Claims
- 1. A process for assessing and developing an individual's emotional intelligence, based on a hierarchical series of emotional competency building blocks associated with pre-defined emotional states, the process comprising the steps of:
selecting a learning object for use in teaching a selected emotional competency building block; determining an activity, utilizing the learning object, that teaches the selected emotional competency building block; engaging the individual in the activity; identifying areas in which the individual needs reinforcement and, if necessary, repeating the activity, otherwise, defining the individual as having mastered the selected emotional competency building block.
- 2. The process as defined in claim 1 wherein the hierarchical series of emotional competency building blocks comprises, in sequence, (1) awareness of self and others; (2) emotional management; (3) empathy and compassion; (4) self-motivation and optimistic thinking; and (5) management of peer relationships.
- 3. The process as defined in claim 1 wherein the selected learning object is a toy developed to assist in teaching one or more of the selected emotional competency building blocks.
- 4. The process as defined in claim 1 wherein the selected learning object is a game developed to assist in teaching one or more of the selected emotional competency building blocks.
- 5. The process as defined in claim 1 wherein the selected learning object is a story developed to assist in teaching one or more of the selected emotional competency building blocks.
- 6. The process as defined in claim 1 wherein in performing the identifying step, an emotional intelligence mastery scale is utilized to determine the individual's level of performance.
- 7. The process as defined in claim 6 wherein each unit in the scale may comprise at least three separate levels of performance: (1) always achieves goal; (2) occasionally achieves goal; and (3) never achieves goal.
- 8. The process as defined in claim 1 wherein each one of the building blocks is defined for young children in the age range of 3-5.
- 9. The process as defined in claim 1 wherein the pre-defined set of emotional states comprises at least a primary set of emotional states including: happy, sad, angry, scared and proud.
- 10. The process as defined in claim 1 wherein the pre-defined set of emotional states comprises at least a secondary set of emotional states including: jealous, surprised, worried, embarrassed and shy.
CROSS-REFERENCE TO RELATED APPLICATION
[0001] This application claims the benefit of U.S. Provisional Application No. 60/395,259, filed Jul. 12, 2002.
Provisional Applications (1)
|
Number |
Date |
Country |
|
60395259 |
Jul 2002 |
US |