The invention generally relates to wireless time division duplex (TDD) communication systems using code division multiple access (CDMA). In particular, the invention relates to processing data at the physical layer for such systems.
In CDMA communication systems, communications are transmitted in the same frequency spectrum over a wireless air interface, distinguished by their channelization codes. To further increase the utilization of the spectrum, CDMA/TDD communication systems time divide the spectrum into repeating frames having a fixed number of time slots, such as fifteen (15) time slots per frame. In TDD, each time slot is only used exclusively for the uplink or downlink.
Prior to transmission, data for transfer over the air interface is processed by the Universal Mobile Telecommunications System (UMTS) Terrestrial Radio Access Network (UTRAN). A simplified wireless communication system is illustrated in
Data processing within the UTRAN 30 is standardized, such as by the third Generation Partnership Project (3GPP), UMTS terrestrial radio access (UTRA) TDD system. The UTRAN 30 processes transport channels for transfer over the air interface.
Transport blocks arrive for transport over the air interface. The transport blocks arrive in sets (transport block sets). The sets are received in a specified time interval (transmission time interval (TTI)). For 3GPP UTRA TDD, the possible TTI lengths are 10 ms, 20 ms, 40 ms and 80 ms, which correspond to 1, 2, 4 and 8 radio frames. respectively.
A circular redundancy code (CRC) attachment block 42 attaches CRC bits to each transport block. The CRC bits are used for error detection at the receiver. The CRC bit length is signaled from higher layers.
The transport blocks (TrBks) are serially concatenated by the TrBk concatenation/code block segmentation block 44. If the number of bits of the concatenated blocks is larger than the maximum size allowed for a code block, the concatenated blocks are segmented. The size of the code blocks is based on the type of error correction coding to be used, such as convolutional coding (maximum of 504 bits), turbo coding (maximum of 5114 bits) or no coding (unlimited). The concatenated blocks are segmented into a minimum number of equal sized segments (code blocks). If the original number of concatenated bits is not an even multiple of the minimum number of segments, filler bits are used to assure the segments are of equal size.
A channel coding block 46 error correction encodes the code blocks, such as by convolutional coding, turbo coding or no coding. After encoding, the code blocks are concatenated together. If the concatenated code blocks can not be segmented into a minimum number of equal sized segments (frames), Radio Frame equalization is performed by concatenating additional arbitrary bits.
A first interleaver 48 interleaves all the concatenated data. Subsequently, the interleaved data is segmented into radio frames by a radio frame segmentation block 50. A rate matching block 52 punctures or repeats bits. The puncturing and repeating assures data transmitted on each physical channel (resource unit) equals the maximum bit rate for that channel. The rate matching attributes for each transport channel (TrCH) is signaled by higher layers.
The TrCH multiplexing block 54 receives one frame's data for each transport channel. The received data for each TrCH is serially multiplexed onto a coded composite transport channel (CCTrCH). A bit scrambling block 56 scrambles the CCTrCH bits.
A physical channel block 58 maps the scrambled data onto the physical channels. A second interleaver 60 interleaves the scramble data over the entire radio frame or over each time slot. Higher layers dictate the type of interleaving utilized. After second interleaving, the interleaved data is segmented into the physical channels for transport over the air interface by a physical channel mapping block 62. The physical channel data is subsequently transmitted, such as from a base station 36 or UE 38. At the receiver, such as at a UE 38 or base station 36, the same process is performed in reverse to recover the transmitted data.
To process data as shown in
Accordingly, it is desirable to have alternate data processing schemes.
The invention includes various embodiments for use in physical layer processing. One embodiment determines the address mapping of bits in the physical channel buffer from the address of bits in the first interleaver buffer. The physical channel buffer addresses are determined corresponding to addresses of the bits after rate matching, bit scrambling, second interleaving and physical channel mapping. The bits are directly read from the first interleaver buffer and written to the physical channel buffer using the determined physical channel buffer addresses. Another embodiment determines the address mapping of bits in the first interleaver buffer from the address of bits in the physical channel buffer. The first interleaver buffer addresses are determined corresponding to addresses of the bits after reverse rate matching, reverse bit scrambling, reverse second interleaving and reverse physical channel mapping. The bits are directly read from the determined first interleaver buffer addresses and written to the physical channel buffer addresses.
