The present invention relates to processing devices, systems and methods.
The “background” description provided herein is for the purpose of generally presenting the context of the disclosure. Work of the presently named inventors, to the extent it is described in this background section, as well as aspects of the description which may not otherwise qualify as prior art at the time of filing, are neither expressly or impliedly admitted as prior art against the present invention.
In recent years, video games have become an increasingly popular hobby for many individuals. From the early 8-bit arcade machines, the video game industry has moved towards providing users with ever more realistic and innovative video games, which may enjoyed within the a user's own home.
Therefore, currently many users play video games by using a PC or a video game console, the latter being designed to primarily run video games. Video games are often optimised for a specific video game console by a developer, which may enable a user to reliably run video games on their video game console without having to spend time configuring each video game for their specific video game console. Additionally, the user will know that the game is compatible with their video game console prior to running the video game, without the need to compare the required specification for running the video game to the specifications of their video game console.
A handheld video game controller is typically used to control a video game console by providing inputs to the video game console. As video game consoles are often used in a living room and use a television as a display, it is desirable for a user to be able to move around freely when playing video games using a handheld video game controller.
Consequently, controllers may communicate with a console via a wireless communication connection. For example, a console and a controller may communicate via a Bluetooth® connection, which may provide a maximum communication range of approximately 10 m.
As video games become more innovative and provide users with more immersive experiences, some video games may require a user to move further away from their video game console. For example, a user playing a video game on their video game console in their living room using a wireless video game controller may be required to reach a particular location in the real world to progress in the video game. However, the user may also need to provide inputs to the video game console using the wireless videogame controller whilst they move towards the particular location, which may be located at a distance greater than the maximum range of the Bluetooth® connection achievable by the controller.
It is in this context that the present disclosure arises.
In a first aspect, a processing device is provided in claim 1.
In a second aspect, a video game console is provided in claim 5.
In a third aspect, a handheld video game controller is provided in claim 9.
In a fourth aspect, a method is provided in claim 13.
In a fifth aspect, a method for a video game console is provided in claim 14.
Further respective aspects and features of the invention are defined in the appended claims.
A more complete appreciation of the disclosure and many of the attendant advantages thereof will be readily obtained as the same becomes better understood by reference to the following detailed description when considered in connection with the accompanying drawings, wherein:
In the following description, a number of specific details are presented in order to provide a thorough understanding of the embodiments of the present invention. It will be apparent, however, to a person skilled in the art that these specific details need not be employed to practice the present invention. Conversely, specific details known to the person skilled in the art are omitted for the purposes of clarity where appropriate.
Referring to
The entertainment system 10 comprises a central processor 20. This may be a single or multi core processor, for example comprising eight cores as in the PS5. The entertainment system also comprises a graphical processing unit or GPU 30. The GPU can be physically separate to the CPU, or integrated with the CPU as a system on a chip (SoC) as in the PS5.
The entertainment device also comprises RAM 40, and may either have separate RAM for each of the CPU and GPU, or shared RAM as in the PS5. The or each RAM can be physically separate, or integrated as part of an SoC as in the PS5. Further storage is provided by a disk 50, either as an external or internal hard drive, or as an external solid state drive, or an internal solid state drive as in the PS5.
The entertainment device may transmit or receive data via one or more data ports 60, such as a USB port, Ethernet® port, WiFi® port, Bluetooth® port or similar, as appropriate. It may also optionally receive data via an optical drive 70.
Interaction with the system is typically provided using one or more handheld controllers 130, such as the DualSense® controller in the case of the PS5.
Audio/visual outputs from the entertainment device are typically provided through one or more A/V ports 90, or through one or more of the wired or wireless data ports 60.
Where components are not integrated, they may be connected as appropriate either by a dedicated data link or via a bus 100.
An example of a device for displaying images output by the entertainment system is a head mounted display ‘HMD’ 802, worn by a user 800. Alternatively or in addition, a TV or monitor may be used.
It is desirable to increase the maximum distance from where a user may interact with a video game console using a handheld video game controller. Previously proposed arrangements for increasing this distance have corresponding drawbacks.
