The field of the invention is three-dimensional puzzles.
The background description includes information that may be useful in understanding the present invention. It is not an admission that any of the information provided in this application is prior art or relevant to the presently claimed invention, or that any publication specifically or implicitly referenced is prior art.
Sudoku is a puzzle where the solution requires each number to appear exactly once in each row and once in each column. A Sudoku-like puzzle can refer to any puzzle where each symbol or color must appear no more than once in each row and no more than once in each column, or no more than once on each side of a three-dimensional puzzle. From herein the term color shall be used to refer to a color, symbol or set of symbols.
One example of a Sudoku-like puzzle is Jay Horowitz's SudoKube, U.S. Pat. No. 7,644,924. It is a variant of Rubic's Cube with numbers 1 through 9 placed on the nine squares on each side of the cube, where the goal is to recreate a positioning where each number appears once on each side. It is a twisting puzzle, in which it is possible to move and reposition components of a piece while holding the rest stationary.
Another example is Uwe Meffert's Ball Sudoku Cube, which is a variant of the SudoKube where each of the 26 visible subcubes are the same color on all of theirs sides, and the goal is to have each color appear once on each side. Like SudoKube, Meffert's Ball Sudoku Cube is a twisting puzzle.
U.S. Pat. No. 646,463 describes four cubes, where each side of every cube is assigned one of four colors, and the goal is to place the four cubes in a vertical line so that every color appears once on each of the four sides. This patent describes single cubes in which different sides are assigned different colors.
There was a failed Kickstarter campaign for a product called SU-DI-KU that consisted of 9 dice, where every side of every die had a 3×3 of numbers 1 through 9. The goal was to place the dice into a 3×3 pattern so that it formed a 9×9 Sudoku. The numbers had to be upright and positioned properly for a valid solution. And the same corner of a die may have 3 separate numbers on each of its three sizes. Unless the user has the dice memorized, looking at one side of a die tells the user nothing about the neighboring sides.
In addition to the references and games mentioned above, Polycube puzzles are puzzles where Polycubes must be placed into a two-dimensional rectangle or a three-dimensional rectangular block. While there are versions that require the user to form a checkerboard pattern, none of them require the user to create a Sudoku.
An example of a multiple piece three-dimensional polycube puzzle can be seen in U.S. Pat. No. 5,868,388. This patent describes a puzzle whose goal is to create a checkerboard pattern in which the same two values alternate in every row and every column. It does not describe a Sudoku-like solution. Furthermore, the patent describes pieces that have different markings on the sides of a cube.
One famous polycube puzzle is Soma Cube, a solid dissection puzzle invented by Piet Hein. It consists of seven polycubes that need to be placed into the shape of a 3×3×3 cube. There are versions of it in which each of the cubes in the polycubes are assigned one of two colors, with the goal of solving the Soma Cube so that the resulting 3×3×3 cube has a checkerboard pattern on all sides. There are no versions of Soma in which the user needs to create a Sudoku on each side.
DBox comes with 32 cubes, and allows users to join them together and create their own dissection puzzles. The cubes come in two colors, allowing the user create a solution that has a checkerboard pattern. There is no way to form a Sudoku like solution for any shape with length three or greater.
Cirplexed by Susan McKinley Ross is a game that incorporate multi-colored 2×2 squares, where each of the 4 squares is assigned a color. The pieces are flat and two dimensional, and the game does not have the goal of creating a Sudoku solution.
These and all other extrinsic materials discussed in this application are incorporated by reference in their entirety. Where a definition or use of a term in an incorporated reference is inconsistent or contrary to the definition of that term provided in this application, the definition of that term provided in this application applies and the definition of that term in the reference does not apply.
It has yet to be appreciated that polycubes are ideal for Sudoku-like puzzles, as long as certain guidelines are followed. Because polycubes are three-dimensional they offer a wide range of possible positions, allowing for challenging Sudoku-like puzzles.
The present invention provides apparatus, systems, and methods of puzzles and games using three-dimensional figures.
In one aspect of the inventive subject matter, a puzzle made up of a set of polycubes, where each polycube of the set of polycubes has a defined shape is contemplated. Each polycube of the set of polycubes comprises a set of cubes, and each cube of the set of cubes has a unique visually identifiable attribute on all exterior sides. The set of polycubes are arranged together to create a larger polycube such that the larger polycube does not repeat any of the visually identifiable attributes on a given side.
In some embodiments, the visually identifiable attribute is at least one of a color, a shape, and a symbol. The unique visually identifiable attribute can be selected from a set of at least three unique visually identifiable attributes.
In another aspect of the inventive subject matter, a puzzle that includes a set of polycubes, where each polycube of the set of polycubes has a defined shape is contemplated. Each polycube of the set of polycubes (e.g., the constituent pieces of a Soma Cube) comprises a set of cubes, and each cube of the set of cubes is has a unique visually identifiable attribute on all exterior sides. The set of polycubes are arranged together to create a larger polycube such that the larger polycube does not repeat any of the visually identifiable attributes on any row or column of a side of the larger polycube.
