Input capabilities of computing devices vary greatly based on the types of input devices associated with the computing device. The input capabilities are generally characterized by a state-transition model that provides various approaches for categorizing the types of inputs received by the computing device. Specifically, these state-transition models provide discrete transitions between each of the states in response to receiving an interaction. Conventionally, computing input devices in general are characterized by a three-state model. For touch screens in particular, the three state-transition model includes an “Out of Range” state when the finger is not in contact with the touch screen, and a second “Dragging” state when the finger touches down (drags) on the touch screen. A third state, wherein a tracking symbol moves on the screen without otherwise triggering interactions with the system (“Tracking”), is not sensed by most touch screens (however, on touchscreens with integrated pressure sensing capabilities—or suitable proxies such as capacitive area sensing—a light touch may be mapped to “Tracking” and a touch with increased pressure to “Dragging”). In the above example, the touch screen interface cannot sense the presence of the finger(s) and, as such, does not and cannot provide an effect in the Out-of-Range state, and provides a direct-manipulation effect associated with the Dragging state, but no third state is available except through cumbersome gestures or mode-switches (such as the tap-and-a-half gesture employed by some touchpads). As such, the state-transition model of most modern mobile devices is driven almost entirely by the location, timing, and dynamic evolution of touch gestures after the finger comes into contact with the computing device.
This summary is provided to introduce a selection of concepts in a simplified form that are further described below in the Detailed Description section. This summary is not intended to identify all key or essential features of the claimed subject matter, nor is it intended as an aid in determining the scope of the claimed subject matter.
Aspects of systems and methods for the use of pre-interaction context associated with gesture and touch interactions are discussed herein. The system is configured to provide a user interface to receive an interaction. For example, the system is operable to receive touch or gesture input from the user via a touch screen. Prior to receiving an interaction on the touch screen interface from the user, the system detects pre-interaction context. Further, the system is configured to detect an interaction. Based upon the pre-interaction context, the system interprets the user's interaction with the user interface. Thereafter, the system is configured to provide the interaction on the user interface. Accordingly, by using the pre-interaction context, the system improves the recognition accuracy of the interactions, simplifies or extends the state transition models, improves response time, and reduces latency to initiate actions because the pre-interaction context allows the user's intent to be determined earlier than traditional touch interactions that must rely entirely on movement while the finger is in contact with the screen.
Examples are implemented as a computer process, a computing system, or as an article of manufacture such as a device, computer program product, or computer readable medium. According to an aspect, the computer program product is a computer storage medium readable by a computer system and encodes a computer program comprising instructions for executing a computer process.
The details of one or more aspects are set forth in the accompanying drawings and description below. Other features and advantages will be apparent from a reading of the following detailed description and a review of the associated drawings. It is to be understood that the following detailed description is explanatory only and is not restrictive of the claims.
The accompanying drawings, which are incorporated in and constitute a part of this disclosure, illustrate various aspects. In the drawings:
The following detailed description refers to the accompanying drawings. Wherever possible, the same reference numbers are used in the drawings and the following description refers to the same or similar elements. While examples may be described, modifications, adaptations, and other implementations are possible. For example, substitutions, additions, or modifications may be made to the elements illustrated in the drawings, and the methods described herein may be modified by substituting, reordering, or adding stages to the disclosed methods. Accordingly, the following detailed description is not limiting, but instead, the proper scope is defined by the appended claims. Examples may take the form of a hardware implementation, or an entirely software implementation, or an implementation combining software and hardware aspects. The following detailed description is, therefore, not to be taken in a limiting sense.
