Claims
- 1. A layout for a game of tic-tac-toe, which is useful for playing tic-tac-toe in four dimensions, consisting of a set of markings on a plane, presented in any suitable medium, wherein the markings designate a square array of 25 tiles, arranged in a 5×5 pattern, and wherein each tile comprises 25 cells, arranged in a 5×5 pattern, and wherein the layout is free of indicate designating particular tiles or cells.
- 2. The layout of claim 1, wherein each cell is substantially square.
- 3. The layout of claim 2, wherein each cell is within 25% of being square, as measured by comparing the horizontal extent of a cell with the vertical extent of a cell.
- 4. The layout of claim 1, wherein the distance between tiles is substantially equal to the width of a cell.
- 5. The layout of claim 4, wherein said distance between tiles is between 0.7 and 2.0 times the width of a cell.
- 6. The layout of claim 4, wherein said distance between tiles is between 0.9 and 1.2 times the width of a cell.
- 7. The layout of claim 1, wherein the layout is presented in tangible form.
- 8. The layout of claim 1, wherein the layout is presented as the output of an electronic device.
- 9. The layout of claim 8, wherein each tile is separated from each other tile by at least one pixel.
- 10. The layout of claim 1, wherein each cell comprises more than one pixel when presented electronically.
- 11. A method of playing tic-tac-toe in four dimensions, the method comprising:i) providing a substantially square array of 25 tiles, arranged in a 5×5 pattern; wherein each tile comprises 25 cells, arranged in a 5×5 pattern; ii) having each player in turn place a marker in one cell of the array; iii) awarding the win to the first player to make a row of five cells in a row, wherein the row is either a horizontal, vertical or diagonal row within one tile, or the row is regularly arrayed or projectively arrayed in a row within a super-row of the array, wherein a super-row is a set of tiles forming a horizontal, vertical, or diagonal row in the array of tiles; iv) and further characterized in that no indicate are required on any of said cells and tiles in order for the game to be played.
- 12. The method of claim 11, wherein said array is presented electronically, by the action of a program on an electronic device having a display.
- 13. The method of claim 12, wherein each tile of said array is separated from each other tile by at least one pixel.
- 14. The method of claim 12, wherein each tile of said array is separated from each other tile by two or more pixels.
- 15. The method of claim 12, wherein each tile of said array is separated from each other tile by at least about 50% of the number of pixels in any dimension of a cell.
- 16. The method of claim 12, further comprising electronic or other automatic means for implementing a “Check” function as defined herein, for determining when a player is about to complete a winning row.
- 17. The method of claim 16, further comprising means for signaling when a player is about to complete a winning row.
- 18. The method of claim 12, further comprising electronic or other automatic means for determining which player is to play next.
- 19. The method of claim 18, further comprising means for signaling which player is to play next.
- 20. The method of claim 12, wherein the tiles of a super-row are projected to allow ready visualization of patterns within the super-row.
- 21. A method of playing tic-tac-toe in four dimensions, the method comprising:i) providing a substantially square array of 25 tiles, arranged in a 5×5 pattern; wherein each tile comprises 25 cells, arranged in a 5×5 pattern; ii) having each player in turn place a marker in one cell of the array; iii) awarding the win to the first player to make a row of five cells in a row, wherein the row is either within one tile, or the row is regularly arrayed or projectively arrayed in a row within a super-row of said array, wherein a super-row is a set of tiles forming a horizontal, vertical, or diagonal row in the array of tiles; and iv) wherein no indicate on the cells or tiles are required in order to play the game; and v) the rules are further characterized in having no provision for removal of pieces once played on the board.
CONTINUATION INFORMATION
This application is a continuation-in-part of provisional application U.S. No. 60/076,550, filed Mar. 2, 1998, now abandoned.
US Referenced Citations (5)
Provisional Applications (1)
|
Number |
Date |
Country |
|
60/076550 |
Mar 1998 |
US |