Claims
- 1. An interactive play structure comprising a play media propelling or spraying effect with an active targeting system comprising one or more motion sensors mounted on a movable body, said one or more motion sensors being configured and adapted to detect the presence or location of a play participant playing in, on or around the play structure for automatically sensing the location of a play participant and spraying or propelling water or other play media substantially at the sensed location.
- 2. The interactive play structure of claim 1 wherein the play media comprises water.
- 3. An interactive play structure comprising a play media propelling or spraying effect with an active targeting system comprising one or more sensors mounted on a movable body, said one or more sensors being configured and adapted to detect the presence or location of a play participant playing in, on or around the play structure for automatically sensing the location of a play participant and spraying or propelling water or other play media substantially at the sensed location and wherein the play media comprises one or more of the following: foam balls, plastic balls, Styrofoam, or slime.
- 4. The interactive play structure of claim 3 wherein the active targeting system comprises a motion sensor.
- 5. The interactive play structure of claim 4 wherein at least one of the sensors comprises a motion sensor, heat/infrared sensor, ultrasonic sensor, or a beam sensor.
- 6. The interactive play structure of claim 4 wherein the movable body comprises an animated themed target structure.
- 7. The interactive play structure of claim 6 wherein the animated themed target comprises a spiderbot or a spraybot.
- 8. The interactive play structure of claim 7 wherein the animated themed target further comprises play-participant activated means for deactivating the animated themed target.
- 9. An interactive play structure comprising a play media propelling or spraying effect with an active targeting system comprising one or more sensors mounted on a movable body, said one or more sensors being configured and adapted to detect the presence or location of a play participant playing in, on or around the play structure for automatically sensing the location of a play participant and spraying or propelling water or other play media substantially at the sensed location and further comprising means for producing vibrating or jolting of the play structure.
- 10. An interactive play system for entertaining one or more play participants using a movable play media, comprising:at least one play structure adapted to safely support play participants playing in, on or around the play structure; multiple play-participant-operated devices disposed throughout the play structure, each said device being arranged and adapted to create one or more desired play effects using a first quantity or/or flow rate of movable play media; a reservoir adapted to receive and store a second quantity of play media and to supply the stored play media to the play-participant-operated devices; at least one play-participant operated actuator or switch adapted to control the quantity and/or flow rate of play media supplied from the reservoir to each of the play-participant-operated devices; and means for periodically or selectively disabling or rendering ineffective one or more play-participant-operated devices; whereby play participants are encouraged to monitor various play-participant-operated devices and to divert play media away from any devices that are rendered ineffective in order to conserve the use of stored play media.
- 11. The interactive play system of claim 10 wherein the play media comprises water.
- 12. The interactive play system of claim 10 wherein the play media comprises one or more of the following: foam balls, plastic balls, Styrofoam, or slime.
- 13. The interactive play system of claim 10 comprising two or more similarly configured play structures.
- 14. The interactive play system of claim 13 wherein each play structure has associated with it one or more targets which, when activated, disable or render ineffective one or more play-participant-operated devices which are associated with the activated target.
- 15. The interactive play system of claim 10 further comprising at least one active targeting system including one or more sensors mounted on a movable body, said one or more sensors being configured and adapted to detect the presence or location of a play participant playing in, on or around the play structure and to react thereto.
- 16. The interactive play system of claim 10 wherein the play structure further comprises means for producing vibrating or jolting of the play structure.
- 17. The interactive play system of claim 16 wherein the play structure further comprises means for producing sound and/or light effects in coordination with said vibrating or jolting.
- 18. An interactive play system for entertaining one or more play participants using a movable play media, comprising:at least one play structure adapted to safely support play participants playing in, on or around the play structure; multiple play-participant-operated devices disposed throughout the play structure, each said device being arranged and adapted to create one or more desired play effects using a first quantity or/or flow rate of movable play media; a reservoir adapted to receive and store a second quantity of play media and to supply the stored play media to the play-participant-operated devices; at least one play-participant operated actuator or switch adapted to control the quantity and/or flow rate of play media supplied from the reservoir to each of the play-participant-operated devices; and a themed target comprising at least one active targeting system including one or more sensors mounted on a movable body, said one or more sensors being configured and adapted to detect the presence or location of a play participant playing in, on or around the play structure and to react thereto.
