This invention is related in general to board games. This invention relates more particularly to a board game that involves learning various types of polygonal shapes in a fun and entertaining manner.
It is well known that children in the U.S. trail other countries when it comes to learning various topics, especially in the field of mathematics, geometry in particular. For example, many children cannot correctly describe different types of polygons, such as triangles, octagons, or rhombuses.
There is a desire, as determined by the inventors of this application, to come up with a fun and entertaining way for children to learn about geometry, by creating a board game that utilizes various aspects of geometry in playing of the game. This board game can be used by math teachers as a teaching aid to provide a fun way to reaffirm the children's knowledge of polygons.
The present invention relates to a method and apparatus for a board game.
In accordance with one aspect of the invention, there is provided a method of playing a board game by a plurality of players, comprising:
In accordance with another aspect of the invention, there is provided a board game. The board game includes a board having a square-shaped upper surface with a peripheral region and a central region. The peripheral region has a plurality of positions for placement of a player pieces thereupon, each peripheral position having located thereon an image of one of a plurality of polygonal shapes. The central region of the board game has a plurality of central sub-regions, each of which has a plurality of polygonal cut-outs for receiving a corresponding one of a plurality of polygonal objects of a particular color that are shaped in a same manner as the polygonal cut-out.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the invention as claimed.
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate several embodiments of the invention and, together with the description, serve to explain the principles of the invention.
Reference will now be made in detail to embodiments of the invention, examples of which are illustrated in the accompanying drawings. An effort has been made to use the same reference numbers throughout the drawings to refer to the same or like parts.
Unless explicitly stated otherwise, “and” can mean “or,” and “or” can mean “and.” For example, if a feature is described as having A, B, or C, the feature can have A, B, and C, or any combination of A, B, and C. Similarly, if a feature is described as having A, B, and C, the feature can have only one or two of A, B, or C.
Unless explicitly stated otherwise, “a” and “an” can mean “one or more than one.” For example, if a device is described as having a feature X, the device may have one or more of feature X.
The central region 120 includes four sub-regions. A first central sub-region 120A has cut-outs of different polygonal shapes, including triangle-shaped cutouts (including isosceles, scalene, and equilateral triangles), pentagon-shaped cutouts, octagon-shaped cutouts, rectangle-shaped cutouts, square-shaped cutouts, parallelogram-shaped cutouts, rhombus-shaped cutouts, trapezoid-shaped cutouts, linear shaped cutouts, 90-degree angle shaped cutouts, acute angular shaped cutouts, and obtuse angular shaped cutouts. Each of the central sub-regions 120A, 120B, 120C, and 120D is configured to receive polygonal shapes of a particular color (e.g., red shapes placed into sub-region 120A, blue shapes placed into sub-region 120B, orange shapes into sub-region 120C, and green shapes placed into sub-region 120D), whereby the board game includes polygonal shapes of various types and colors for placement into the cut-outs of the central sub-regions. In one possible implementation, the cutouts are metal, and the polygonal shapes to be fitted into the respective cutouts are magnets (or vice versa), so that the polygonal shapes will stay within the respective cutouts and not fall out when a minor disturbance to the board occurs (i.e., someone accidently bumping against a table on which the board is placed while the game is being played).
Each central sub-region also includes peg-accepting holes 130 for receiving score pegs, whereby a placement of a peg into a peg-accepting hole in a corresponding central sub-region indicates that a player assigned to that sub-region has moved his/her player piece one time around the positions on the outer peripheral portion 110 of the game board. In the example shown in
The equipment making up the board game includes: a) a game board 100 (which is described above and which is shown in
Prior to beginning the game, the quiz cards are shuffled and placed face down next to the game board 100. Each player places their respective player piece on a “Start Corner” 101 of the peripheral region 110 of the game board that has the “Square” image, whereby a game can be played from anywhere from 2 to 4 players. Each player then rolls a particular one of the dice, for example, the 12-sided dice, whereby the player rolling the highest number goes first. If two players roll the same number, then they re-roll the dice until the deadlock is broken between them. The order of play progresses around the board to the first player's left as the players are seated about the game board.
Once the order of play has been established, play begins. The polygon on which the player piece is set determines the dice that is rolled. Thus, since play starts on the “Square” image position 101 on one corner of the peripheral region 110 of the game board, the player rolls the 6-sided dice (each of the faces on a hexahedron 6-sided dice is a square). When a player piece is moved to a position on the peripheral region 110 of the game board that corresponds to a small triangle image, the player will roll the 8-sided dice (each of the faces on an octahedron 8-sided dice is a triangle). When a player piece is moved to a position on the peripheral region 110 of the game board that corresponds to a large triangle image, the player will roll the 4-sided dice (each of the faces on a tetrahedron 4-sided dice is a triangle). When a player piece is moved to a position on the peripheral region 110 of the game board that corresponds to a pentagon image, the player will roll the 12-sided dice (each of the faces on a dodecahedron 12-sided dice is a pentagon).
