


. Suitable check valves (not shown) are provided in the charge reservoir


298


or in the corresponding tubes


297


to prevent backflow of air. Once the charge reservoir is charged to a desired pressure, a play participant depresses a trigger


291


adjacent the handle


294


. This opens a valve and releases air under pressure into the gun barrel


292


, thereby expelling the play media


104


. The pressure of the air in the charge reservoir


298


as well as the relative diameters of the play media


104


and barrel


292


determine the exit speed of the projectile. Preferably, the barrel


292


is sized and shaped to have substantially the same diameter or slightly smaller diameter than the play media


104


in order to provide an adequate seal against the barrel


292


to prevent substantial air leakage around the play media


104


being propelled. Optionally, the maximum pressure in the charge reservoir


298


may be regulated by a relief valve or the like so as to maintain pressure at all times at safe levels.





FIG. 23

illustrates a variation of the pump-gun accelerator of

FIG. 22

in which foot pumps


299


are used to provide compressed air to the charge reservoir


298


of the pump-gun


290


′. All other material respects of the pump-gun accelerator


290


′ are the same as that shown and described above in connection with

FIG. 22

, and, therefore, will not be repeated here.





FIG. 24

shows another embodiment of a pump-gun accelerator


300


having features and advantages in accordance with the present invention. In this case, the pump-gun accelerator


300


is provided in the form of a “bellows gun” in which bellows


303


are compressed by a play participant to inject air into the barrel


302


to propel play media


104


. Again, the bellows gun accelerator


300


may be swivel-mounted to a rail


132


of the play structure or to a separate pedestal or base, as desired. In operation, play media


104


is loaded into a loading funnel


301


which guides the play media


104


into the entrance of the barrel


302


. A play participant then compresses the bellows


303


using handles


304


to force compressed air into the barrel


302


, thereby expelling the play media


104


from the barrel


302


of the pump-gun accelerator


300


, as shown.





FIGS. 25 and 26

illustrate another possible embodiment of an interactive play element provided in the form of a dual-chamber pump-gun accelerator


310


. The pump-gun accelerator


310


basically comprises a pair of tubular barrels


312


in which are disposed corresponding pump pistons


315


. In operation, play media


104


is loaded into a distal end of one or both barrels


312


. The play media


104


is held in place by one or more O-rings


313


or the like, as shown. For example, O-rings


313


may be positioned at the distal ends


311


of the barrels


312


and may have an inner diameter slightly less than the diameter of the play media


104


, so that a seal forms between the O-ring


313


and the play media


104


substantially impeding the escape of air from each barrel


312


. A proximal portion of each barrel


312


forms a compression chamber


314


between each piston


315


and the play media


104


. The pistons


315


are each operated via a corresponding handle


316


located outside the barrel


312


.




When play media


104


is inserted into the end of each barrel


312


, the barrel


312


is effectively plugged. That is, the size of play media


104


and the inner diameter of the barrel


312


are substantially equal or in slight interference. Optional rings


313


keep the play media


104


from being sucked into the barrel


312


when the piston handle


316


is withdrawn to position “a”, as shown. When the handle


316


is pushed into position “b,” the piston


315


compresses the air between the piston


315


and the play media


104


, ultimately expelling the play media


104


out the end of the barrel


312


much in the same way as a cork gun expels a cork.





FIGS. 27A and 27B

illustrate another possible embodiment of an interactive play element in the form of a solenoid-activated pneumatic accelerator


320


,


320


′. Again, these accelerator devices


320


,


320


′ may be swivel-mounted to a rail of the play structure or to a separate pedestal or base, as desired. Each of the accelerators


320


,


320


′ utilizes a remote source of compressed air which is controlled by a switch-activated solenoid valve


321


or other suitable means which can be selectively activated by play participants to charge the barrel


322


with compressed air, thereby propelling play media


104


. A first pneumatic line


325


provides compressed air from a source (not shown). A second pneumatic line


326


from the solenoid valve


321


relays compressed air to the barrel


322


of the accelerator.




