Programmable toy

Information

  • Patent Grant
  • 6250987
  • Patent Number
    6,250,987
  • Date Filed
    Friday, April 9, 1999
    25 years ago
  • Date Issued
    Tuesday, June 26, 2001
    23 years ago
Abstract
A programmable device such as a toy or novelty item has a keyboard which can be activated by a user to set up any one of multiple different motions of the toy. Sounds and lights can be activated to coordinate with the movement. The toy can be a car or other device capable of moving in the environment.
Description




BACKGROUND OF THE INVENTION




This invention relates to a programmable system for enabling an object, preferably a toy or novelty item, to perform a series of actions chosen by a user.




Many toys or novelty items are available in the market which can perform different actions instructed by a player through the use of a remote control device. Typically the use of the remote control device results in a specific action of a toy object, for instance a vehicle. The remote control systems are either infrared, or radio controlled and can only be used to instruct the vehicle to perform individual or separate actions. These kind items are limited in the variability of their performance.




Having a variable programmable toy or novelty item would have distinct advantages and benefits in the consumer market.




The invention is directed to overcoming the limitations of existing toys and novelty items.




SUMMARY OF THE INVENTION




The invention provides for an interactive programming system for a toy or novelty item. A user, by pressing appropriate keypad buttons can program or instruct an object to perform a series of preset actions. These actions are preset in that different keys are programmed to operate or effect different actions on the toy or novelty item. This can preferably be accompanied by selected sound effects and light reactions.




According to the invention the programmable toy includes a body which has a motor for actuating a motion generator which can be in the form of wheels or other devices to cause the body to move through the surrounding environment. There is a keypad which operates a series of control switches for operation by the user of the toy. The switches are connected to a programmed or programmable microprocessor for translating the received signals from the switches into control signals for operating the motor. The motor can thereby be caused to activate the body in different selected directions according to the action of the motor on the motive generator.




In a preferred form of the invention there is a microprocessor which includes a memory function with which predetermined instructions for action and sound effects can be stored. The activities and objects to perform the action and sound effects are determined as selected by the user.




The programming system is driven by an integrated circuit chip which is responsive to the different keys.











The invention is further described with reference to the accompanying drawings.




BRIEF DESCRIPTION OF THE DRAWINGS





FIG. 1

is a perspective view showing a toy car in accordance with the invention.





FIG. 2

is a side view of the car.





FIG. 3

is a side view showing the car on a surface in a pop wheel state.





FIG. 4

is a top view of the car showing the keyboard with 12 keys and the three function switches.





FIG. 5

is a rear view of the car.





FIG. 6

is a front view of the car.





FIG. 7

is an underview of the car.





FIG. 8

is a sectional side view of the car showing the various mechanisms for driving the wheels and the electronic control system.





FIG. 9

is a sectional top view of the car showing the drive motors for driving the rear wheels of the vehicle.





FIG. 10

is a block diagram illustrating the main components of the control units and the microprocessor.





FIG. 11

is a more detailed view of the control circuits and the microprocessor.





FIG. 12



a


is a representative view of a plane or ship having a keyboard and propeller.





FIG. 12



b


is a representative view of a bike having a keyboard and two wheels.





FIG. 12



c


is a representative view of a toy or novelty object where there is a sensor for obstacles and/or light environment.











DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT




The invention is illustrated in relation to a car.




A vehicle


20


is shown with a keyboard


21


mounted on the top of the vehicle


20


. There are twelve switches and there are also key switches


22


located in front of the keyboard


21


. There are four spaced wheels, namely, front wheels


23


and


24


in the front of the vehicle


20


and rear wheels


25


and


26


in the rear of the vehicle


20


. Wheels


25


and


26


are driven respectively by motors in a manner that will be described more fully below. The keyboard


21


includes three rows, each of four control switches. The row on the right side is generally indicated by numeral


27


. Numeral


28


indicates the central row and numeral


29


is the row on the left side.




At the rear of the vehicle, there is a tranversely located rotatable roller


30


, which is operational when the vehicle


20


tips as illustrated in

FIG. 3

into a pop wheel position. The center of gravity of the vehicle in this situation is established so that the rear wheel


25


and roller


30


can balance the vehicle in this position. The control system permits for the vehicle to tip when an appropriate signal is inserted into the keyboard


21


.