Aspects of systems and methods for the use of pre-interaction context associated with gesture and touch interactions are discussed herein. The system is configured to provide a user interface to receive an interaction. For example, the system is operable to receive touch or gesture input from the user via a touch screen. Prior to the receiving an interaction on the user interface from the user, the system detects pre-interaction context. Further, the system is configured to detect an interaction. Based upon the pre-interaction context, the system interprets the user's interaction with the user interface. Thereafter, the system is configured to provide the interaction on the user interface. Accordingly, by using the pre-interaction context, the system improves the recognition accuracy of the interactions, simplifies or expands on the state transition models, improves response time, and reduces latency to initiate actions because the pre-interaction context allows the user's intent to be determined earlier than traditional touch interactions that must rely entirely on movement while the finger is in contact with the screen.
The computing device 110 is illustrative of a variety of computing systems including, without limitation, desktop computer systems, wired and wireless computing systems, mobile computing systems (e.g., mobile telephones, netbooks, tablet or slate type computers, notebook computers, and laptop computers), hand-held devices, multiprocessor systems, microprocessor-based or programmable consumer electronics, minicomputers, and mainframe computers. The hardware of these computing systems is discussed in greater detail in regard to
The pre-interaction sensors 120 are configured to detect information regarding gestures and touch interactions. According to one aspect, the pre-interaction sensors 120 are embodied in a self-capacitance touchscreen with a 16×9 matrix of sensors. More specifically, the touchscreen senses 14-bit capacitance for each cell of the matrix, with a 120 Hz sampling rate. As such, the presence of a fingertip can be sensed approximately 35 mm above the screen, but the range depends on total capacitance (e.g., a flat palm can be sensed approximately 5 cm away). Further, the user's grip can be sensed close to the edges.
Pre-interaction context system 130 is configured to identify pre-interaction context via the pre-interaction sensors 120. The pre-interaction context system 130 is configured to interpret touch or gesture based on the pre-interaction context. More specifically, based upon the pre-interaction context, the pre-interaction context system 130 interprets the user's interaction with the user interface, which allows the pre-interaction context system 130 to implement enhanced functionalities including anticipatory reactions, retroactive interpretations, and hybrid hover+touch gestures.
According to one example, as illustrated in
The raw sensor data 210 is interpolated to 180×320 using the Lanzos 4 algorithm to provide more data points associated with the approaching finger.
A first fixed threshold is applied to the interpolated sensor data 220 to remove noise of the capacitance sensor.
Further, the pre-interaction context system 130 also increases the contrast of the image and applies a second threshold, which allows the fingertip region 360 of the finger to be isolated.
Using the isolated fingertip region, the pre-interaction context system is operable to identify the fingertip. According to one aspect, the fingertip is detected by finding the local maxima in the fingertip region 360. In one example, the local maxima are identified by moving a 6.5×4.6 mm window by 3.3 mm (horizontally) and 2.3 mm (vertically). If there are multiple local maxima within 1.5 mm, the pre-interaction context system 130 combines the multiple local maxima into single maxima at the center point. A 5 mm radius circular mask may also be applied around each local maxima. Based on the calculations, the pre-interaction context system 130 identifies the fingertip as the highest maxima. However, if the local maxima fall at a screen edge, the pre-interaction context system 130 identifies the local maxima as part of the grip and disregards the local maxima. As shown in the example image 350 of
Further, the pre-interaction context system 130 is operable to distinguish between a thumb and a finger. According to one aspect, the pre-interaction context system 130 calculates the orientation of the fingertip to identify whether the fingertip is a thumb or a finger. According to another aspect, the pre-interaction context system 130 is configured to use machine learning to distinguish between fingers. In one example, the pre-interaction context system 130 determines the tilt of the finger by applying a bounding box 380 around the fingertip and sizing the bounding box 380 to include the fingertip. The aspect ratio of the bounding box 380 indicates whether the finger is upright or oblique. Further, the yaw angle is identified by rotating the bounding box 380 to find the angle with the least brightness change along the fingertip blob. As shown in
According to one aspect, the pre-interaction context system 130 presents the interactive interface in an appropriate manner on demand. For example, the pre-interaction context system senses when a finger approaches the touchscreen and provides the interactive interface “just in time.” Generally, when the user is not interacting with the touchscreen, the user interface does not provide a visible interface. However, as soon as the pre-interaction context system 130 detects a hand approaching, it responds by presenting an appropriate interface promptly. In one example of a video player application, the pre-interaction context system 130 provides a fade-in transition designed to draw the user's eye to the core playback controls: play/pause, rewind, and fast-forward. When the finger moves out of range, the video player's controls fade from focus.