Although the preferred embodiments are explained in context of the preferred application in a 3GPP UTRA TDD communication system, the embodiments are applicable to other standards, such as code division multiple access 2000 (CDMA2000), time division synchronous code division multiple access (TDSCDMA) and frequency division duplex code division multiple access (FDD/CDMA), and applications. The preferred embodiments are described in three general approaches: a “push”, “pull” and “reduced first interleaver buffering” approach. However, the embodiments of the engines for each approach may be adapted for use in the other approaches or other applications.
One approach to physical channel processing is referred to as the “push” approach, as shown in the flow chart of
The push address generating engine 86 sends a control signal to a read/write controller 78. The read/write controller 78 reads a bit or bits from the corresponding address in the first interleaver buffer 82 and writes bit/bits to the address or addresses as directed by the push address generating engine 86. All of these operations are controlled by the physical mapping controller 104, which also uses the control parameters to oversee the physical layer processing operation.
The push address generating engine 86 has four primary sub-engines: a rate matching engine 88, a bit scrambling engine 90, a second interleaving engine 92 and a physical channel mapping engine 94.
Three other sub-engines feed information to the four primary engines: a radio frame segmentation calculation engine 96, a TrCH multiplexing (MUX) calculation engine 98 and a physical channel segmentation calculation engine 100. These three sub-engines do not functionally change the order of bits during physical layer processing. These engines effectively mark bits.
The radio frame segmentation engine 96 determines which bit addresses of the first interleaver buffer 82 are to be sent in each frame. The TrCH MUX engine 98 determines which of that frames data is sent in which CCTrCH. The physical channel segmentation engine 100 determines which bits of the CCTrCH are sent in which physical channel (resource unit). Although these three engines 96, 98, 100 are shown in
The four primary engines 88, 90, 92, 94 operate in the order indicated in
In rate matching, bits are punctured and repeated to both minimize the number of required channels and to assure each channel is fully utilized. To illustrate, if a channel has 110 bits in the first interleaver buffer, but the channel is required to have 100 bits due to the physical channel allocation. 10 bits are punctured. By contrast, if the same channel had only 90 bits in the buffer, 10 bits would need to be repeated. Due to puncturing and repeating, some first interleaver buffer bits may be written to no address, one address or multiple addresses.
The rate matching engine 88 determines addresses that each bit of the first interleaver buffer will be in after rate matching and is described using
The rate matching engine 88 selects step 108 or step 110, depending on whether a particular channel is convolutionally coded or turbo coded (step 106). This choice is signaled by control information. If the channel is non-turbo coded, the bits are treated as one sequence (step 110). Turbo coding tags each bit with one of three types: systematic (S), parity 1 (P1) and parity 2 (P2). Puncturing is not performed on systematic bits. The rate matching engine treats each of these types of bits as a separate sequences (step 108). Treating these bits as separately eliminates the explicit need for bit separation and bit collection as described in the standard.
A preferred rate matching algorithm for Push address mapping is as follows (step 112).
Parameter Definitions:
If puncturing is to be performed, the following algorithm is used.
If repeating is to be performed, the following algorithm is used.
Although “push” rate matching is described in conjunction with a preferred TDD/CDMA communication system, it can be used in a variety of applications, such as in a UE, base station or Node-B used with a TDD/CDMA, FDD/CDMA and TDSCDMA system.
The next step in the process is bit scrambling. In bit scrambling the order of the bits are rearranged to remove a DC bias. The bit scrambling engine determines a bit scrambled address for the address output by the rate matching engine.
In bit scrambling, the bits are scrambled using a scrambling code. The scrambling of the bits is used to remove a DC bias. The bits prior to bit scrambling are represented, such as by h1, h2, h3, . . . , hS. S is the number of bits in a CCTrCH, otherwise referred to as a scrambling block. A kth bit of the S bits is determined per Equations 1 and 2.
pk is a kth bit of the scrambling code. gi is an ith bit of g.
The process of bit scrambling is explained in conjunction with the flow chart of
In an alternate embodiment as shown in
Although “push” bit scrambling is described in conjunction with a preferred TDD/CDMA communication system, it can be used in a variety of applications, such as preferably in a UE, base station or Node-B of a TDD/CDMA system.
