One of the challenges that faces designers of devices having user-engageable displays, such as touchscreen displays, pertains to providing enhanced functionality for users, through gestures that can be employed with the devices. This is so, not only with devices having larger or multiple screens, but also in the context of devices having a smaller footprint, such as tablet PCs, hand-held devices, mobile phone, smaller multi-screen devices and the like.
Due in part to the small size of some devices and touchscreens, the types and number “on-screen” gestures (e.g., gestures applied to a touchscreen) that can be provided by a particular device may be limited. Moreover, on-screen gestures may interfere with content presentations in some contexts, such as by occluding a video presentation or a portion of digital book a user is viewing. Alternative techniques such as camera-based tracking and gestures may be impracticable or cost prohibitive for some devices. Accordingly, traditional touch gestures and input techniques may limit users and/or may be insufficient in some scenarios, use cases, or specific contexts of use.
Photosensor array gesture detection techniques are described. In one or more embodiments, a computing device includes an array of photosensors. The photosensor array can be configured in various ways to measure changes in the amount of light that occur based upon a user's hand position above the photosensor array. In at least some embodiments, capacitance associated with the photosensors is charged and data regarding discharge rates for the sensors is collected that is indicative of the amount of incident light. Sequential changes in the amount of light that is measured across the array of photosensors can be used to determine positioning and/or movement of the user's hand in three dimensions (e.g., track position/motion in three-dimensional (3D) space relative to the computing device.) Accordingly, various gestures can be defined in terms of input obtained via the photosensor array and recognized to trigger corresponding operations by the computing device.
This Summary is provided to introduce a selection of concepts in a simplified form that are further described below in the Detailed Description. This Summary is not intended to identify key features or essential features of the claimed subject matter, nor is it intended to be used as an aid in determining the scope of the claimed subject matter.
The detailed description is described with reference to the accompanying figures. In the figures, the left-most digit(s) of a reference number identifies the figure in which the reference number first appears. The use of the same reference numbers in different instances in the description and the figures may indicate similar or identical items.
Overview
Existing techniques for above surface gesture techniques may be complicated and expensive. For instance, camera-based visual tracking techniques may be impracticable for small devices, are relatively expensive, and/or may consume considerable processing, memory, and power resources.
Photosensor array gesture detection techniques are described. In one or more embodiments, a computing device includes an array of photosensors. The photosensor array can be configured in various ways to measure changes in the amount of light that occur based upon a user's hand position above the photosensor array. In at least some embodiments, capacitance associated with the photosensors is charged and data regarding discharge rates for the sensors is collected that is indicative of the amount of incident light. Sequential changes in the amount of light that is measured across the array of photosensors can be used to determine positioning and/or movement of the user's hand in three dimensions (e.g., track position/motion in three-dimensional (3D) space relative to the computing device.) Accordingly, various gestures can be defined in terms of input obtained via the photosensor array and recognized to trigger corresponding operations by the computing device.
In the following discussion, an example environment is first described that is operable to employ the photosensor array gesture detection techniques described herein. Example procedures are then described, which may be employed in the example environment, as well as in other environments. Accordingly, the example devices and procedures are not limited to the example environment and the example environment may incorporate devices and procedures in addition to the examples described herein. Lastly, an example computing system is described that can be employed to implement photosensor array gesture detection techniques in one or more embodiments.
Operating Environment
In the depicted example, the computing device 102 includes a display device 112 that may be configured as a touchscreen to enable touchscreen and gesture functionality based on positioning and motion of a user's hand 114. The applications 110 may include a display driver, a gesture module 116, and/or other modules operable to provide touchscreen and gesture functionality enabled by the display device 112. Accordingly, the computing device may be configured to recognize input and gestures that cause corresponding operations to be performed.
