The present invention relates generally to the field of a “progress bar” component of a visual user interface, and more particularly to a progress bar suitable for mobile devices with touchscreen displays.
A progress bar is typically defined as a graphical control element that is used to visualize the progress of a computer operation. These operations typically include items such as a file download, file transfer, or program installation. Progress bars typically use a linear function, where the operation is directly proportional to how much of the task being worked has been completed. In some instances progress bars can exhibit non-linear behavior due to factors such as the amount of computer memory space available, processor speed, and other factors. Some conventional program progress bars include a control mechanism based on the position of a “slider” relative to a visually displayed “progress bar.”
In many applications (or apps), such as social media apps, a long “list” of “items” is displayed to the user. Each “item” is an abbreviated version of a longer, or larger, piece of content that can be displayed more fully when a user selects the item in the list (for example, by tapping the item as it is displayed in the list on a touchscreen display of a mobile smart phone). Sometimes the abbreviation, which is displayed as the item in the list, is a truncated version of a larger piece of text. Sometimes the abbreviation is a “thumbnail” version of an image that is better viewed at a larger size. Other types of abbreviations are also possible.
As mentioned above, lists of items are typically long—too long for all items to be displayed at once on a display (for example, the touchscreen display of a typical mobile phone). Also, different items tend to have different interest levels for a user. Sometimes a user is not interested in the item at all. Sometimes a user is interested enough to review the abbreviation, but not interested enough to select the list item to view the full associated content. Sometimes a user will be so interested in an item that she selects the item to view the full content. Sometimes the user is so interested in the item that the user does both of the following: (i) selects the item for full viewing; and (ii) flags the item for repeat viewing at a later time. A user's interest level in an item may be, at least loosely, correlated with time, such as where a user is more interested in newly received items than in items that were received substantially earlier than a current time and date.
Typically, in order to scan a list of new and old items, a user scrolls (for example, vertically scrolls) the list of items which are arranged in some order (typically, the list is in an order from most recently received to oldest). In this document, the beginning of a list will be referred to as the “top” of the list, even if the display is not a vertically scrolling display. Similarly, the “up” direction of scrolling will be a direction towards the beginning of the list, and the “down” direction will be the direction toward the end of the list.
The position of the currently displayed items on a list, with respect to their position within the full list, is sometimes conventionally represented by a progress bar that is displayed along with the items of the currently displayed portion of the list. The progress bar changes its visual indication as the user scrolls the currently displayed items “up” and “down” with respect to the full list.
According to an aspect of the present invention, there is a method, computer program product and/or system that performs the following operations (not necessarily in the following order): (i) defining a plurality of interest/interaction statuses; (ii) receiving input data corresponding to a plurality of list items of an ordered list; (iii) classifying, by machine logic, each of the plurality of list items so that each list item of the plurality of list items corresponds to at least one status of the plurality of interest/interaction statuses; (iv) generating, by machine logic, first display data corresponding to a first display including a list item display portion displaying, in list order, at least a portion of the list items of the plurality of list items; and (v) generating, by machine logic, first display data corresponding to a first display including a progress bar display portion displaying a progress bar, with the progress bar providing a visual indication of the relative number of list items correspond to each status of the plurality of interest/interaction statuses.
According to an aspect of the present invention, there is a method, computer program product and/or system that performs the following operations (not necessarily in the following order): (i) generating, by machine logic, first display data corresponding to a first display including a list item display portion displaying, in list order, at least a portion of list items of an ordered plurality of list items including viewed list items and unviewed list items; (ii) generating, by machine logic, first display data corresponding to a first display including a progress bar display portion displaying a progress bar, with the progress bar providing a visual indication of the amounts viewed list items and unviewed list items and including a first user interaction portion and a second user interaction portion; (iii) subsequent to generation of the first display data and responsive to a first user gesture on, or in, the first user interaction portion, generating second display corresponding to a second display, including a list item display portion displaying, in list order, only unviewed list items of the ordered plurality of list items; and (iv) subsequent to generation of the second display data and responsive to a second user gesture on, or in, the second user interaction portion, creating third display corresponding to a third display, including a list item display portion including, in list order, list items displayed at a time the first user gesture was made.