The accelerator


320


shown in

FIG. 27A

is essentially a one-shot device in which play media


104


must be loaded one article at a time and then fired. The accelerator


320


′ shown in

FIG. 27B

is a variation of that shown in

FIG. 27A

in which an automatic or repeating operation is achieved. In this embodiment, play media


104


may be automatically fed by a supply basket


323


which, in turn, is fed by a conduit


324


or by other play participants. The solenoid valve


321


may be foot-operated or finger-operated, as desired, depending upon where the switch


327


is placed.




Optionally activation of the solenoid valve


321


may rely, in part, on a programmable logic controller (PLC)


328


for providing automated, semi-automated, or sequenced firing of the accelerator


320


′, as desired, to simulate a machine gun or other desired effect. PLC


328


may comprise any one of a number of microchip devices well known in the art which are capable of being programmed to provide desired control of an associated device.




Although not shown in the drawings, any of the above-described accelerators may be decorated or “themed” to convey a particular desired play theme or idea. For example, accelerators may be configured to simulate cannons, laser guns, machine guns or the like. Accelerators may be mounted within a plexiglass hemisphere mounted under a floor of an upper level of the play structure so as to simulate a gunner's turret of a World War II bomber. Yet other accelerators may be mounted on a moving vehicle, such as a train or steerable vehicle, capable of transporting one or more play participants. Roving vehicles such as an automobiles, buses tanks or space ships may also provide an exciting complement to a particular desired theme.




Of course those skilled in the art will readily appreciate that a wide variety of other projectile accelerators and the like may be, and desirably are, provided throughout the various levels of the play structure in order to allow play participants to interact with one another using the various play media and interactive play elements.




Interactive Targets




The following table is provided for convenience in identifying the various elements of the invention as shown and described in connection with FIG.


28


:















TABLE 3











Ref.




Description













500




Interactive Target







503




Upper Target







505




Middle Target







507




Lower Target







509




Upper Support







511




Funnel Target







513




Aperture Target







515




Spinner Target







516, 518




Drop Targets







519




Conduit







521-525




Valves







527




Ball Drop







533




Exit Nozzle







529




Impact Surface







551




Support Wires







553




Pneumatic Accelerators







555




Hanging Target







557




Middle Spinner







559




Upright Target







561




Large Funnel Target







562




Feed Tubes







563




Small Funnel Target







565




Truss Support







567




Upper Funnel







569




Exit Nozzle







591




Truss Support







593




Fan







595




Fan Shroud
















FIG. 28

shows one preferred embodiment of an interactive target


500


having features and advantages of the present invention. The target


500


basically comprises three target components: an upper target portion


503


, a middle target portion (“mega target”)


505


, and a lower target portion (“mega blower”)


507


, as shown. Beginning with the upper target portion


503


, this target generally comprises a target or support structure


509


disposed in, on or around the play structure


100


. A variety of funnel targets


511


, aperture targets


513


, spinners


515


, and the like are mounted on the support structure


509


, as shown. Play participants activate the targets by causing a projectile to enter the open areas of the funnel or aperture targets


511


,


513


or to impinge upon the paddle surfaces of the spinner targets


515


. In the particular embodiment shown, the funnel targets


511


are arranged so that play media


104


entering the funnels


511


exits downwardly onto the spinners


515


. Thus, if a play participant manages to get play media


104


into the funnel target


511


it drains downward onto the spinning target


515


causing it to spin as the play media


104


impinges upon one or more paddles of the spinner


515


. Other targets


516


and


517


are arranged along a conduit


519


, as shown, and operate to open or close valves


521


or other devices which release play media


104


from the conduit


519


into various ball drops


523


,


525


,


527


. Ball drop


523


releases play media


104


substantially straight downward as shown. Ball drop


525


releases play media


104


down a barrel impinging a suspended conical impacting surface


529


which scatters play media within a 360° radius from the ball drop


525


. Ball drop


527


allows play media


104


to flow into a flexible conduit


531


which may be controlled remotely such as by electromechanical actuators. Target


517


is actuated if play media is caused to land on top of the funnel-shaped entrance and drains down into the conduit


519


. A sensor or other mechanism may sense the entry of play media


104


and trigger one or more other effects as desired.