The rear of the vehicle includes a battery compartment


31


, which has a door, and into which several batteries can be located. The battery compartment


31


can be opened through a door switch or lock


32


, which is appropriately turned to provide access or closure to the battery compartment


31


.




When the vehicle tips, it balances on the surface


33


so that the wheel


25


and the roller


30


engage on that surface. The operation of the vehicle is such that it can move on the surface


33


in a forward, rearward, left turn, right turn, or side sinusoidal direction with smaller or larger curves as programmed into the vehicle


20


.




The front wheels


23


and


24


are mounted on a suspension mechanism


34


with a suitable. helical spring


35


. The shell of the body is shown as numeral


36


, and can be cast as plastic having an upper portion


37


, which can be screw connected with a lower portion


38


. Within the molded plastic components, there are support elements which can form the structure of the internal workings of the car. This includes a floor


39


for the battery compartment


31


.




At least one battery


40


is shown in the batter compartment


31


in FIG.


8


. Mounted ahead of the battery compartment


31


, there is a circuit board


41


which has in part the control circuit to drive two motors


42


and


43


, respectively. Motor


42


is operational through a gear wheel mechanism


44


to operate the wheel


26


, and motor


43


is operational through a gear wheel mechanism


45


to operate the wheel


25


. Power from the control board


41


is directed through a series of conducting cables


47


to the motors, and in turn, the gear mechanisms. Gear mechanisms


44


include at least three interlocking gears


48


,


49


, and


50


, which activate the wheel


26


. A similar gear system


45


is applicable for wheel


25


.




In

FIG. 10

there is shown a main control unit or microprocessor


51


connected with a right motor control unit


52


and a left motor control unit


53


. The ON/OFF switch for the motor is represented in

FIG. 10

by numeral


53


, and the keyboard


21


is also shown with the multiple keyboard switches connected to the microprocessor main control unit


51


. The keyboard switches are press button elements which close circuits as indicated in the keyboard configuration


21


as shown. The microprocessor also controls a light source LED control unit


54


, which is operational under given programmed conditions of the processor


51


. There is also a speaker


55


which is operational under the control of the microprocessor


51


.




The control circuit and microprocessor are described in further detail with reference to FIG.


11


.




The control circuit drives the two motors


42


and


43


and a speaker circuit


55


and LED circuit


54


. Transistor pairs are used for driver circuits. The microprocessor


51


has five outputs, labeled


1


,


2


,


3


,


4


, and


16


. The inputs come from lines


5


-


12


. When lines


5


-


12


present configurations given in the table, outputs


1


-


4


and


16


are driven by the microprocessor


51


.




When output


1


goes high, the base of transistor Q


16


receives the proper voltage to turn Q


16


on, which allows current to flow through the collector and emitter of Q


16


. This, in turn, raises the voltages at the bases of Q


13


and Q


12


to turn Q


12


and Q


13


on, and since Q


13


is connected to power, this passes current through right motor


43


in a first direction.




When output


2


goes high, the base of transistor Q


3


receives the proper voltage to turn Q


3


on, which allows current to flow through the collector and emitter of Q


3


. This, in turn, raises the voltages at the bases of Q


11


and Q


14


to turn Q


11


and Q


14


on, and since Q


14


is connected to power, this passes current through right motor


43


in a second direction.




When output


3


goes high, the base of transistor Q


10


receives the proper voltage to turn Q


10


on, which allows current to flow through the collector and emitter of Q


10


. This, in turn, raises the voltages at the bases of Q


5


and Q


7


to turn Q


5


and Q


7


on, and since Q


5


is connected to power, this passes current through left motor


42


in a first direction.




When output


4


goes high, the base of transistor Q


1


receives the proper voltage to turn Q


1


on, which allows current to flow through the collector and emitter of Q


1


. This, in turn, raises the voltages at the bases of Q


4


and Q


6


to turn Q


4


and Q


6


on, and since Q


6


is connected to power, this passes current through right motor


43


in a second direction.




