Claims
- 1. A toy for a shooting game comprising:a wave energy projector comprising a wave energy source which projects wave energy from said projector in response to an input signal; a wave energy sensor providing signals responsive to wave energy received by said sensor emitted by another energy projector having another energy source compatible with said energy source; at least one circuit coupled to said energy source and said sensor which controls operation of said toy, including operation of said energy projector to project wave energy therefrom, processing said signals provided by said energy sensor and making a determination that a hit has occurred when energy received by said energy sensor has been emitted by another energy projector; an input device coupled to said at least one circuit; said at least one circuit being responsive to coded information provided by said input device to cause said toy to change its status or operation; wherein said at least one circuit in response to a given code in coded information provided by said input device conditions said toy to operate in a game ending mode defined by the number of determinations of hits made by said at least one circuit.
- 2. A toy for a shooting game comprising:a wave energy projector comprising a wave energy source which projects wave energy from said projector in response to an input signal; a wave energy sensor providing signals responsive to wave energy received by said sensor emitted by another energy projector having another energy source compatible with said energy source; at least one circuit coupled to said energy source and said sensor which controls operation of said toy, including operation of said energy projector to project wave energy therefrom, processing said signals provided by said energy sensor and making a determination that a hit has occurred when energy received by said energy sensor has been emitted by another energy projector; an input device coupled to said at least one circuit; said at least one circuit being responsive to coded information provided by said input device to cause said toy to change its status or operation; wherein said at least one circuit includes means for measuring time, and in response to a given code provided by said input device conditions said toy to operate in a game ending mode defined by the expiration of a given time period.
- 3. The toy of claim 2 comprising a display device coupled to said at least one circuit, said at least one circuit causing said display device to display a value relating to time remaining to the end of said period.
- 4. A toy for a shooting game comprising:a wave energy projector comprising a wave energy source which projects wave energy from said projector in response to an input signal; a wave energy sensor providing signals responsive to wave energy received by said sensor emitted by another energy projector having another energy source compatible with said energy source; at least one circuit coupled to said energy source and said sensor which controls operation of said toy, including operation of said energy projector to project wave energy therefrom, processing said signals provided by said energy sensor and making a determination that a hit has occurred when energy received by said energy sensor has been emitted by another energy projector; an input device coupled to said at least one circuit; said at least one circuit being responsive to coded information provided by said input device to cause said toy to change its status or operation; and at least one sound generating device coupled to said at least one circuit, said toy operating in a sound active mode in which said at least one circuit causes said sound generating device to produce one or more sounds in response to one or more given conditions and in a sound inactive mode in which said sound producing device does not produce said at least one of said sounds in response to at least one of said given conditions, wherein said at least one circuit in response to a given code in coded information provided by said input device causes said toy to change from a sound active or inactive mode to a sound inactive or active mode, respectively.
- 5. A toy for a shooting game comprising:a wave energy projector comprising a wave energy source which projects wave energy from said projector in response to an input signal; a wave energy sensor providing signals responsive to wave energy received by said sensor emitted by another energy projector having another energy source compatible with said energy source; at least one circuit coupled to said energy source and said sensor which controls operation of said toy, including operation of said energy projector to project wave energy therefrom, processing said signals provided by said energy sensor and making a determination that a hit has occurred when energy received by said energy sensor has been emitted by another energy projector; an input device coupled to said at least one circuit; said at least one circuit being responsive to coded information provided by said input device to cause said toy to change its status or operation; and one or more visual indicators coupled to said at least one circuit, said toy operating in a visual indicator active mode in which said at least one circuit causes at least one of said visual indicators to provide a visual indication in response to a given game condition and in a visual indicator inactive mode in which said at least one visual indicator device does not provide said visual indication in response to said given game condition, wherein said at least one circuit in response to a given code in coded information provided by said input device causes said toy to change from a visual indicator active or inactive mode to a visual indicator inactive or active mode, respectively.
- 6. A toy for a shooting game comprising:a wave energy projector comprising a wave energy source which projects wave energy from said projector in response to an input signal; a wave energy sensor providing signals responsive to wave energy received by said sensor emitted by another energy projector having another energy source compatible with said energy source; at least one circuit coupled to said energy source and said sensor which controls operation of said toy, including operation of said energy projector to project wave energy therefrom, processing said signals provided by said energy sensor and making a determination that a hit has occurred when energy received by said sensor has been emitted by another energy projector; an input device coupled to said at least one circuit; said at least one circuit being responsive to coded information provided by said input device to cause said toy to change status or operation; a display device coupled to said at least one circuit, said at least one circuit being responsive to a code in coded information provided by said input device to cause said display to display selected information.
