1. Field of the Invention
The present invention relates to the field of gaming, particularly card games, and even more particularly to the field of card gaming where security and management information relating to availability of card suit and rank is important.
2. Background of the Art
Digital camera sensors are inherently sensitive to infrared light, which would interfere with the normal photography by confusing the autofocus calculations or softening the image (because infrared light is focused differently from visible light), or oversaturating the red channel. Thus, to improve image quality and protect privacy, many digital cameras employ infrared blockers. Depending on the subject matter, infrared photography may not be practical with these cameras because the exposure times become overly long, often in the range of 30 seconds, creating noise and motion blur in the final image. Some lenses will also show a ‘hot spot’ in the center of the image as their coatings are optimized for visible light and not for IR.
An alternative method of DSLR (digital single lens reflex) infrared photography is to remove the infrared blocker in front of the sensor and replace it with a filter that removes visible light. This filter is behind the mirror, so the camera can be used normally—handheld, normal shutter speeds, normal composition through the viewfinder, and focus, all work like a normal camera. Metering works but is not always accurate because of the difference between visible and infrared reflection. When the IR blocker is removed, many lenses which did display a hotspot cease to do so, and become perfectly usable for infrared photography. Additionally, because the red, green and blue micro-filters remain and have transmissions not only in their respective color but also in the infrared, enhanced infrared color may be recorded.
While it is common to use a filter that blocks almost all visible light, the wavelength sensitivity of a digital camera without internal infrared blocking is such that a variety of artistic results can be obtained with more conventional filtration. For example, a very dark neutral density filter can be used (such as the Hoya ND400) which passes a very small amount of visible light compared to the near-infrared it allows through. Wider filtration permits an SLR viewfinder to be used and also passes more varied color information to the sensor without necessarily reducing the Wood effect. Wider filtration is however likely to reduce other infrared artifacts such as haze penetration and darkened skies. This technique mirrors the methods used by infrared film photographers where black-and-white infrared film was often used with a deep red filter rather than a visually opaque one.
Near infrared light consists of light just beyond visible red light (wavelengths greater than 780 nm). Contrary to popular thought, near infrared photography does not allow the recording of thermal radiation (heat). Far-infrared thermal imaging requires more specialized equipment, and is not the subject of this tutorial. Infrared images exhibit a few distinct effects that give them an exotic, antique look. Plant life looks completely white because it reflects almost all infrared light (because of this effect, infrared photography is commonly used in aerial photography to analyze crop yields, pest control, etc.) The sky is a stark black because no infrared light is scattered. Human skin tends to look pale and ghostly.
Infrared photography has been around for at least 70 years, but until recently has not been easily accessible to those not versed in traditional photographic processes. Since the charge-coupled devices (CCDs) used in digital cameras and camcorders are sensitive to near-infrared light, they can be used to capture infrared photos. With a filter that blocks out all visible light (also frequently called a “cold mirror” filter), most modern digital cameras and camcorders can capture photographs in infrared. In addition, they have LCD screens, which can be used to preview the resulting image in real-time, a tool unavailable in traditional photography without using filters that allow some visible (red) light through.
Remote sensing and thermographic cameras are sensitive to longer wavelengths of infrared. They may be multispectral and use a variety of technologies which may not resemble common camera or filter designs. Cameras sensitive to longer infrared wavelengths including those used in infrared astronomy often require cooling to reduce thermally induced dark currents in the sensor. Lower cost uncooled thermographic digital cameras operate in the Long Wave infrared band. These cameras are generally used for building inspection or preventative maintenance but can be used for artistic pursuits as well.
In the gaming industry, more and more technology is being used to combine traditional physical gaming elements (random event generators such as playing cards, dice and roulette wheels) with electronic systems that enable all aspects of the wagering games. For example, not only are wagers accepted and resolved through electronic systems, but physical event outcomes are electronically determined (read and analyzed) and this physical event is used in determining game outcomes. Of all the systems, the combination of electronic systems with playing card wagering games has been the most difficult, as the cards may vary in readability during the game (face-up versus face-down) and the images on the playing cards vary between decks. Many attempts have been made to effectively and accurately read playing cards during wagering games.