When output


16


goes high, the base of transistor Q


2


receives the proper voltage to turn Q


2


on, which allows current to flow through the collector and emitter of Q


2


. Since the collector of Q


2


is connected to one of the speaker leads, and the other speaker lead is connected to power, this drives the speaker


55


. Further, the collector of Q


2


is connected to the base of Q


8


, and when Q


2


is on, Q


8


is on. When Q


8


is on, current flows through the LED


54


, causing it to emit light.




Example Toy and Operational Characteristics




An exemplary toy automobile with the programmable features has the following charateristics: an infinite amount of programming possibilities, about 128


16


; programmability; 8 action keys; 4 distance or timer keys; and 3 function keys. The function keys are designated as Go; Demo; and Shift keys.




Sound Effects can include screeching, honking, speeding, acceleration, engine noise and other verbal sounds. These sounds can be related to the action of the car.




Programmable Car




The dual motor programmable car is preset with 3 demo functions, there are also 8 action keys, 4 timer keys and shift keys for programming which store up 32 controlling features and 16 interactive process memory positions. The programmable car reproduces sound effects in following the movements. There is an LED light which acts and reacts and matches the action of the car.




When the ON/OFF is turned to be in the “ON” position, the car honks twice telling the user that it is ready. The demo button or program button is then used. Pressing the Demo Key


8


once, twice or three times activates 3 different demonstration operations of the automobile.




The different levels of programming are the following.




Beginning Programming




Press one Action Key and one Timer Key. Press “GO”. Repeat the above basic function and add a second Action Key and a second Timer Key, before pressing “GO”. The car holds up to sixteen different actions & timers on each run.




Intermediate Programming




Adding the Shift Key (before the Action Key or the Timer Key) to the basic programming alters the original actions. Press the Shift Key and one Action Key at the same time. Then press a Timer key. Press “GO”. This program alters the action making it different than the basic program. Press one Action Key. Then press the Shift Key and one Timer Key at the same time. Press “GO”. This program alters the timing making it different than the basic program.




Advanced Programming




Adding the Shift Key (before the Action Key and the Timer Key) to the basic programming alters the original actions. Press the Shift Key and one Action Key at the same time. Then press the Shift Key and one Timer Key at the same time. Press “GO”. This program alters the action and timing making it different to the basic and intermediate program.




To interrupt the program while the car is in action, press the “GO” Key and the car stops. To repeat the last programmed action, press the “GO” Key and the car repeats the last programming. Should the user input the wrong program and want to start over, press the Shift Key down for 3 seconds. The car beeps telling the user that the memory has been erased. There is an automatic shut off after 30 minutes if the car is left in the “ON” position. Within these 30 minutes, a reminding horn sounds every five minutes inviting new play and programming.




If desired, function cards can be provided for multiple combination of keys.




The keys assignment are as follows:




Key Description




These are the keys located on the keyboard


21


.




Key


1


(Action Key: 4 different modules)




Forward: Key


1


+Timer Key (Time base 2.0 sec.)




Forward: Key


1


+Shift (Timer) Key (Time base 0.5 sec.)




Turbo Forward: Shift (Key


1


)+Timer Key (Time base 2.0 sec.)




Pause: Shift (Key


1


)+Shift (Timer) Key (Time base 0.5 sec.)




Key


2


(Action Key: 4 different modules)




Backward: Key


2


+Timer Key (Time base 2.0 sec.)




Backward: Key


2


+Shift (Timer) Key (Time base 0.5 sec.)




Turbo Backward: Shift (Key


2


)+Timer Key (Time base 2.0 sec.)




Vibration: Shift (Key


2


)+Shift (Timer) Key (Time base 0.5 sec.)




Key


3


(Action Key: 4 different modules)




Turn Left Forward: Key


3


+Timer Key (Time base 2.0 sec.)




Turn Left Forward: Key


3


+Shift (Timer)




Irregular Polygon I: Shift (Key


3


)+Timer Key




Rotate—Anti-clockwise: Shift (Key


3


)+Shift (Timer) Key




Key


4


(Action Key : 4 different modules)




Turn Left Backward: Key


4


+Timer Key (Time base 2.0 sec.)




Turn Left Backward: Key


4


+Shift (Timer) Key (Time base 0.5 sec.)