In some embodiments, the unique visually identifiable attribute is selected from a set of at least three unique visually identifiable attributes. The visually identifiable attribute can be at least one of a color, a shape, and a symbol.
In some embodiments, the larger polycube is a cubic polycube. In some embodiments, each polycube of the set of polycubes is a cubic polycube, and the larger polycube is arranged as a square. In some embodiments, each cubic polycube comprises eight cubes.
In some embodiments, each cubic polycube can include four pairs of cubes, where each pair of cubes have the same unique visually identifiable attribute on all exterior sides. In these embodiments, each side of the cubic polycube comprises cubes having different unique visually identifiable attributes.
Various objects, features, aspects and advantages of the inventive subject matter will become more apparent from the following detailed description of preferred embodiments, along with the accompanying drawing figures in which like numerals represent like components.
The following discussion provides example embodiments of the inventive subject matter. Although each embodiment represents a single combination of inventive elements, the inventive subject matter is considered to include all possible combinations of the disclosed elements. Thus, if one embodiment comprises elements A, B, and C, and a second embodiment comprises elements B and D, then the inventive subject matter is also considered to include other remaining combinations of A, B, C, or D, even if not explicitly disclosed.
As used in the description in this application and throughout the claims that follow, the meaning of “a,” “an,” and “the” includes plural reference unless the context clearly dictates otherwise. Also, as used in the description in this application, the meaning of “in” includes “in” and “on” unless the context clearly dictates otherwise.
Also, as used in this application, and unless the context dictates otherwise, the term “coupled to” is intended to include both direct coupling (in which two elements that are coupled to each other contact each other) and indirect coupling (in which at least one additional element is located between the two elements). Therefore, the terms “coupled to” and “coupled with” are used synonymously.
In some embodiments, the numbers expressing quantities of ingredients, properties such as concentration, reaction conditions, and so forth, used to describe and claim certain embodiments of the invention are to be understood as being modified in some instances by the term “about.” Accordingly, in some embodiments, the numerical parameters set forth in the written description and attached claims are approximations that can vary depending upon the desired properties sought to be obtained by a particular embodiment. In some embodiments, the numerical parameters should be construed in light of the number of reported significant digits and by applying ordinary rounding techniques. Notwithstanding that the numerical ranges and parameters setting forth the broad scope of some embodiments of the invention are approximations, the numerical values set forth in the specific examples are reported as precisely as practicable. The numerical values presented in some embodiments of the invention may contain certain errors necessarily resulting from the standard deviation found in their respective testing measurements. Moreover, and unless the context dictates the contrary, all ranges set forth in this application should be interpreted as being inclusive of their endpoints and open-ended ranges should be interpreted to include only commercially practical values. Similarly, all lists of values should be considered as inclusive of intermediate values unless the context indicates the contrary.
A polycube is a solid figure formed by joining one or more equal cubes face to face, as seen in
One application of the inventive subject matter is a Sudoku-like puzzle based on polycubes that have a unique property. Each of the cubes within the polycube has a unique attribute (e.g., the same color, symbol, or sets of colors and symbols on each of its exterior sides). The cubes, e.g., cubes 101, 102, 103, and 104 of polycube 100 cannot be twisted or repositioned, and the cubes of a polycube always have the same relative position to the other cubes of the same polycube.
In an embodiment of the inventive subject matter, a polycube can be rotated or flipped in three dimensions, allowing the user to position it however they like in their attempt to solve a puzzle. The set of cubes within the a polycube can include three or more visual identifiers (e.g., colors, symbols, or shapes). In these embodiments, the goal of the puzzle is to assemble the polycubes so that each visual identifier appears no more than once in each row or each column, as seen in
As seen in
The inventive subject matter lends itself to several puzzles that can be made using a set of Polycubes. For example, a Tetracube is a Polycube comprising four cubes. One possible shape of Tetracube is a T, as seen in
Another possible shape of Tetracube is an L, as seen in
In one embodiment of the inventive subject matter, polycube blocks are in the shape of a cube (e.g., 2×2×2, 3×3×3, or 4×4×4). From herein we may refer to that shape as a Cubic Polycube, to differentiate it from the subcubes which are its components. A 2×2×2 Cubic Polycube having eight total cubes using four different colors is seen in
Thus, when the 2×2×2 cubic polycube as seen in
The resulting polycube is a 2×2×2 cubic polycube where each of the four colors appear once on every side as seen in
For such a puzzle to be solvable, the colors of each cube within a polycube must be properly chosen. In general, any N×N number of cubic polycubes should use 2*N distinct colors, where N is greater than two. Divide the 2*N colors into two teams, with N colors in each team. Assign an order to each of the colors in both teams. Each of the colors in each team should be placed into two pairs. One pair should be with the color that comes after it in the ordering, and one pair should be with the color that comes before it in the ordering. Each Cubic Polycube then takes one pair from each team. As each cubic polycube in a set of N×N polycubes for this type of puzzle should be different from one another, each Cubic Polycube should take a different a different combination of pairs.