U.S. Pat. No. 6,403,908 (Stardust) discloses an automated method and apparatus for sequencing and/or inspecting decks of playing. The method and apparatus utilizes pattern recognition technology or other image comparison technology to compare one or more images of a card with memory containing known good images of a complete deck of playing cards to identify each card as it passes through the apparatus. Once the card is identified, it is temporarily stored in a location corresponding to or identified according to its position in a properly sequenced deck of playing cards. Once a full set of cards has been stored, the cards are released in proper sequence to a completed deck hopper. The method and apparatus also includes an operator interface capable of displaying a magnified version of potential defects or problem areas contained on a card which may then be viewed by the operator on a monitor or screen and either accepted or rejected via operator input. The present invention is also capable of providing an overall wear rating for each deck of playing cards. In order to certify that deck of playing cards is good and acceptable for play, the casino must ascertain that: (1) there is one and only one of each type (i.e. by suit and rank) of playing card in the deck of playing cards, (2) all of the backs of the playing cards contained in the deck are of the same color, (3) there are no defective playing cards (i.e. torn or cracked cards, cards with dimples or fingernail marks, cards with missing print or cards with spots), and (4) there are no boxed cards (cards facing backwards, etc.) contained in the deck of playing cards. Imaging cameras are used to obtain one or more images of each side of the card after the double card check is made. A low resolution is made of the front to determine suit and rank and back to determine color of the card. Generally, high resolution imaging is utilized to determine fine marks and problems. If the system is not in an inspect mode, it is possible to use the cameras simply to image a corner of the card, since the information necessary as to color and suit and rank is available in this portion of each card.
U.S. Pat. No. 5,941,769 (Order) discloses that in professional use in table games of chance with playing cards are provided which will register and evaluate all phases of the run of the game automatically. This is achieved by a card shoe with an integrated device for recognition of the value of the drawn cards (optical recognition device and mirroring into a CCD-image converter); photodiodes arranged under the table cloth to register separately the casino light passing through each area for placing the gaming chips and areas for placing the playing cards in dependence of the arrangement or movement of the chips and playing cards on the mentioned areas; a device for automatic recognition of each bet (scanner or a RFID-system comprising a S/R station and gaming objects with integrated transponder); an EDP program created in accordance with the gaming rules to evaluate and store all data transmitted from the functional devices to the computer; and a monitor to display the run of the game and players' wins.
U.S. Pat. No. 5,770,533 (Franchi) describes a casino operating system for controlling the flow of funds and monitoring gambling activities in a casino or a gaming establishment utilizing a network of computers, including a central computer and individual game computers. Each player receives an encoded betting card from the cashier. At the games, each player position is equipped with a control panel including a card reader into which the betting card is inserted. The control panel also includes an electronic screen and keyboard. From the control panel, the player may place a bet and perform all options available to the player in the particular game. The system records the hands dealt to each player and the winner, and credits or debits the player's betting card accordingly. In an alternative embodiment, the casino operating system allows the players to use chips to place bets instead of the above-described betting card. The chips are marked or encoded so that they can be counted once final bets have been placed to determine the amount of each player's bet. In games requiring the placement of bets in certain positions on the gaming table, each player may be provided with a betting marker used to indicate the position of his bets on the table, a touch-sensitive screen maybe used whereby bets are placed by touching the desired position on the screen, or a two-way remote control console for placing bets. The casino operating system is an open architecture system adaptable to accommodate the differing needs of each casino.
U.S. Pat. No. 4,531,187 (Uhland) describes a system for monitoring the play at gambling games is disclosed. The preferred embodiment comprises a system for monitoring the play at blackjack as that game is played in casinos. The system typically will comprise video monitor means for generating a digital representation of the bets made by the players and of the cards dealt to the players and to the dealer, so that an output can be generated indicating whether the correct payouts are made and bets collected. An alarm signal is generated if an error is made in the play of the game. An alarm signal may also be generated if the long-term statistics of the game indicate that the odds ordinarily applicable to the game have been departed from over a period of time.
U.S. Pat. No. 8,221,244 (French) describes methods and systems for intelligent tracking and/or play and/or management of card gaming use an intelligent card distribution or holding device with detectors for determining the value and unique identity of individual cards and for recording card play. Playing cards are equipped with a read/write data storage connected to a transponder and/or incorporated into electromagnetic writable particles or smart particles (smart dust). A system of the invention records various game play events on the playing cards themselves during game play and optionally also in a database on the system. In specific embodiments, the principal scanning and writing elements and electronic and optical interfaces are embodied into a hand-held card holder (HHCH). The system can scan playing cards, scan gaming chips, indicate a player's win/loss/draw, increase or decrease player betting positions, and compute awards to players based on their playing activity.
