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The present invention relates generally to educational technology and, more specifically, to an interactive device designed to teach Phonics to children in a fun, easy, and engaging manner by utilizing a piano-style keyboard format.
Learning to read is a critical skill in early childhood education, yet the process can be challenging for many children. Various methods have been developed to facilitate this learning, among which Phonics has gained wide recognition and application. Phonics is a method of teaching reading and spelling that focuses on the relationship between letters and their phonetic sounds. While effective, traditional methods of teaching Phonics often involve rote memorization and repetitive exercises, which may not cater to the diverse learning styles and attention spans of young children.
In recent years, educational technology has sought to make the learning process more interactive, engaging, and adaptable to individual needs. Various electronic devices have been designed to teach a range of subjects, including reading and writing. However, there is a noticeable gap for devices specifically geared toward teaching Phonics in a way that makes the experience exciting and enjoyable for children.
Currently, existing products often consist of basic electronic books, flashcards, or software applications for computers and tablets. While these may include auditory and visual components to aid learning, they often lack the physical, tactile experience that can be particularly helpful for young learners. Moreover, these existing solutions may not sustain a child's attention for extended periods, leading to limited interaction and, consequently, limited learning.
There is also a pedagogical opportunity to integrate music into Phonics education. Musical activities have been shown to improve memory retention, develop fine motor skills, and increase engagement. However, there has been limited innovation in this direction, particularly in combining musical interaction with the Phonics learning process.
Therefore, there is a need for a Phonics teaching device that not only incorporates an interactive and tactile experience but also leverages musical elements to capture and sustain a child's attention. Such a device should offer multiple modes of learning to cater to individual preferences and should be adaptable for children of various ages and learning abilities.
The present invention aims to fill this gap by introducing a Phonics Keyboard designed in the style of a piano, incorporating various games, tunes, and songs that focus on teaching phonics in a fun, easy, and engaging manner.
The importance of phonemic awareness in language education, particularly for early learners, has long been established. Various tools and technologies have been developed to facilitate this kind of learning. Among these are digital educational platforms that feature interactive exercises to boost phonemic awareness (U.S. Pat. No. 8,083,523B2) and tangible manipulatives combined with digital interfaces to identify and pronounce letters (U.S. Pat. No. 11,238,752B2).
U.S. Pat. No. 8,083,523B2 describes a computer-based educational platform that aims to enhance a student's phonemic awareness, decoding, spelling, and oral and written comprehension. This system employs a suite of twelve interactive exercises that adapt to the student's progress, gradually increasing in difficulty. While this method engages students in a comprehensive learning experience, it does so through a screen environment and does not incorporate a physical keyboard interface designed for phonemic input.
Physical Manipulatives with Digital Interface
U.S. Pat. No. 11,238,752B2 utilizes physical manipulatives, such as letter blocks, that a user places on a device equipped with receptacles. The device uses capacitance measurement to identify each letter block and outputs the pronunciation of the letter accordingly. Though this method incorporates a tactile component into phonemic learning, it's geared towards teaching alphabets and their sounds and not for typing or word construction. Also, the system involves capacitive elements that make it more complex and possibly less accessible than a keyboard interface.
Traditional Keyboards and Phonetic Layouts Conventional keyboard designs have also been adapted to feature phonetic layouts that aim to simplify the input of text. However, these adaptations usually focus on facilitating the phonetic transcription of languages and are not specifically designed to enhance phonemic awareness or to provide phonemic output.
While the described related art focuses on facilitating phonemic awareness and language learning through various digital platforms, tangible manipulatives, or adjustments to existing keyboard layouts, none combine the features of a physical keyboard interface with real-time phonemic output. Furthermore, the present invention can be used by children as young as 18 months because it is in a piano style, children instinctually are aware of what to do, to push and hear sound.
The present invention is titled “Phonics Keyboard,” designed to be a teaching tool for children aged 18 months and above to understand and learn the phonetic alphabet in an engaging and interactive manner. The device resembles a piano keyboard, where each key corresponds to a letter of the alphabet and emits respective phonic sounds upon being pressed.
Unlike traditional phonics learning tools, this device harnesses the musical attributes of a piano, turning phonics into tuneful sounds, thus making the learning process more appealing. This approach not only enhances the child's phonetic learning but also encourages them to interact with the device longer than they would with traditional learning tools.
