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The present invention relates to a process to limit access until a desired criteria have been met in particular testing based on grade.
Currently, there are no applications or prior art that limit a child's access to media or multi-media content based on testing. There were a number of educational based apps available for a wide range of children. Most focus on older students who are currently enrolled in school and most are in the form of games or other educational based challenges to help the student improve their overall educational scores.
As far as an app, which specifically utilizes password games for the student to access other app or computer programs, there are none in current art.
There is still room for improvement in the art.
The current invention is system and application that requires people like children to solve puzzles, or learn about history or math before they can play games or use a web browser.
The system, in the preferred embodiment, would work like a smartphone application, this product would be available through the respective marketplace for smartphones.
The process would be that a user would register and login. It is a smartphone app. It allows parents to select certain applications (such as netflix, angry birds, etc.) to prompt the application before they open.
So, a child picks up the phone, clicks Netflix but the system opens up first and requires the child to take a quiz over various subjects. They have to pass the quiz before the app can be closed out.
The innovative process is more efficient, effective, accurate and functional than the current art.
Without restricting the full scope of this invention, the preferred form of this invention is illustrated in the following drawings:
There are a number of significant design features and improvements incorporated within the invention.
The current invention is system and application that requires people like children to solve puzzles, or learn about history or math before they can play games or use a web browser.
In
The system 1, data and processing code can reside in the non-transitory memory 310 of the one or more computing devices. The system 1 in the preferred embodiment would be written to act like a smart phone application (app) where the different apps can communicate with each. The system 1 may work with a central server as shown in
The system 1, data and processing code can reside in the non-transitory memory 310 of the one or more computing devices. The system 1 in the preferred embodiment would be written to act like a smart phone application (app).
This current invention is a system 1 and application that requires people like children to solve puzzles, or learn about history or math before they can play games or use a web browser. It requires the users to earn their usage time by reading, learning and/or testing on what they know and learn.
The users would sign-in directly or using social logins as shown in
The user will set up their profile for the system using the profile screen as shown in
The user will set setting details as shown in
A user would login, if it is their first time using the system 1 they would register. The user would input the age of the person to use the system 1 and select or input the desired grade level such as Kindergarten through first, second through third, fourth through fifth and on up until even college or work age. The user would select the desired subject matter desired by the user for child or person who's access is being controlled. The subjects would be appropriate for the grade selected by the user. Based on the subjects and grade levels, the system 1 would choose a set of questions to be answered to unlock the media or multi-media device. The child or person would have to answer a set number of questions correct to unlock access. This is shown in
Access can also be set to be denied once the child or person has reach a certain amount of access time. The can be reset by either the passage of an amount of time or meeting a criteria such as the number of correct questions. This allows the system 1 to limit the amount of access for any given timeframe like during a day or 24 hour period.
The system 1 can be used to limit access to any media, media device or electronic game or device such a video streaming service, internet connection, gaming device, television, computer, smartphone, social media sites or anything similar in which a user desires to limit access.
Although the present invention has been described in considerable detail with reference to certain preferred versions thereof, other versions are possible. Therefore, the point and scope of the appended claims should not be limited to the description of the preferred versions contained herein. The system is not limited to any particular programming language, computer platform or architecture.
As to a further discussion of the manner of usage and operation of the present invention, the same should be apparent from the above description. Accordingly, no further discussion relating to the manner of usage and operation will be provided. With respect to the above description, it is to be realized that the optimum dimensional relationships for the parts of the invention, to include variations in size, materials, shape, form, function and manner of operation, assembly and use, are deemed readily apparent and obvious to one skilled in the art, and all equivalent relationships to those illustrated in the drawings and described in the specification are intended to be encompassed by the present invention.
Therefore, the foregoing is considered as illustrative only of the principles of the invention. Further, since numerous modifications and changes will readily occur to those skilled in the art, it is not desired to limit the invention to the exact construction and operation shown and described, and accordingly, all suitable modifications and equivalents may be resorted to, falling within the scope of the invention.