The nature of the effects, duration and number of elements involved may vary depending upon the difficulty of actuating the various associated targets. For example, targets that are very difficult to hit may produce more dramatic effects so as to encourage play participants to actuate those effects by hitting the appropriate targets in the appropriate order. Various sound effects, flashing lights and other related effects may add to the excitement or assist play participants by informing them which targets need to be hit in which order to produce the desired effects. In this manner, play participants cooperate to activate the targets in the desired order to create the desired play effect. As a reward for activating a major play effect, play media may be released from a central chamber to yet other play devices to increase the level of excitement in the play structure. Alternatively, interactive play elements may change from manual loading to automatic or semi-automatic operation as a reward for actuating certain targets. This, in turn, may assist play participants to activate even further targets to achieve the next level of reward.




The intermediate target portion


505


or “mega target” is provided roughly intermediate the upper target


503


and the lower target


507


. Preferably, the intermediate target


505


is suspended by wires


551


hanging from the upper target or other support structure as needed. Alternatively, the target structure


503


may be cantilever-mounted or supported in any one of a number of other ways well known to those of skill in the art. The mega target


505


includes a plurality of pneumatically actuated accelerators


553


which are adapted to propel play media


104


into the air or back at play participants in response to one or more of the targets


555


,


557


,


559


,


561


, or


563


being actuated. The targets


555


may be of a type that are switch or sensor activated such that when a projectile contacts the target surface, a switch is closed or opened to actuate an adjacent play effect such as one of the pneumatic accelerators


553


. Alternatively, the targets


561


may be provided in the form of feed cones such that when play media enters the target


561


it flows down through a line


562


and is automatically shot out of one of the corresponding accelerators


553


. Spinner targets


557


may be activated by causing a projectile to contact a paddle surface of the spinner target


557


. This in turn, may activate any one of a number of other effects on the interactive mega target


500


or any of a variety of other interactive play elements or play effects disposed throughout the play structure. Preferably, the accelerators


553


are mounted such that they randomly swivel up and down and/or side to side so that the projectile path of play media


104


exiting each accelerator


553


is unpredictable. This adds to the level of excitement in and around the interactive target


500


. A cylindrical or donut-shaped truss


565


provides a secure platform for mounting the various targets and accelerators.




In accordance with one particularly preferred embodiment of the present invention, a major interactive target effect is actuated, for example, when play media enters the target


513


and flows downward through the center body of the upper target exiting the nozzle


533


into the cone-shaped funnel


567


of the mega target and down through the exit nozzle


569


. This may trigger a wide variety of different effects including interactive effects, bells, sounds, lights, whistles, and the like similar to a jackpot on a slot machine or pinball machine. The target


513


is preferably adjusted or selected so as to provide a certain degree of difficulty in actuating the target so that the target effects will be fairly uncommon and, therefore, desirable.




The lower target


507


is in the form of a “mega blower” comprising a disk-shaped or donut-shaped truss assembly


591


supporting a fan


593


. The fan has one or more rotating fan blades (not shown) enveloped in a cone-shaped protective shroud


595


. The fan may be powered by play participants or an external energy source, as desired. The shroud


595


may be in the form of a wire mesh or similar material that admits air but prevents fingers and arms from entering the fan area. The mega blower


507


blows a jet of air upward so as to entrap or entrain various lightweight play media


104


as shown. These may include small foam balls or larger size foam balls, balloon balls, or beach balls, as desired.




The above interactive target has been described and shown for illustrative purposes only. Those skilled in the art will readily appreciate that a wide variety of different types, sizes, and shapes of interactive targets having features and advantages in accordance with the present invention may be provided.




Interactive Conveyors




To supply the various interactive play elements and other effects with a play media


104


, various devices are preferably provided to collect and transport play media in and around the play structure. These may include, for example, passive collection and/or transportation devices, such as collection basins, channels and/or troughs, or they may include active or interactive collection and transportation devices. Various conveyor systems are disclosed and described herein by way of illustration only. Those skilled in the art will readily appreciate that a wide variety of other collection and/or transportation devices may be used while still enjoying the advantages and benefits of the present invention as taught herein.




The following table is provided for convenience in identifying the various elements of the invention as shown as described in connection with FIGS.


29


-


40


:















TABLE 4











Ref.