For example, a gesture module 116 may be configured to recognize a touch input, such as a finger of a user's hand 114 as on or proximate to the display device 112 of the computing device 102 using touchscreen functionality. The gesture module 116 also represents functionality for recognition and handling of gestures based on input and data collected via a suitable photosensor array as described herein. Thus, a variety of different types of gestures may be recognized by the computing device including, by way of example and not limitation, gestures that are recognized from a single type of input (e.g., touch gestures), gestures involving multiple types of inputs, touch gestures applied to display device 112, above surface gestures based on movement in a three-dimensional (3D) space that extends out from the display surface, and so forth. For example, the gesture module 116 can be utilized to recognize single-finger gestures and bezel gestures, multiple-finger/same-hand gestures and bezel gestures, and/or multiple-finger/different-hand gestures and bezel gestures. Further, the computing device 102 may be configured to detect and differentiate between photosensor array input/gestures, touchscreen inputs, stylus input, camera-based vision tracking gestures, and other different types of inputs. Moreover, various kinds of inputs obtained from different sources, including the photosensor array gestures, touch inputs, stylus input, above surface gestures, and/or inputs obtained through a mouse, touchpad, software or hardware keyboard, and/or hardware keys of a device (e.g., input devices), may be used in combination to cause corresponding device operations.
To implement photosensor array gesture detection techniques, the computing device 102 may further include a gesture detection system 118 that includes or otherwise makes uses of a controller module 120 and a plurality of photosensors 122. The gesture detection system 118 represent functionality operable to obtain and use various input from the photosensors 122 that is indicative of “above surface” gestures supported by the gesture detection system 118. Generally speaking, the gesture detection system 118 employs an array of photosensors 122 to measure changes in light that occur as a user positions and moves their hand above the display device 112. For instance, the controller module 120 may selectively operate the photosensors 122 in different modes to collect data regarding the amount of light incident upon the photosensors 122. Changes in light levels may occur based on the amount of ambient light that is reflected or blocked when a user moves their hand above the display and/or tilts the device. Changes in the amount of incident light upon the photosensors 122 may be used to assess positioning and/or movement of a user's hand(s) as wells as to sense tilt of the device. Various above surface gestures may be defined to correspond to particular patterns or sequences of light changes and hand movements relative to the array of sensors. Thus, detection of particular patterns or sequences of light changes can be correlated to gestures and used to drive computing operations.
The controller module 120 may be implemented to provide logic to control operation of the photosensors 122 and process input that is received through the photosensors 122. For example, the controller module 120 may represent a microcontroller and/or other hardware used to control an array of photosensors 122. Functionality of the controller module 120 may alternatively be implemented at least partially as software that is executed by the processing system 104. The controller module 120 may also be further configured to supply input data that is collected from the photosensors 122 to the gesture module 116 to recognize various gestures and cause corresponding actions. A suitable photosensor array may be implemented and arranged in various ways, examples of which are discussed in relation to the following figures.
Above surface gestures as used herein refer to gestures in a three dimensional (3D) space extending out from the computing device and/or display surface (e.g., gestures made at some distance above, in front of, or otherwise away from the display surface). Such above surface gestures can occur without touch-input, near-surface capacitive touch, and/or contact with the display device 112. Recognition of above surface gestures through a photosensor array is therefore distinguishable from recognition of touchscreen input/gestures (e.g., “on-screen” gestures) applied to a display device 112 as discussed above. Moreover, using an array of photosensors 122 provides a relatively inexpensive and straightforward way to detect gestures above the surface of a device in comparison to existing techniques. For instance, existing camera-based techniques that rely upon a depth detection camera and visual object tracking for above surface gesture detection are complex and consume considerable processing and/or battery power. Techniques that rely upon external input devices, such as hand-held or wearable devices, may prevent the user from freely using their hands and typically involve communication componentry and interactions between devices that can add cost and complicate processing. In contrast, the techniques to detect gestures described herein are not dependent upon manipulation by a user of or communication with external hand-held or wearable input devices. The photosensor array gesture detection techniques as described herein enable natural hands-free gestures and can avoid complexity and expense associated with existing techniques.
Having described an example operating environment, consider now a discussion of some example implementation details regarding a photosensor array suitable to implement techniques for photosensor array gesture detection in one or more embodiments.
