1. Field of the Invention
This present invention relates, generally, to the field of gaming, and more particularly to playing cards used in games.
2. Description of Related Art
Various games require the use of one or more playing cards. While there are many possible variations of playing cards, a standard deck of playing cards generally consists of fifty-two playing cards, each with different markings. The fifty-two cards may be categorized by their markings into four different suits with thirteen ranks in each suit. The four suits are generally hearts, diamonds, spades, and clubs. The thirteen ranks are generally Ace (A), 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack (I), Queen (Q), and King (K). The suits and ranks may have different values and/or significance in different games. Occasionally, a standard deck is packaged with one or more Joker cards.
Each playing card in a standard deck is generally constructed of a sheet of paper or plastic. One side, the face side, displays the suit and rank. The other side, the back side, generally does not indicate the markings on the face side. This back side may instead display a variety of designs. Possible designs may include a manufacturer's logo, a distributor's design, an artistic design, a novelty design, or any of various custom designs. In a standard deck of cards, all fifty-two cards generally display the same design on their back side.
Examples of games commonly played with at least one standard deck of playing cards includes poker, blackjack, bridge, gin rummy, go fish, and various others. Many of these card games may include elements of chance. To ensure a fair game in a game of chance, players must be dealt playing cards at random. Such randomization may be achieved through shuffling of the cards. Shuffling the playing cards randomly reorders a deck to produce a different permutation in the order of the playing cards of the deck, which contributes to the random distribution of playing cards to each player
There are a variety possible shuffling techniques and a wide range in the quality of randomization resulting from these techniques. Good randomization of a deck of cards may require multiple shuffles using different shuffling techniques. Some games require that a deck be randomized multiple times throughout the course of the game or series of games. These multiple acts of randomization may consume a good deal of playing time. Furthermore, shuffling skills may vary from player-to-player due to differences in experience and/or manual dexterity. There are also many opportunities for mistakes, such as inadvertently revealing the markings on one or more cards during the act of shuffling. In the event of such a mistake, the exposed card may simply be returned to the deck, which may be shuffled again or subjected to more extensive shuffling to ensure the randomization of the deck. Some games and/or the players of the same may regard such mistakes very seriously. As such, some players may choose to abort the current game and start a new one as a result of the card exposure. In, the hands of an inexperienced and/or unskilled player, shuffling may be even more time-consuming than it already needs to be and possibly even disruptive to the game.
Inexperienced and/or unskilled shuffles may also result in poorly randomized cards. Poor randomization may decrease the chance element in games of chance, which may give some players an unfair advantage or disadvantage. Poor randomization may also affect a player's ability to bluff if other players can predict what cards he or she actually holds. The ability to bluff may be a very important part of the strategy in various card games (e.g., poker). Bluffing depends, in part, on restricting players from seeing or knowing the suit or rank of the playing cards dealt to their opponents. Dealing playing cards face-down may be one way to allow a player to access and see only his or her own playing cards. Different types of playing cards, decks of playing cards, and/or card games may utilize different systems of markings, shuffling, and/or dealing.
Another possible danger with respect to randomization is intentional and illicit manipulation of the cards by a player who is highly skilled at shuffling and/or dealing. A player with a stake in the outcome of the game may be capable of manipulating that outcome by deliberately shuffling and/or dealing the cards into a non-randomized and/or predictable order to achieve a predetermined, unfair result. To minimize manipulation, players may perform a procedure commonly referred to as ‘cutting the deck.’ After the deck is shuffled, a non-shuffling party may ‘cut the deck’ by selecting a random number of contiguous cards from anywhere in the deck and moving those cards elsewhere in the deck, while keeping all cards face-down. This procedure, when combined with shuffling and dealing, further adds to the time-consuming nature of ensuring proper randomization of the deck of cards, especially if shuffling, dealing, and cutting have to be performed multiple times. There is, therefore, a need for improved systems and methods for efficiently maintaining the randomness and secrecy of playing card distribution.
In various embodiments, the invention includes a playing card, with a face side displaying markings that are significant in a game. The invention, in various embodiments, further includes an adjustable barrier that shields the markings from view. The adjustable barrier helps to prevent opponents from accidentally and/or purposefully peeking at one's cards.
Some embodiments of the invention comprise one or more sets of fifty-two playing cards, each with adjustable barriers hiding the signifying markings on their face side. The markings on these sets of the invention may be the same as the markings on a standard deck of cards. Therefore, these sets may be used in the same and/or similar games as those utilizing one or more standard decks of cards.