U.S. Pat. No. 7,967,672 (Shigeta) describes a card reading device that comprises a rail for guiding a card; card sensors for detecting a passing card which is slid by hand and guided by the rail, which are placed in a card sliding direction with a certain gap; and reading sensors for reading code attached to the card, which are placed between the two card sensors in the card sliding direction. The card have the cord which is printed in UV-luminous ink on the card, and the code comprises at least two code rows which are placed across the card sliding direction with a certain gap. The two reading sensors are placed in positions which correspond to the gap of the two code rows, and the card sensors output signal for detecting a position of the passing card.
U.S. Pat. No. 6,629,894 (Purton) describes a card inspection device that includes a first loading area adapted to receive one or more decks of playing cards. A drive roller is located adjacent the loading area and positioned to impinge on a card if a card were present in the loading area. The loading area has an exit through which cards are urged, one at a time, by a feed roller. A transport path extends from the loading area exit to a card accumulation area. The transport path is further defined by two pairs of transport rollers, one roller of each pair above the transport path and one roller of each pair below the transport path. A camera is located between the two pairs of transport rollers, and a processor governs the operation of a digital camera and the rollers. A printer produces a record of the device's operation based on an output of the processor, and a portion of the transport path is illuminated by one or more blue LEDs. Preferably a low temperature source of light is located so as to illuminate the area of the card that is being scanned.
The computer or signal processor compiles the scan data and reports and records the result of the scans of all of the cards in the one or more decks.
Published U.S. Patent Application Document No. 20050242500 (Downs III) describes a sensing system for determining the rank and suit of playing cards. The system includes a sensing module capable of reading a line of data from a printed image, a position sensor and a hardware component that combines the signals from the sensing module and position sensor, converts the signal to binary values and compares the converted signal to stored signals. The comparisons are correlated to identify card rank and Suit. The system can be used in a playing card delivery shoe used to control the game of baccarat. The shoe may be a customary dealing shoe equipped with a sensing module, or may be a mechanized shoe. The mechanized shoe may comprise a) an area for receiving a first set of playing cards useful in the play of the casino table card game of baccarat; b) first card mover that moves playing cards from the first set to a playing card staging area wherein at least one playing card is staged in an order by which playing cards are removed from the first set of and moved to the playing card staging area; c) second playing card mover that moves playing cards from the playing card staging area to a delivery area wherein playing cards removed from the staging area to the delivery shoe are moved in the same order by which playing cards were removed from the first set of playing cards and moved to the playing card staging area; and d) playing card reading sensors that read at least one playing card value of each playing card separately after each playing card has been removed from the area for receiving the first set of playing cards and before removal from the playing card delivery area One exemplary sensing system is a CIS line scanning system with an associated card position sensor and a FPGA hardware element.
Published U.S. Patent Application Document No. 20070018389 (Downs III) describes a method and an apparatus determines at least one of rank or suit of a playing card. The apparatus has at least one two-dimensional complementary metal oxide semiconductor imaging system that provides a signal when playing cards are moved over the system. The signal is a series of gray scale values that are converted into binary values. The sensed data is transmitted to a hardware component that identifies at least one of rank and suit to an external data storage device.
Published U.S. Patent Application Document No. 20070102879 (Stasson) describes a playing card shuffling device has a visual display in information communication with the playing card shuffling device. At least one processor is programmed to provide displayable information to the visual display indicative of an amount of time remaining or time expired in a procedure performed by the shuffling device.