Transverse Line (Left): Shift (Key


4


)+Timer Key




Shaking 3 times: Shift (Key


4


)+Shift (Timer) Key




Key


5


(Action Key: 4 different modules)




Sine-Curve (Small): Key


5


+Timer Key




Sine-Curve (Big): Key


5


+Shift (Timer) Key




Circle I: Shift (Key


5


)+Timer Key




Circle II: Shift (Key


5


)+Shift (Timer) Key




Key


6


(Action Key: 4 different modules)




Pop Wheelies: Key


5


+Timer Key




Pop Wheelies & Down: Key


6


+Shift (Timer) Key




Makes ‘8’ small turns: Shift (Key


6


)+Timer Key




Makes ‘8’ bigger turns: Shift (Key


6


)+Shift (Timer) Key




Key


7


(Action Key: 4 different modules)




Turn Right Forward: Key


7


+Timer Key (Time base 2.0 sec.)




Turn Right Forward: Key


7


+Shift (Timer) Key (Time base 0.5 sec.)




Irregular Polygon II: Shift (Key


7


)+Timer Key




Rotate—Clockwise: Shift (Key


7


)+Shift (Timer) Key




Key


8


(Action Key: 4 different modules)




Turn Right Backward: Key


8


+Timer Key (Time base 2.0 sec.)




Turn Right Backward: Key


8


+Shift (Timer) Key (Time base 0.5 sec.)




Transverse Line (Right): Shift (Key


8


)+Timer Key




Pop Wheelies & Shaking 3 times: Shift (Key


8


)+Shift (Timer) Key




Key


9


(Timer Key)




Time base×1




Key


10


(Timer Key)




Time base×2




Key


11


(Timer Key)




Time base×3




Key


12


(Timer Key)




Time base×4




The keys


22


are the following:




Shift Key (Shifts the different modules of Key


1


to Key


12


)




The Shift key is simultaneously active with any one of the other keys.




Press and hold the Shift key for 3.0 seconds erases the input program.




Demo Key (Select 3 different pre-set program)




Press button once (Simple program function)




Press button twice within 2.5 seconds (Complex program function)




Press button three times within 2.5 seconds (Complicated program function)




Go Key (Start a program)




Press ‘Go’ key once after a program is completed to start the program




Press ‘Go’ key to stop the action when the car is moving




LED Indicator




This is located in the car


20


and is synchronized with sound which is a speaker in the car


20


.




Loudspeaker




Sound signal is preset and relates with functions




Voice signal is preset and relates to the ‘Go’ key




Motor Control




Drives the two DC motor forward or backward




Controls the speed of motor by the output current




Protects the circuit due to the back current




Operation Description




When the power is on, and the battery is charged, the system goes to a stand-by stage, and a sound signal is made, such a honking :‘Beep . . . Beep . . . Beep”. In the normal stand-by stage, the car performs a sound signal every 5 minutes (maximum 5 times) if no command is input or when the program has been completed. Programming is effected by a keying in procedure. The Action+Timer is one action process. There is a step by step keying in process, with a maximum of 16 interactive processes.




Example sequences of nine different keying sequences are now described. Whatever command keys are pressed, there is no right or wrong keying, and the car functions according to the last right keyed-in procedure. GP


1


, GP


2


, GP


3


[Action Key and Time Key] represent right keying actions. Xa [Action Key Only] represents a wrong key only. Xt [Time Key Only] represents a wrong keying. Action


1


, Action


2


represents programmed sequential movements, respectively.




1) GP


1


+GP


2


+GP


3


+Go. The car functions and goes through process of“GP


1


”+“GP


2


”+“GP


3


”.




2) Xt+Go. The car functions but only goes through a process which has been set beforehand.




3) Xa+Go. The car is not activated.




4) GP


1


+GP


2


+GP


3


+Preset Action


1


+Go. The car functions and goes through process of “GP


1


”+“GP


2


”+“GP


3


”. “Go” key should be pressed within two seconds after the “preset action” key is pressed. Otherwise, the car performs the function in Preset Action


1


.




5) GP


1


+GP


2


+GP


3


+Preset Action


1


. The car functions and goes through the process of “Preset Action


1


”.




6) GP


1


+Xa+GP


2


+Xa+Go. The car functions and goes through the processes of “GP


1


”+“GP


2


”.