- 7. A toy for a shooting game comprising:a wave energy projector comprising a wave energy source which projects wave energy from said projector in response to an input signal; a wave energy sensor providing signals responsive to wave energy received by said sensor emitted by another energy projector having another energy source compatible with said energy source; at least one circuit coupled to said energy source and said sensor which controls operation of said toy, including operation of said energy projector to project wave energy therefrom, processing said signals provided by said energy sensor and making a determination that a hit has occurred when energy received by said energy sensor has been emitted by another energy projector; an input device coupled to said at least one circuit; said at least one circuit being responsive to coded information provided by said input device to cause said toy to change its status or operation; wherein said at least one circuit in response to a code in coded information provided by said input device causes said projector to project wave energy coded with information to be transferred to a toy of another player.
- 8. The toy of claim 1,2,3,4,5,6,7 wherein said toy is operable in a plurality of selectable modes and said at least one circuit is responsive to codes in coded information provided by said input device to cause said toy to operate in a mode corresponding to a code in coded information provided, by said input device.
- 9. The toy of claim 1,2,3,4,5,6,7 wherein said toy has a plurality of selectable features and/or functions, and said at least one circuit is responsive to codes in coded information provided by said input device to cause said toy to operate with or without a feature or function corresponding to a code in coded information provided by said input device.
- 10. The toy of claim 1,2,3,4,5,6,7 wherein said wave energy source is a light source and said wave energy sensor is a light sensor.
- 11. The toy of claim 1,2,3,4,5,6,7 wherein said wave energy source is an infrared (IR) light source and said wave energy sensor is an IR light sensor.
- 12. The toy of claim 1,2,3,4,5,6,7 wherein said at least one circuit includes means for disabling said energy projector from projecting wave energy after a given number of energy projections, and in response to a given code in coded information provided by said input device enables said energy projector to project energy therefrom in response to said input signal.
- 13. The toy of claim 1,2,3,4,5,6,7 wherein said at least one circuit controls energization of said energy projector, in response to a code in coded information provided by said input device, to project energy in a single burst or in multiple bursts in response to said input signal.
- 14. The toy of claim 1,2,3,4,5,6,7 wherein said at least one circuit in response to a code in information provided by said input device disables determination of hits by said toy for a given time period.
- 15. The toy of claim 1,2,3,4,5,6,7 wherein said at least one circuit in response to a code in coded information provided by said input device encodes the energy projected by said energy projector to represent multiple hits when another circuit of a toy of another player makes a determination that a hit has occurred.
- 16. The toy of claim 1,2,3,4,5,6,7 wherein said at least one circuit causes said wave energy projector to project wave energy coded with a first code in response to said input signal, and wherein said at least one circuit is responsive to a code in coded information provided by said input device to cause said wave energy projector to project wave energy coded with a second code instead of said first code.
- 17. The toy of claim 1,2,3,4,5,6,7 comprising a visual indicator, said at least one circuit controlling said visual indicator in a game start condition to provide and maintain a first indication for the duration of a game.
- 18. A toy for a shooting game comprising:a wave energy projector comprising a wave energy source which projects wave energy from said projector in response to an input signal; a wave energy sensor providing signals responsive to wave energy received by said sensor emitted by another energy projector having another energy source compatible with said energy source; at least one circuit coupled to said energy source and said sensor which controls operation of said toy, including operation of said energy projector to project wave energy therefrom, processing said signals provided by said energy sensor and making a determination that a hit has occurred when energy received by said energy sensor has been emitted by another energy projector; an input device coupled to said at least one circuit; said at least one circuit being responsive to coded information provided by said input device to cause said toy to change its status or operation; wherein said at least one circuit includes means for disabling said energy projector from projecting wave energy after a given number of energy projections, and in response to a first code in coded information provided by said input device enables said energy projector to project energy therefrom in response to further input signals, and wherein said at least one circuit is responsive to a second code in coded information provided by said input device to cause said toy to operate in a mode in which said circuit does not respond to said first code.