Other disclosures have also contemplated optically reading of playing cards. For example, U.S. Pat. Nos. 6,582,301; 6,039,650; and 5,722,893 to Hill et al. describes a shoe with a card scanner, which optically scans a playing card as the card moves out of shoe. The card suit and value is then recognized by a neural-network algorithm. Other disclosures have also attempted to track cards by use of card shoes that optically recognize the cards as they are drawn from the shoe. For example, U.S. Pat. Nos. 5,941,769 and 6,460,848 disclose a card shoe with an optical device that deflects and transmits a reflected image of the card value imprint from the drawn playing card to a CCD image converter. Still other disclosures have attempted to combine detection of playing cards optically and gambling chips by some means. For example, U.S. Pat. Nos. 5,605,334; 6,093,103 and 6,117,012 to McCrea et al., disclose a game table system for monitoring each hand in a progressive live card game. The system comprises a shoe that optically detects the value and suit of each card, a game bet sensor to detect the presence or absence of a bet, a card sensor located at each player position to detect the presence or absence of a playing card, and a game control. The game control receives information on the presence or absence of a bet or playing card to ensure a bet is placed before the playing card is dealt.
Published U.S. Patent Application Document No. 20100019449 (Downs III) describes how a playing card delivery shoe is used in the play of the casino table card game of baccarat or blackjack or any game where cards are pulled one at a time from the shoe. The apparatus comprises a reader or an imager that scans lines bisecting the image at spaced intervals. The scanning occurs on playing cards in at least the region where suit and rank symbols are provided. The scanner output is a series of voltages that are converted to binary information. This binary information is compared to stored binary information to determine rank and suit. The upper surface of the output end of the shoe contains a partial barrier for cards being scanned. The partial barrier has an elevated surface and limits a size of a pathway so that only one card can be removed at a time.
U.S. Pat. No. 6,460,848 (SOLTYS) describes a system that automatically monitors playing and wagering of a game, including the gaming habits of players and the performance of employees. A card deck reader automatically reads a symbol from each card in a deck of cards before a first one of the cards is removed. The symbol identifies a respective rank and suit of the card. There are numerous other related patents including U.S. Pat. Nos. 6,712,696; 6,688,979; 6,685,568; 6,663,490; 6,652,379; 6,638,161; 6,595,857; 6,579,181; 6,579,180; 6,533,662; 6,533,276; 6,530,837; 6,530,836; 6,527,271; 6,520,857; 6,517,436; and 6,517,435.
Reading of values during card games is an important step in controlling or eliminating fraud or payment error during cards games and numerous different methods have been attempted.
Published U.S. Patent Application Document No. 20090291758 (Moretti) provides a method of televising a card game. Each playing card in the card game has a value. The method includes providing the back surface of each playing card with a marking that is substantially invisible to the naked eye. The marking indicates the value of the playing card. An infrared detector is used to access the marking to identify the value of a playing card involved in the card game. Visual information indicative of the identified value of the playing card is generated and included in a broadcast of the card game. The provision of markings on the backs of playing cards requires the use of special cards which are expensive, and flaws in the markings or application of markings (e.g., dye smearing of existing printed image) can actually introduce card markings that might be readable by players. It is therefore important to use standard playing cards.
Other systems known to be available for reading of card symbols (e.g., suits and rank) include at least WIPO Published Application WO/2000/051076 (Dolphin); Published U.S. Patent Application Documents No. 2011020175; 2010061342; 20040026636; and U.S. Pat. Nos. 6,726,205; 6,527,191; 6,533,276 and 8,020,869.
All of the references and documents cited herein are incorporated by reference in their entirety to assist in providing enabling background for systems and technology and methods.
A method of reading suit and rank of playing cards is enabled on a system for controlled provision of image content of faces of a playing card that has:
The infrared sensitive camera positioned to capture infrared radiation transmitted through the playing cards and transmit information based on the captured radiation to the processor; and the processor configured to provide suit and rank information of a playing card through which the infrared radiation was transmitted. The use of a cut-off filter in the camera that excludes or reduces non-useful ranges of wavelengths (e.g., visible and/or UV) and allows more useful (infrared) ranges of wavelengths sharpens images or card values for viewing. The camera and radiation transmitter are generally on opposite sides of the playing cards. Using a prism or minor or other reflective element, the camera and radiation emitter may be on the same side of the playing card.
The present technology includes a system and method. The method reads information from a playing card while an image face of the playing card is hidden by a visible light-opaque back. An infrared-sensitive camera is positioned over the playing card back and receives infrared information passing through the playing card. A filter on the camera filters out at least some visible and some infrared radiation, allowing a defined range of infrared radiation into the camera. The camera captures radiation within the defined range of radiation and transmits (and/or temporarily stores) signals based on the captured radiation. A processor receives the transmitted signals and executes code to define patterns in the captured radiation. The defined patterns include image content of suit and rank on the image face of the playing card. The system and method may be used in delivery shoes or racks, shuffling or randomizing apparatus and/or in playing card verification devices in which the numbers, suits, ranks and authenticity of playing cards is automatically determined.