For example, using longer wires for a wired connection between a controller and a console results in large unwieldy wires that may become tangled, more easily damaged, or present a trip hazard. For wireless controllers, increasing the power of a controller's transmitter may result in a significant reduction in the battery life of the controller, which is undesirable.
Therefore, it is desirable to provide techniques that may increase the maximum distance from where a user may interact with a video game console using a handheld video game controller, and may eliminate or reduce the effect of the abovementioned drawbacks.
The processing device 210 comprises a first receiving unit 212 and a first transmitting unit 214. The video game console 220 comprises a second receiving unit 222 and, optionally, a second transmitting unit, 224. The handheld video game controller 230 comprises a third transmitting unit 234 and, optionally, a third receiving unit 232.
For simplicity, it should be noted that the term “video game console” (without a reference numeral) is used throughout the description, and it should be understood to refer to instances where the video game console 220, which is illustrated in
Similarly, the term “handheld video game controller” (without a reference numeral) is used throughout the description, and it should be understood to refer to instances where the handheld video game controller 230, which is illustrated in
Turning now to the processing device 210, the processing device 210 is schematically illustrated in
Before expanding on the operation of the processing device 210, the first communication protocol and the second communication protocol will be discussed in more detail.
The first communication protocol may be, for example, communication via any suitable short range wireless protocol, such as Bluetooth®, WiFi Direct® or near field transmission.
In some embodiments, the processing device 210 and the video game console may be configured to connect to a network to communicate according to the second communication protocol. For example, the wireless network may be a local area network (LAN), a personal area network (PAN) between the processing device 210 and the video game console, or to a network such as the internet.
For example, when the internet is used as the network, the processing device 210 may connect to the internet via a cellular network, such as a 4 G or a 5 G network, whilst the video game console may connect to the internet via a Wi-Fi® network or an Ethernet connection. Therefore, the processing device 210 and the video game console may communicate according to the second communication protocol via the internet. Advantageously, as the processing device 210 is connected to the internet via a cellular network, the processing device 210 may remain connected to the internet, and therefore be able to maintain communication with the video game console, even if the processing device 210 moves between cells of the cellular network.
However, it should be noted that other possible configurations are possible. For example, the processing device 210 and the video games console may both connect directly to the same Wi-Fi® network, in which case the processing device 210 and the video game console may communicate according to the second communication protocol via the Wi-Fi® network without requiring a connection to the internet (although the Wi-Fi® network may be optionally connected to the internet).
As another example, the processing device 210 may connect to a LAN wirelessly and the video game console may connect to the LAN via an Ethernet connection. The processing device 210 and the video game console may communicate according to the second communication protocol via the LAN.
Hence the second communication protocol may comprise a cellular and/or Wi-Fi® network communication protocol as appropriate.
Returning now to the description of the processing device 210, an illustrative example will now be provided. In this example, a handheld video game controller may be configured to communicate with either or both of the processing device 210 and the video game console using a first communication protocol via a short range wireless connection such as Bluetooth®. Meanwhile, the processing device 210 and the video game console may be configured to communicate using a second communication protocol via a long range wireless connection such as a Wi-Fi®.
It should be noted that, in this example, “short range” and “long range” have been used as relative terms and should not be taken as an indication of the absolute value of the range of the wireless communication. In other words, the range of the “short range wireless communication” merely has to be shorter than the range of the “long range wireless communication”, and the range of the “short range wireless communication” may otherwise be unconstrained.
In this example, if the distance between the video game console and the handheld video game controller is too large for a Bluetooth® connection to be established or maintained, the video game console would not be able to receive one or more inputs for the video game console directly from the handheld video game controller using the first communication protocol. The distance may be too large because a user carrying the handheld video game controller has moved too far away from the video game console for example.
However, the processing device 210 may be portable in a manner similar to the handheld video game controller. For example, the processing device 210 may be a smartphone. Therefore, a user may carry both the processing device 210 and the handheld video game controller. It should be noted that the processing device 210 is not limited to being a smartphone. For example, the processing device 210 may be a hardware produced for the purposes of performing the techniques described herein.