As stated above, since all player pieces start on the “Square” image position on one corner of the peripheral region 110 of the game board, the players all roll the 6-sided dice 220 first, in the order as determined by the rolling of the 12-sided dice 240 as described above. Movement of the player pieces begins clockwise around the peripheral region 110 of the game board.
After a player rolls the appropriate dice for the location of that player piece on the peripheral region 110 of the game board 100, the player piece is advanced on the game board 100 a number of positions according to the dice roll, and the player draws a quiz card from the top of the deck of the quiz cards. For example, if a player rolls a “six” when rolling the dice 220 on the “Square” image position 101, the player moves his/her player piece six positions clockwise to the pentagon image position 102 on the peripheral region 110 of the game board 100. Each of the quiz cards has a question related to geometry and/or polygons, such as “What is the polygonal shape associated with the Stop Sign shown in this picture?”
If the player answers the question on the quiz card correctly, the puzzle piece that corresponds to the correct answer is placed by the player in the player's scoring sector, whereby the players' scoring sector corresponds to one of the central sub-regions 120A, 120B, 120C, 120D assigned to that player. Thus, for the example given above, if the player answered the “Stop Sign” question correct as “Octagon,” then that player places an octagon-shaped puzzle piece into a corresponding octagon-shaped cutout in his/her assigned central sub-region (e.g., into an octagon-shaped cutout in central sub-region 120C). Play then advances to the next player playing the game. Preferably, each card has a picture or photograph on a first side of the card (e.g., a side facing up), whereby the picture signifies a particular polygonal shape to be identified by a player, whereby the correct answer is provided on a second side of the quiz card opposite the first side of the quiz card. The cards can be placed in a sleeve or container so that players cannot see the question before a card is drawn. The picture on the first side of the card may be accompanied by text asking the player to identify a polygonal shape provided on a particular part of the picture. Alternatively, one or more quiz cards may only include text with a polygonal question to be answered (e.g., What is the shape of a “Yield Sign”?).
Each time a player passes the “Start Corner” (that being the “Square” image 101 position on one corner of the peripheral region 110 of the game board 100) going in the clockwise direction, a score peg is placed by the player in a respective peg-accepting hole in that player's assigned central sub-region. Once a player has placed eight pegs into eight peg-accepting holes in his/her assigned central sub-region, thereby indicating that the player's piece has traveled eight times around the peripheral region 110 of the game board in the clockwise direction, the game is over and that player is the winner of the game.
If, as a result of answering a question on a card incorrectly, a player piece passes through the Start Corner 101 backwards (counter-clockwise), then that player has to remove a score peg that had been previously placed in a peg hole in that player's assigned central sub-region. If the player then answers the next question provided on a card correctly, the player then moves through the Start Corner in the forward direction (clockwise), and the score peg is earned back and thereby placed by the player in a peg hole in that player's assigned central sub-region.
A player wins the game when either he/she has traversed the game board 100 eight times in the forward direction (and thus has placed eight score pegs into eight peg holes in his/her assigned central sub-region), or when a player fills in all of the puzzle pieces in the respective puzzle piece cut-outs provided in his/her assigned central sub-region based on correctly answering the questions provided on the quiz cards. As shown in
The embodiments described above have been set forth herein for the purpose of illustration. This description, however, should not be deemed to be a limitation on the scope of the invention. Various modifications, adaptations, and alternatives may occur to one skilled in the art without departing from the claimed inventive concept. The spirit and scope of the invention are indicated by the following claims.
This application is based upon and claims the benefit of priority from prior U.S. Provisional Patent Application 61/022,693, filed Jan. 22, 2008, the entire contents of which are incorporated herein by reference.
Number | Name | Date | Kind |
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3104106 | Kenney et al. | Sep 1963 | A |
3115345 | De Temple et al. | Dec 1963 | A |
3677548 | Hincz | Jul 1972 | A |
3997165 | Barsky | Dec 1976 | A |
4674752 | Brothers | Jun 1987 | A |
4988108 | Shepard | Jan 1991 | A |
5009430 | Yuhasz | Apr 1991 | A |
Number | Date | Country | |
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20090184469 A1 | Jul 2009 | US |
Number | Date | Country | |
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61022693 | Jan 2008 | US |