Photosensor Array Details
In this section, details regarding a photosensor array are described in relation to example illustrations of
In particular,
A variety of suitable photosensors 122 may be employed. In one approach, the photosensors are configured as light emitting diodes (LEDS) that operate as light detectors. As may be appreciated by those of skill in the art, LEDs may operate as light detectors by reverse biasing the LEDs such that the voltage at the cathode of an LED circuit is higher than at the anode of the LED circuit. This technique charges capacitance of the LEDs. Discharge rates for the capacitance of the LEDs can then be monitored and analyzed to correlate the discharge rates to light levels, user hand position/motion, and/or corresponding gestures. Further, LEDs may be cycled back and forth between light emitting and light detection modes at a rate that is imperceptible to the human eye. This enables selected LEDs of the display device 112 to be used to implement the photosensor array 202 as well as for display of content. Thus, existing LEDs or a display may be repurposed as photosensors and/or reconfigured to act as both light emitters and light detectors. Additionally or alternatively, LEDs or other sensors of the device or display may be configured as dedicated light detectors that are not employed for display of content. Adding or dedicating a relatively small number of LEDs integrated with a display as light detectors generally does not cause significant or user detectable issues with display of content via the display. Other kinds of photosensors 122 such as photodiodes, photovoltaic cells, photoresistors, and other photo sensitive light detection devices may be used in various embodiments. In at least some embodiments, the amount of photocurrent may be directly measured using suitably configured photosensors.
Gestures recognized via input from a photosensor array 202 may be employed to control interaction with the computing device 102 in different ways. For instance, a variety of gestures may be defined to control content that is presented via a user interface 204 on the display device 112. The gestures may be defined in terms of light level (e.g., photocurrent) changes and sequences of changes that are detectable via the photosensor array 202. By way of example and not limitation, gestures may be used to control navigation of content, content/menu selections, views of the user interface 204, and so forth. This may include operations such as turning pages of a digital book, bookmarking content, navigating a photo library or other media library, playing games, zooming in/out, cut and paste operations, rearrangements of icons or other content representations, menu item selections, navigation of operating system and application user interfaces, selecting/launching/closing and otherwise controlling execution of applications, and various other operations. In addition to detection of gestures, the photosensor array 202 may also be employed as a general motion detector, as a tilt sensor for a device based on changes across multiple sensors of the array, and/or to resolve positions of users (e.g., arms, hands, feet, fingers, etc.) as wells as objects (e.g., stylus, pointer, wand, etc.) in 3D space extending out from the array.
One particular example input scenario using the photosensor array 202 is depicted in
Naturally, a circuit may include more or less photosensors in comparable arrangements. Additional photosensors may be used to improve sensitivity of the array and/or to enable increased ability to sense motion/position in three-dimensions. For the purpose of this discussion a three-dimensional coordinate system may defined with x, y, and z axes relative to the array and device surface where an x-y plane is defined by the display surface and the z-axis extends outward from the surface and may define height above the surface. For instance, in one arrangement thirty-six photosensors may be disposed in an array across a display device. A variety of other example arrangements that employ different numbers of photosensors are also contemplated. The number of photosensors employed for various applications of the described techniques may depend upon considerations including cost, device/display size, complexity of supported gestures, power consumption, position of the array, and so forth.
In operation, the detection logic 302 is configured to selectively apply a charge (e.g., voltage) to the LEDs to charge capacitance of the LEDs, release the charge, and determine the amount of time it takes to discharge the LEDs. Longer discharge time corresponds to less photocurrent and less corresponding light being received at a particular photosensor. More generally, the detection logic 302 may cause measurement of the amount photocurrent through an array of photosensors over time in various ways. This may be based on the rate of capacitive discharge using LEDs, direct measurement of photocurrent with photodiodes or photoresistors, and so forth.
To charge capacitance of the LEDs, the detection logic 302 may operate to alternate the pins of the microcontroller between states. As mentioned, LEDs may be used as both light emitters and light detectors. In this approach, the detection logic 302 may cycle both the LED anodes and LED cathodes at a designated rate between output low and output high states for each pin. In this approach, the anode pins 306 and cathode pins 310 are driven alternately to opposite states. In another approach, the anode pins 306 may be connected to ground and the cathode pins 310 are cycled between high and low states.