In this example, the processing device 210 comprises a first receiving unit 212 that is configured to receive the one or more inputs for the video game console from the handheld video game controller using the first communication protocol via, in this example, a Bluetooth® connection between the first processing device 210 and the handheld video game controller in this example.
The Bluetooth® connection between the first processing device 210 and the handheld video game controller may be established while the handheld video game controller is able to connect to the video game console via Bluetooth®, or may only be established after the handheld video game controller is unable to establish or maintain a Bluetooth® connection with the video game console.
The processing device 210 comprises a first transmitting unit 214 that is configured to transmit the one or more inputs to the video game console using the second communication protocol via, in this example, a Wi-Fi® connection between the processing device 210 and the console.
Therefore, the video game console may receive the one or more inputs generated by the handheld video game controller from the processing device 210 using the second communication protocol, even though the video game console is unable to establish or maintain a direct connection to the handheld video game controller using the first communication protocol.
Optionally, in some embodiments, the first receiving unit 212 may be configured to receive one or more control signals for the handheld video game controller from the video game console using the second communication protocol. In these embodiments, the first transmitting 214 unit may be configured to transmit the one or more control signals to the handheld video game controller using the first communication protocol.
Therefore, in some embodiments, the first receiving unit 212 may receive the inputs from the controller using the first communication protocol and may receive the control signals from the video game console using the second communication protocol. Meanwhile, the first transmitting unit 214 may transmit the inputs to the video game console using the second communication protocol and may transmit the control signals to the controller using the first communication protocol.
The processing device 210 may therefore increase the maximum communication distance between the controller and the video game console, and may also maintain the functionality of both the controller and the video game console.
A control signal may, for example, be any signal that may be generated by the video game console suitable for controlling one or more functions of the handheld video game controller. Examples of functions of a handheld video game controller that may be controlled by a control signal include haptic feedback, such as vibration or adaptive triggers; the colour or intensity of light generated by the controller if the controller comprises one or more lights; a sound to be emitted by the controller if the controller comprise a means for generating sound, such as a speaker; display data to be displayed by the controller if the controller comprises a display; or any other suitable function of a handheld video game controller that may be controlled by one or more control signals.
In some embodiments, the first receiving unit 212 may be configured to receive, from the video game console using the second communication protocol, a forwarding request. The forwarding request may comprise data that enables the first receiving unit 212, when receiving data using the first communication protocol, to spoof a receiving unit of the video game console. In response to receiving the forwarding request, the first receiving unit 212 may be configured to spoof the receiving unit of the video game console to receive the one or more inputs from the handheld video game controller using the first communication protocol.
For example, forwarding request may comprise a reception ID that corresponds to the reception ID of the receiving unit of the video game console. The reception ID may used by a transmitter to, for example, identify a reception address of a recipient of a transmission or identify an intended recipient of a transmission.
The first receiving unit 212 may therefore identify any transmissions that are transmitted using the first communication protocol for a receiving unit using the reception ID contained within the forwarding request, as the indented recipient of the identified transmissions will be the video game console. The processing device 210 may therefore receive the identified transmissions using the first communication protocol. The first transmitting unit 214 may then transmit the received transmissions to the video game console using the second communication protocol.
Alternatively, or in addition, the forwarding request may, for example, comprise decryption keys; authentication information; or any other information that may enable the first receiving unit 212 to spoof a receiving unit of the video game console when receiving data using the first communication protocol.
The first receiving unit 212 of the processing device 210 being configured to spoof a receiving unit of the video game console may improve the interoperability of the processing device 210 with a generic video game controller that operates according to well known techniques, as the video game controller would not need to be aware that the recipient of the one or more inputs transmitted by the controller using the first communication protocol has changed from the video game console to the processing device 210.
