The present invention relates to a peer-to-peer network boost system, especially to a peer-to-peer network boost system for boosting the transmission of specific packets of multiple electronic devices connected in a point-to-point manner.
In recent years, various emerging industries have rapidly grown with full development of the internet technology to the scale like that of the traditional industries. For example, the electronic games now have a great influence on the economy and the society along with full development of the internet technology, and E-sports becomes one of the formal sports. Moreover, the rapid development of the internet extends the scale of the electronic games from the player's surroundings to any network accessible place. It makes players to play games with other players around the world, resulting in the innovation and development of electronic games.
One type of data processing of the on-line electronic games can be performed through one or more game server, and players connect to these game servers for data exchange. However, since the game server is a data transmission intermediary between different players, the game speed would be reduced for the data exchanges of these players need to be executed by the game server. On the other hand, peer-to-peer (P2P) connection is also one of the common game connection methods. Because P2P connection does not need to go through the game server, but the player directly exchanges the game information to other players, the players can quickly play the game and game companies do not need to maintain the game server, thereby reducing maintenance costs. In addition, P2P connecting-type electronic games usually provide a matching server. Players can pair with other players from the matching server, and the player can directly connect with other players to play the game after successful pairing. The electronic game in the form of P2P connection is not limited to two persons connecting to each other, but may also be connecting among multiple persons.
Although P2P connecting-type electronic games do not require data processing and transmission through the game server and then the game speed is improved, they still need to be played via the internet. Therefore, the physical speed limits or the transmission route of data on the internet will affect the performance and game experience of players. In addition, the scale of electronic games can be extended to the whole world through the internet. However, when a player connects with a foreign player at the other end of the world, a higher latency occurs due to the longer distance of the data transmission route on the network, and it will further affect the player's performance and gaming experience. Therefore, how to improve the network speed of P2P games is also one of the problems to be solved.
In the current technology, the method of increasing the network speed of P2P electronic games is to enhance the success rate of player matching. It means to optimize the network of the aforementioned matching server, so that the matching server can find more players and help the players starting the game more quickly. However, this technology is only for optimizing the matching server. The game process between the players after successful pairing has no optimizing effect. The information contained in the P2P packet has no obvious characteristics to indicate that the packet belongs to a game packet, and then it is hard to identify the P2P game packet by the current boost device correctly. Also, because game software only processes packets of the same software or application, the location of the device sending the packet would not be obtained. Therefore, it is hard to use the current network boosting technology to define the location of the device and generate the best route to boost the game speed.
At present, the technologies for obtaining the player's location includes providing the location information by the player himself, detecting the location through a network ISP, and the GPS and GEO modules built in the hardware device. However, the player may provide the wrong location or not provide the location in the above technologies, and the ISP, GPS and GEO services need to pay extra fee, which not only increases the difficulty of routing but also increases the device cost or network cost.
Thus, it is necessary to develop a new peer-to-peer network boosting mechanism that can accurately identify specific packets and generate optimal routes to solve the problems of the prior art.
Therefore, one category of the present invention is to provide a peer-to-peer (P2P) network boost system for boosting the transmission of the specific packets in the form of peer-to-peer between at least two electronic devices on an internet. In one embodiment of the present invention, the peer-to-peer network boost system includes at least one boosting node and a hardware boosting device. The boosting node is configured on the internet for receiving a plurality of the specific packets sent by the electronic devices, planning the transmitting routes of the specific packets, and sending the specific packets to destinations designated by the specific packets through the transmitting route. The hardware boosting device is configured at a first electronic device of the at least two electronic devices and connects to the internet. The hardware boosting device is configured for receiving a plurality of packets sent by the first electronic device and transmitting the specific packets of the packets to the others electronic devices of the at least two electronic devices. The hardware boosting device further includes a geographical location judging module, a P2P matching module and a transmitting module. The geographical location judging module is configured for judging the geographical location of the hardware boosting device and the first electronic device. The hardware boosting device connects to a first boosting node corresponding to the geographical location of the at least one boosting node through the internet. The P2P matching module is configured for detecting the specific packets of the packets according to a boosting rule. The transmitting module is connected to the P2P matching module. The transmitting module is configured for transmitting the specific packets to the first boosting node on the internet to boost the transmission of the specific packets through the first boost node.
Wherein, the specific packets are P2P game packets.
Wherein, the boosting rule is that when a plurality of packets with a P2P network topology are detected in a particular time over a threshold value of times, the packets with the P2P network topology are the specific packets.