The Phonics Keyboard operates electronically, requiring a power source, such as batteries or a charger. It's versatile enough to be adapted to multiple languages, including but not limited to English, Arabic, French, German, Spanish, Urdu, Hindi, and Chinese.
The unique design and function allow the child to play and learn simultaneously. The keyboard integrates a variety of interactive functionalities, such as phonics tunes, games to identify starting letters, games to find specific letters, and spelling games. For further engagement, the device is equipped with original songs related to the ABCs and Phonics.
Additional functionalities include volume controls, a recording feature for children to record their voice or a sequence of phonic sounds, and a reset button to clear previous recordings. The device's intuitive design, coupled with its engaging functionalities, ensures an innovative approach to learning phonics in a way that is both enjoyable and educational.
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The body 500 is the main structure of the device, designed ergonomically to be easily held by children. The body houses the internal components.
The handle 501 is a part of the body 500 for ease of carrying and to provide a secure grip for children. There is an on/off button 506 for power source control. There is a base 507 at the bottom of the device, designed to be sturdy and stable when placed on a surface. The screws 508 and screw openings 511 are used to assemble and secure parts of the device. The openings for speaker/microphone 509 are to allow for clear emission of sound. The battery compartment cover 516 is to cover and secure the batteries inside the device.
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The power button 101 is to switch the device on or off. The volume up 102 and volume down 103 are to allow for adjusting the audio output level. The play button 201 and record button 202 are used for playback of recorded audio and to start a new recording, respectively. The reset 203 is to clear the previous recordings or selections and prepare the device for a new task.
The phonics alphabet button 301 Introduces the child to the phonetic sounds of individual letters. The phonics words button 302 helps the child associate letters with common words. The phonics animals button 303 is an engaging way for children to link letters with corresponding animal names. The phonics tunes button 304 is for turns phonics into tuneful sounds, enhancing retention and making learning enjoyable. The starting Letter game button 305 is an interactive game where children are prompted to find the starting letter of a given word. The find the letter game button 306 challenges children to identify a specified letter based on its phonetic sound. The spelling game button 307 aims to improve spelling skills by having children spell words using phonetic cues. The ABC song button is to play ABC song 308. The phonics song button 309 is to play the phonics song, and the spelling song button 310 is to play the spelling song.
The keys of the phonic keyboard of the present invention are from reference number 401 to reference number 426 as the following:
letter C/Cat 403, letter D/Dog 404, letter E/Elephant 405, letter F/Fox 406, letter G/Goat 407, letter H/Hen 408, letter I/Impala 409, letter J/Jaguar 410, letter K/Kangaroo 411, letter L/Lion 412, letter M/Monkey 413, letter N/Newt 414, letter O/Owl 415, letter P/Panda Bear 416, letter Q/Queen Bee 417, letter R/Rhinoceros 418, letter S/Sheep 419, letter T/Tiger 420, letter U/Unicorn 421, letter V/Vulture 422, letter W/Whale 423, letter X/X-ray Fish 424, letter Y/Yak 425 and letter Z/Zebra 426.
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Also, the phonic keyboard 100 includes the audio processor 504 is responsible for processing and storing audio files, including songs and recordings. Battery compartment 505 houses the batteries that power the device. The on/off button 506 for power source control. Base 507 and screws 508.
The speaker/microphone holder 510 ensures the speaker/microphone is held securely within the device. The wires 512 connect various internal components. The board 513 and PCB for buttons 514 contain the circuits that process button inputs and relay them to the control unit. The body openings 515 is designed for the placement of buttons and other interactive elements. And the battery compartment cover 516.
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The primary focus of the Phonics Keyboard is to provide an interactive learning experience. A user, predominantly a child, can press any of the phonics-related buttons to initiate a lesson. For instance, pressing the “Phonics Alphabet” 301 button would prompt the device to ask the child to press individual letters to hear their phonetic sound. The “Phonics Words” 302 module might have the device pronounce a word phonetically, helping the child understand word construction. Over time, the child gets familiar with phonetic sounds and starts associating them with written letters, aiding in language acquisition.
In this part, we will explain how the child can use the Phonics Keyboard:
The child presses the power button 101 to turn it on. Then the child presses the volume up button 102 to increase the volume level or presses volume down button 103 to decrease the volume level.