In either of these cases, when the cathode side is in an output low state, the LEDs operate as light emitters. When the cathode side is in an output high state, the LEDs may operate as photosensors. Cycling quickly back and forth between the low and high states enables the same LEDS to alternate between emitting and sensing modes. A delay between different states enables collection of data regarding photocurrent by switching pins to an input mode. A cycle of the states including the delay may be configured to occur relatively quickly (e.g., within microseconds) so the alternating is not visually perceptible by a viewer.
In particular, when the cathode pins 310 are in a high output state, the LEDs work as capacitors in parallel with a current source which models optically induced photocurrent that can be measured as an indication of above surface gestures, motion and/or position. Cycling cathode pins 310 from low to high charges the capacitance. Then, the cathode pins 310 may be switched an input mode, which causes the photocurrent through the circuit to discharge the capacitance of the LEDs. Timing the amount of time is takes the capacitance of the LEDs to discharge down to a threshold level provides a measurement of the photocurrent and accordingly the amount of incident light associated with each of the LEDs. Discharge times may be computed in any suitable way. For example, the detection logic 302 may start timers to measure the time it takes for the LEDs to discharge. The times continue to run until the photosensor is discharged to a threshold level. With less photocurrent, it takes longer to discharge and accordingly the measured amount of time will be greater. Thus, timing data for discharge of each LED and each one of multiple cycles may be collected. In some embodiments, the timing data may be mapped to discrete light levels on a defined scale. For instance, a scale from one to ten may be defined to correlate discharge times and photocurrent measurements to defined light levels on the scale. The timing data and/or corresponding scale values may be stored as register values of the microcontroller associated with the LEDs, in a database, or otherwise.
Analysis of the collected timing data enables detection of gestures and other user interaction with a computing device 102. The timing data reflects the amount of light incident to particular photosensors. Thus, as a user positions and/or moves their hand over various photosensors, some ambient light may be blocked and time values may increase accordingly. Sequential changes and patterns in the timing data may be indicative of particular user action and may be correlated to defined gestures that trigger operations. Generally, patterns and sequential changes for individual sensors may be indicative of positioning and/or motion up/down relative to the array (e.g., in a z direction extending above the display surface). Changes across multiple sensors may be indicative of gestures and motions across the display (e.g., in x or y directions defined by the surface) For example, the hand waving gesture from left to right depicted in
Generally speaking, gestures are not instantaneous commands but are defined by a series of corresponding states, which in the context of this document are different states for sensors of the photosensor array. The gestures may be defined in terms of a beginning state and end state for the array and optionally one or more intermediate states. Waiting for detection of the end state to trigger operation may potentially introduce delay that may be visually perceived by a viewer. This may occur from example with animations associated with content navigation, such as picture viewing transitions and transitions for turning pages.
To handle this and minimize perceptible delay, operations for some gestures may be started in response to detection of a user's hand above the array at particular photosensors locations. The operations may then be completed when the full sequence of particular states matching a gesture are detected. The particular gesture/operations that are triggered may depend upon the interaction context. Consider, for example, a page turning animation in the context of user interaction with a digital book via a reader application. An initial sequence of the page turning animation may be initiated as soon as the user's hand is positioned and detected above an appropriate one of the sensors in the array. For example, a designated number of frames for the animation may be triggered based on detection of the initial position. This may give the appearance of a page wiggling, beginning to turn, or otherwise giving an indication that the page is ready for turning. The remaining frames of the animation may then be triggered upon the detection of states that match the page turning gesture. Here, the animation continues at a point after the designated number of frames so the page turning proceeds from where it left off. This technique can be employed to minimize or eliminate perceptive delay for some gestures and/or corresponding animations.
Having described some details regarding photosensor array gesture detection techniques, consider now some example procedures in accordance with one or more embodiments.
The following discussion describes photosensor array gesture detection techniques that may be implemented utilizing the previously described systems and devices. Aspects of each of the procedures may be implemented in hardware, firmware, software, or a combination thereof. The procedures are shown as a set of blocks that specify operations performed by one or more devices and are not necessarily limited to the orders shown for performing the operations by the respective blocks. In portions of the following discussion, reference will be made to the environment 100 and examples of
Data is collected regarding photocurrent for the array of photosensors (block 404). Here, the photosensor array 202 is used to collect data regarding the amount of light at the surface of the computing device 102. For instance, timing data regarding discharge rates for capacitance of an LED array may be collected as discussed previously. The timing data reflects photocurrent associated with particular sensors and therefore corresponding light levels. Photocurrent information may also be collected directly or indirectly via photodiodes, photoresistors, and/or other kinds of photosensors. The collected data may be stored in any suitable manner in an appropriate location accessible to supply the collected data for analysis.
