1. Field of the Invention
The present invention relates to a method for conducting a competition. More particularly, the present invention relates to a method for conducting a tournament.
2. Background of the Invention
In many instances, it is desirable to determine the best player or team at a given event. Often, however, numerous players or teams are involved, such that a single game can not be played to determine the winner.
A variety of tournament or playoff formats have been developed to determine the winner of a multi-participant event. Normally, these tournaments involve players or teams playing one another in pairs, with the winners and/or losers playing one another in a given sequence in order to determine the single winner of the event.
For example, a baseball, basketball or football tournament involving teams, or a bowling, golf or tennis tournament involving individuals, or a online game tournament played by individuals, usually comprises of some even number of slots in brackets, such as 128, 64, 32, 16, 8 or 4, where the teams or players are paired randomly and play one another in a first round. If the number of participants does not fill all of the spots in the initial bracket, some entrants will have “byes” and will automatically advance to the next round. The winners of the first round games or matches advance to play each other in a second round within a “winners” bracket, and so on until only one unbeaten team or player remains. This team or player is the winner of the event. In this type of tournament, a single loss by a team or player eliminates them from the event. This type of tournament is commonly called a “single-elimination” tournament.
In the single-elimination format, players or teams are only allowed to enter the tournament once. Most participants will start the tournament in the first round matches with a possibility that some participants get a bye into the second round.
One variation of the single-elimination tournament format is the double-elimination tournament format. This format uses the single-elimination bracket as its basis, but then allows the participants that lose their match in the single-elimination bracket an opportunity to continue play in the one loss side of the tournament bracket. Participants continue play until they lose a second match, in which then they are eliminated from the double-elimination tournament.
The following presents a simplified summary of the invention in order to provide a basic understanding of some aspects of the invention. This summary is not an extensive overview of the invention. It is not intended to identify key or critical elements of the invention or to delineate the scope of the invention. The following summary merely presents some concepts of the invention in a simplified form as a prelude to the more detailed description provided below.
The PAY OR PLAY TOURNAMENT FORMAT takes a standard tournament using a single-elimination bracket and makes significant changes to the method of the typical administration of such an event, thus making it a truly unique and distinguishable format.
The main feature of the PAY OR PLAY TOURNAMENT FORMAT is that it allows a participant to enter the competition multiple times instead of the customary single entry. Participants can occupy multiple spots in the first round of a single-elimination bracket where before, using the typical method of running a tournament using a single-elimination bracket, the participant could only occupy one spot in the first round.
Because of this main feature, a method is provided so that a participant is not required to start the competition in the first round of the bracket, but can buy a position in the later rounds provided that there is still a position available. The participant can buy as many of these advanced entries as long as there are positions available.
Because of the method of allowing players to buy an entry that places them further in the bracket, there is a possibility that the number of matches required to complete the tournament is reduced compared to the typical method of conducting a tournament.
Another feature that is unique to this tournament format is that players can choose who they play in their first match of an entry. There are no other formats that let you choose who you play.
Although the following text sets forth a detailed description of numerous different embodiments of the invention, it should be understood that the legal scope of the invention is defined by the words of the claims set forth at the end of this patent. The detailed description is to be construed as exemplary only and does not describe every possible embodiment of the invention since describing every possible embodiment would be impractical, if not impossible. Numerous alternative embodiments could be implemented, using either current technology or technology developed after the filing date of this patent, which would still fall within the scope of the claims defining the invention.
The main feature and most important element of the PAY OR PLAY TOURNAMENT FORMAT is the allowance of multiple entries by a single team or player. Multiple entries can be bought at any time until the specified size of bracket being used is completely full. This feature is not currently offered in tournaments using a single-elimination bracket. It is because of this specific feature that makes this invention unique.
Because of the main feature of the format, the way the tournament is conducted becomes very complicated. Certain procedures must be in place for the tournament to run correctly and smoothly.