When the child pushes the phonics alphabet 301, it says, welcome to phonics alphabet. Can you push a letter to hear the alphabet? Then the user pushes, for example, A and it says A.
And then When the child pushes phonics words 302, it′ll say, welcome to Phonics Words. Can you push a letter to hear a word? for example, if the child pushes letter A 401, it's A, so the device will say, Apple, A-A-Apple. And then if they press letter B 402, the device will say bat, ba, ba, bat 303 is the phonics animals. If the child pushes phonics animals 303, it′ll say, welcome to phonics animals, push a letter to hear an animal. And then if a user pushes the letter A 401, it′ll say ant, a, a, ant. And if he pushes the letter B 402, it′ll say bat, ba, ba, bat.
When the user pushes the phonic tune button 304, the device says welcome to phonics tune, press a letter to hear a tune.
When the child pushes the starting letter game button 305, it says welcome to the starting letter game, can you find the letter starts with panda, then the child clicks the letter P 416 and the child will get a sound telling him he is right, then, it says, well done, push the button again to hear another word or if he pushed wrong button, the phonic keyboard will produce a sound saying oops do you want to try again, then he tries again. The phonic keyboard designed to know the right and wrong answers.
When the child pushes the letter game button 306, it says, welcome to the find the letter game, can you find the letter H, H, H, H? And then he clicks H, and then can you find the letter M, M, M, M? And then he pushes M, and then he finds the letter M. And if he get it right, the phonic keyboard will say well done. If he gets it wrong, the phonic keyboard will say oops, do you want to try again? And then if he gets it right, the phonic keyboard will say oh, do you want to push the button again to hear another letter?.
When the child pushes the spelling game button 307, the phonic keyboard says welcome to the spelling game. Can you press a letter to spell a word? So then the child presses it, for example, the letter A 401. And it says, ant, a, n, t, ant (says it in with Phonics sounds) Can you spell ant? And then he pushes a, and then n, and then t, the phonic keyboard will say, well done, and then if the child gets it wrong, it says, oops, do you want to try again? And he gets three chances. And after the three chances, the phonic keyboard says let's spell it together. So this time it says, can you spell ant, a, n, t, (no phonics just letters are said) and then they press a, n and then t and if he gets it right then it says fantastic, if he gets it wrong, it says let's try another word then it goes back to start another word.
When the child pushes the ABC songs button 308, it produces the ABC songs.
When the child pushes phonics song button 309, it produces a phonics song.
When child pushes the spelling song 310 button, it produces a spelling song.
When the child presses the record button 202 and pushes any key, it will record the sound produced from this key. For example, if the child pushes A, B, C, then it′ll say A, A, A, B, B, B, C, C C. And then he can play it back by pressing the play button 201. This record button 202 will help if the child is struggling with some of the letters like T and D and K.
When the child presses the reset button 203, it resets the phonic keyboard to start recording something new.
At the end, the child presses the power button 101 to turn phonic keyboard off
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When a button on the Phonics Keyboard is pressed, the input is registered on the board 513 and promptly relayed to the control unit 502. Depending on the nature of the input, the control unit 502 processes the request and retrieves the corresponding audio file stored in the audio processor 504. This audio file is then channeled to the speaker/microphone component 503, where it is played out loud for the user.
If a recording is being initiated, the same speaker/microphone component 503 is responsible for capturing the audio. The captured sound is processed by the audio processor 504 and stored, making it available for future playback.
Powering the entire operation of the Phonics Keyboard are batteries, which are securely housed in the battery compartment 505. The battery compartment ensures a consistent power supply to the various components, enabling uninterrupted learning experiences. The Intricate network of integrated circuits within the device orchestrates all operations, ensuring the smooth functioning of the Phonics Keyboard.
To accommodate the internal components and operations, the Phonics Keyboard is structured with an ergonomically designed body 500, featuring a handle 501 for portability. The device also features a stable base 506 and is furnished with a series of additional buttons and features identified by reference numbers 511 and 514, contributing to the versatile and interactive nature of the educational tool. In conclusion, the Phonics Keyboard, with its unique design and a multitude of interactive features, offers an engaging and enjoyable learning process. The adaptability of the device to various languages enhances its versatility, making it a suitable educational tool for a diverse, global audience.