- 19. A toy for a shooting game comprising:at least one of a wave energy projector comprising a wave energy source which projects wave energy from said projector in response to an input signal, and a wave energy sensor providing signals responsive to wave energy received by said sensor emitted by another energy projector having another energy source compatible with said energy source; at least one circuit coupled to said at least one of said energy source, if present, to and said projector, if present, which controls operation of said toy, including selectively providing said input signal to said projector, if present, and processing signals provided by said sensor, if present, to determine when said sensor receives wave energy from said another energy source; an input device coupled to said at least one circuit; said at least one circuit being responsive to given coded information provided by said input device to condition said toy for use in a game, and in the absence said given coded information prevent operation of at least one feature or function of said toy; wherein said at least one circuit in the absence of said given coded information prevents said input signal from being supplied to said projector, if present, and does not determine when said sensor, if present, receives wave energy from said another energy source, thereby effectively precluding said toy from being used in a shooting game until said given coded information is input.
- 20. A toy for a shooting game comprising:a first wave energy projector comprising a first wave energy source which projects wave energy from said projector having first coded information in response to an input signal and second coded information in response to an input signal different from said input signal; a wave energy sensor providing signals responsive to wave energy received by said sensor emitted by said first wave energy projector; a second wave energy projector which projects wave energy therefrom compatible with the wave energy projected by said first projector in response to an input signal supplied thereto; at least one circuit coupled to said sensor and said second projector which controls operation of said second projector to project wave energy therefrom, said at least one circuit processing said signals provided by said energy sensor and controlling operation of at least one feature or function of said second projector in response to said signals provided by said sensor corresponding to coded information in the wave energy from said first projector; wherein said circuit disables said second projector from projecting energy therefrom in response to said input signal supplied to said second projector after a given number of energy projections from said second projector, and wherein responsive to said signals provided by said sensor, enables said second projector to project energy therefrom in response to another said input signal supplied to said second projector.
- 21. A toy for a shooting game comprising:a first wave energy projector comprising a first wave energy source which projects wave energy from said projector having first coded information in response to an input signal and second coded information in response to an input signal different from said input signal; a wave energy sensor providing signals responsive to wave energy received by said sensor emitted by said first projector; a second wave energy projector which projects wave energy therefrom compatible with the wave energy projected by said first projector in response to an input signal supplied thereto; at least one output device; at least one circuit coupled to said sensor, said second projector and said at least one output device, said at least one circuit controlling operation of said second projector to project wave energy therefrom, said at least one circuit processing said signals provided by said sensor and controlling operation of at least one feature or function of said at least one output device in response to said signals provided by said sensor corresponding to both the first and the second coded information in the wave energy from said first projector; wherein said circuit disables said second projector from projecting energy therefrom in response to said input signal supplied to said second projector after a given number of energy projections from said second projector, and wherein responsive to said signals provided by said sensor, enables said second projector to project energy therefrom in response to another said input signal supplied to said second projector; and wherein said at least one circuit also controls operation of at least one feature or function of both said at least one output device and said second projector.
- 22. The toy of claim 20 or 21 wherein said circuit is operative, responsive to said signals provided by said sensor, to prevent said second projector from projecting wave energy therefrom in response to said input signal supplied to said second projector.
- 23. The toy of claim 20 or 21 wherein said at least one circuit controls said second energy projector to project energy coded to represent multiple hits responsive to said input signal supplied to said second projector and to said signals provided by said sensor.
RELATED APPLICATIONS
The following U.S. patent applications, the disclosures of which are incorporated herein by reference, disclose subject matter related to the subject matter disclosed herein: application Ser. No.: 08/795,895, filed Feb. 5, 1997, titled “Interactive Light-Operated Toy Shooting Game, now U.S. Pat. No. 5,741,185”; and application Ser. No.: 08/871,248, filed Jun. 9, 1997, titled “Interactive Toy Shooting Game Having a Feelable Output, now U.S. Pat. No. 5,984,262”. This application is a continuation-in-part of application Ser. No. 08/795,895.
US Referenced Citations (49)
Foreign Referenced Citations (1)
Number |
Date |
Country |
1604881 |
Dec 1981 |
GB |
Non-Patent Literature Citations (6)
Entry |
Sega “Lock On” toy description in IDS dated May 21, 1998 and photocopies of product carton and instructions. |
Worlds of Wonder Laser Tag description in IDS dated May 21, 1998 and product photograph. |
Panosh Laser Combat Description in IDS Dated May 21, 1998 and product photograph. |
LJN/Entertech Photon Description in specification and photocopies of product carton. |
Golub Laser Pro 9000 description in IDS dated May 21, 1998 and photocopies of product carton. |
Hasbro Survivor Shot description in specification and product photograph. |
Continuation in Parts (2)
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Number |
Date |
Country |
Parent |
08/871248 |
Jun 1997 |
US |
Child |
09/015863 |
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US |
Parent |
08/795895 |
Feb 1997 |
US |
Child |
08/871248 |
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US |