Description













330




Horiz. Conveyor







331




Rotatable Tube







333, 355




Base







336




Crank Handle







337




Drive Gear







338




Tube Drive Portion







339




Exercycle







341




Shaft







342




First Belt Wheel







343




Belt







344




Second Belt Wheel







345




Spiral Ridges







350




Paddle Wheel Conveyor







351




Inlet Tube







353




Housing







354




Rotating Paddles







355




Hand Crank







357




Exit Tube







358




Exit Point







360




Plunger Conveyor







361




Collection Basket







362




Floor Stand







363




Feed Basket







364




Housing







365




Handle







366




Plunger Shaft







367




Plunger







368




Exit Tube







370




Vertical Tube Conveyor







371




Rope







372




Upper Pulley







373




Lower Pulley







376




Supply Hopper







377




Collection Basket







378




Vertical Tube







380




Belt Conveyor







381




Collection Basket







382




Inlet Opening







383




Slanted Floor







384




Housing







386




Crank Handle







387




Drums







388




Belt







390




Outlet Opening







400




Flywheel Conveyor







401




Exercycle







402




Flywheel







403




Collection Basket







405




Drive Chain







406




Drive Gear







407




Pedals







408




Supply Hopper







409




Housing







420




Archimedes Conveyor







421




Outer Tube







422




Grooved Inner Surface







423




Supply Hopper







424




Supply Base







425




Collection Basket







426




Roller Bearings







427




Supports







428




Belt Drive







429




Hand Crank
















FIGS. 29-31

illustrate one possible embodiment of an interactive conveyor device provided in the form of a horizontal tube conveyor


330


. The tube conveyor


330


basically comprises a hollow tube


331


, preferably formed of a suitable clear or translucent material such as acrylic. A hand crank


336


and gears


337


,


338


are provided for rotating the tube


331


. The tube


331


preferably has spiral ridges


345


or the like formed on the inner surface thereof for moving play media


104


axially along the tube


331


. Play media is transported across a predetermined horizontal distance as the tube is rotated in a desired direction.




The tube


331


is rotatably supported at either end by a pair of base members


333


,


335


. Play media


104


may be fed into either end of the tube and the tube may be rotated by play participants to transport play media in a desired direction. In the particular preferred embodiment shown, a crank


336


is provided at one end


332


of the tube conveyor


330


for driving a gear


337


which mates with a toothed portion


338


of the tube


331


. A play participant cranks the handle


336


, thereby causing the tube


331


to rotate such that play media


104


in the tube travels horizontally across the tube


331


in a desired direction.




Optionally, a tube conveyor


330


′ (

FIG. 31

) may be rotated by a belt which is driven by a remotely located stationary bicycle


339


which may be on the same or a different level. A shaft


341


is driven by a wheel of the stationary bicycle


339


, as shown. The shaft, in turn, drives a first belt-wheel


342


which drives second belt-wheel


344


, which turns the tube


331


. Thus, a play participant


105


on the bicycle


339


causes the tube


331


to rotate. The bicycle


339


may be positioned as near or as far from the tube conveyor


330


′ as desired. Alternatively, a treadmill (not shown) or any other type of device for producing energy from human effort may be substituted for the bicycle


339


or hand crank


336


, as desired.





FIGS. 32 and 33

show another type of interactive conveyor device in the form of a paddle wheel conveyor


350


. The paddle wheel conveyor basically comprises a housing


353


within which is disposed a rotatable paddle wheel


354


. A crank


355


is adapted to allow play participants to impart a desired amount of rotational speed to the paddle wheel


354


. Preferably, a step-up gear ratio is provided such that a relatively slow rotational speed of the crank


355


causes relatively fast rotational speed of the paddle wheel


354


such that the paddle wheel


354


rotates fast enough to impart sufficient energy to the play media


104


to propel it up into the exit tube


357


. The paddle wheel


354


accelerates the play media


104


such that the centrifugal force exerted by the play media


104


when it reaches a point


358


between the paddle wheel


354


and the exit tube


357


, is adequate to lift the play media


104


up into the exit tube


357


. The exit tube


357


may be negatively pressurized relative to the inlet tube


351


, as desired, to prevent play media


104


from falling back into the housing


353


. Optionally, two or more centrifugal conveyors


350


may be connected together, driven by the same crank(s), in order to provide parallel propulsion of play media


104


between various portions of the play structure.





