BRIEF DESCRIPTION OF THE DRAWING
FIG. 1 is a block diagram showing an example of the configuration of a game device as an image processing device according to the present invention.
FIG. 2 is a diagram that explains the basic concept of simulation video digest display control by a program according to the present invention.
FIG. 3 is a diagram to further explain the primary buffer 2 and digest scene extraction.
FIG. 4 is a diagram to explain the basic configuration of the digest replay buffer 1.
FIG. 5 is the digest video calculation process flow (part 1).
FIG. 6 is the digest video calculation process flow (part 2).
FIG. 7 shows the digest video replay process flow.
FIG. 8 is a table showing an example of digest scene storage start conditions.
FIG. 9 is a diagram showing an example in which scenes are stored from the end of the currently stored scenes, without deleting the presently stored scenes.
FIG. 10 is a diagram showing an example of the case where the currently replaying scene (I) and the next replay candidate scene (II) are stored, and 12 seconds of vacant area (III) is not available.
FIG. 11 is an example of the criteria for determining the scene priority in FIG. 10.
FIG. 12 is a diagram explaining the game calculation and scene storage loop process (Step S10) in FIG. 6.
FIG. 13 is a diagram showing an example of scene storage termination conditions.
FIG. 14 is a diagram explaining an example in which scenes are directly written to the digest replay buffer 1, while at the same time a scene starts to be replayed from the beginning.
FIG. 15 is a diagram showing the process for the case that the stored quantity the digest replay buffer 1 exceeds 24 seconds.
FIG. 16 is a diagram showing a pre-game performance table of the digest game.
FIG. 17 is a diagram to explain the re-play timing.
FIG. 18 is a diagram showing an example in which the present invention is realized with only a digest replay buffer 1, without using a primary buffer 10.
FIG. 19 is a diagram showing another example in which the present invention is realized with only a digest replay buffer 1, without using a primary buffer 10.