According to one aspect, the pre-interaction context system 130 presents the interactive interface in an appropriate location on demand. In one example, when the user grips the phone in one hand and approaches the central areas of the screen with the index finger of the opposite hand, the pre-interaction context system 130 fades in the default full set of controls. In one example, the fade-in animation emphasizes the core playback controls, which is accomplished by fading in the core playback controls before ancillary controls. Afterwards, the core playback controls are then surrounded by other ancillary controls, including a vertical slider for volume control for example. Further, providing the full set of controls based on the circumstances because an index finger poised above the screen is nimble enough to reach a variety of locations. Furthermore, the two-handed usage posture indicates the user is engaged with the system and likely has more cognitive and motor resources available.
In another example, when the user grips the device in a single hand and reaches over the screen with a thumb, the pre-interaction context system fades in the interface specifically designed for one-handed use. More particularly, because it is hard to reach the center of the screen with the thumb, the pre-interaction context system 130 fades in the controls closer to the edge in a fan-shaped layout that suits the natural movement of the thumb. It should also be recognized that the controls are rendered based on the user's grip. In
According to one aspect, the pre-interaction context system presents the interactive interface with additional functionalities when multiple fingers are used. In one example, the pre-interaction context system 130 determines the user is using two thumbs to interact with the touchscreen. When the user reaches onto the screen with a second thumb, the pre-interaction context system supplements the one-handed controls with an additional set of advanced options.
In another example, the pre-interaction context system 130 determines the user is attempting to use two fingers to interact with the touchscreen. When the pre-interaction context system 130 determines that the multiple fingers are approaching in a particular posture, the pre-interaction context system fades out the interface and presents a gestural guide. For example, in
In one example, the pre-interaction context system 130 uses the approach direction of the finger to present the interactive interface. More specifically, the approach trajectory also refines the presentation of controls on the touchscreen based on the bimanual grip with the index finger. For example, the presentation of the vertical volume slider based on the grip and figure(s) used.
According to one aspect, the pre-interaction context system 130 provides the optimized controls at a readily accessible location for receiving interactions from the identified finger approach. For example, the optimized controls are located at a comfortable distance from the edge of the screen for receiving an interaction from the thumb. In one example, the pre-interaction context system provides the optimized controls at fixed locations relative to the interacting finger, thereby conserving processing requirements for predicting the landing position from the early portion of a movement trajectory. However, in either situation, the location of the optimized controls is presented at predictable locations such that the users may anticipate the location of the controls without full aid of the graphical user interface.
Conventionally, web pages employ various visual effects to provide an indication of actionable content, including use of underlining links, highlighting hashtags, and overlaying playback controls on interactive media such as videos or podcasts. Showing all of these effects adds clutter to the content itself. Unfortunately, omitting these effects can leave the user uncertain of which content is interactive.
According to one aspect, implementation of the pre-interaction context system 130 allows the user interface to provide an uncluttered experience. In other words, the user is able to experience a clean version of the content for consumption. However, when the user's finger(s) approach the screen, the hyperlinks and playback controls reveal themselves. In one example, the effects are provided in a rich way that gradually trails off from the contours of the finger, thumb, or even the whole hand waving above the screen. This feathering of the interactive effects allows the user to quickly see many actionable items, rather than visiting them one-by-one. Furthermore, this emphasizes the items nearby, while more distant items are hinted at in a subtle manner. This leads to gradual revelation of the effects, in accordance with proximity to the hand, rather than having individual elements visually pop in and out in a way that would be distracting. In one example, the feathering is implemented by alpha-blending an overlay image, containing the various visual effects, that is displayed when a finger comes into proximity, and transitions from fully transparent to fully visible as the hand moves closer to the screen.