FIG. 34

illustrates another possible interactive conveyor device provided in the form of a plunger conveyor


360


. In this device a tube housing


364


is provided having an opening at the top for admitting play media


104


, and a plunger


367


for compacting the play media into a conveyor tube


368


, as shown. Play media


104


exits the conveyor tube


368


into a collection basket


361


or other receptacle as desired. This may be on the same or a different level of the play structure, as desired. The plunger conveyor


360


may be rail mounted or it may be mounted to a floor stand


362


, as shown.




In operation, play participants fill a feed basket


363


on top of a housing


364


with play media


104


. A play participant then pulls out the handle


365


which is connected to a shaft


366


which operates the plunger


367


. With the plunger


367


retracted, play media drops into the housing


364


. When the play participant pushes on the handle


365


, the plunger


367


forces the play media


104


into the tube


368


. This may be either a fixed or flexible tube, as desired. In order to prevent play media from rolling backwards from the tube


368


back into the housing


364


an optional clip or ring may be mounted on the inner diameter of the tube


368


adjacent the housing


364


to prevent backflow of play media


104


into the housing


364


.





FIG. 35

illustrates another possible embodiment of an interactive conveyor device provided in the form of a vertical tube conveyor


370


. The vertical tube conveyor


370


basically comprises a hollow vertical tube


378


, preferably formed of a suitable clear or translucent material, having a rope or cable


371


passing axially therethrough. The rope


371


extends vertically upward through the tube


378


and around upper and lower pulleys


372


,


373


to form a closed loop. The rope


371


may be pulled downward by one or more play participants to cause the rope


371


to move upward through the tube


378


. As the rope


371


moves upward within the tube


378


play media


104


in the supply basket or hopper


376


is fictionally engaged between the rope


371


and the inner wall of the tube


378


such that the play media rolls up upward through the tube


378


, as shown. At the top of the tube


378


, play media


104


flows out into the collection basket


377


. Play participants can watch as play media is carried up the tube


378


.





FIGS. 36 and 37

illustrate one possible variation of the vertical tube conveyor


370


shown in FIG.


35


. In this embodiment, a conveyor device is provided in the form of a vertical belt conveyor


380


. The vertical belt conveyor


380


generally comprises a housing


384


within which is disposed a vertical conveyor belt system extending between a pair of belt-wheels


387


. A crank handle


386


is adapted to be turned by a play participant to cause the belt


388


to move in a desired direction. The belt


388


and housing


384


are separated by a distance at least slightly smaller than the diameter of the play media


104


(in this case preferably foam or rubber balls). As a play participant turns the crank


386


, play media flows down a slanted floor


383


into an opening


382


provided in the housing


384


. The belt


388


moves relative to the inner wall of the housing


384


trapping play media


104


between the belt


388


and the inner surface of the housing. This causes the play media


104


to roll upward through the housing against the moving belt


388


. Near the top of the housing


384


, an outlet opening


390


is provided allowing play media to exit the housing


384


into an adjacent conduit, onto other play participants or back into the collection basket


381


which supplies the vertical belt conveyor


380


, as desired.





FIGS. 38 and 39

illustrate another possible interactive conveyor device provided in the form of a flywheel conveyor


400


. This conveyor utilizes a stationary bicycle


401


to rotate a flywheel


402


to a relatively high velocity such that it flips or flings play media


104


from a lower collection basket


408


into an elevated collection basket


403


. The flywheel


402


is mounted on a common shaft


399


with the drive wheel of the stationary bicycle


401


. The shaft


399


is driven by a chain drive system which includes a crank gear


406


, pedals


407


and a chain


405


. The flywheel


402


is disposed within an elongated arcuate housing


409


, which provides a deflection path for play media flung from the flywheel


402


. Preferably the housing is formed at least partially of a clear or translucent plastic material so that play participants can observe the inner workings of the conveyor and play media


104


impacting and being flung from the flywheel


402


. If desired, the stationary bicycle


401


may be provided with a variable gear system in order to allow play participants to attain various desired rotational speeds of the flywheel


402


and, therefore, rate of conveyor operation.