The filter has defined cut-off range and a maximum transmission range. The maximum transmission range is within the near infrared range, such as between 780 nm and 1100 nm. There are numerous specific methodologies within the generic scope of the present technology. One subgeneric method uses radiation passing through the playing card that is emitted below the image face of the playing card and transmitted through the playing card to the camera.
A second subgeneric method uses infrared radiation passing through the playing card that is emitted above the image face of the playing card, passes through the playing card back a first time and is reflected, then transmitted through the playing card back a second time to the camera. In the second subgeneric method, light passing through the playing card back the first time is emitted by an infrared source above the back of the playing card. Low intensity lamps may be provided above the gaming table, in the ceiling, as wall lights or as a standing lamp. The back of the playing card may be in contact an inner surface (capable of transmitting infrared radiation, i.e., transmissive of infrared radiation) on a card delivery shoe or tray, and the emitted light passes through the inner surface a first time and the reflected infrared radiation then passes through the inner surface a second time and is captured by the infrared sensitive camera. It is to be understood that the use of an underlying card as an infrared radiation reflective surface while it must also be able to transmit radiation through a similar surface twice is not contradictory, but is a surprising aspect of the present invention. An analysis of the functional capabilities will support this aspect of the present technology.
Assume that a playing card absorbs and reflects a maximum total of X% of infrared radiation (of a defined wavelength range) passing through the card (including the back side of the playing card) and the top (back side) of the card reflects (does not include absorption) a minimum of Y% of infrared radiation of the same wavelength range. Therefore, reflected radiation passes through the card twice and must be reflected off an adjacent card once. In approximating mathematic terms, with an initial intensity striking the back of the top playing card, the scenario would be expressed as follows:
With an incident IR radiation intensity (Ir) striking a top of two cards, the intensity Ir1 passing through the first card would be (100-X)%/X times Ir. That is the intensity (Ir1) that strikes the back of the underlying playing card. Of that incident radiation striking the underlying card, (Y)% is reflected. Therefore Y Ir1 is reflected off the back of the underlying card. Approximately (100-X)% of that Y Ir1 is transmitted through the playing card. It is understood that Y<X (as X includes reflection Y and absorption components).
Using prophetic but reasonable values for X and Y, the practical use of this reflective system can be appreciated. Assuming that X% is 80% and Y% (reflection) is 40%, with a normalized Jr of 100 light units, the intensity (Ir1) that strikes the back of the underlying playing card is 20 light units. The amount reflected off the underlying card would therefore be 40%×20 light units, or 8 light units. The amount transmitted through the top card (the second transmission through that card) would be (100-80)%×8 nominal light units, or a minimum of 1.6 nominal light units. This is sufficient amount of infrared radiation to enable cameras to receive and interpret reflected image data. This has been proven by actual working models.
In addition to these conservative numbers, it must be appreciated that as cards are differentially absorbing the infrared radiation (with higher or lower infrared optical densities in the suit and rank images), with the nominal 1.6 light units being the preferable minimum transmitted through the card the second time, more is transmitted through lower optical density areas of the playing card. The contrast is created by the difference in absorption creates the image data. Where the transmission and reflection pathways are approximately perpendicular, the amount absorbed/reflected in low optical density image areas can be substantially less than in high optical density areas. The perpendicular path passes through the low optical density area twice and the high optical density area twice, increasing the contrast.
In the first subgeneric method, the infrared radiation passing through the playing card may be emitted from infrared emitters within a card handling device, such as a card handling device selected from the group consisting of a delivery shoe, shuffling apparatus or card randomizing apparatus.
In both methods, the playing card may be present within a playing card delivery shoe, and the image content comprises image content of a top playing card in the delivery shoe. At least some reflected radiation is reflected from a back of an at least second playing card within the delivery shoe adjacent the top playing card. The inner surface on the card handling device (e.g., the panel over the cards in a delivery tray in a shuffler or delivery shoe) may be translucent to a range of infrared radiation within the transmission range between 780 nm and 1100 nm.
