1. Field of the Invention
Embodiments of the present invention relate generally to the field of video playback using a graphics processing unit (“GPU”) and more specifically to a system and method for video playback using a memory local to a GPU that reduces power consumption.
2. Description of the Related Art
High performance mobile computing devices typically include high performance microprocessors and graphics adapters as well as large main memories. Since each of these components consumes considerable power, the battery life of a high performance mobile computing device is usually quite short. For many users, battery life is an important consideration when deciding which mobile computing device to purchase. Thus, longer battery life is something that sellers of high performance mobile computing devices desire.
As mentioned, the graphics adapters found in most high performance mobile computing devices consume considerable power, even when performing tasks like generating frames for display during video playback. For example, a typical graphics adapter may generate twenty to sixty frames per second. For each frame, the graphics adapter usually reads and writes large blocks of display data and video data from and to main memory. Power consumption during these read and write operations is considerable because they typically include repeatedly transferring blocks of display data and video data between main memory and the graphics adapter through intermediate elements, such as a high speed bus, a bus controller and a memory controller.
When a user requests video playback from the DVD player 110, the application program 136 reads video data from the DVD player 110, stores that data in the main memory 106 as video data 142, and directs the software driver 138 to configure the GPU 102 to generate a sequence of display frames from the video data 142. Generating each new display frame begins with the display logic 128 requesting display pixels and video pixels for generating the next display frame from the frame buffer 124, which generates these pixels from display data and video data read by the control logic 144 from the main memory 106. The video data is stored in the main memory 106 as a series of encoded video images with an industry standard encoding technique, such as the Motion Picture Expert Group (“MPEG”) encoding standard. Typically, the video data 142 is constantly changing as the application program 136 reads a future encoded video data from the DVD player 110 and adds this encoded video data to the main memory 106 while the GPU 102 reads the next encoded video data from the main memory 106 and discards previously-read encoded video data from the main memory 106. In contrast to the constantly changing video data 142, the display data 140 represents regions of uniform color that do not typically change from one display frame to the next.
The regions of uniform color in the display data 140 are configured to support overlay of video images onto a display image background. By defining a region of one color, the software driver 138 configures the display logic 128 to display video pixels generated from the video data 142 over display pixels of that predefined color generated from the display data 140. For example, if the software driver 138 configures the GPU 102 to overlay a full screen video image with a 4×3 aspect ratio onto a background image with a 4×3 aspect ratio, the full screen video image completely obscures the background image. In another example, if the software driver 138 configures the GPU 102 to overlay a full screen video image with a 16×9 aspect ratio onto a background image with a 4×3 aspect ratio, the resulting overlaid images will show a full screen video image with a top and bottom frame whose color is determined by the corresponding display pixels.
Once the display logic 128 requests display pixels and video pixels for generating the next display frame from the frame buffer 124, causing the control logic 144 to read display data 140 or video data 142 from the main memory 106, the control logic 144 directs the frame buffer 124 to transmit each read request to the bus interface controller 126. For each read request the bus interface controller 126 receives, it transmits the read request to the memory controller 134, which reads the requested data from the main memory 106 and returns the requested data (“the read response”) to the GPU 102. Upon receiving the requested display data 140 and video data 142, the display logic 128 decodes the video data 142 to form a video image and generates a display image from the display data 140, before overlaying the video image onto the display image and generating a display frame accordingly.
One drawback of the computing device 100 is that multiple read and write operations between the GPU 102 and the main memory 106 consume substantial power, which can reduce the battery life for mobile computing devices. For example, read operations through the bus 112 consume power as a result of transmitting a read request from the frame buffer 124 to the memory controller 134 and transmitting a read response from the memory controller 134 to the frame buffer 124 for each read operation. Additionally, reading display data 140 or video data 142 from the main memory 106 may consume substantial power in the main memory 106 and in the memory controller 134.
The present invention employs local memory to reduce power consumption during video playback. According to an embodiment of the present invention, display data and video data for video playback are stored within memory local to a GPU to reduce memory traffic between the GPU and main memory. The reduction in memory traffic results in lower power consumption during video playback. Once display data is stored within the GPU local memory, display data is typically no longer read from the main memory during generation of each display frame. Storing video data in the GPU local memory allows some or all video decoding computations to be performed locally and avoids frequently reading and writing from and to the main memory.
A processing unit according to an embodiment of the present invention is configured with multiple local memory units. The first local memory unit stores run-length encoded display data. The second local memory unit stores encoded video data. The processing unit includes a run-length encoding engine that generates display pixels from the encoded display data, an MPEG engine that generates video pixels from the encoded video data, and a display logic unit that generates a display frame from the display pixels and the video pixels.