- 19. The interactive play system of claim 18 wherein at least one of the sensors comprises a motion sensor, heat/infrared sensor, ultrasonic sensor, or a beam sensor.
- 20. The interactive play system of claim 18 wherein the movable body comprises an animated themed target structure.
- 21. The interactive play system of claim 20 wherein the animated themed target comprises a spiderbot or a spraybot.
- 22. The interactive play system of claim 18 wherein the animated themed target further comprises play-participant-activated means for deactivating the animated themed target.
- 23. The interactive play system of claim 18 wherein the play structure further comprises means for producing vibrating or jolting of the play structure.
- 24. The interactive play system of claim 23 wherein the play structure further comprises means for producing sound and/or light effects in coordination with said vibrating or jolting.
- 25. An interactive competition play system for entertaining one or more play participants using a movable play media, comprising:two or more play structures adapted to safely support play participants playing in, on or around each play structure; various play-participant-operated devices disposed throughout each play structure, each device being arranged and adapted to create one or more desired play effects using the movable play media; one or more play media-activated targets associated with each play structure and adapted, when activated, to disable or render ineffective one or more corresponding play-participant-operated devices, whereby play participants on each play structure compete to so see who can activate the most targets and thereby disable or render ineffective the various play-participant-operated devices on each other play structure; and an animated themed target comprising at least one active targeting system including one or more sensors mounted on a movable body, said one or more sensors being configured and adapted to detect the presence or location of a play participant playing in, on or around the play structure and to react thereto.
- 26. The interactive play system of claim 25 further comprising means for periodically or selectively disabling or rendering ineffective one or more play-participant-operated devices, whereby play participants are encouraged to monitor various play-participant-operated devices and to divert play media away from any devices that are rendered ineffective in order to conserve the use of stored play media.
- 27. The interactive play system of claim 25 wherein the play media comprises water.
- 28. The interactive play system of claim 25 wherein the play media comprises one or more of the following: foam balls, plastic balls, Styrofoam, or slime.
- 29. The interactive play system of claim 25 wherein at least one of the sensors comprises a motion sensor.
- 30. The interactive play system of claim 29 wherein at least one of the sensors comprises a heat/infrared sensor, ultrasonic sensor, or a beam sensor.
- 31. The interactive play system of claim 29 wherein the animated themed target comprises a spiderbot or a spraybot.
- 32. The interactive play system of claim 29 wherein the animated, themed target further comprises play-participant-activated means for deactivating the animated themed target.
- 33. The interactive play system of claim 25 wherein each play structure further comprises means for producing vibrating or jolting of the play structure.
- 34. The interactive play system of claim 25 wherein each play structure further comprises means for producing sound and/or light effects in coordination with said vibrating or jolting.
- 35. The interactive play system of claim 25 further comprising one or more play-participant-operated shields for shielding one or more associated targets.
- 36. The interactive play system of claim 35 wherein at least one of the play-participant-operated shields comprises a gravity induced flow of play media.
- 37. The interactive play system of claim 36 wherein at least one of the play-participant-operated shields comprises a water curtain.
- 38. A play structure for entertaining one or more play participants, comprising:an arrangement of one or more generally discrete play spaces sized and arranged to allow safe ingress and egress to play participants playing in, on or around the play structure; one or more doorways dividing two or more of said play spaces, each doorway comprising an overhead weir adapted to create a curtain of water flowing in the doorway; and one or more play-participant-activated devices arranged and adapted to turn the curtain of water in each associated doorway on or off.
- 39. The play structure of claim 38 wherein at least one of the play-participant-activated devices comprises a sensor mounted adjacent the door, the sensor being arranged and adapted to automatically turn off the curtain of water when an approaching play participant is detected.
RELATED APPLICATIONS
This application is based on U.S. Ser. No. 09/772,168, filed Jan. 29, 2001 (published Mar. 14, 2002 as Pub. No. US 2002/0032067A1), the entire disclosure of which is incorporated by reference, and provisional application Ser. No. 60/178,353, filed Jan. 27, 2000.
US Referenced Citations (17)