A system for controlled provision of image content of faces of a playing card may have:
The infrared sensitive camera is positioned to capture infrared radiation transmitted through the playing cards and transmit information based on the captured radiation to the processor; and the processor is configured to provide suit and rank information of a playing card through which the infrared radiation was transmitted. The system is usually encompassed within a housing structure having a top, bottom, two sides (e.g., left and right), a front and a back. Playing cards are normally delivered from the front of the housing. The housing is a structure generally well known in the art, and may be transparent, translucent or opaque, although any section of the housing through which the faces of playing cards might be observed should be opaque. The opacity should be at least for the visible light portions of the electromagnetic spectrum, but may also include opacity to infrared radiation and ultraviolet radiation. The structural materials of the housing are preferably polymeric (thermoplastic or thermoset polymers), but may in many areas be made from composites or metals.
As with the two subgeneric aspects of the present technology, the source of infrared radiation is below the playing card through which the infrared radiation was transmitted and the infrared camera is above the playing card through which the infrared radiation was transmitted, or the source of infrared radiation is above the playing card through which the infrared radiation was transmitted, so that the infrared radiation is transmitted through the playing card after reflection and the infrared camera is above the playing card through which the infrared radiation was transmitted.
The source of infrared radiation may be located in a gaming table, in a playing card delivery shoe or in a playing card shuffling device. The support surface for playing cards may be a casino gaming table top or be within a playing card delivery shoe or shuffler and a source of infrared radiation is above and external to the playing card delivery shoe or shuffler. An upper surface above the playing card support surface may transmit infrared radiation in a range between 780 nm and 1100 nm. A video display screen may be present, and the processor may be configured to transmit image data of the playing card suit and rank to the video display screen and the video display screen is configured to enable display of the transmitted image data.
In photography, a filter is a camera accessory consisting of an optical filter that can be inserted in the optical path. The filter can be a square or oblong shape mounted in a holder accessory, or, more commonly, a glass or plastic disk with a metal or plastic ring frame, which can be screwed in front of or clipped onto the lens.
Filters modify the images recorded. Sometimes they are used to make only subtle changes to images; other times the image would simply not be possible without them. In monochrome photography, colored filters affect the relative brightness of different colours; red lipstick may be rendered as anything from almost white to almost black with different filters. Others change the color balance of images, so that photographs under incandescent lighting show colours as they are perceived, rather than with a reddish tinge. There are filters that distort the image in a desired way, diffusing an otherwise sharp image, adding a starry effect, etc. Supplementary close-up lenses may be classified as filters. Linear and circular polarising filters reduce oblique reflections from non-metallic surfaces.
Many filters absorb part of the light available, necessitating longer exposure. As the filter is in the optical path, any imperfections—non-flat or non-parallel surfaces, reflections (minimised by optical coating), scratches, dirt—affect the image.
There is no universal standard naming system for filters. The Wratten numbers were adopted in the early twentieth century and are used by several manufacturers. Color correction filters are often identified by a code of the form CC50Y—CC for color correction, 50 for the strength of the filter, Y for yellow.
Optical filters are used in various areas of science, including in particular astronomy; they are essentially the same as photographic filters, but in practice often need far more accurately-controlled optical properties and precisely-defined transmission curves than filters exclusively for photographic use. Photographic filters sell in larger quantities at correspondingly lower prices than many laboratory filters.
A #87C filter will filter out all visible light, but since these filters gradually filter out more and more light as the wavelength increases, the #87C will also filter out a good amount of the infrared light. All though it filters out all visible light, it still lets in enough of the infrared spectrum for clear crisp images. The #25 filter lets in a significant amount of red light, and is often used in traditional photography because it allows image previewing through the viewfinder.
The following is a table of % light transmission at different wavelengths for a few of the filters specified above. One should be able to figure out the approximate behavior of the other filters by comparing them to this table.
A consideration of the Figures will assist in a further appreciation of the scope and content of the present invention.