FIG. 40

illustrates another possible interactive conveyor device provided in the form of an archimedes screw conveyor


420


. The archimedes screw conveyor


420


comprises an outer tube


421


rotatably supported by a plurality of roller bearings


426


. The tube


421


is inclined at an angle of between about 30 and 60 degrees and has at least one helical lip or groove


422


formed on the inner surface thereof, as shown. The helical lip


422


is formed such that when the tube


421


is rotated in a preselected direction, play media


104


from a lower basket


423


is conveyed up the length of the tube


421


exiting into an upper basket


425


. The tube is rotated by play participants using a suitable expedient, such as a hand crank, belt drive, stationary bicycle, tread mill or the like as described herein. For example, those skilled in the art will readily appreciate that a crank


429


may be adapted to turn a chain


428


or a series of gears or other drive mechanisms to rotate the tube


421


. Optionally, the archimedes conveyor may be powered by a separate power source such as an electric motor or the like. The base of the archimedes screw conveyor may be rotatable in order to allow play participants to direct the output thereof.




The various conveyor systems described above may be linked with one another or with other passive, active, semi-active or interactive conveyor systems so as to extend over several locations or levels of the play structure. Thus, for example, the archimedes screw


420


may form but one part of a more complex interactive play effect that is comprised of a sequence of smaller effects, each operated by a number of different play participants cooperating together to create an overall desired effect. Passive collection devices and conveyors may also be used, such as collection basins, troughs, conveyor belts, pneumatic conduits, continuous belt elevators and the like, to collect and transport play media to the various areas of the play structure as needed. For example, drains and traps


140


(

FIG. 4

) may be provided at various locations in and around the play structure


100


to help collect spent play media


104


. Collection lines


432


may be provided above or below the ground level to route play media to other collection areas such as sump


430


. Play media may also be collected by a gently sloping perimeter gutter (not shown). A vacuum (not shown) may also be used to suck up play media and deliver it to a central accumulator. A control valve manifold (not shown) may be used to control the pressure and flow of air and play media in the various pneumatic conduits


124


of the play structure


100


and direct the number and size of play media


104


going to each connecting conduit and/or play element. Various gates and valves may be provided throughout the play structure to allow play participants to control the flow of play media to the various areas of the play stricture and to various effects.




Cleaning and/or decontamination devices may also be provided for continuously or periodically cleaning play media circulated throughout the play structure. These may be passive or interactive, as desired. For example, a chlorine bath may be provided in combination with brush or ultrasonic cleaner in order to remove dirt and contaminants from spent play media, as needed. Play participants may turn a crank or other input device to operate an interactive cleaner and watch as balls or other play media


104


slosh about the cleaner housing, which is preferably formed of a clear material. Drying of play media


104


may also be provided in a similar manner, as desired.




Passive Play Elements




The play structure


100


also preferably incorporates a number of other conventional (passive) play elements, such as climbing nets


108


, crawl tunnels


112


, swinging bridges


122


, slides


110


, and the like as shown in

FIGS. 1-3

. These provide entertaining physical challenges and allow play participants to safely negotiate their way through the various levels and platforms


118


of the play structure


100


. Crawl tunnels


112


may be constructed of any variety of suitable materials such as clear plastic or fiberglass, or, more preferably, they may be constructed of a soft webbing or net material. Tunnels


112


may terminate next to a slide


110


or they may lead to another area of the structure


100


, as desired.




Throughout the play structure


100


, enclosure panels and/or safety netting are preferably provided around the various entrances to the slides


110


to prevent play participants


105


from falling off the play structure


100


or to complement a particular theme. Swinging bridges


122


allow play participants to traverse between the right and left sides, or front and rear, of the play structure


100


. The use of hand rails


132


, enclosure panels, and non-slip surfaces provides added safety in order to protect play participants


105


from possible injury.




Slides


110


may be provided at the front, rear, and/or sides of the play structure


100


and may be straight, curved, or spiral-shaped, as desired. They may also be enclosed and tube-like or open and exposed to flying play media, as desired. Alternatively, those skilled in the art will readily appreciate that the size, number, and location of the various slides


110


can be varied, as desired, while still enjoying the benefits and advantages of the present invention.