Some embodiments of the invention further include a shuffler to be used with one or more sets. The shuffler randomizes the order and/or arrangement of the one or more sets through an agitation mechanism. Various embodiments of the agitation mechanism may include shaking, spinning, mixing, and others. The shuffling system of the invention minimizes manipulation by giving players the ability to hide the markings of the cards before it is placed in a shuffler and keeps them hidden during shuffling and dealing.
An exemplary embodiment of the present invention is a playing card with an adjustable barrier on the face side of the playing card. The barrier may be adjusted by a player to hide or reveal the markings (e.g., rank or suit) on the face side of the playing card. The markings on the face side of each card may have varying degrees of significance in terms of specific meaning, value, and/or status for a player in various games. Various embodiments of the present invention include one or more sets of these playing cards wherein the face side of each card is hidden by the adjustable barrier. Some embodiments of the present invention include at least one set of fifty-two playing cards with the same markings as a standard deck of cards.
In another embodiment of the present invention, at least one set of cards wherein the face side of the card is hidden by an adjustable barrier is shuffled in a shuffler by, for example, manually spinning the shuffler. Cards may then be dealt by a designated dealer from the shuffler, or the randomized cards may be chosen from the shuffler by the players themselves. A player can reveal the markings on his or her cards to themselves or any other appropriate party by adjusting the barrier on each card. For example, a player may slide the barrier open to review the cards that they have been dealt. At the end of the game (e.g. a hand of poker), the players can adjust the barriers on each card to reveal or again hide the card markings, and the cards may be placed back in the shuffler to be shuffled for the next game.
In the embodiment depicted in
In the embodiment illustrated in
In some embodiments, the barrier 210 may be a pivoting lid. In such an embodiment, a stopping edge 430 would only allow the barrier 210 to pivot within certain ranges around an axis. In various embodiments, a stopping edge 430 may work with a different notch on the barrier 210 than the notch working with a closing edge 420. Various embodiments may also include multiple notches 410, closing edges 420, and stopping edges 430. Other embodiments are envisioned including, for example, a hinged lid.
In the shuffling system illustrated in
Various embodiments of the shuffler 500 may comprise various agitation mechanisms 440, which shuffle by shaking, spinning, mixing, and/or various other ways of rearranging the playing card systems 200. With a traditional deck of playing cards as may be found in the prior art, such a shuffler 500 or agitation mechanism 540 could not be used, as to do so would result in the exposure of various markings on a playing card. This exposure would eradicate the unpredictability and/or secrecy that are important elements in many card games. These problems are solved by the barrier 210 component of the playing card system 200, which prevents exposure of the markings, which may include rank 130 and suit 140, on the face side 110 of the playing card system 200, while still allowing for varied options in shuffling. Significantly, embodiments of the present invention allow for quick and efficient methods of shuffling even in the absence of traditional shuffling skills and/or dexterity.
In many casinos and home games, various card games require that someone shuffle and deal the cards. With dealers, there is always a danger of dealer manipulation and/or mistake. A skilled dealer may be able to deal one or more known cards from anywhere in the deck; and an unskilled dealer may deal a player too many or too few cards or flip cards over inadvertently. If anyone sees markings that he or she is not supposed to, an unfair advantage or disadvantage may arise. Dealer manipulation and/or mistake may be minimized by the shuffler 500, because the dealer does not handle the playing card systems 200 directly. Because dealer manipulation is minimized, the need for a cut is also reduced. Because the markings of the playing card systems 200 can be kept secret before, during, and after a shuffle, the shuffling system further allows each player to choose his or her next playing card system 200. This may introduce an additional randomization element to the randomization created by one or more shuffles in a shuffler 500.
The embodiments discussed herein are illustrative. These embodiments are described with reference to illustrations; various modifications or adaptations of the methods and or specific structures described may be apparent to those skilled in the art. All such modifications, adaptations, or variations that rely upon the teachings herein, and through which these teachings have advanced the art, are considered to be within the spirit and scope of the various embodiments. Hence, these descriptions and drawings should not be considered in a limiting sense, as it is understood that the present invention is in no way limited to only the embodiments illustrated.
The present application claims the priority benefit of U.S. Provisional Patent Application Ser. No. 60/735,971, titled “Easy To Shuffle Playing Cards” and filed Nov. 10, 2005, which is incorporated herein by reference.
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Number | Date | Country | |
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20070102878 A1 | May 2007 | US |
Number | Date | Country | |
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60735971 | Nov 2005 | US |