According to one aspect, the pre-interaction context system 130 inspects the in-air approach trajectory upon contact with the touchscreen. If the finger motion was purely ballistic, the pre-interaction context system dispatches the tap event to the large target (
According to another aspect, the pre-interaction context system 130 is operable to distinguish between a flick and a select interaction upon contact with the touchscreen. More specifically, the pre-interaction context system 130 interprets an approach trajectory with a ballistic swiping motion as a flick. Whereas, the pre-interaction context system 130 interprets an approach trajectory for a fine tap as a selection of content. Accordingly, the pre-interaction context system 130 can immediately trigger scrolling or text selection without the need to require a tedious tap-and-hold interaction.
According to one aspect, the pre-interaction context system is operable to be utilized for implementing a hybrid touch+hover gesture that integrates selection of the desired object with the activation of other functionalities, which are articulated as a single compound task. As demonstrated in
According to another aspect, the pre-interaction context system 130 identifies when the user is interacting one-handedly. When a thumb is being used for interaction with the touchscreen, the user taps-and-holds on the desired icon with the thumb, which activates the menu. As illustrated in
The method 1200 begins at start OPERATION 1210, where the computing device 110 provides a user interface on a touchscreen. Further, the computing device 110 includes a pre-interaction context system 130 configured to detect information prior to receiving a gesture or touch on the touchscreen. According to one aspect, the pre-interaction context is detected by capacitance values associated with a finger being proximate to the touchscreen.
The method 1200 continues to OPERATION 1220, where the pre-interaction context system 130 detects pre-interaction context. Upon detection of the pre-interaction context, the pre-interaction context system 130 captures the raw sensor data associated with the approach of the finger(s). The pre-interaction context system 130 interpolates the raw sensor data. Thereafter, a first threshold is applied to the interpolated sensor data to remove noise associated with the capacitance detection. Further, the pre-interaction context system 130 increases the contrast of the interpolated sensor data and applies a second threshold, which allows the fingertip region of the finger to be isolated. The fingertip region is used to identify the location of the fingertip by identifying the local maxima of the fingertip region 350. Further, the pre-interaction context system 130 is able to identify the orientation of the finger, the approach trajectory, and distinguish between whether the finger or thumb is being used for the interaction. In alternate examples, the pre-interaction context system 130 may utilize machine learning to identify the fingertip region.
The method 1200 continues to OPERATION 1230, where the pre-interaction context system 130 detects an interaction from the user.
The method 1200 continues to OPERATION 1240, where the pre-interaction context system interprets the interaction based on the pre-interaction context. The pre-interaction context system 130 uses the pre-interaction context for implementing anticipatory reactions, retroactive interpretations, and hybrid+touch gestures. In anticipatory reactions, the pre-interaction context system 130 is configured to modify the interface based on the approach of the fingers in a manner that furthermore may be contingent on grip. Further, the interface may be context-sensitive depending on the current grip, the approach trajectory, and the number of fingers. The pre-interaction context system 130 uses the pre-interaction context for implementing retroactive interpretations, which construe touch events based on the approach trajectory. Based on the approach trajectory, the pre-interaction context system 130 is configured to distinguish between ballistic taps and fine taps allowing on-contact discrimination between tap or drag events and flick-to-scroll vs. text selection. The pre-interaction context system 130 uses the pre-interaction context for implementing hybrid touch+hover gestures that combine on-screen touch with above-screen aspects, such as selecting an object with the thumb while bringing the index finger into range to interact with other functionality.
The method 1200 continues to OPERATION 1250, where the pre-interaction context system 130 provides the interaction on the user interface.
While implementations have been described in the general context of program modules that execute in conjunction with an application program that runs on an operating system on a computer, those skilled in the art will recognize that aspects may also be implemented in combination with other program modules. Generally, program modules include routines, programs, components, data structures, and other types of structures that perform particular tasks or implement particular abstract data types.