Multiple ball pits


111


may also be provided at various locations throughout the play structure. Play participants


105


can slide into the ball pit


111


as shown in

FIG. 1

or they can jump into the pit


111


from a raised platform. Ball pits


111


may be of varying depths, as desired, taking into consideration the size of the play participants and the need to facilitate exiting of the pit


111


by play participants


105


. Those skilled in the art will readily appreciate that a wide variety of other passive play elements, such as funny mirrors, rotating tunnels, trampolines, climbing bars, swings, etc. may all be used while still enjoying the features and advantages as of the present invention as taught herein.




By way of example,

FIG. 41

illustrates another embodiment of an interactive play structure


107


provided in the form of a medieval castle having catapults, mortars, cross-bows and the like. The structure includes a central castle


440


having a tower


442


disposed in a “war zone” area. Such a play structure may include, for example, a series of crossbows or catapults for use with moving or fixed targets and can be adapted for individual or team play.




Although the present invention has been disclosed in the context of certain preferred embodiments, it will be understood by those skilled in the art that the present invention extends beyond the specifically disclosed embodiments to other alternative embodiments. Thus, it is intended that the scope of the present invention herein disclosed should not be limited by the particular disclosed embodiments herein, but shall be defined only by the claims which follow.



Claims
  • 1. A play structure for amusing or entertaining one or more play participants comprising:a support structure for safely supporting one or more play participants; a source of play media comprising a plurality of discrete play articles, said play articles comprising an impact-safe foam or plastic ball or projectile; and means provided in, on, or around the support structure for allowing play participants to create desired effects using the play media, said effects creating means comprising at least one projectile accelerator for accelerating or shooting said play media at one or more targets or other play participants.
  • 2. The play structure in accordance with claim 1, wherein the play media comprises soft foam, balls.
  • 3. The play structure in accordance with claim 1, wherein the play media comprises hollow plastic balls.
  • 4. The play structure in accordance with claim 1, wherein the play media comprises soft foam balls.
  • 5. The play structure in accordance with claim 1, wherein the projectile accelerator comprises a pump-gun accelerator.
  • 6. The play structure in accordance with claim 1, wherein the projectile accelerator comprises a cannon accelerator.
  • 7. The play structure in accordance with claim 1, wherein the projectile accelerator comprises a catapult, cross-bow or sling-shot accelerator.
  • 8. The play structure in accordance with claim 1, wherein the effects creating means comprises at least one spilling basket adapted to be filled or emptied by play participants.
  • 9. The play structure in accordance with claim 1, wherein the effects creating means comprises at least one a geyser adapted to eject play media generally upward.
  • 10. The play structure in accordance with claim 1, wherein the effects creating means comprises at least one second-order play element adapted to receive play media from a first effect to create a second effect.
  • 11. The play structure in accordance with claim 1, further comprising play participant operated means mounted in, on, or around the support frame for circulating or transporting the play media to the effects creating means.
  • 12. The play structure in accordance with claim 11, wherein the play media circulating means comprises one or more hollow pneumatic conduits.
  • 13. A play structure for amusing or entertaining play participants comprising:a support structure for safely supporting one or more play participants; play media comprising a plurality of discrete play articles, said play articles comprising impact-safe foam or plastic balls or projectiles disposed in, on or around the support structure; and a plurality of interactive play elements provided in, on, or around the support structure for allowing play participants to create desired effects using the play media, wherein at least one of the interactive play elements comprises a projectile accelerator adapted to allow a play participant to accelerate or shoot play media at one or more targets or other play participants or to achieve a desired effect.
  • 14. The play structure in accordance with claim 13, wherein at least one of the interactive play elements comprises a second-order play element adapted to receive play media from a first effect to create a second effect.
  • 15. The play structure in accordance with claim 13, further comprising play participant operated means for circulating or transporting the play media to one or more of the interactive play elements.
  • 16. A play structure for amusing or entertaining play participants using a plurality of discrete play articles comprising impact-safe foam or plastic balls or projectiles, said play structure comprising:a support frame for safely supporting one or more play participants; and a plurality of interactive play elements provided in, on, or around the support frame for allowing play participants to create desired effects using the play media, wherein at least one of the interactive play elements comprises a projectile accelerator adapted to allow a play participant to accelerate or shoot play media at one or more targets other play participants.
  • 17. The play structure in accordance with claim 16, wherein the projectile accelerator comprises a pump-gun, catapult, cross-bow or sling-shot accelerator.
  • 18. The play structure in accordance with claim 16, wherein at least one of the interactive play elements comprises a spilling basket adapted to be filled or emptied by play participants.
  • 19. The play structure in accordance with claim 16, wherein at least one of the interactive play elements comprises a geyser adapted to eject play media generally upward.
  • 20. The play structure in accordance with claim 16, wherein at least one of the interactive play elements comprises a second-order play element adapted to receive play media from a first effect to create a second effect.
  • 21. The play structure in accordance with claim 16, further comprising play participant operated means mounted in, on, or around the support frame for circulating or transporting the play media to one or more of the interactive play elements.
  • 22. A play structure for amusing and entertaining play participants using pneumatically propelled impact-safe projectiles comprising:a plurality of support members assembled together in cooperative relationship to form a support frame and/or elevated platform for safely supporting one or more play participants thereon; at least one play-participant-actuated pneumatic accelerator mounted and arranged on the support frame so as to receive one or more of said impact-safe projectiles, said at least one pneumatic accelerator being operable by one or more play participants to impart energy to said one or more impact-safe projectiles so as to pneumatically propel said one or more projectiles into the air and/or at a selected target; whereby the play structure enables play participants to safely observe and experiment with various pneumatic effects.
  • 23. The play structure of claim 22 wherein said at least one play-participant-actuated pneumatic accelerator comprises a solenoid-activated pneumatic accelerator.
  • 24. The play structure of claim 22 wherein a source of compressed air is provided in pneumatic communication with said at least one play-participant-actuated pneumatic accelerator.
  • 25. The play structure of claim 22 wherein said one or more impact-safe projectiles comprise foam balls.
  • 26. The play structure of claim 25 further comprising one or more conduits for supplying said foam balls from a collection source to said at least one play-participant-actuated pneumatic accelerator.
  • 27. The play structure of claim 26 further comprising means for transporting or circulating said foam balls through said one or more conduits using pressurized air.
  • 28. The play structure of claim 26 wherein said one or more conduits comprise clear or colored transparent pneumatic conduits having an inner diameter of between about 2″ and 6½″.
  • 29. The play structure of claim 22 further comprising at least one interactive target adapted to produce various desired effects when struck by one or more of said pneumatically propelled impact-safe projectiles.
RELATED APPLICATIONS