Further optionally, the forwarding request may comprise data that enables the first transmitting unit 214, when transmitting data using the first communication protocol, to spoof a transmitting unit of the video game console. In this case, in response to receiving the forwarding request, the first transmitting unit 214 may be configured to spoof the transmitting unit of the video game console to transmit the one or more control signals to the handheld video game controller using the first communication protocol.
Therefore, the forwarding request may enable the processing device 210 to spoof the video game console for both the transmission of control signals to, and the reception of inputs from, the controller using the first communication protocol.
For brevity, a detailed discussion of the data that may enable the first transmitting unit 214, when transmitting data using the first communication protocol, to spoof a transmitting unit of the video game console will be omitted. However, it should be noted that the data may take the same, or at least a substantially similar, form to the data that may enable the first receiving unit 212, when receiving data using the first communication protocol, to spoof a receiving unit of the video game console, which has been discussed elsewhere herein. However, it should also be noted that the data for spoofing a transmitting unit may comprise a transmission ID instead of a reception ID for example.
Turning now to the video game console 220, the video game console 220 is illustrated in
For example, at least one of the predetermined criterion may be met in response to an indication that the communication between the video game console and the handheld video game controller using the first communication protocol is unstable or impossible, or in response to an indication of at least a minimum probability that the communication using the first communication protocol may become unstable or impossible within a predetermined duration of time.
Returning to the illustrative example where communication using the first communication protocol is via a short range wireless connection such as Bluetooth®, in this example, at least one of the predetermined criterion may be met in response to a detection that the signal strength of the Bluetooth® connection has decreased below a predetermined threshold, or that the Bluetooth® connection has disconnected.
Alternatively, or in addition, at least one of the predetermined criterion may be met in response to a detection that the signal strength of the Bluetooth® connection is decreasing at, or faster than, a predetermined rate, which may be an indication of at least a minimum probability that the communication using the Bluetooth® connection may become unstable or impossible within a predetermined duration of time.
Alternatively, or in addition, at least one of the predetermined criterion may be met in dependence upon position data that may be received by the video game console 220 from the processing device 210 using the second communication protocol. In this case, the processing device 210 may comprise one or more positioning sensors such as a GPS sensor or an accelerometer.
Alternatively, or in addition, the position data may be received by the video game console 220 from the handheld video game controller using the first communication protocol. In this case, the handheld video game controller may comprise one or more positioning sensors such as a GPS sensor or an accelerometer.
The position data may be indicative of the position of the handheld video game controller, even when the positioning data is generated by sensors on the processing device 210, as it may be assumed that the user is carrying both the handheld video game controller and the processing device 210. Therefore, the movements of the handheld video game controller may be inferred from the position data of the processing device 210.
In these embodiments, at least one of the predetermined criterion may, for example, be met in response to the handheld video game controller moving a predetermined distance relative to a previously indicated position of the handheld video game controller or relative to the position of the video game console, or may be met in response to the handheld video game controller moving at or above a predetermined speed.
All of these examples, where at least one of the predetermined criterion may be met in dependence upon the position data, may also be examples where at least one of the predetermined criterion may be met in response to an indication of at least a minimum probability that the communication using the first communication protocol may become unstable or impossible within a predetermined duration of time, as the position data may be indicate that the handheld video game controller is moving, or is about to move, out of the maximum range for direct communication between the handheld video game controller and the video game console 220 to occur.
Similarly in these embodiments, at least one of the predetermined criterion may, for example, be met by a command from a game itself, as the game may initiate the user action that takes them out of conventional range of the first communication protocol; switching to the second communication protocol at the same time based on a game command is therefore likely to reduce or minimise any period of poor communication with the first protocol. It may also facilitate the calculation of input lag by comparing timings on both communication paths, as described elsewhere herein.
In response to the detection of at least one of the predetermined criterion being met, the second receiving unit 222 may be configured to switch from receiving the one or more inputs from the handheld video game controller using the first communication protocol, to receiving the one or more inputs from the processing device 210 using the second communication protocol.