The aspects and functionalities described herein may operate via a multitude of computing systems including, without limitation, desktop computer systems, wired and wireless computing systems, mobile computing systems (e.g., mobile telephones, netbooks, tablet or slate type computers, notebook computers, and laptop computers), hand-held devices, multiprocessor systems, microprocessor-based or programmable consumer electronics, minicomputers, and mainframe computers.
In addition, according to an aspect, the aspects and functionalities described herein operate over distributed systems (e.g., cloud-based computing systems), where application functionality, memory, data storage and retrieval and various processing functions are operated remotely from each other over a distributed computing network, such as the Internet or an intranet. According to an aspect, user interfaces and information of various types are displayed via on-board computing device displays or via remote display units associated with one or more computing devices. For example, user interfaces and information of various types are displayed and interacted with on a wall surface onto which user interfaces and information of various types are projected. Interaction with the multitude of computing systems with which implementations are practiced include, keystroke entry, touch screen entry, voice or other audio entry, gesture entry where an associated computing device is equipped with detection (e.g., camera) functionality for capturing and interpreting user gestures for controlling the functionality of the computing device, and the like.
As stated above, according to an aspect, a number of program modules and data files are stored in the system memory 1304. While executing on the processing unit 1302, the program modules 1306 (e.g., the pre-interaction context system 130) perform processes including, but not limited to, one or more of the stages of the method 1200 illustrated in
According to an aspect, aspects are practiced in an electrical circuit comprising discrete electronic elements, packaged or integrated electronic chips containing logic gates, a circuit utilizing a microprocessor, or on a single chip containing electronic elements or microprocessors. For example, aspects are practiced via a system-on-a-chip (SOC) where each or many of the components illustrated in
According to an aspect, the computing device 1300 has one or more input device(s) 1312 such as a keyboard, a mouse, a pen, a sound input device, a touch input device, etc. The output device(s) 1314 such as a display, speakers, a printer, etc. are also included according to an aspect. The aforementioned devices are examples and others may be used. According to an aspect, the computing device 1300 includes one or more communication connections 1316 allowing communications with other computing devices 1318. Examples of suitable communication connections 1316 include, but are not limited to, radio frequency (RF) transmitter, receiver, and/or transceiver circuitry; universal serial bus (USB), parallel, and/or serial ports.
The term computer readable media, as used herein, includes computer storage media. Computer storage media include volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information, such as computer readable instructions, data structures, or program modules. The system memory 1304, the removable storage device 1309, and the non-removable storage device 1310 are all computer storage media examples (i.e., memory storage.) According to an aspect, computer storage media include RAM, ROM, electrically erasable programmable read-only memory (EEPROM), flash memory or other memory technology, CD-ROM, digital versatile disks (DVD) or other optical storage, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices, or any other article of manufacture which can be used to store information and which can be accessed by the computing device 1300. According to an aspect, any such computer storage media is part of the computing device 1300. Computer storage media do not include a carrier wave or other propagated data signal.
According to an aspect, communication media are embodied by computer readable instructions, data structures, program modules, or other data in a modulated data signal, such as a carrier wave or other transport mechanism, and include any information delivery media. According to an aspect, the term “modulated data signal” describes a signal that has one or more characteristics set or changed in such a manner as to encode information in the signal. By way of example, and not limitation, communication media include wired media such as a wired network or direct-wired connection, and wireless media such as acoustic, radio frequency (RF), infrared, and other wireless media.