The validity of the encoded display data stored in the run-length encoding engine and the encoded video data stored in the MPEG engine is determined with reference to status bits that are maintained by the processing unit. The status bit for the encoded display data is set to be valid when display data are read from main memory and encoded by the run-length encoding engine. It is set to be invalid when the GPU, through a snoop logic unit, detects changes to the display data. The status bits for the video data are set to be valid or invalid under software control.
So that the manner in which the above recited features of the present invention can be understood in detail, a more particular description of the invention, briefly summarized above, may be had by reference to embodiments, some of which are illustrated in the appended drawings. It is to be noted, however, that the appended drawings illustrate only typical embodiments of this invention and are therefore not to be considered limiting of its scope, for the invention may admit to other equally effective embodiments.
During DVD playback, typical mobile computing device users set their display configuration once and maintain that display setting through most or all of the DVD viewing. Unless the display settings change during playback, the mobile computing device will generate identical display images and overlay constantly changing video images on the display images to form the sequence of display frames. Generating many identical display images involves reading identical display data from main memory and performing identical graphics computations to generate the display images. Additionally, decoding the video images read from the DVD player typically includes numerous read and write operations on video data stored in memory.
Efficiencies may be realized by storing a copy of display data and some or all video data within the GPU, thereby eliminating or reducing the need to fetch both sets of data from main memory. Further efficiencies may be realized by using run-length encoding (“RLE”) to reduce the amount of memory used when storing the display data in the GPU. Overall, the aforementioned efficiencies may substantially reduce the power consumed in the mobile computing device relative to prior art solutions while maintaining high graphics performance.
As shown in
The frame buffer 204 includes a local memory 220, an RLE engine 222, which encodes display pixels and internally stores the encoded display pixels, an MPEG engine 226, which decodes video data into video pixels, and composite and reorder logic 224, which receives video pixels and display pixels from the MPEG engine 226 and RLE engine 222, respectively, and reorders these pixels into two continuous and ordered series of pixels.
Additionally, the frame buffer 204 includes a state bit memory 216, snoop logic 218, and control logic 214. The state bit memory 216 maintains a state bit for the encoded display data stored in the RLE engine 222. The snoop logic 218 monitors the bus 112 for operations that invalidate the encoded display data stored in the RLE engine 222. If the snoop logic 218 detects that display data in main memory 106 is written to, the snoop logic 218 clears the state bit that corresponds to the encoded display data stored in the RLE engine 222, causing future read or write operations on the display data to access the main memory 106. The control logic 214 directs the function of each element within the frame buffer 204 and includes a base address register file (“BAR”) 228, which stores base addresses and block sizes of video data stored in the main memory 106. The state bit memory 216 also includes a state bit for each of the main memory address range defined in BAR 228. These state bits are set under software control and a state bit of “1” signifies that the corresponding main memory address range is valid. In one embodiment of the invention, up to eight address ranges may be defined in the BAR 228. In other embodiments of the invention, any technically feasible number of address ranges may be defined by the BAR 228 without departing from the scope of the invention.
In the embodiment of the invention illustrated in
Referring to
During display pixel generation, the GPU 202 reads display data from the main memory 106 and performs operations on that display data to generate display pixels. The RLE engine 222 performs run-length encoding on the generated display pixels and stores the encoded display pixels in the RLE engine 222, allowing the GPU 202 to avoid reading display data from the main memory 106 and generate display pixels from that display data during subsequent display frame generation operations. However, future use of display data stored in the RLE engine 222 is dependent on the validity of that stored data, as determined by the value of the display data state bit in the state bit memory 216. If the snoop logic 218 determines that the display data in the main memory 106 has changed, snoop logic 218 clears the display data state bit, which causes the GPU 202 to regenerate the display pixels from display data in the main memory 106 when generating the next display frame.
During video pixel generation, the video data undergoes operations, such as inverse discrete cosine transforms (IDCT) and motion compensation, that require multiple read and write operations on the video data. The GPU 202 enables such operations to be carried out using local memory 220 for some or all of the video data. The control logic 214 directs all read and write operations of video data that are stored at addresses that fall within a valid main memory address range to be performed using the local memory 220 rather than the main memory 106. Also, when the MPEG engine 226 is reading and writing video data during video data decoding, memory operations whose addresses are within the ranges of addresses stored in the BAR 228 are directed to the local memory 220 by the control logic 214 if the state bit within the state bit memory 216 corresponding to the addresses is set (e.g., state bit value=1). Alternatively, during video data decoding, memory operations whose addresses are not within the ranges of addresses configured in the BAR 228, or whose corresponding state bits in the state bit memory 216 are clear (e.g., state bit value=0), are directed to the main memory 106 as described in the discussion of
Additionally, once the MPEG engine 226 generates the video pixels for the next display frame, this group of pixels must be combined into a single, contiguous and ordered stream of pixel data to allow the display logic to use that stream of pixel data for overlaying the video image onto the display image and generating the next display frame. The composite and reorder logic 224 performs this function by unifying and ordering the video pixels from the MPEG engine 226 for use by the display logic 206. By contrast, the RLE engine 222 produces a single, contiguous and ordered stream of display pixels and no further processing is done to the display pixels by the composite and reordering logic 224. The display pixels are unified and ordered by the composite and reorder logic 224 for use by the display logic 206.