It may be preferable to transmit the one or more inputs for the video game console 220 directly from the handheld video game controller to the video game console 220 using the first communication protocol in comparison to the processing device 210 receiving the one or more inputs from the handheld video game controller using the first communication protocol and transmitting the received one or more inputs to the video game console 220 using the second communication protocol, since it may reduce an input lag of the one or more inputs.
An input lag is the time taken between an input being generated by the handheld video game controller and the input being processed by the video game console. Therefore, as the communication between the handheld video game controller and the video game console 220 using the first communication protocol is a direct communication (i.e. there are no intermediary devices) the input lag time may be lower.
However, as handheld video game controllers typically use short range wireless communication techniques, which may improve the battery life of the controller in comparison to using longer range wireless communication techniques, the range of handheld video game controllers may often be limited to a range of approximately 10 m. Therefore, it may be undesirable for the controller itself to use a longer range communication protocol as it may reduce the total battery life of the controller.
The present disclosure therefore proposes techniques that may advantageously enable a controller to utilise a direct connection to a console when possible but also prevent a reduction in the battery life of the controller by avoiding the use of longer range communication protocols that may require more power.
Additionally, some embodiments provide techniques that may advantageously reduce the likelihood that one or more of the inputs from the controller will be lost when communication between the controller and the console using the first communication protocol becomes unstable or impossible, as the second receiving unit 222 may switch from receiving the one or more inputs from the controller to receiving the one or more inputs from the processing device 210 in response to the detection of at least one of the predetermined criterion being met, which may, for example, be indicative of at least a minimum probability that the communication using the first communication protocol may become unstable or impossible within a predetermined duration of time, as described elsewhere herein.
In some embodiments, during the second receiving unit's 222 switch from receiving the one or more inputs from the handheld video game controller using the first communication protocol, to receiving the one or more inputs from the processing device 210 using the second communication protocol, it may be advantageous for the second receiving unit 222 to receive, for a predetermined duration, both the one or more inputs from the handheld video game controller using the first communication protocol and the corresponding one or more inputs from the processing device 210 using the second communication protocol.
The overlap between the received inputs may advantageously enable the video game console 220 to calculate the difference in time between the reception of inputs received using the first communication protocol and the reception of the corresponding inputs received using the second protocol (i.e. the difference in input lag times). This time difference is referred to as an “input lag penalty” thought the description. The video game console 220 may compensate for the input lag penalty in dependence upon the calculated input lag penalty.
The compensation may comprise adding a delay to the execution of the video game in dependence upon the calculated input lag penalty, reducing a difficulty of the game by modifying one or more difficulty factors, such as increasing an auto aim assist level or reducing an enemy health or damage amount, or by artificially increasing the input lag of other players of the video game in dependence upon the calculated input lag penalty.
In some embodiments, the video game console 220 may comprise a second transmitting unit 224 that may be configured to transmit one or more control signals for the handheld video game controller to the handheld video game controller using the first communication protocol. In these embodiments, in response to the detection at least one of the predetermined criterion being met, the second transmitting unit 224 may be configured to switch from transmitting the one or more control signals to the handheld video game controller using the first communication protocol, to transmitting the one or more control signals to the processing device 210 using the second communication protocol.
The features relating to the second transmitting unit 224 have been described elsewhere herein in relation to the second receiving unit 222, so, for brevity, a repetition of the description of these features will be omitted.
In some embodiments, in response to the detection of at least one of the predetermined criterion being met, the second transmitting unit 224 may be configured to transmit, to the processing device 210 using the second communication protocol, a forwarding request comprising data that enables a receiving unit 212 of the processing device 210, when receiving data using the first communication protocol, to spoof the second receiving unit 222.
Optionally, in these embodiments, the forwarding request may also comprise data that enables a transmitting unit 214 of the processing device 210, when transmitting data using the first communication protocol, to spoof the second transmitting unit 224.
A detailed description of the features relating to the forwarding request is provided elsewhere herein in relation to the processing device 210. Therefore, a repeated description of the features relating to the forwarding request will be omitted.