In one embodiment, the hardware boosting device selectively connects to a pairing server on the internet for P2P pairing. Wherein, the boosting rule is that when a large number of packets with the same mode are detected after detecting the hardware boosting device connecting to the pairing server, the packets with the same mode are the specific packets.
Wherein, the P2P matching module is configured for generating a boosting information according to the specific packets, and the transmitting module transmits the boosting information to the first boosting node, the at least one boosting node on the transmitting route, and the destinations of the specific packets for synchronization.
Wherein, the at least one boosting node further includes a packet detecting module to detect whether the at least one boosting node receives the specific packets. The boosting node removes the boosting information when the packet detecting module detects that the boosting node has not received the specific packets for a duration.
Another one category of the present invention is to provide a peer-to-peer network boost method for boosting the transmission of a plurality of specific packets between at least two electronic devices on an internet. The method includes the following steps of: detecting the specific packets from a plurality of packets sent by a first electronic device of the at least two electronic devices according to a boosting rule, wherein the destinations of the specific packets are the others electronic devices of at least two electronic devices; judging a geographical location of the first electronic device; connecting the first electronic device to a first boosting node corresponding to the geographical location through the internet; the first boosting node plans a transmitting route between the at least two electronic devices; and transmitting the specific packets to the destinations designated by the specific packets through the transmitting route.
Wherein, the method further includes the following step of: the at least two electronic devices respectively connect to a pairing server of the internet for P2P pairing, so that the at least two electronic devices connect to each other by P2P pairing.
Wherein, the method further includes the following step of: generating a boosting information according to the contents of the specific packets, the first electronic device and the geographical locations of the others electronic devices of the at least two electronic devices, and transmitting the boosting information to the first boosting node, the others boosting nodes on the transmitting route and the destinations of the specific packets for synchronization.
Wherein, the method further includes the following step of: detecting whether the first boosting node and the others boosting nodes on the transmitting route receive the specific packets, the first boosting node and the others boosting nodes on the transmitting route remove the boosting information when the boosting node has not received the specific packets for a duration.
In summary, the peer-to-peer network boost system of the present invention can achieve the network boosting function and optimize the transmitting routes between the electronic devices by the hardware boosting device and the boosting node. The system not only can improve the connecting quality, but also reduce the connecting cost.
For the sake of the advantages, spirits and features of the present invention can be understood more easily and clearly, the detailed descriptions and discussions will be made later by way of the embodiments and with reference of the diagrams. It is worth noting that these embodiments are merely representative embodiments of the present invention, wherein the specific methods, devices, conditions, materials and the like are not limited to the embodiments of the present invention or corresponding embodiments. In addition, each device in the figure is only used to express its relative position and is not depicted in its actual proportion, which will be described first.
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In practice, the first electronic device 2a and the second electronic device 2b can be a personal terminal device such as mobile phone, computer or game console. The first boosting node 12a and the second boosting node 12b can be a boosting server. The hardware boosting device 14 can be a router configured at the first electronic device 2a or an additional hardware device attached to the router.
In this embodiment, the hardware boosting device 14 further includes a geographical location judging module 141, a P2P matching module 142 and a transmitting module 143. The P2P matching module 142 can be connected to the transmitting module 143. In practice, the geographical location judging module 141 can be a GPS chip. The P2P matching module 142 can be integrated in the process chip of the hardware boosting device 14. The transmitting module 143 can be a wired or wireless network component, which can be connected to the internet 3 through the wired or wireless manner.
The geographical location judging module 141 can judge the geographical locations of the hardware boosting device 14 and the first electronic device 2a to connect the boosting node, that is to say, the hardware boosting device 14 connects to the first boosting node 12a corresponding to the geographical location through the internet 3. For example, when the location of the hardware boosting device 14 and the first electronic device 2a judged by the geographical location judging module 141 is Taiwan, the hardware boosting device 14 finds the nearest boosting node as the first boosting node 12a such as Taiwan boosting server or Southeast Asia boosting server. The first boosting node 12a can plan the transmitting route between the first electronic device 2a and the second electronic device 2b. For example, when the first electronic device 2a and the second electronic device 2b are located in Taiwan and England respectively, the hardware boosting device 14 connects to the first boosting node 12a of Taiwan first. Then, the first boosting node 12a plans the transmitting route to the second boosting node 12b of the England or Europe. Finally, the second boosting node 12b plans the transmitting route to the second electronic device 2b. Therefore, the orders of transmission routes of the specific packets sent by the first electronic device 2a of Taiwan are the hardware boosting device 14, Taiwan boosting server (the first boosting node 12a), England boosting server (second boosting node 12b) and the second electronic device 2b of England (the second boosting node 12b). When the hardware boosting device 14, the first boosting node 12a and the second boosting node 12b establish the transmitting route between the first electronic device 2a and the second electronic device 2b, the specific packets sent by the first electronic device 2a can be transmitted through the optimized transmitting route, thereby boosting the peer-to-peer transmitting speed between the first electronic device 2a and the second electronic device 2b.