The cutoff filters are selected upon design parameters that are still novel and non-obvious within the context of the present technology, even though cutoff filters may be themselves commercially available with the properties that might be needed. The cutoff filters effectively limit the radiation to which the cameras are sensitive to the range of radiation passing through the playing cards. For example, if the emission system or ambient IR penetrating playing cards has its maximum IR range within 800-1000 nm, the use o a cutoff filter allowing most of all radiation between 800-1000 nm to penetrate the filter, while absorbing or blocking most radiation below 790 nm and above 1010 nm is effective is provide a sharper image, with higher contrast, of the playing card(s) by removing background, or extraneous radiation wavelengths from the camera system. As visible light is likely to be more intense than the IR radiation passing through the cards, it would be more difficult for a system to try to discern what portions of the image data were useful in reading card information when the vast amount of energy entering the camera (if unfiltered) would likely be visible and/or ultraviolet radiation. The cutoff filter increases the likelihood that most radiation received by the camera is useful card image information.
The cutoff filters would similarly work within the camera information receiving capability on a tabletop viewing system, such as that shown in
The light (electromagnetic radiation) passing through the cards 422 is redirected towards the camera system 438. The redirection may be by prism or mirror as previously stated, but a panel of optical fibers (not shown) or even a semiconductor area detector with leads through the I/O port 442 (not shown), or any other radiation capture device that can provide signals of the radiation image received.
A top card symbol of the Three of Hearts 434 is shown beneath the front plate 414. Because of the position of the radiation emitters 430, radiation is transmitted through the playing cards 422 at a position at a card corner where symbols are present. The image signals received and transmitted through the I/O port 442 or along the output line 444 are sent to a processor (not shown) that executes code (e.g., including card recognition software) to convert the captured signals into information identifying the card(s) through which the radiation has passed. As radiation is attenuated passing through each playing card, and as each card is slightly angled so that overlying symbols are not in perfect registration, software can recognize and differentiate among multiple images from the radiation penetrating through multiple cards. By recognizing a forward-most (relative to the front plate 414) image of symbols captured, and then further differentiating among the other sequential sequences of images captured (assisted by the spacing provided by angling and thickness of playing cards), suits and/or rank of multiple cards can be determined from the radiation of the emitters 430 passing through the playing cards 422. In this manner, multiple playing cards at the ends of the delivery shoe tray (or shuffler delivery tray) may be read. If the delivery tray holds cards in a more horizontal position (as may be the case where multiple cards that form a single hand to be delivered by a dealer to player positions), the emitters may be more vertically oriented and the camera may be conveniently located closer to the faces of the playing cards. Cards may be expelled into the delivery tray one at a time (for ease of reading and as enabled by some existing shufflers) or in sets of, for example, 1-7 playing cards which may be read in sets.
The see-through technology need not be used at the extreme ends of the delivery shoe or on the shuffler. Numerous designs exist for intermediate reading of playing cards, and so the present card-imaging technology may be used in known shuffler and mechanical card delivery trays (where cards are moved by electromagnetically operated components) in intermediate positions, as between card input areas and the card delivery areas. The cards may be read while moving, or may be stopped as individual cards or in sets of cards, or in individual hands, as desired.
This method may use physical playing cards wherein the randomization is effected by shuffling of the physical playing cards, as by manual shuffling or an electromechanical shuffler. The physical playing cards are preferably a single deck of physical playing cards and randomization is effected by automated electromechanical shuffling of the physical playing cards. The playing cards may be virtual playing cards and the method is performed on a system comprising a processor, a video display screen and player input controls and the processor displays hands at a virtual player position and a virtual dealer position and a random number generator provides random individual cards for the first subset of playing cards and the second subset of playing cards. The set of playing cards should comprise at least a standard deck of playing cards, fifty-two cards having four suits (spades, hearts, diamonds and clubs) having ranks from 2 to Ace. Multiple decks and/or specialty cards may also be included with the deck. The deck(s) must be randomized by shuffling to provide cards in a random order. The transformation of cards into a random order must be done before the play of each round of the game so that the cards provided cannot be predicted with any significant degree of certainty. The dealer controls the play of the game and dictates the rules of play of the game. The dealer will not allow cards to be dealt to player positions unless the appropriate wager is verified by the dealer. The dealer segments the shuffled set of playing cards into random content subsets of exactly the number of cards that the dealer must provide in each step of the method. The cards may be manually dealt or automatically dealt by a shuffling apparatus. The shuffling apparatus may be a batch shuffler or a continuous shuffler. Cards may be provided one at a time from a delivery position in the shuffler, entire randomized deck(s) may be provided from the shufflers, or individual hands of exactly three cards for delivery to individual player positions and the dealer position. There are a number of variations in the play of the game that may be used.