A second interleaver engine 92 is used to interleave the bits after rate matching. Initially, the second interleaver engine 92 needs to know whether second interleaving is to be performed over an entire CCTrCH or a single time slot of the CCTrCH. This information is signaled in from higher layers. In second interleaving, the bits are read in row wise, such as over 30 columns. After being read into the array, the columns are permuted. The bits are subsequently read out of the permuted columns.
Second interleaving is described in conjunction with
Although “push” second interleaving is described in conjunction with a preferred TDD/CDMA communication system, it can be used in a variety of applications, such as in a UE, base station or Node-B used with a TDD/CDMA, FDD/CDMA and TDSCDMA system.
After second interleaving, the bits for each CCTrCH are mapped into the physical channels/resource units. Physical channel mapping is described in conjunction with
For the first case (single resource unit in a time slot), bits are sequentially assigned to the resource unit. Accordingly, the address, u, of the bit after second interleaving directly corresponds to the address, p, in the resource unit (step 122).
For the second case (downlink for multiple resource units), bits are assigned to each resource unit in sequence. A first bit is assigned to resource unit 1, a second bit to resource unit 2 and so on until the last resource unit is reached. When the last resource unit is reached, the next bit is assigned to resource unit 1.
The assigning to each resource unit can be viewed as a modulo counting. Using the illustration of
Odd resource units are filled from left to right and even resource units are filled in reverse order, from right to left. As shown in
The bits are filled in this manner until one of the resource units is filled. This point is referred to as the switch point. At the switch point, the modulus drops by the number of filled resource units. Using
The physical channel mapping engine classifies bits into one of four categories: forward before the switch point, reverse before the switch point, forward after the switch point and reverse after the switch point (step 124). Forward indicates that the bits are filled from left to right and reverse indicates that the bits are filled from right to left. The address for a bit is determined based on its category (step 126).
The switch point is derived from the length of the shortest resource unit and multiplying that length by the number of resource units. Using
After the switch point, a similar approach is used. The switch point is subtracted from the bit address and the remainder of that result divided by the new modulus is used to determine the bits resource unit.
After the bit has been categorized, one of four formulas are used to determine its address. For forward before the switch point, Equation 3 is used.
p=Start+u/mod Equation 3
Start is the first address in that resource unit, such as bit 0. u is the address of the bit after physical channel mapping. p is the determined resource unit address. mod is the modulus number, such as 3 in the example, prior to the switch point.
For reverse before the switch point, Equation 4 is used.
p=End−u/mod Equation 4
End is last address in that resource unit.
For forward after the switch point, Equation 5 is used.
p=Start+SP/mod+(u−SP)/modSP Equation 5
SP is the switch point and modSP is the modulus after the switch point.
For reverse after the switch point, Equation 6 is used.
p=End−SP/mod−(u−SP)/modSP−1 Equation 6
For case 3 (uplink where the first resource unit has a higher spreading factor than the second resource unit), the bits are filled into the resource units using a modulus based on the two resource units spreading factors. Equation 7 is used to determine the modulus.
mod=1+max((SF1,SF2)/min(SF1,SF2)) Equation 7
SF1 is the spreading factor for resource unit 1 and SF2 is the spreading factor for resource unit 2.
To illustrate using
The physical channel mapping engine classifies bits into one of three categories: forward before the switch point, reverse before the switch point, and reverse after the switch point (step 128). The address for a bit is determined based on its category (step 130).
The switch point is derived from the length of the first resource unit per Equation 8.
SP=mod*length of first resource unit Equation 8
After the switch point is determined, whether the bit is forward or reverse is determined. For bits prior to the switch point, if there is a remainder of dividing the bit address by the modulus, that bit is in the second resource unit. To illustrate for bit 4, 4 divided by the modulus, 5, results in a remainder of 4. As shown in
After the bit has been categorized, one of three formulas are used to determine its address. For forward before the switch point, Equation 9 is used.
p=Start+u/mod Equation 9
For reverse before the switch point, Equation 10 is used.
p=End−((mod−1)*(u/mod)−BN%mod Equation 10
BN%mod is the bit number modulo by the value for mod. To illustrate for a mod=5, BN%mod is mod5 (bit number).
