Embodiments of the invention relate generally to physical interfaces for electronic game devices.
Embodiments of the present invention are illustrated by way of example and not limitation in the figures of the accompanying drawings, in which like references indicate similar elements and in which:
The popularity of tablet computers, such as the Apple® iPad™ and other similar devices has led to the development and distribution of electronic games and other applications that were traditionally played on arcade-style video game machines or home computers with connected physical user interface elements, such as joysticks, steering wheels, game controllers with switches and knobs, and other similar input devices.
A tablet computer, or simply tablet, is a medium-sized mobile computer (e.g., 8 to 14 inches diagonal screen size) integrated into a flat touch screen and primarily using stylus, digital pen or fingertip input along with virtual onscreen interface elements in place of physical interface elements. For example, a tablet may incorporate a virtual onscreen keyboard in place of a physical keyboard. In order to provide a user interface to a game played on a tablet, certain graphical elements can be provided to allow the user to provide game input as if he or she were manipulating a physical input device. For example, a virtual onscreen joystick can be displayed on a tablet to allow the user to provide up, down, sideways, and diagonal motion through touch or stylus contact.
The virtual onscreen D-pad 102 allows a user to provide motion input as if the user were physically manipulating a real, physical joystick or directional pad. The virtual onscreen input thus provides some degree of enhanced user interaction with a game played on a tablet, however, it does not provide the feel and full user interaction with a game that an actual physical input device typically provides.
Embodiments are directed to a physical input device that is affixed to the surface of a tablet screen proximate a virtual onscreen input element representing the physical input device, and provides physical input to a game or other application through manipulation of the virtual onscreen input element.
In an embodiment, the tablet 100 is a device that uses a capacitive touch screen to register user input. A touch screen (or “touchscreen”) generally refers to an electronic visual display that can detect the presence and location of a touch within the display area by either a person's hand or other passive device, such as a stylus. A capacitive touch screen consists of an insulator, such as glass coated with a transparent conductor that can sense a human body (also a conductor) causing a distortion of the screen's electrostatic field (measurable as a change in capacitance) when a person touches or contacts the screen. The location of the touch can be processed and this signal can then be used by the processor or device controller to register a user input.
Embodiments may be used with any appropriate type of touch screen, such as resistive touch screens in which two conductive layers are separated by a narrow gap and register a change in electrical current when an object, such as a finger, presses down on a point on the screen surface, and is registered as a touch event to be sent to the device controller for processing. Other types of applicable touch screens include Surface Acoustic Wave (SAW) screens that use ultrasonic waves that are absorbed when the screen is touched, infrared touch screens that use an array of infrared LED and photodetector pairs, optical imaging screens, dispersive signal screens, and other similar types of touch screens.
As shown in
Different applications may use different virtual user input elements, other than the D-pad configuration. Embodiments of the physical input device can be configured to operate with any appropriate virtual user input element.
For the embodiment in which the virtual user input element 102 is a D-pad style input element, the physical input device 204 may be embodied as a joystick. As shown in
The physical joystick device 300 may be made of a specific size to match the tablet or pad 100 and the virtual input element 102. For example, if the tablet device 100 is a first generation Apple iPad with a diagonal screen size of 9.7 inches, the virtual graphic element 102 may be on the order of one-inch square or one-inch diameter. In this case, the physical joystick 300 may be a thumb-sized device that can be grasped by a person's fingers or controlled by thumb or single finger. In an embodiment, the joystick 300 is approximately 40 mm tall with a ball-shaped knob 306 that is on the order of 19 mm in diameter. The base 302 comprise a support ring of approximately 32 mm in diameter with one or more decorative rings of various diameters and thicknesses.
The joystick 300 may be made of aluminum, plastic, or any appropriate material and may be embodied in any appropriate shape and finish.
In an embodiment, the joystick 300 is coupled to the surface of tablet 100 through a structure that provides both adhesion and capacitive conductivity to the touch screen surface. As shown in
In the case of a tactile touch screen in which pressure is used to actuate a physical switch, such as a touch pad, the conductive portion of the joystick does not need to conduct an electrical signal, but rather simply needs to transmit the pressure from the user input to the surface of the touch-screen.
To affix the joystick 600 to the surface of the touch screen, a small suction cup 602 is press fit into a cavity in the body of the base structure. The suction cup can be made of any material (e.g., rubber, polyurethane, plastic, nylon, etc.), size and shape appropriate to hold the joystick 600 down onto the surface of the touch screen. In general, the configuration of the suction cup 602 is selected to be compatible with the material used in the touch screen, which is typically glass, but may be any other material, such as polycarbonate, plastic, Mylar, and the like.