One of these procedures is to determine how big of a bracket to use for a particular tournament. There is no limit to how big a single-elimination tournament bracket can be. Using the typical method of conducting a tournament, the size of the bracket is determined by how many players enter a particular tournament before the registration deadline. Once the total number of players entered in the tournament is determined, a single-elimination bracket sized big enough to accommodate all the entered players is used. Without declaring the size of the bracket, players will continue to buy entries until they are not able to, using the method of the present invention. That's why there needs to be a limit on when a player can enter. This can be done in one of two ways. The first is to set a specific deadline for entry. The second is to declare how big the bracket is and let players buy entries until the bracket is full. Declaring the size of the single-elimination bracket is an absolute method to limit the number of entries, while setting a deadline for entry is not as absolute as declaring the size of the bracket. Actually, both methods can be combined when conducting a tournament using the PAY OR PLAY TOURNAMENT FORMAT.
The main feature of multiple entries also allows for a specific procedure that allows players to start the tournament in a later round rather than having to start in the first round. Because of this, players are able to buy an entry all the way up to the final round. This is illustrated in
Player A is shown to have bought a spot in the final match, or a Level 4 entry, of the 16 player bracket shown in
Player B is shown to have bought a spot in the semi-final match, or a Level 3 entry, of the 16 player bracket shown in
Player C is shown to have bought a spot in a quarter-final match, or a Level 2 entry, of the 16 player bracket shown in
Player D is shown to have bought a single entry in the first round of the 16 player bracket shown in
Since all the first round, or Level 1, spots are occupied, the tournament in
Another procedure that needs to take place, when conducting a tournament using the PAY OR PLAY TOURNAMENT FORMAT, is to constantly determine how many entries are still available at each Level. The easiest way to do this is to determine how many entries are available for each Level at the beginning of the tournament. When an entry is bought into the tournament, the number of entries available at each Level should be adjusted accordingly. By constantly keeping track of how many entries are available at each Level after each entry into the tournament, the players will always know if there is an available entry at a specific entry Level.
Another feature of the PAY OR PLAY TOURNAMENT FORMAT is that when a player buys multiple entries, it is possible to meet themselves further in the bracket. This is illustrated in
Another procedure that needs to take place with this format is to determine how far to allow a player to buy into the bracket. It is up to the tournament promoter to decide how far into the bracket a person is able to buy up to. This procedure is integral in determining how many places to award in the prize fund.
Another procedure that needs to take place when using the PAY OR PLAY TOURNAMENT FORMAT is to determine whether or not people with multiple entries are allowed to claim more than one place of the prize fund. It needs to be declared in the rules for the specific tournament using the PAY OR PLAY TOURNAMENT FORMAT whether or not a player is allowed to win more than one place in the prize fund. If the tournament promoter decides that a player can only win one place, they claim the highest place of finish for the prize fund. Also additional procedures need to take place to determine how the rest of the prize fund is paid out.
Another procedure that needs to take place with this format is to randomly draw players into the bracket. This format does not allow for so called “seeding” into the bracket. There is no way to determine where seeds should be placed in the bracket because that practice is used for a tournament using a single-elimination bracket and can not be used in a multi-entry format.
Another feature that is unique to the PAY OR PLAY TOURNAMENT FORMAT is that players can choose who they play in their first match of an entry. Let's look at
The PAY OR PLAY TOURNAMENT FORMAT applies to tournaments that also use the double-elimination bracket format. The reason for this is that the double-elimination tournament bracket embodies a single-elimination tournament bracket.
The present format and method can be used for either real or virtual competition. It is useful for actual sports tournaments. It is also usable for virtual competition on a computerized system with multiple play stations, either at the same location or networked over multiple remote locations.
Although the present invention has been described herein with respect to preferred embodiments, it will be understood that the foregoing description is intended to be illustrative, not restrictive. Modifications of the present invention will occur to those skilled in the art. All such modifications that fall within the scope of the appended claims are intended to be within the scope and spirit of the present invention.
This application is a non-provisional application of, claims priority to and the benefit of U.S. Provisional Patent Application Ser. No. 61/668,403 filed on Jul. 5, 2012, the entire contents of this application are incorporated herein by reference.