Claims
- 1. A presidential election game for one of the players to win and thus become "President", said game comprises in combination:
- A. a game board having a playing surface,
- B. a series of outer zones extending along each side of the periphery of said game board,
- C. a first series of inner zones extending across said playing board and contiguous to said outer zones along spaced apart sides of said game board,
- D. a second series of inner zones extending across said playing board in spaced apart relation to said first series of inner zones and contiguous to said outer zones along spaced apart sides of said game board,
- E. said game board is generally square in configuration, said outer zones of progression are arranged about each side of the periphery of said game board to form a generally square closed figure of four sides, with said inner zones extending in substantially parallel spaced relationship to each other, and said inner zones terminate contiguous to said outer zones at each end thereof,
- F. said outer and inner zones comprising at least fifty-one voting areas comprised of the fifty States and the District of Columbia,
- G. numerical indicium contained on each one of said zones constituting a voting area, said numerical indicium being designative of the number of popular and/or electoral college votes allocated to each of said voting areas,
- H. chance means operable by players of the game apparatus so as to produce a random number for determining the percentage of votes accumulated by each player in each of said voting areas, and/or so as to produce a random number for determining the number of zones the player may advance,
- I. tabulation means formed on said game board for tallying the number of votes each player has accumulated on each one of said voting areas,
- J. a marker for each player that differs in color or configuration, said marker placed initially on one said zone by each player and progressively moving form zone to zone by utilization of said chance means and accumulating votes in order to win the election and become "President",
- K. indicating means on each one of said voting areas to obtain the number of votes the player has obtained on the player's usage of said chance means,
- L. said indicating means being in the form of a voting box having a plurality of parallel spaced apart columns with identification of each player, and as a result the player is given a total vote count obtained on each usage of said chance means in a particular one of said voting areas,
- M. pathways between adjoining zones on said game board, and
- N. said pathways being divided into a first group and a second group, said first group connecting certain contiguous zones, said second group connecting certain contiguous zones, and certain of said zones being connected by pathways of each of said groups.
- 2. A presidential election game as in claim 1, including:
- a. posting means formed on said game board and used for indicating the number of popular and/or electoral college votes posted by each player as the game progresses,
- b. a posting box having a plurality of apertures therein formed in three parallel rows with numerals associated therewith to indicate a numerical amount, and
- c. a plurality of marking elements adapted to be placed on said posting means by insertion within said apertures for tallying said number of popular and/or electoral college votes obtained by each player.
- 3. A presidential election game as in claim 2, wherein said posting box includes a row of numerals of 0 through 9, inclusive, in substantial alignment with columns of said apertures.
- 4. A presidential election game as in claim 2, wherein said posting means is provided for each one of the players.
- 5. A presidential election game as in claim 1, including
- a. a set of chance cards positionable on said game board between one of said inner zones and a row of said outer zones adjacent one said side of said game board, each said chance card having indicia thereon representative of an advantage one player may exercise over another player or a hazard that a player must suffer, and
- b. distinguishable chips distributed to each of the players at the start of the game for use in conjunction therewith, said chips being placed upon a voting area that has been won by a player.
- 6. A presidential election game for one of the players to win and thus become "President", said game comprises in combination:
- A. a game board having a playing surface,
- B. a series of outer zones extending along each side of the periphery of said game board,
- C. a first series of inner zones extending across said playing board and contiguous to said outer zones along spaced apart sides of said game board,
- D. a second series of inner zones extending across said playing board in spaced apart relation to said first series of inner zones and contiguous to said outer zones along spaced apart sides of said game board,
- E. said outer and inner zones comprising at least fifty-one voting areas comprised of the fifty States and the District of Columbia,
- F. numerical indicium contained on each one of said zones constituting a voting area, said numerical indicium being designative of the number of popular and/or electoral college votes allocated to each of said voting areas,
- G. first chance means operable by players of the game apparatus so as to produce a random number for determining the percentage of votes accumulated by each player in each of said voting areas,
- H. second chance means operable by players of the game apparatus so as to produce a random number for determining the number of zones the player may advance,
- I. tabulation means formed on said game board for tallying the number of votes each player has accumulated on each one of said voting areas,
- J. posting means formed on said game board and used for indicating the number of popular and/or electoral college votes posted by each player as the game progresses,
- K. a marker for each player that differs in color or configuration, said marker placed initially on one said zone by each said player and progressively moving from zone to zone by utilization of said second chance means and accumulating votes by said first chance means in order to win the election and become "President",
- L. indicating means on each one of said voting areas to obtain the number of votes the player has obtained on the player's usage of said first chance means, and
- M. said indicating means being in the form of a voting box having a plurality of parallel spaced apart columns with identification of each player and a plurality of spaced apart apertures, and as a result the player is given a total vote count obtained on each usage of said first chance means in a particular one of said voting areas.
- 7. A presidential election game as in claim 6, and marking elements for each player adapted to be positioned in respective ones of said apertures by a player depending upon certain numbers obtained by said first chance means.
- 8. A presidential electron game as in claim 7, wherein said indicating means includes the numerals 1, 2, 3, 4, and 5, which represent 10%, 20%, 30%, 40% and 50%, respectively, of the votes in a voting area.