For reverse after the switch point, Equation 11 is used.
p=End−mod*SP/(mod+1)−(u−SP) Equation 11
For case 4 (uplink where first resource unit has a lower spreading factor than the second resource unit), the bits are also filled into the resource units using a modulus based on the two resource units spreading factors. Equation 7 is also used to determine the modulus.
To illustrate using
The physical channel mapping engine classifies bits into one of three categories: forward before the switch point, reverse before the switch point, and reverse after the switch point (step 132). The address for a bit is determined based on its category (step 134).
The switch point is derived from the length of the first resource unit per Equation 12.
SP=mod*length of first resource unit/(mod−1) Equation 12
After the switch point is determined, whether the bit is forward or reverse is determined. For bits prior to the switch point, if there is a remainder of dividing the bit address plus one by the modulus, that bit is in the first resource unit. Otherwise, it is in the second resource unit. After the switch point, all bits are in the second resource unit.
After the bit has been categorized, one of three formulas are used to determine its address. For forward before the switch point, Equation 13 is used.
p=Start+((mod−1)*(u/mod))+BN%mod Equation 13
For reverse before the switch point, Equation 14 is used.
p=End−u/mod Equation 14
For reverse after the switch point, Equation 15 is used.
p=End−SP/(mod+1)−(u−SP) Equation 15
Using these equations for the four cases, the physical channel mapping engine 94 determines the resource unit address, p, for a particular address, u, prior to physical channel mapping.
Although “push” channel mapping is described in conjunction with a preferred TDD/CDMA communication system, it can be used in a variety of applications, such as preferably in a UE, base station or Node-B of a TDD/CDMA system.
Another approach to physical channel processing is referred to as the “pull” approach, as shown in
The bits in the “pull” approach may be taken one at a time or in groups, such as 8 bits, 16 bits or 32 bits. The bits are preferably taken in sequence from the first bit to the last bit of a resource unit, although the bits may be taken in other sequences. The pull address generating engine 148 determines the address to read the bit from in the first interleaver buffer 144. The pull address generating engine 148 uses control parameters, which are either standardized or signaled, to determine the proper address.
The pull address generating engine 148 sends a control signal to a read/write controller 140. The read/write controller 140 reads a bit from the determined address in the first interleaver buffer 144 and writes that bit to the address of the physical channel buffer 146. These operations are controlled by the physical mapping controller 166, which also uses the control parameters to oversee the physical layer processing operation.
Similar to the “push” approach, the pull address generating engine 148 has four primary sub-engines: a rate matching engine 150, a bit scrambling engine 152, a second interleaving engine 154 and a physical channel mapping engine 156.
Also, three other sub-engines feed information to the four primary engines: a radio frame segmentation calculation engine 158, a TrCH multiplexing (MUX) calculation engine 158 and a physical channel segmentation calculation engine 162.
In contrast to the “push” approach, the four primary engines 150, 152, 154, 156 operate in the order indicated in
The physical channel mapping engine 156 performs a reverse physical channel mapping. For each bit address in a resource unit, a corresponding address prior to physical channel mapping is determined.
Physical channel mapping using a different mapping approach for four different cases. Physical channel mapping is described in conjunction with
In the first case, a time slot has only one resource unit for the CCTrCH. In the second case, more than one resource unit is used in a time slot for the downlink. In a third case, more than one resource unit is used in the uplink and the spreading factor of data in the first resource unit is greater than or equal to the spreading factor of the second resource unit. In a fourth case, more than one resource unit is used in the uplink and the spreading factor of the first resource unit is less than the spreading factor of the second resource unit.
The physical mapping engine 156 determines which case applies to each resource unit bit address (step 168). For the first case (single resource unit in a time slot), bits are sequentially assigned to the resource unit. Accordingly, the address, p, of the bit in the resource unit directly corresponds to the address, u, prior to physical channel mapping (step 170). For the second case (downlink for multiple resource units). The physical channel mapping engine 156 classifies bits into one of four categories: forward before the switch point, reverse before the switch point, forward after the switch point and reverse after the switch point (step 172). Forward indicates that the bits are filled from left to right and reverse indicates that the bits are filled from right to left. The address for a bit is determined based on its category (step 174).