For example, if there are 16 blocks and eight colors, we can label the colors on one team 1, 2, 3, 4 and the colors on the other team A, B, C, and D. The four pairs from the first team will be (1,2), (2,3), (3,4), (4,1), and the four pairs from the second team will be (A,B), (B,C), (C,D), (D,A). The resulting colors for the Cubic Polycubes will then be AB12, AB23, AB34, AB41, BC12, BC23, BC34, BC41, CD12, CD23, CD34, CD41, DA12, DA23, DA34, and DA41.
When there are 16 cubic polycubes to be formed into a 4×4 grid having 8 colors, there is an alternate method to choose the colors of the blocks which gives the same results. The colors are grouped into four pairs, where each cube chooses only one color from each pair. If the 8 colors are labeled 1, 2, 3, 4, A, B, C, D and the pairs are (A,C), (B,D), (1,3), and (2,4) it will produce the same 16 Cubic Polycubes.
In some embodiments, the puzzle could include nine cubic polycubes and six colors, 16 cubic polycubes and 8 colors, 25 cubic polycubes and 10 colors, and 36 cubic polycubes with 12 colors. Each of the above can also be formed into three-dimensional cube puzzles by adding multiple copies of the same cubic polycubes. For example, if you take 3 complete sets of the 9 cubic polycubes, you can place the 27 cubic polycubes into a 3×3×3 box that forms a Sudoku-like pattern on every side.
Another version of the puzzle involves 9 cubic polycubes and 9 colors, where each cubic polycube is a 3×3×3 of color cubes. The cubic polycubes must be designed so that no color appears more than once on each side. There are different configuration that can assure that property, with some of them leading to harder puzzles. In the harder version of the puzzle, for each of the 9 cubic polycubes, the center cube of each of the six sides is a different color. In an easier version, every cubic polycube has the same color in the center of each of its six sides.
In another embodiment, a version of the puzzle involves 4 cubic polycubes and 6 colors, where each cubic polycubes is a 3×3×3 polycube with six distinct colors on each side, and no color appearing more than once in any row of column. There is also a three-dimensional version with 8 cubic polycubes that are 3×3×3×3 and contain 6 colors. The solution requires placing the 8 cubic polycubes into a 2×2×2 box, with each side forming a Sudoku-like pattern on the colors.
In another embodiment, a puzzle has 8 cubic polycubes with 4 colors and 4 symbols, where each cubic polycube is a 2×2×2 with the properties described above. For each cubic polycube, every color is paired with a different symbol, so that every appearance of the color on the cube will also have that symbol. Every side of every cubic polycube has all 4 colors and all 4 symbols, but each of the 8 cubes will have somewhat different pairings between the colors and symbols. For instance, if one cubic polycube has A1, B2, C3, D4, the next cubic polycube may have A1, B4, C3, D2, where 1, 2, 3, 4 represent colors and A, B, C, D represent symbols. The goal of the puzzle is to assemble the 8 Cubes into a 2×2×2, so that for all 6 sides, each color and each symbol appears only once in each row and once in each column.
The Soma Cube is a solid dissection puzzle invented by Piet Hein. The present invention allows one to make variant of the Soma Cube called “Soma Sudoku” that can be more challenging for experienced puzzle solvers. It involves giving each of the cubes in the polycubes of the Soma pieces one of 3 colors, and requiring the solved Cube to have a Sudoku-like patterns on every row and column of every side. An example of the Soma Sudoku pieces can be seen in
The exterior 26 cubes of a solved Soma Cube can also be assigned 9 colors such that each color appears only once on each side. There will be 8 colors that have 3 cubes each, and one color that only appears twice. It is recommended to assign that color to the one interior cube, so that each of the 9 colors appear on an equal number of cubes.
Other dissection puzzles include Diabolical Cube, and Bruce Bedlam's Bedlam Cube. All such puzzles can be used to create new puzzles by assigning a color to each of the cubes of the polycubes of the pieces, similar to the manner described above with the Soma Cube.
Thus, specific compositions and methods of polycube games have been disclosed. It should be apparent, however, to those skilled in the art that many more modifications besides those already described are possible without departing from the inventive concepts in this application. The inventive subject matter, therefore, is not to be restricted except in the spirit of the disclosure. Moreover, in interpreting the disclosure all terms should be interpreted in the broadest possible manner consistent with the context. In particular the terms “comprises” and “comprising” should be interpreted as referring to the elements, components, or steps in a non-exclusive manner, indicating that the referenced elements, components, or steps can be present, or utilized, or combined with other elements, components, or steps that are not expressly referenced.
This application claims priority to Application Ser. No. 62/388,976, filed Feb. 16, 2016. All extrinsic materials identified in this application are incorporated by reference in their entirety.
Number | Date | Country | |
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62388976 | Feb 2016 | US |