The shuffling may be performed by a number of various methods, including manual shuffling to produce a randomized set of playing cards. The automatic shufflers may operate by either actually shuffling a portion of or entire set of playing cards (e.g., one or more decks of playing cards), or by providing hands or subsets of playing cards randomly out of the original complete set of playing cards. The cards may be batch shuffled or continuously shuffled (returned, spent cards from previous hands are returned to the machine and randomly distributed among cards already in the machine). The shuffling mechanism may be accomplished by use of carousels (or linear moving stacked arrays) of multiple compartments into which cards are inserted (randomly or in predetermined locations among the compartments) and then unloaded from the compartments (randomly or in predetermined order of compartments) so that random hands or subsets of playing cards are distributed to a delivery area for distribution by the dealer. The cards may also be delivered to a delivery tray by random removal (e.g., random ejection as understood in the art, or random removal by any other technology) from the original set and delivery of the randomly withdrawn/removed cards to the delivery tray to form random hands or random subsets in the delivery tray.
Among the various types of shufflers available commercially into which this technology may be incorporated include, but are not limited to: U.S. Pat. Nos. 8,544,848; 8,480,088; 8.267,404; 8,150,157; 8,025,294; 8,011,611; 7,988,152; 7,976,023; 7,967,294; 7,764,836; 7,753,373; 7.,677,566; 7,677,565; 7,669,852; 7,661,676; and 7,073,791.
The see-through card imaging technology described herein can be integrated into these and other shufflers at strategic points in card movement or card stoppage using the skills of the ordinary artisan. The method may have radiation passing through the playing card is emitted above the image face of the playing card and transmitted through the playing card to the camera.
The infrared radiation passing through the playing card may be emitted above the image face of the playing card, passes through the playing card back a first time and is reflected (e.g., by a minor), refracted (e.g., by a prism) or collected then transmitted (e.g., by fiber optics) to the camera. The method may be practiced wherein the back of the playing card is in contact an inner surface on a card delivery shoe or tray, and the emitted light passes from or through the inner surface a first time and is captured by the camera. The infrared radiation passing through the playing card may be emitted from infrared emitters within an electromechanical card handling device.
It is possible, with a novel arrangement of elements can provide image recognition functionality with same-side, partial through the card imaging by reflection. For example, the radiation emitter may be relatively below the cards, mitted light/radiation reflected off the faces of cards, then transmitted through the cards to the camera. A prism, fiber optics or reflective surface (other than the cards) can assist in redirecting the reflected and through the card transmitted radiation to the camera. This is accomplished by simply putting the infrared radiation emitter(s) 430 below the face of the cards in
As noted above, with respect to
The system, with a set of multiple playing cards supported on the playing card support surface, a ratio of intensity of A) infrared passing directly from the infrared radiation source, through at least one playing card in the set of playing cards, through the prism and to the B) infrared sensitive camera to intensity of infrared radiation reflected back into the prism, and then from the prism through the support surface for the playing cards, and then reflected from the at least one playing card in the set of playing cards back into the prism and to the infrared sensitive camera is at a ratio of A)/B) of at least 70/30, at least 75/25 or at least 80/20. The playing card support surface should be transparent to infrared radiation, and may be made of any structural material such as glasses, IR transparent ceramics, and polymeric materials (e.g., both thermoplastic and thermoset resins). To increase IR transparency, the playing card support may have holes of significant sizes through the entire thickness of the support, as long as the holes do not excessively refract or distort IR radiation passing by the edges, creating an excessive amount of edge distortion in the IR images.
As shown in reference materials cited herein, there are numerous imaging technologies that can be used with the captured image data to assist in determining playing card information (e.g., suit, rank, authenticity, verification of composite hands, etc.). Any of these software or computational or imaging technologies can be used in the practice of the present technology.
The present application claims priority under 35 U.S.C. 120 as a continuation-in-part application of U.S. patent application Ser. No. 14/019,620, filed 6 Sep. 2013, now U.S. Pat. No. 8,969,802, and claims further priority through Provisional Patent Application Ser. No. 61/971,522, filed 28 Mar. 2014.
Number | Date | Country | |
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61971522 | Mar 2014 | US |
Number | Date | Country | |
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Parent | 14019620 | Sep 2013 | US |
Child | 14668980 | US |