7) Action


1


+Time


1


+Time


2


+Action


2


+Time


1


+Time


2


+Go. The car functions and goes through processes of “Action


1


+Time


2


” and then “Action


2


+“Time


2


”.




8) Go+Preset Action. The car functions but goes through the process of Preset Action. No program already existed.




9) Preset Action+Go. The car stops. “Go” key should be pressed within two seconds after the “preset action” key is pressed. Otherwise, the car performs the function in Preset Action


1


.




At any time during the car's movements based on correctly keyed-in procedures, the car stops cancelling all programmed actions should the “Go” key be pressed.




Many other forms of the invention exist each differing from others in matters of detail only.




Although the invention has been described with reference to a four-wheeled automobile vehicle it is clear that the invention also has application to other devices such as different toys or novelty items. The kind of toys could be a ship, plane, different kind of automobile such as a three-wheeler, or a motor bike, for instance as shown in FIG.


12


B. The surrounding environment would be appropriately a surface, or could be the water in the case of a ship, or air in the case of a plane. In the case of a ship, boat, or plane, the motive generator can be a propeller or screw device. This is illustrated in FIG.


12


A.




Sensors for determining the environment could be to determine when the body approaches an obstacle and needs to veer in one direction or the other or stop. Changes in temperature or light could also be other things that the sensors could respond to and then cause the programmable microprocessor to vary the action which is preprogrammed into the device. This is illustrated in FIG.


12


C.




In some situations, the programming can be effected remotely and be communicated by radio or infrared control.




The invention is to be determined solely by the following claims.