This application is a continuation of U.S. application Ser. No. 08/621,173 filed Mar. 21, 1996, now U.S. Pat. No. 5,853,332, which is a continuation of U.S. Provisional Application Ser. No. 60/002,605, filed Aug. 21, 1995, now abandoned and is also continuation-in-part of U.S. application Ser. No. 08/409,133 filed Mar. 23, 1995 now U.S. Pat. No. 5,820,471 entitled Interactive Water Play System, which is a continuation-in-part of U.S. application Ser. No. 08/333,373 filed Dec. 16, 1994, now abandoned entitled Participatory Water Play Apparatus, which is a continuation of U.S. application Ser. No. 08/025,143, filed Mar. 2, 1993, now U.S. Pat. No. 5,405,294, which is a continuation of U.S. application Ser. No. 07/604,946, filed Oct. 29, 1990, now U.S. Pat. No. 5,194,048, which is a continuation-in-part of U.S. application Ser. No. 08/438,220, filed Nov. 20, 1989, now U.S. Pat. No. D330,579.

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Entry
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Provisional Applications (1)
Number Date Country
60/002605 Aug 1995 US
Continuations (3)
Number Date Country
Parent 08/621173 Mar 1996 US
Child 09/133505 US
Parent 08/025143 Mar 1993 US
Child 08/333373 US
Parent 07/604946 Oct 1990 US
Child 08/025143 US
Continuation in Parts (3)
Number Date Country
Parent 08/409133 Mar 1995 US
Child 08/621173 US
Parent 08/333373 Dec 1994 US
Child 08/409133 US
Parent 07/438220 Nov 1989 US
Child 07/604946 US