- 9. A presidential election game for one of the players to win and thus become "President", said game comprises in combination:
- A. a game board having a playing surface,
- B. a series of outer zones extending along each side of the periphery of said game board,
- C. a first series of inner zones extending across said playing board and contiguous to said outer zones along spaced apart sides of said game board,
- D. a second series of inner zones extending across said playing board in spaced apart relation to said first series of inner zones and contiguous to said outer zones along spaced apart sides of said game board,
- E. said outer and inner zones comprising at least fifty-one voting areas comprised of the fifty States and the District of Columbia,
- F. numerical indicium contained on each one of said zones constituting a voting area, said numerical indicium being designative of the number of popular and/or electoral college votes allocated to each of said voting areas,
- G. said zones being divided into different groups by color designation according to their population and/or electoral college votes representation,
- H. pathways between adjoining zones on said game board,
- I. first chance means operable by players of the game apparatus so as to produce a random number for determining the percentage of votes accumulated by each player in each of said voting areas,
- J. second chance means operable by players of the game apparatus so as to produce a random number for determining the number of zones the player may advance,
- K. tabulation means for providing the number of votes each player has acquired on each one of said voting areas,
- L. posting means for indicating the number of popular and/or electoral college votes posted by a player as the game progresses,
- M. a marker for each player that differs in color or configuration, said marker placed initially on one said zone by each said player and progressively moving from zone to zone by utilization of said second chance means through said pathways and accumulating votes by said first chance means in order to win the election and become "President",
- N. indicating means on each one of said voting areas to obtain the number of votes the player has obtained on the player's usage of said first chance means, and
- O. said indicating means being in the form of a voting box having a plurality of parallel spaced apart columns with identification of each player and a plurality of spaced apart apertures, and as a result the player is given a total vote count obtained on each usage of said first chance means in a particular one of said voting zones.
- 10. A presidential election game as in claim 9,
- a. said zones are divided into seven different color designated groups, and
- b. said number of zones in each said group varying from two up to sixteen.
- 11. A presidential electron game as in claim 9, and indicating means on each one of said voting areas to obtain the number of votes the player has obtained on the player's usage of said first chance means.
- 12. A presidential election game as in claim 9, and marking elements for each player adapted to be positioned in respective ones of said apertures by a player depending upon certain numbers obtained by said first chance means.
- 13. A presidential election game as in claim 12, wherein said indicating means includes the numerals 1, 2, 3, 4 and 5, which represent 10%, 20%, 30%, 40% and 50%, respectively, of the votes in a voting district.
- 14. A presidential election game as in claim 9, and money distributed to each of the players at the start of the game for use in conjunction therewith.
- 15. A presidential election game as in claim 9, and distinguishable chips distributed to each of the players at the start of the game for use in conjunction therewith, said chips being placed upon a voting area that has been won by a player.
- 16. A presidential election game as in claim 9, and one of said zones on said game board being the starting position from which play of the game is commenced.
- 17. A presidential election game as in claim 16, wherein
- a. said game board is generally square in configuration, said outer zones of progression are arranged about each side of the periphery of said game board to form a generally square closed figure of four sides,
- b. said inner zones extending in substantially parallel spaced relationship to each other,
- c. said inner zones terminate contiguous to said outer zones at each end thereof, and
- d. said starting zone is positioned intermediate one of said inner zones and said outer zones extending along one said side of said game board.
- 18. A presidential election game as in claim 17, including first lanes connecting said starting zone with said inner zones and said outer zones that extend on opposite sides thereof, such that a path of travel is available to each said marker from the starting zone.
- 19. A presidential election game as in claim 18, wherein said first lanes are divided into two distinguishable sets which are related to said second chance means which determines which of said two distinguishable sets of lanes each said marker can follow from said starting zone.
- 20. A presidential election game as in claim 19, including second lanes extending between each of said inner zones and said outer zones.
- 21. A presidential election game as in claim 20, wherein said second set of lanes are divided into two distinguishable sets which are related to said second chance means which determines which of said two distinguishable sets of lanes each said marker can follow between connecting ones of said zones.
- 22. A presidential election game as in claim 9, including a set of chance cards positionable on said game board between one of said inner zones and a row of said outer zones adjacent one said side of said game board, each said chance card having indicia thereon representative of an advantage one player may exercise over another player or a hazard that a player must suffer.
- 23. A presidential election game as in claim 9, said pathways being divided into a first group and a second group, said first group connecting certain contiguous zones, said second group connecting certain contiguous zones, and certain of said zones being connected by pathways of each of said groups.
- 24. A presidential election game as in claim 23,
- a. wherein said second chance means includes a die,
- b. a set of chance cards positionable on said game board between one of said inner zones and a row of said outer zones adjacent one said side of said game board, each said chance card having indicia thereon representative of an advantage one player may exercise over another player or a hazard that a player must suffer, and
- c. wherein said chance cards are picked by a player depending upon certain numbers obtained by said second chance means.
- 25. A presidential election game as in claim 24, wherein said die is coded, such that different surfaces thereof correspond to said pathways of said first group and said second group, such that movement of said marker by each player through said pathways is dependent on said die.
CROSS-REFERENCE TO RELATED APPLICATIONS
This application is a continuation-in-part of my copending applications Ser. No. 756,775, filed Jan. 5, 1977, now U.S. Pat. No. 4,092,028, issued May 30, 1978; and Ser. No. 789,098, filed Apr. 20, 1977, now U.S. Pat. No. 4,118,036, issued Oct. 3, 1978, which entire subject matter of the copending applications is incorporated herein by reference as if fully set forth herein.
US Referenced Citations (6)
Related Publications (1)
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Date |
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789098 |
Apr 1977 |
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Continuation in Parts (1)
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Number |
Date |
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756775 |
Jan 1977 |
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