Steps 312-322 are repeatedly carried out to display a sequence of display frames generated by the GPU 202 until the global display conditions or display data change or DVD playback is complete. First, the application program reads video data from the DVD player (step 312) and stores the video data in the main memory (step 314). In step 316, the GPU 202 generates video pixels for the next display frame from the video data and display pixels for the next display frame from the display data. The video data and the display data used in generating the video pixels and the display pixels may be read from the main memory or the local memory 220, as described in further detail in
In step 322, the GPU 202 checks whether any global settings changed since the beginning of the last frame generation which warrant reconfiguring the GPU 202 before generating the next frame. The changes in global settings would occur, for example, in response to any change to the display resolution or a request for the application program to skip ahead during DVD playback. If global conditions have changed since the beginning of the last frame generation, the method 300 proceeds to step 306 where the software driver reconfigures the BAR 228 to support the change to global conditions. On the other hand, if global conditions are unchanged since the beginning of the last frame generation, the method 300 continues to step 324 where the GPU 202 determines whether DVD playback has completed. If the DVD playback is complete, the method 300 proceeds to step 326 where it terminates. If DVD playback is not complete, the method 300 proceeds to step 312 where the application program reads video data for the next display frame from the DVD player.
Returning back to step 402, if the display data state bit is set, the method 400 proceeds to step 412, where the RLE engine 222 generates display pixels from display data stored in the RLE engine 222 during generation of a previous frame. Subsequently, in step 414, the GPU 202 transmits the display pixels generated in step 412 to the composite and reorder logic 224. The method 400 concludes in step 416.
In step 506, the MPEG engine 226 is initialized to begin the generation of a new video image by selecting a first video data computation in a series of video data computations for generating a video image from the current set of video data. Since the MPEG engine 226 performs a large number of computations, including read operations and write operations, to generate the video pixels for a single video image, the MPEG engine 226 repeats steps 508, 510 and 512 until all computations are complete for decoding the current video image into video pixels. In step 508, the MPEG engine 226 performs a series of read operations, MPEG decoding computations and write operations on the current video data being MPEG-decoded, which results in one or more video pixels being generated for the portion of the video image currently being MPEG-decoded. Reading and writing video data to main memory and the local memory 220 is described in the discussion of
Returning back to step 510, if the MPEG engine 226 has completed the video data decoding for the entire current video image, the method proceeds to step 514, where the MPEG engine 226 transmits the video pixels to the composite and reorder logic 224, which unify and order the pixels for the display logic 206. The method concludes in step 516.
Alternatively, if the address of the current read operation is not within an address range in the BAR 228 (step 602) or if the state bit read in step 604 is clear (step 606), the method proceeds to step 612, where the GPU 202 reads the video data from the main memory, as described in the discussion of
Alternatively, if the address of the current write operation is not within an address range in the BAR 228 (step 702) or if the state bit read in step 704 is clear (step 706), the method proceeds to step 712, where the GPU 202 writes the video data to the main memory. The method then concludes in step 710.
One advantage of the disclosed technique is that the power consumed by mobile computing devices may be reduced by generating display images from display pixels stored in the RLE engine 222 rather than reading display data from main memory and generating display pixels from that display data. Another advantage of the disclosed technique is that the power consumed by mobile computing devices may be reduced by generating video images from video data stored in the local memory 220 rather than the main memory. Yet another advantage of the disclosed technique is that the graphics performance of the GPU 202 is not reduced by the technique, due to encoding and storing display pixels “on-the-fly” in the RLE engine 222 during frame generation.
As used herein, “local memory” is used to refer to any memory that is local to a processing unit and is distinguished from main memory or system memory. Thus, any of the memory units inside the frame buffer 204 are “local memory” to the GPU 202, including the local memory 220, state bit memory 216, BAR 228, and the memory inside the RLE engine 222.
While the foregoing is directed to embodiments of the present invention, other and further embodiments of the invention may be devised without departing from the basic scope thereof. The scope of the present invention is determined by the claims that follow.
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