Turning now to the handheld video game controller 230, the handheld video game controller 230 is schematically illustrated in
The predetermined criterion may, for example, be the same as the at least one predetermined criterion that have been discussed elsewhere herein in relation to the video game console 220, so a repeated description of the predetermined criterion will be omitted.
Therefore, the handheld video game controller 230, in comparison to a generic handheld video game controller that operates according to well known techniques, may actively switch from transmitting the inputs to a video game console, to transmitting the inputs to the processing device 210 in response to the detection of at least one of the predetermined criterion being met.
However it will also be appreciated that if the processing device 210 is arranged to spoof the videogame console, the handheld video game controller may not need to actively switch in this manner, and in response to the communication changing from the video game console to the processing device 210 spoofing as the videogame console, may act conventionally as if it had temporarily lost and regained connection with the videogame console.
It should be noted that a generic controller that operates according to well-known techniques may still be improved using techniques discussed elsewhere herein. For example, the processing device 210 may spoof a video game console as discussed elsewhere herein.
In this example, a generic controller may only transmit the inputs to one reception ID using the first communication protocol. The reception ID may, for example, identify a reception address of a recipient of the transmission or identify an intended recipient of the transmission. The video game console may receive the inputs directly from the generic controller using the first communication protocol. Alternatively, or in addition, the processing device 210 may spoof the reception ID of the video game console to receive the inputs from the generic controller using the first communication protocol, as described elsewhere herein, and then transmit the inputs to the video game console using the second communication protocol.
In some embodiments, the handheld video game controller 230 may comprise a third receiving unit 232 that may be configured to receive one or more control signals for the handheld video game controller 230 from the video game console using the first communication protocol. In these embodiments, in response to the detection of at least one of the predetermined criterion being met, the third receiving unit 232 may be configured to switch from receiving the one or more control signals from the video game console using the first communication protocol, to receiving the one or more control signals from the processing device 210 using the first communication protocol.
The features of these embodiments have been described elsewhere herein in relation to the processing device 210 and the video game console 220, such as the description of the control signals, so a repeated description of these features will be omitted.
Turning now to
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In both
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Data sent via the transmission 365 using the second communication protocol may comprise, for example, the one or more inputs that may be received by the processing device 310 from the controller 330 via the transmission 360 using the first communication protocol. Meanwhile, data received by the processing device 310 via the transmission 370 may comprise, for example, the one or more control signals, which may then be transmitted by the processing device 310 to the controller 330 via the transmission 375 using the first communication protocol.
It is noted that, just because all of the possible transmissions are shown in
However, the control signals may, optionally, also be communicated as described elsewhere herein. For example, the control signals may be communicated via the transmission 350 in the case of
Additionally, in the example of
In this example, the console 320 may only use, as inputs, the one or more inputs directly received 340 from the controller 330. However, the console may compare the arrival time of the one or more inputs directly received 340 from the controller 330 and the corresponding one or more inputs received from the processing device 310 in order to calculate an input lag penalty (i.e. the difference in the input lag between the two transmission routes as described elsewhere herein).
As the second communication protocol may be implemented using one or more different communication means, such as a LAN or the internet, the input lag difference may have be variable in dependence upon the specific implementation. Therefore, as the console 320 receives the one or more inputs twice (once from each of the two transmission routes), the console may advantageously calculate the input lag penalty.
The console 320 may vary the input lag compensation (as described elsewhere herein), which may be applied when the one or more inputs are only received 365 from the processing device 310 using the second communication protocol, in dependence upon the calculated input lag penalty.
Alternatively, or in addition, the console 320 may modify the requirements for meeting at least one of the predetermined criterion (which have been described elsewhere herein) in dependence upon the calculated input lag penalty.
For example, consider a predetermined criterion that may be met in response to an indication of at least a minimum probability that the communication 340, 350 with the controller using the first communication protocol may become unstable or impossible within a predetermined duration of time. The console 320 may modify the requirements for meeting the predetermined criterion by, for example, modifying the minimum probability and/or modifying the predetermined duration of time in dependence upon the calculated input lag penalty.