Claims
  • 1. A programmable toy device comprising:a body; a motor for activating a motive generator on the body for causing the body to move relative to a surrounding environment; a key pad mounted on the body including a series of control switches for operation by a user; the control switches being in the body and being connected with a microprocessor located in the body for translating signals received from the switches into control signals for programming the microprocessor for operating the motor under multiple different operational programs whereby the body is caused to move in different directions according to the action of the motor on the motive generator; the arrangement being such that the motor, motive generator, keypad, switches and microprocessor are contained with the body, and wherein the switches and keypad are not operable or controllable under the action of a remote or detached controller; wherein the controller permits for a repetition of a previously programmed movement of the body when a selected control switch is activated; wherein the microprocessor is programmable so as to permit for a selection of motions including multiple motions of forward, backward, left turn, right turn and sinusoidal; including the motion of pop-wheeling, and wherein the center of gravity of the vehicle is located strategically relative to the wheels thereby to permit tipping of the vehicle according to the control of the wheel motion and thereby to permit pop-wheeling; and a free roller element located towards the rear of the vehicle, the free roller element being for facilitating motion of the vehicle where the motion is in a tilted pop-wheeled state.
  • 2. A device as claimed in claim 1 including a light generator for creating light, and means for selectively interacting the light generator in relation to the activation of the motive generator.
  • 3. A device as claimed in claim 1 wherein the body is a representation selectively of a boat, train, plane, automobile, or motor bike.
  • 4. A device as claimed in claim 1 wherein the microprocessor is connected to control means for operating the motor, and including control means for operating a light generator and a sound generator.
  • 5. A programmable toy device comprising:a body; a motor for activating a motive generator on the body for causing the body to move relative to a surrounding environment; a key pad mounted on the body including a series of control switches for operation by a user; the control switches being in the body and being connected with a microprocessor located in the body for translating signals received from the switches into control signals for programming the microprocessor for operating the motor under multiple different operational programs whereby the body is caused to move in different directions according to the action of the motor on the motive generator; the arrangement being such that the motor, motive generator, keypad, switches and microprocessor are contained with the body, and wherein the switches and keypad are not operable or controllable under the action of a remote or detached controller; wherein the controller permits for a repetition of a previously programmed movement of the body when a selected control switch is activated; and sensors for determining the nature of the environment surrounding the device, and means for relating the nature of the environment as sensed selectively to activate a sound, light, or motion according to signals from the sensor.
  • 6. A toy as claimed in claim 5 wherein the body is representative of an automobile vehicle and wherein there are four spaced wheels, and wherein two wheels are driven by a respective motor.
  • 7. A toy as claimed in claim 6 wherein the microprocessor is programmable so as to permit for a selection of motions including multiple motions of forward, backward, left turn, right turn and sinusoidal.
  • 8. A toy as claimed in claim 7 including the motion of pop-wheeling, and wherein the center of gravity of the vehicle is located strategically relative to the wheels thereby to permit tipping of the vehicle according to the control of the wheel motion and thereby to permit pop-wheeling.
  • 9. A toy as claimed in claim 6 including a speaker for creating sounds, and means for selectively interacting via activation of the wheels with sounds from the speaker.
  • 10. A toy as claimed in claim 6 including a light generator for creating light, and means for selectively interacting the light of the light source in relation to the activation of the wheels.
  • 11. A toy as claimed in claim 6 wherein the microprocessor is connected to control means for operating the motor, and control means for operating a light source and a speaker in the body.
  • 12. A toy as claimed in claim 6 wherein the key pad permits the operation of multiple controls which is thereby to permit the selection of multiple combinations of motion of the body.
  • 13. A programmable toy device comprising:a body; a motor for activating a motive generator on the body for causing the body to move relative to a surrounding environment; a key pad mounted on the body including a series of control switches for operation by a user; the control switches being in the body and being connected with a microprocessor located in the body for translating signals received from the switches into control signals for programming the microprocessor for operating the motor under multiple different operational programs whereby the body is caused to move in different directions according to the action of the motor on the motive generator; the arrangement being such that the motor, motive generator, keypad, switches and microprocessor are contained with the body, and wherein the switches and keypad are not operable or controllable under the action of a remote or detached controller; wherein the controller permits for a repetition of a previously programmed movement of the body when a selected control switch is activated; and wherein the controller permits for at least 32 distinct controlling actions of the body.
  • 14. A programmable toy device comprising:a body; a motor for activating a motive generator on the body for causing the body to move relative to a surrounding environment; a key pad mounted on the body including a series of control switches for operation by a user; the control switches being in the body and being connected with a microprocessor located in the body for translating signals received from the switches into control signals programming the microprocessor for operating the motor under different programs whereby the body is caused to move in different directions according to the action of the motor on the motive generator; the arrangement being such that the motor, motive generator, keypad, switches and microprocessor are contained with the body; and a sensor for determining the relationship of the body elements to the environment, and thereby permitting the alteration of the action of the body in response to the sensed environment.
  • 15. A device as claimed in claim 14 including operation of a single key on the keypad to permit for the operation of the body in a demonstration mode.
  • 16. A device as claimed in claim 14 including a battery power source and an automatic shut-off switch for disabling the battery after a preselected time of being in an “on” position without movement of the body.
  • 17. A device as claimed in claim 15 including means for repeating a previously programmed movement of the body when a selected control switch is activated.
  • 18. A device as claimed in claim 16 including means for repeating a previously programmed movement of the body when a selected control switch is activated.
  • 19. A programmable toy device comprising:a body; a motor for activating a motive generator on the body for causing the body to move relative to a surrounding environment; a key pad mounted on the body including a series of control switches for operation by a user; the control switches being in the body and being connected with a microprocessor located in the body for translating signals received from the switches into control signals programming the microprocessor for operating the motor under different programs whereby the body is caused to move in different directions according to the action of the motor on the motive generator; and the arrangement being such that the motor, motive generator, keypad, switches and microprocessor are contained with the body; and means for saving a program procedure for the body and means for adding to the program set of actions by adding additional actions.
  • 20. A programmable toy device comprising:a body; a motor for activating a motive generator on the body for causing the body to move relative to a surrounding environment; a key pad mounted on the body including a series of control switches for operation by a user; the control switches being in the body and being connected with a microprocessor located in the body for translating signals received from the switches into control signals programming the microprocessor for operating the motor under different programs whereby the body is caused to move in different directions according to the action of the motor on the motive generator; the arrangement being such that the motor, motive generator, keypad, switches and microprocessor are contained with the body; and means for causing the vehicle to vibrate or shake under the action of the motor on the body.
Parent Case Info

This application is a Continuation of application Ser. No. 09/008,378, filed Jan. 16, 1998, which application(s) are incorporated herein by reference.

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Entry
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Continuations (1)
Number Date Country
Parent 09/008378 Jan 1998 US
Child 09/288951 US