In general, the joystick will typically be used in a horizontal or near horizontal configuration in which the tablet is resting on a horizontal surface, such as a table, desk or person's lap. Alternatively, it may be used in a vertical or near vertical application. In this case, the suction cup or other affixing means should be strong enough to hold the joystick against the surface for a minimum required amount of time. The support ring 604 may include one or more decorative portions 608, such as columns that strengthen or otherwise decorate the base section of the joystick 600. The size of each portion of the joystick can be specified in accordance with the device with which the joystick is used. For example, a small, miniature joystick may be used with a small device, such as a smartphone, netbook, or small (e.g., 6-7″) tablet, and a larger joystick may be used with a large tablet or laptop computer. In an example embodiment, such as shown in
Depending upon the configuration and amount of conductive felt present in relation to the size of the support ring area, a single suction cup may be placed in the center of the support ring (as shown in
The conductive felt layer 606 may be of any shape, size, density and configuration appropriate to the touch screen technology utilized by the tablet 100 and the design of the virtual user input element 102. Any type of conductive felt, conductive foam, conductive plastic or metal mesh may be used depending on the requirement of the touch screen necessary to register user input through a tilting or pushing motion, as shown in
The conductive felt may be arranged on the underside of the support ring in any appropriate pattern to match the input patterns represented on the virtual input element of the tablet.
The size and placement of the conductive felt 606 is intended to simulate the touch of a user's finger when it is placed against the surface of the touch screen through tilting or pressing of the joystick. It provides a level of physical interface with the application or game running on the tablet computer in a way that is not possible through the virtual user input element alone.
Embodiments of the physical interface device can be embodied in any type of appropriate manual control device, such as a joystick, a steering wheel, a game controller, a switch or fader bank, and the like. The input device can be used in conjunction with any appropriate software or application process, such as gaming or productivity software, operating system functions, and the like. The input device can be used to control any appropriate aspect of the user interface to the software program, such as navigation control, GUI navigation, process execution, and the like.
Embodiments are directed to the use of physical interface devices with any type of touch screen based computing device, such as tablet computers, slate or pad devices, electronic readers (e-readers), personal gaming devices, personal digital assistants (PDAs), smart phones, netbook or notebook computers, and desktop or workstation computers that utilize a touch screen for user interface to applications or operating system software running on the tablet. Examples of typical tablet computers include pad computing devices such as the Apple® iPad™ and e-readers, such as the Amazon® Kindle™, and other similar devices.
Embodiments are directed to a joystick for use with a computing device with a touch-screen display comprising: a base unit for attachment to the surface of the touch-screen display; a shaft coupled to the base and configured to pivot relative to the base and rotate along a plane parallel to the plane of the touch-screen display; a support ring integral to the base unit and having adhered thereto a section of electrically conductive material through conductive glue to transmit an electrical signal between the joystick and the touch-screen display; and a suction cup press fit into a cavity in the base structure and configured to hold the joystick down onto the surface of the touch screen. The joystick further comprises a knob attached to the top of the shaft to facilitate holding and control by a user. The conductive material of the joystick may be selected from a group consisting of: conductive felt, conductive foam, conductive plastic, and metal mesh. The section of electrically conductive material comprises a ring shaped section conforming to the shape of the support ring.
The suction cup of the joystick can be made of a material selected from a group consisting of: rubber, polyurethane, plastic, and nylon. The suction cup may comprise a single suction element placed in the center of the support ring or it may comprise an annular suction cup laced around an edge of the support ring.
The touch-screen display may be selected from a group consisting of: a capacitive touch-screen, a resistive touch-screen, a Surface Acoustic Wave (SAW) screen, and an infrared touch screen.
Embodiments are further directed to a controller configured to be placed over a virtual directional pad displayed on a touch-screen display of a computing device, comprising: a base unit having a suction attachment for semi-permanent attachment to the surface of the touch-screen display over the directional pad; a shaft coupled to the base and configured to pivot relative to the base in one or more directions corresponding to directions of the directional pad; and a knob attached to the top of the shaft to facilitate holding and control by a user, wherein the controller is meant to represent a miniature joystick for applications in which the computing device comprises an electronic tablet or similar device.
Throughout the description and the claims, the words “comprise,” “comprising,” and the like are to be construed in an inclusive sense as opposed to an exclusive or exhaustive sense; that is to say, in a sense of “including, but not limited to.” Words using the singular or plural number also include the plural or singular number respectively. Additionally, the words “herein,” “hereunder,” “above,” “below,” and words of similar import refer to this application as a whole and not to any particular portions of this application. When the word “or” is used in reference to a list of two or more items, that word covers all of the following interpretations of the word: any of the items in the list, all of the items in the list and any combination of the items in the list.
The above description of illustrated embodiments is not intended to be exhaustive or to limit the embodiments to the precise form or instructions disclosed. While specific embodiments and examples are described herein for illustrative purposes, various equivalent modifications are possible within the scope of the described embodiments, as those skilled in the relevant art will recognize.
The elements and acts of the various embodiments described above can be combined to provide further embodiments. While certain aspects of the described embodiments may be presented in certain claim forms, the inventor contemplates the various aspects of the methodology in any number of claim forms. Accordingly, the inventor reserves the right to add additional claims after filing the application to pursue such additional claim forms for other aspects of the described systems and methods.
The present application claims the benefit of the U.S. Provisional Application No. 61/429,332 entitled “Physical Joystick For Electronic Tablet Devices,” and filed on Jan. 3, 2011.
Number | Date | Country | |
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61429332 | Jan 2011 | US |