In practice, the aforementioned first boosting node 12a and second boosting node 12b are changeable, they are related to the specific packets sent by the first electronic device 2a. As described of the prior art, the information contained in the P2P packets has no obvious characteristics to indicate that the packets belongs to the game packets. In other words, the technology of the prior art is hard to detect the specific packets from the packets sent by the first electronic device 2a. Moreover, the technology of the prior art also cannot plan the boosting node and the transmitting route to boosting the specific packets.
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When the P2P matching module 142 of the hardware boosting device 14 detects the specific packets sent by the first electronic device 2a which executing the P2P network game, the hardware boosting device 14 seeks and connects the first boosting node 12a, and the first boosting node 12a plans the transmitting route to the second electronic device 2b according to the specific packets.
The aforementioned boosting rule is for the packets, which have begun to perform peer-to-peer transmission, and also can automatically determine whether the first electronic device 2a is playing a P2P game and boost the specific packets. However, the boosting rule of the present invention is not limited thereto.
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In this embodiment, the boosting rule is that when a large number of packets with the same mode are detected after detecting the first electronic device 2a connecting to the pairing server 4 (for example, the first electronic device 2a transmits the plurality packets to the second electronic device 2b or the others electronic devices), the packets with the same mode are the specific packets. Therefore, the peer-to-peer network boost system 1 of the present invention can also start to boost the packet transmission after pairing.
When the transmitting route between the first electronic device 2a and the second electronic device 2b is established through the peer-to-peer network boost system 1, the transmitting module 143 of the hardware boosting device 14 can transmit the plurality of specific packets to the destinations by the transmitting route.
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In another one embodiment, the first electronic device 2a and the second electronic device 2b are connected through the pairing server 4 in P2P manner. At this time, the hardware boosting device 14 connected to the first electronic device 2a can identify the IP address of the second electronic device 2b by the pairing server 4, thereby generating the boosting information rapidly. Then, each of boosting nodes transmits the specific packets of the first electronic device 2a to the second electronic device 2b according to the boosting information. The transmission manner between the first electronic device 2a and the second electronic device 2b is the same as that of the aforementioned embodiment, and will not be described herein.
In one embodiment, both of the first boosting node 12a and the second boosting node 12b include a packet detecting module 122 for detecting whether the first boosting node 12a and the second boosting node 12b receive the specific packets. The first boosting node 12a and the second boosting node 12b remove the boosting information stored in the first boosting node 12a and the second boosting node 12b respectively when the packet detecting module 122 detects that the first boosting node 12a and the second boosting node 12b have not received the specific packets for a duration. For example, the first electronic device 2a connects and executing game with the second electronic device 2b, the first electronic device 2a will rematch to the others electronic devices when the player of the first electronic device 2a wants to play the game again after finishing the game. However, the reconnected electronic device may be different with the previous connected electronic device. It means that the boosting information of the reconnected electronic device will be different with the previous connected electronic device and the second electronic device 2b and the second boosting node 12b of the last time will not receive the game packets. Therefore, when the packet detecting modules 122 of the first boosting node 12a and the second boosting node 12b have not received the specific packets related to the boosting information between the first electronic device 2a and the second electronic device 2b for a duration (such as 10 minutes), the first boosting node 12a and the second boosting node 12b remove the boosting information stored in the first boosting node 12a and the second boosting node 12b to improve the game connecting quality. It is noticed that the connecting manner between the first electronic device 2a and the second electronic device 2b can also be perform through the pairing server 4.
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In summary, the peer-to-peer network boost system of the present invention can achieve the network boosting function for the specific application programs or electronic devices located at different regions, and can optimize the transmitting routes between the electronic devices by the boosting node. The system not only can improve the connecting quality, but also reduce the connecting cost.
With the examples and explanations mentioned above, the features and spirits of the invention are hopefully well described. More importantly, the present invention is not limited to the embodiment described herein. Those skilled in the art will readily observe that numerous modifications and alterations of the device may be made while retaining the teachings of the invention. Accordingly, the above disclosure should be construed as limited only by the metes and bounds of the appended claims.
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