The switch point for odd resource units is the length of the shortest resource unit. Using the example of
After the bit has been categorized, one of four formulas are used to determine its address. For forward before the switch point, Equation 16 is used.
u=p*mod+ru%mod Equation 16
u is the address of the bit as reverse physical channel mapped. p is the resource unit address. mod is the modulus counting prior to the switch point. ru%mod is the resource unit bit number modulo of the value of mod.
For reverse before the switch point, Equation 17 is used.
u=End−p*mod+1 Equation 17
End is the last address in that resource unit.
For forward after the switch point, Equation 18 is used.
u=SP*mod+(p−SP)*(modSP) Equation 18
SP is the switch point and modSP is the modulus after the switch point.
For reverse after the switch point, Equation 19 is used.
u=SP*mod−(End−SP−p)*(modSP−1)+RU−2 Equation 19
RU is the resource unit number of the bit.
For case 3 (uplink where first resource unit has a higher spreading factor than the second resource unit), the bits are filled into the resource units using a modulus based on the two resource units spreading factors as previously described.
The physical channel mapping engine 156 classifies bits into one of three categories: forward before the switch point, reverse before the switch point, and reverse after the switch point (step 176). The address for a bit is determined based on its category (step 178).
Two switch points are used for case 3 physical channel mapping: a forward switch point (SPF) and a reverse switch point (SPR). The forward switch point is the switch point of the first resource unit, which is equal to its length, such as 228 in
SPR=End−(mod−1)*SPF Equation 20
End is the last address in resource unit 2.
After the bit has been categorized, one of three formulas are used to determine its address. For forward before the switch point, Equation 21 is used.
u=mod*p Equation 21
For reverse before the switch point, Equation 22 is used.
u=mod*INT((LP2−ruPOS)/(mod−1)+MOD(LP2−ruPOS,(mod−1))+1 Equation 22
INT is the integer operator. MOD is the modulo operator. LP2 is the last point in resource unit 2. ruPOS is the bit position number of the bit in the resource unit.
For reverse after the switch point, Equation 23 is used.
u=mod+SPF+SPR−p−1 Equation 23
For case 4 (uplink where first resource unit has a lower spreading factor than the second resource unit), the bits are also filled into the resource units using a modulus based on the two resource units spreading factors, as previously described.
The physical channel mapping engine 156 classifies bits into one of three categories: forward before the switch point, reverse before the switch point, and reverse after the switch point (step 180). The address for a bit is determined based on its category (step 182).
Only a reverse switch point (SPR) is used for case 4 physical channel mapping. The reverse switch point is the switch point of the second resource unit, which is determined per Equation 24.
SPR=End length of the resource unit 1/(mod−1) Equation 24
End is the last address in resource unit 2.
After the bit has been categorized, one of three formulas are used to determine its address. For forward before the switch point, Equation 25 is used.
u=mod*INT(p/(mod−1))+ruPOS%(mod−1) Equation 25
ruPOS%(mod−1) is the bit position in the resource unit modulo by the value of (mod−1).
For reverse before the switch point, Equation 26 is used.
u=mod*(LP2−p)+(mod−1) Equation 26
For reverse after the switch point, Equation 27 is used.
u=mod*(LP2−SPR+1)+(LP2−p)%modMinus1 Equation 27
Using these equations for the four cases, the physical channel mapping engine 156 determines the resource unit address, p, for a particular second interleaver bit address, u.
Although “pull” physical channel mapping is described in conjunction with a preferred TDD/CDMA communication system, it can be used in a variety of applications, such as in a UE, base station or Node-B of a TDD/CDMA system.
A second interleaving engine 154 is used to reverse interleave the bits after physical channel mapping. Initially, the second interleaving engine 154 needs to know whether second interleaving is to be performed over an entire CCTrCH or is performed for a single timeslot of the CCTrCH. This information is signaled in from higher layers.
Second interleaving is described in conjunction with
Using the known column permutations, the non-offset column is determined (step 186). For the above illustration, offset column 12 corresponds to non-offset column 1. Using the column and row of the bit in the non-offset array, the address for the bit is determined (step 188). For the prior illustration, the address of the bit is address 6.
Although “pull” second interleaving is described in conjunction with a preferred TDD/CDMA communication system, it can be used in a variety of applications, such as in a UE, base station or Node-B used with a TDD/CDMA, FDD/CDMA and TDSCDMA system.