According to an aspect, one or more application programs 1450 are loaded into the memory 1462 and run on or in association with the operating system 1464. Examples of the application programs include phone dialer programs, e-mail programs, personal information management (PIM) programs, word processing programs, spreadsheet programs, Internet browser programs, messaging programs, and so forth. According to an aspect, the pre-interaction context system 130 is loaded into memory 1462. The system 1402 also includes a non-volatile storage area 1468 within the memory 1462. The non-volatile storage area 1468 is used to store persistent information that should not be lost if the system 1402 is powered down. The application programs 1450 may use and store information in the non-volatile storage area 1468, such as e-mail or other messages used by an e-mail application, and the like. A synchronization application (not shown) also resides on the system 1402 and is programmed to interact with a corresponding synchronization application resident on a host computer to keep the information stored in the non-volatile storage area 1468 synchronized with corresponding information stored at the host computer. As should be appreciated, other applications may be loaded into the memory 1462 and run on the mobile computing device 1400.
According to an aspect, the system 1402 has a power supply 1470, which is implemented as one or more batteries. According to an aspect, the power supply 1470 further includes an external power source, such as an AC adapter or a powered docking cradle that supplements or recharges the batteries.
According to an aspect, the system 1402 includes a radio 1472 that performs the function of transmitting and receiving radio frequency communications. The radio 1472 facilitates wireless connectivity between the system 1402 and the “outside world,” via a communications carrier or service provider. Transmissions to and from the radio 1472 are conducted under control of the operating system 1464. In other words, communications received by the radio 1472 may be disseminated to the application programs 1450 via the operating system 1464, and vice versa.
According to an aspect, the visual indicator 1420 is used to provide visual notifications and/or an audio interface 1474 is used for producing audible notifications via the audio transducer 1425. In the illustrated example, the visual indicator 1420 is a light emitting diode (LED) and the audio transducer 1425 is a speaker. These devices may be directly coupled to the power supply 1470 so that when activated, they remain on for a duration dictated by the notification mechanism even though the processor 1460 and other components might shut down for conserving battery power. The LED may be programmed to remain on indefinitely until the user takes action to indicate the powered-on status of the device. The audio interface 1474 is used to provide audible signals to and receive audible signals from the user. For example, in addition to being coupled to the audio transducer 1425, the audio interface 1474 may also be coupled to a microphone to receive audible input, such as to facilitate a telephone conversation. According to an aspect, the system 1402 further includes a video interface 1476 that enables an operation of an on-board camera 1430 to record still images, video stream, and the like.
According to an aspect, a mobile computing device 1400 implementing the system 1402 has additional features or functionality. For example, the mobile computing device 1400 includes additional data storage devices (removable and/or non-removable) such as, magnetic disks, optical disks, or tape. Such additional storage is illustrated in
According to an aspect, data/information generated or captured by the mobile computing device 1400 and stored via the system 1402 are stored locally on the mobile computing device 1400, as described above. According to another aspect, the data are stored on any number of storage media that are accessible by the device via the radio 1472 or via a wired connection between the mobile computing device 1400 and a separate computing device associated with the mobile computing device 1400, for example, a server computer in a distributed computing network, such as the Internet. As should be appreciated such data/information are accessible via the mobile computing device 1400 via the radio 1472 or via a distributed computing network. Similarly, according to an aspect, such data/information are readily transferred between computing devices for storage and use according to well-known data/information transfer and storage means, including electronic mail and collaborative data/information sharing systems.
Implementations, for example, are described above with reference to block diagrams and/or operational illustrations of methods, systems, and computer program products according to aspects. The functions/acts noted in the blocks may occur out of the order as shown in any flowchart. For example, two blocks shown in succession may in fact be executed substantially concurrently or the blocks may sometimes be executed in the reverse order, depending upon the functionality/acts involved.
The description and illustration of one or more examples provided in this application are not intended to limit or restrict the scope as claimed in any way. The aspects, examples, and details provided in this application are considered sufficient to convey possession and enable others to make and use the best mode. Implementations should not be construed as being limited to any aspect, example, or detail provided in this application. Regardless of whether shown and described in combination or separately, the various features (both structural and methodological) are intended to be selectively included or omitted to produce an example with a particular set of features. Having been provided with the description and illustration of the present application, one skilled in the art may envision variations, modifications, and alternate examples falling within the spirit of the broader aspects of the general inventive concept embodied in this application that do not depart from the broader scope.