A gesture is recognized based upon the collected data regarding the photocurrent (block 406). Gestures may be recognized in any suitable way based on data indicative of photocurrent that is collected. In particular, the controller module 120 may interact with a gesture module 116 to interpret the collected data. This involves analyzing the collected data to detect patterns and/or sequences of photocurrent changes that correlate to particular gestures, some examples of which were discussed previously. Thus, a gesture supported by the gesture module 116 may be recognized based upon photocurrent input that is obtained via the photosensor array 202.
When a particular gesture is recognized, the recognition of the gesture causes the computing device to perform operations corresponding to the recognized gesture (block 408). Various operations corresponding to different contexts, applications, user interfaces and content associated with a computing device 102 may be triggered. In general, gestures may be used to control navigation of content, content/menu selections, views of the user interface, and so forth. In addition, tracking of changes across an array of sensors may be correlated to a relative tilt position of the computing device and motion of the device in 3D space (as opposed to motion of the user's hand). Thus, the collected data regarding changes in photocurrent may also be used for tilt detection and/or to implement motion detection for the computing device 102. Above surface gesture may be particularly applicable in situation in which a user may be unable to directly touch the display because a protective cover is being used, the user is positioned away from the device, and so forth. For instance, a waterproof case may prevent direct touches and above surface gestures may be used instead. Likewise, a user referencing a cookbook for cooking or a manual to assemble a product or make repairs could make use of above surface gestures to avoid having to put down tools, place dirty hands on the screen, and/or take their hands away too far away from the project at hand.
In particular, changes in photocurrent for the photosensor array are ascertained (block 504). This may occur in any suitable way. In one approach, capacitance of the photosensors is selectively charged (block 506) and the amount of time it takes to discharge the capacitance of each photosensor is measured (block 508). As described above, the time associated with discharge of capacitance correlates to the amount of light incident to a sensor and accordingly to photocurrent. Less light translates to less photocurrent and a longer discharge time. In some embodiments, values for photocurrent or light levels may be obtained directly from suitably configured sensors. In any case, data is collected that is indicative of changes in photocurrent for the photosensor array over time. Changes and patterns over time in photocurrent can be derived from timing data or directly from photocurrent data when available.
A defined gesture is recognized that corresponds to the ascertained changes (block 510). For example, the gesture detection system 118 may then interact with the gesture module 116 to match detected changes/patterns to corresponding gestures and/or to coordinate with input obtained from different input sources. The recognized gesture may trigger corresponding computing operations in a variety of contexts, examples of which were previously described.
The gesture is detected based upon sequential photocurrent changes for one or more photosensors of the array (block 606) and content is navigated according to the detected gesture (block 610). Here, after the initial position detection, the full sequence of photocurrent changes that defines the gesture may be detected in the manner described previously. In response, remaining operations for the gesture are completed to manipulate content in accordance with the particular gesture. The operations for the gesture may be continued at a point following the operations performed in the initial stage. Thus, in the preceding content navigation animation example, the animation may pick-up with the eleventh frame to complete the operations. In this way, perceptible delay associated with some gestures may be reduced or eliminated.
Having discussed some example procedures, consider now an example system that can be employed in one or more embodiments to implement aspects of photosensor array gesture detection techniques described herein.
The example computing device 702 as illustrated includes a processing system 704, one or more computer-readable media 706, and one or more I/O interfaces 708 that are communicatively coupled, one to another. Although not shown, the computing device 702 may further include a system bus or other data and command transfer system that couples the various components, one to another. A system bus can include any one or combination of different bus structures, such as a memory bus or memory controller, a peripheral bus, a universal serial bus, and/or a processor or local bus that utilizes any of a variety of bus architectures. A variety of other examples are also contemplated, such as control and data lines.