As previously described, in rate matching, bits are punctured and repeated to both minimize the number of required channels and to assure each channel is fully utilized. The rate matching engine 150 determines addresses that each bit of the first interleaver buffer will be in after reverse rate matching. Rate matching primarily uses three variables: e-ini, e-plus and e-minus. e-ini is an initial value for e in the rate matching algorithm. e-plus is an increment to e in the rate matching algorithm. e-minus is a decrement to e in the rate matching algorithm.
Rate matching is described in conjunction with the flow charts of
Turbo coding uses three types of bits: systematic (S), parity 1 (P1) and parity 2 (P2). Puncturing is not performed on systematic bits. The rate matching engine 150 treats each of these types of bits as a separate string (step 190). By treating these bits as separate strings eliminates the explicit need for bit separation and bit collection as described in the standard. This functionality is dealt with by separately handling each sequence.
The address calculation for the sequences, excluding when turbo coding puncturing (step 192) is required, is functionally performed by Equation 28 for puncturing and Equation 29 for repeating (step 194).
u is the calculated address for the bit in the first interleaver buffer. p is the address of the bit prior to reverse rate matching.
Puncturing of turbo coded sequences is treated differently. Two general approaches can be used to determine the address for these bits, as shown in
The following is a preferred technique for applying the first approach. Systematic bits (S) are never punctured. Equation 30 describes the state of the “e” variable at any given address, u, in the puncturing operation for P1 bits.
e
1
=e
1
ini
−u
1
e
1
−
+n
1
e
1
+ Equation 30
e1 is the variable e for P1. Similarly, e1ini, e1− and e1+ are the eini, e− and e+ for, respectively, for P1. ui is the number of bits of the P1 sequence prior to the address u being determined. n1 is the number of punctured bits prior to the current value of u1 in the P1 sequence.
Equation 31 describes the state of the “e” variable at any given address, u, in the puncturing operation for P2 bits.
e
2
=e
2
ini
−u
2
e
2
−
+n
2
e
2
+ Equation 31
e2 is the variable e for P2. Similarly, e2ini, e2− and e2+ are the eini, e− and e+ for, respectively, for P2. u2 is the number of bits of the P2 sequence prior to the address u being determined. n2 is the number of punctured bits prior to the current value of u2 in the P2 sequence.
For a given p, Equation 32 is used.
u−p=n
1
+n
2 Equation 32
Equations 33 and 34 are known to be true from inspection of the rate matching algorithm in the standards.
0<e1≦e1+ Equation 33
0<e2≦e2+ Equation 34
The above linear inequalities consist of three equations and five unknowns (u, e1, e2, n1, n2). To determine the solutions of these equations, values for n1 and n2 are approximated. A sufficient space around this approximation is searched. The solution is determined based on the constraints of Equations 33 and 34.
The approximation of n1 and n2 is determined by replacing u in Equation 32 per Equation 35.
Equation 36 results.
γ is the puncturing ratio, which is determined per Equation 37.
The rate matching parameter determination algorithm per the standard distributes puncturing of P1 and P2 bits evenly, except when odd number of punctures is requested. When an odd number of punctures is requested, P1 gets one more puncture. The rate matching algorithm also allows for no more than two P1 punctures in a row without a P2 puncture. Additionally, no more than two P2 punctures can occur with a P1 puncture. Accordingly, Equations 38 and 39 result.
n
1
−n
2≦3 Equation 38
n
2
−n
1≦2 Equation 39
Using Equations 38, 39 and 36, Equations 40 and 41 result.
These equations are used to determine a small subspace which contains the solution.
For any p in which the corresponding write address u is to be determined, the bit at that address is not punctured (or it would not end up in the physical channel mapping buffer). Accordingly, the value of e must be greater than e− and Equation 42 results.
e
x
−
<e
x
≦e
x
+ Equation 42
The subscript x is used generally, since the inequality is true for both x=1 or 2 (for P1 or P2). Using Equations 30 and 31, Equation 43 results.
0<exini−(ux+1)ex−+nxex+≦ex+−ex− Equation 43
Equation 43 is only true when u is a Px bit. If u is not a Px bit, Equation 44 applies.
0<exini−(ux+1)ex−+nxex+≦ex+ Equation 44
To identify a valid solution, Equations 45 and 46 are used.