As an illustrative example, if the calculated input lag penalty is larger than a predetermined threshold, the console 320 may modify the requirements for meeting the predetermined criterion by increasing the minimum probability and/or decreasing the predetermined duration of time. Therefore, the console 320 may increase the requirements for meeting the predetermined criterion if the input lag penalty is high.
This may be beneficial, even though it may increase the likelihood that some of inputs may not be received by the console 320 via the connection 340 due to the connection becoming unstable, as the disruption to a user caused by some of the inputs not being received may be less than disruption caused by all of the inputs having an input lag penalty above a certain threshold.
As a result, the console 320 may continue to use the inputs received 340 directly from the controller 330 even though, prior to the modification of the predetermined threshold, the console 320 may have switched to using the inputs received 365 from the processing device 310 instead.
Similarly, if the calculated input lag penalty is less than a predetermined threshold, the console 320 may modify the requirements for meeting the predetermined criterion by decreasing the minimum probability and/or increasing the predetermined duration of time. Therefore, the console 320 may decrease the requirements for meeting the predetermined criterion if the input lag penalty is low.
This may be beneficial as, if the input lag penalty is below a certain threshold, the input lag difference between the two transmission paths may be imperceptible for most users. Furthermore, the decreased requirements for meeting the predetermined thresholds may decrease the likelihood that some of inputs may not be received by the console 320, as the console 320 may switch to receiving the inputs from the processing device 310 before the connection 340, 350 to the controller becomes unstable.
In some embodiments, a system is provided. The system comprises the processing device 210 (as described elsewhere herein); the handheld video game controller 230 (as described elsewhere herein); and a video game console or equivalent, such as a PC. The video game console comprises a second receiving unit that is configured to receive the one or more inputs from at least one of the handheld video game controller 230 using the first communication protocol and the processing device 210 using the second communication protocol.
In some embodiments, another system is provided. The system comprises the processing device 210 (as described elsewhere herein); the video game console 220 (as described elsewhere herein); and a handheld video game controller. The handheld video game controller is configured to transmit the one or more inputs, using the first communication protocol, to at least one of the processing device 210 and the video game console 220. For example, in these embodiments, the handheld video game controller may be a generic handheld video game controller operating according to well-known techniques, or may be the handheld video game controller 230 (as described elsewhere herein). In other words, the handheld video game controller may knowingly switch from transmitting to the console 220 to transmitting to the processing device 210, or may be unaware of a change to a recipient of the controller's transmissions.
Turning now to
Referring now to
Referring now to
In some embodiments of the present disclosure, a computer program is provided. The computer program comprising computer executable instructions adapted to cause a computer system to perform any of the methods described elsewhere herein.
It will be appreciated that the above methods may be carried out on conventional hardware (such as the processing device 210, video game console 220, or handheld video game controller 230) suitably adapted as applicable by software instruction or by the inclusion or substitution of dedicated hardware.
Thus the required adaptation to existing parts of a conventional equivalent device may be implemented in the form of a computer program product comprising processor implementable instructions stored on a non-transitory machine-readable medium such as a floppy disk, optical disk, hard disk, solid state disk, PROM, RAM, flash memory or any combination of these or other storage media, or realised in hardware as an ASIC (application specific integrated circuit) or an FPGA (field programmable gate array) or other configurable circuit suitable to use in adapting the conventional equivalent device. Separately, such a computer program may be transmitted via data signals on a network such as an Ethernet, a wireless network, the Internet, or any combination of these or other networks.
The foregoing discussion discloses and describes merely exemplary embodiments of the present invention. As will be understood by those skilled in the art, the present invention may be embodied in other specific forms without departing from the spirit or essential characteristics thereof. Accordingly, the disclosure of the present invention is intended to be illustrative, but not limiting of the scope of the invention, as well as other claims. The disclosure, including any readily discernible variants of the teachings herein, defines, in part, the scope of the foregoing claim terminology such that no inventive subject matter is dedicated to the public.
Number | Date | Country | Kind |
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2204684.1 | Mar 2022 | GB | national |