The processing system 704 is representative of functionality to perform one or more operations using hardware. Accordingly, the processing system 704 is illustrated as including hardware elements 710 that may be configured as processors, functional blocks, and so forth. This may include implementation in hardware as an application specific integrated circuit or other logic device formed using one or more semiconductors. The hardware elements 710 are not limited by the materials from which they are formed or the processing mechanisms employed therein. For example, processors may be comprised of semiconductor(s) and/or transistors (e.g., electronic integrated circuits (ICs)). In such a context, processor-executable instructions may be electronically-executable instructions.
The computer-readable media 706 is illustrated as including memory/storage 712. The memory/storage 712 represents memory/storage capacity associated with one or more computer-readable media. The memory/storage 712 may include volatile media (such as random access memory (RAM)) and/or nonvolatile media (such as read only memory (ROM), Flash memory, optical disks, magnetic disks, and so forth). The memory/storage 712 may include fixed media (e.g., RAM, ROM, a fixed hard drive, and so on) as well as removable media (e.g., Flash memory, a removable hard drive, an optical disc, and so forth). The computer-readable media 706 may be configured in a variety of other ways as further described below.
Input/output interface(s) 708 are representative of functionality to allow a user to enter commands and information to computing device 702, and also allow information to be presented to the user and/or other components or devices using various input/output devices. Examples of input devices include a keyboard, a cursor control device (e.g., a mouse), a microphone for voice operations, a scanner, touch functionality (e.g., capacitive or other sensors that are configured to detect physical touch), a camera (e.g., which may employ visible or non-visible wavelengths such as infrared frequencies to detect movement that does not involve touch as gestures), and so forth. Examples of output devices include a display device (e.g., a monitor or projector), speakers, a printer, a network card, tactile-response device, and so forth. Thus, the computing device 702 may be configured in a variety of ways as further described below to support user interaction.
Various techniques may be described herein in the general context of software, hardware elements, or program modules. Generally, such modules include routines, programs, objects, elements, components, data structures, and so forth that perform particular tasks or implement particular abstract data types. The terms “module,” “functionality,” and “component” as used herein generally represent software, firmware, hardware, or a combination thereof. The features of the techniques described herein are platform-independent, meaning that the techniques may be implemented on a variety of commercial computing platforms having a variety of processors.
An implementation of the described modules and techniques may be stored on or transmitted across some form of computer-readable media. The computer-readable media may include a variety of media that may be accessed by the computing device 702. By way of example, and not limitation, computer-readable media may include “computer-readable storage media” and “communication media.”
“Computer-readable storage media” may refer to media and/or devices that enable persistent and/or non-transitory storage of information in contrast to mere signal transmission, carrier waves, or signals per se. Thus, computer-readable storage media refers to non-signal bearing media. The computer-readable storage media includes hardware such as volatile and non-volatile, removable and non-removable media and/or storage devices implemented in a method or technology suitable for storage of information such as computer readable instructions, data structures, program modules, logic elements/circuits, or other data. Examples of computer-readable storage media may include, but are not limited to, RAM, ROM, EEPROM, flash memory or other memory technology, CD-ROM, digital versatile disks (DVD) or other optical storage, hard disks, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices, or other storage device, tangible media, or article of manufacture suitable to store the desired information and which may be accessed by a computer.
“Communication media” may refer to a signal-bearing medium that is configured to transmit instructions to the hardware of the computing device 702, such as via a network. Communication media typically may embody computer readable instructions, data structures, program modules, or other data in a modulated data signal, such as carrier waves, data signals, or other transport mechanism. Communication media also include any information delivery media. The term “modulated data signal” means a signal that has one or more of its characteristics set or changed in such a manner as to encode information in the signal. By way of example, and not limitation, communication media include wired media such as a wired network or direct-wired connection, and wireless media such as acoustic, RF, infrared, and other wireless media.
As previously described, hardware elements 710 and computer-readable media 706 are representative of instructions, modules, programmable device logic and/or fixed device logic implemented in a hardware form that may be employed in some embodiments to implement at least some aspects of the techniques described herein. Hardware elements may include components of an integrated circuit or on-chip system, an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA), a complex programmable logic device (CPLD), and other implementations in silicon or other hardware devices. In this context, a hardware element may operate as a processing device that performs program tasks defined by instructions, modules, and/or logic embodied by the hardware element as well as a hardware device utilized to store instructions for execution, e.g., the computer-readable storage media described previously.