{tilde over (e)}
1
=e
s
ini−(u2+1)e2−+n2e2+ Equation 45
{tilde over (e)}
2
=e
s
ini−(u2+1)e2−+n2e2+ Equation 46
Subsequently, a range check is performed. If u is a P1 bit, Equation 47 is used.
(0<{tilde over (e)}1≦e1+−e1−) and (0<{tilde over (e)}2≦e2+) Equation 47
If u is a P2 bit, Equation 48 is used.
(0<e1≦e1+) and (0<{tilde over (e)}2≦e2+e2−) Equation 48
If u is an S bit, Equation 49 is used.
(0<{tilde over (e)}1≦e1+) and (0<{tilde over (e)}2≦e2+) Equation 49
The second approach, as shown in
{tilde over (S)}
bits
=u/(1+P1PR+P2PR) Equation 50
{tilde over (S)}bits is the estimated number of systematic bits. P1PR is the puncturing ratio of the P1 sequence and P2PR is the puncturing ratio for the P2 sequence.
Four cases are assumed depending on the order of the bits (S, P1, P2 is forward and S, P2, P1 is reverse). S is the initial estimate for {tilde over (S)}bits. The cases values are shown in Table 1.
Based on the type of bit being analyzed (column top), the appropriate four rows of Table 1 are selected. To illustrate for a P2 bit, the last four rows (for column top P2) are selected. If the bit is forward, the left most columns are used. If the bit is reverse, the right most columns are used. Using the appropriate four rows and the appropriate three columns of the row, an output index for each row is determined. To illustrate for a forward P2 bit, four cases are used (case 1—S,S,S; case 2—S,S,S+1; case 3—S+1,S,S+1; and case 4—S+1,S+1,S+1).
The four cases are used to calculate four candidates for the output position (step 208). The number of punctured bits is determined for each candidate shown in Table 2. Table 2 also shows the calculation for candidate output bit position.
P1Pbits is the number of punctured P1 bits. P2Pbits is the number of punctured P2 bits. P1Pbit sin i is the number of initial P1 bits. P2Pbit sin i is the number of initial P2 bits.
The first candidate output bit position that matches the actual output bit position represents the number of S, P1 and P2 bits. Using this information, the input bit position, p, is determined, (step 210).
Although “pull” rate matching is described in conjunction with a preferred TDD/CDMA communication system, it can be used in a variety of applications, such as in a UE, base station or Node-B used with a TDD/CDMA, FDD/CDMA and TDSCDMA system.
The next step in the process is reverse bit scrambling. The bit scrambling engine determines a bit scrambled address for the address output by the second interleaver.
The process of reverse bit scrambling is explained in conjunction with the flow chart of
Although bit scrambling can be performed prior to reverse rate matching, it is preferably performed after reverse rate matching, as shown in
Although “pull” bit scrambling is described in conjunction with a preferred TDD/CDMA communication system, it can be used in a variety of applications, such as in a UE, base station or Node-B of a TDD/CDMA system.
Another approach reduces the first interleaver buffering and is referred to as “reduced first interleaver buffering.”
As shown in
The “reduced first interleaver buffering” preferably applies to the “push” approach for physical layer processing. As a result, as data is output from the first interleaver 212, it is written to the corresponding address of the physical channel mapping buffer, although other physical layer processing approaches may be utilized. If a physical layer processing approach is used where intermediate buffering, such as after rate matching and second interleaving, is used in the physical channel processing, reduced interleaver buffering can still be used. The first frame's data is sent directly to physical layer processing and stored in the intermediate buffer.
As shown in
This application is a continuation of U.S. patent application Ser. No. 12/354,514, filed Jan. 15, 2009, which in turn is a continuation of U.S. patent application Ser. No. 10/123,613, filed Apr. 16, 2002, which issued as U.S. Pat. No. 7,515,564 on Apr. 7, 2009, which claims priority from U.S. Provisional Patent Application No. 60/284,062, filed on Apr. 16, 2001.
Number | Date | Country | |
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60284062 | Apr 2001 | US |
Number | Date | Country | |
---|---|---|---|
Parent | 12354514 | Jan 2009 | US |
Child | 12758447 | US | |
Parent | 10123613 | Apr 2002 | US |
Child | 12354514 | US |