Politicsophy is an inventive concept in board-game format that makes politics a comical and learned experience. Politically, blue or left, red or right, both are ideological and comical. Historically, blue and red suggest different directions, Politicsophy uses that system as satire, a creative nuance with players travelling in opposite directions because of the president (Republican or Democrat) they choose at the start. Substantiating the idea that politics is indeed comical and clever in the way people get caught up in the inertia that separates the two sides.
There are two main advantages to Politicsophy. First, it creatively and strategically opens a conversation on the political underside, systemically from a historical perspective and ideologically from each side's points of view, authenticating the bottom line of the question as whether in the end it will be business, politics or heart. Second, there's a unique learning curve that teenagers as well as adults will appreciate. The learning curve is inherent in the game, but the gist, its essence, provides an engagement that's entertaining and eventful.
The field of art to which Politicsophy pertains is entertainment, more specifically, board-game genre. It was for the love of politics why Politicsophy was born. It seemed almost comical every election year as well as other events in between. There is hypocrisy so blatant, one wonders if we have been hypnotized and is in a dream state. It is entertainment captured on a board-game giving individuals a glimpse of the political machine at work.
The known problem is that many are indifferent to politics so a board-game of politics might seem unamusing and certainly insensitive to the uninitiated. Nevertheless, the creative and strategic way it was designed and developed will put players at ease, particularly the Politicsophy Rap blocks situated at the four corners of the board. Imagine singing or rapping the preamble of the constitution, many will undoubtedly learn and hence never forget that introduction.
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