Combinations of the foregoing may also be employed to implement various techniques and modules described herein. Accordingly, software, hardware, or program modules including the operating system 108, applications 110, gesture module 116, gesture detection system 118, controller module 120, and other program modules may be implemented as one or more instructions and/or logic embodied on some form of computer-readable storage media and/or by one or more hardware elements 710. The computing device 702 may be configured to implement particular instructions and/or functions corresponding to the software and/or hardware modules. Accordingly, implementation of modules as a module that is executable by the computing device 702 as software may be achieved at least partially in hardware, e.g., through use of computer-readable storage media and/or hardware elements 710 of the processing system. The instructions and/or functions may be executable/operable by one or more articles of manufacture (for example, one or more computing devices 702 and/or processing systems 704) to implement techniques, modules, and examples described herein.
As further illustrated in
In the example system 700, multiple devices are interconnected through a central computing device. The central computing device may be local to the multiple devices or may be located remotely from the multiple devices. In one embodiment, the central computing device may be a cloud of one or more server computers that are connected to the multiple devices through a network, the Internet, or other data communication link.
In one embodiment, this interconnection architecture enables functionality to be delivered across multiple devices to provide a common and seamless experience to a user of the multiple devices. Each of the multiple devices may have different physical requirements and capabilities, and the central computing device uses a platform to enable the delivery of an experience to the device that is both tailored to the device and yet common to all devices. In one embodiment, a class of target devices is created and experiences are tailored to the generic class of devices. A class of devices may be defined by physical features, types of usage, or other common characteristics of the devices.
In various implementations, the computing device 702 may assume a variety of different configurations, such as for computer 714, mobile 716, and television 718 uses. Each of these configurations includes devices that may have generally different constructs and capabilities, and thus the computing device 702 may be configured according to one or more of the different device classes. For instance, the computing device 702 may be implemented as the computer 714 class of a device that includes a personal computer, desktop computer, a multi-screen computer, laptop computer, netbook, and so on.
The computing device 702 may also be implemented as the mobile 716 class of device that includes mobile devices, such as a mobile phone, portable music player, portable gaming device, a tablet computer, a multi-screen computer, and so on. The computing device 702 may also be implemented as the television 718 class of device that includes devices having or connected to generally larger screens in casual viewing environments. These devices include televisions, set-top boxes, gaming consoles, and so on.
The techniques described herein may be supported by these various configurations of the computing device 702 and are not limited to the specific examples of the techniques described herein. This is illustrated through inclusion of the gesture detection system 118 on the computing device 702. The functionality represented by the gesture detection system 118 and other modules may also be implemented all or in part through use of a distributed system, such as over a “cloud” 720 via a platform 722 as described below.
The cloud 720 includes and/or is representative of a platform 722 for resources 724. The platform 722 abstracts underlying functionality of hardware (e.g., servers) and software resources of the cloud 720. The resources 724 may include applications and/or data that can be utilized while computer processing is executed on servers that are remote from the computing device 702. Resources 724 can also include services provided over the Internet and/or through a subscriber network, such as a cellular or Wi-Fi network.
The platform 722 may abstract resources and functions to connect the computing device 702 with other computing devices. The platform 722 may also serve to abstract scaling of resources to provide a corresponding level of scale to encountered demand for the resources 724 that are implemented via the platform 722. Accordingly, in an interconnected device embodiment, implementation of functionality described herein may be distributed throughout the system 700. For example, the functionality may be implemented in part on the computing device 702 as well as via the platform 722 that abstracts the functionality of the cloud 720.
Although the invention has been described in language specific to structural features and/or methodological acts, it is to be understood that the invention defined in the appended claims is not necessarily limited to the specific features or acts described. Rather, the specific features and acts are disclosed as example forms of implementing the claimed invention.
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| Number | Date | Country | |
|---|---|---|---|
| 20130328761 A1 | Dec 2013 | US |