According to an aspect of the present invention, there is a method, computer program product and/or system that performs the following operations (not necessarily in the following order): (i) receiving input data corresponding to a plurality of list items of an ordered list; (ii) generating, by machine logic, first display data corresponding to a first display including a list item display portion displaying, in list order, at least a portion of the list items of the plurality of list items; (iii) generating, by machine logic, first display data corresponding to a first display including a progress bar display portion displaying a progress bar, with the progress bar including icons, with each icon representing a set of n list items with n being an integer; and (iv) dynamically determining during a user list item interaction session, by machine logic, a value for n based, at least in part, upon a number of list items that have been loaded to a mobile device including display hardware for displaying the first display.
Some embodiments of this UI interaction method, and associated display, can: (i) dynamically, and bi-directionally, receive contents (such as new updates and history records); (ii) indicate contents with different statuses (for example, old-unreviewed, new-unreviewed, reviewed, and fully) using differentiating visual indicators; (iii) reflect the transfer process of the content status, along with a user's behavior, in real-time using visual indicators; (iv) unconsciously track and/or bookmark a user's reading process; (v) responsive to a user's selection of a selected indicator, display the contents represented by the selected indicator on a display; and/or (vi) allow a user to conveniently provide user input to switch between contents with one status and contents with another status.
Some embodiments include a progress bar for visually indicating information about a corresponding ordered (for example, time ordered) list of items (for example, clickable items representing social media posts). Some embodiments of the progress bar may include one, or more, of the following features: (i) different “interest/interaction statuses” corresponding to the list items; (ii) user interaction zones for jumping the displayed list of items to newly-created items and jumping back to a location in the list where the user was before jumping to the newly-created list items; and/or (iii) adjustable “density” progress bar icons that dynamically vary the number of list items corresponding to a single icon depending upon the number of list items loaded to a mobile device.
This Detailed Description section is divided into the following sub-sections: (i) The Hardware and Software Environment; (ii) Example Embodiment; (iii) Further Comments and/or Embodiments; and (iv) Definitions.
The present invention may be a system, a method, and/or a computer program product. The computer program product may include a computer readable storage medium (or media) having computer readable program instructions thereon for causing a processor to carry out aspects of the present invention.
The computer readable storage medium can be a tangible device that can retain and store instructions for use by an instruction execution device. The computer readable storage medium may be, for example, but is not limited to, an electronic storage device, a magnetic storage device, an optical storage device, an electromagnetic storage device, a semiconductor storage device, or any suitable combination of the foregoing. A non-exhaustive list of more specific examples of the computer readable storage medium includes the following: a portable computer diskette, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or Flash memory), a static random access memory (SRAM), a portable compact disc read-only memory (CD-ROM), a digital versatile disk (DVD), a memory stick, a floppy disk, a mechanically encoded device such as punch-cards or raised structures in a groove having instructions recorded thereon, and any suitable combination of the foregoing. A computer readable storage medium, as used herein, is not to be construed as being transitory signals per se, such as radio waves or other freely propagating electromagnetic waves, electromagnetic waves propagating through a waveguide or other transmission media (e.g., light pulses passing through a fiber-optic cable), or electrical signals transmitted through a wire.
Computer readable program instructions described herein can be downloaded to respective computing/processing devices from a computer readable storage medium or to an external computer or external storage device via a network, for example, the Internet, a local area network, a wide area network and/or a wireless network. The network may comprise copper transmission cables, optical transmission fibers, wireless transmission, routers, firewalls, switches, gateway computers and/or edge servers. A network adapter card or network interface in each computing/processing device receives computer readable program instructions from the network and forwards the computer readable program instructions for storage in a computer readable storage medium within the respective computing/processing device.
Computer readable program instructions for carrying out operations of the present invention may be assembler instructions, instruction-set-architecture (ISA) instructions, machine instructions, machine dependent instructions, microcode, firmware instructions, state-setting data, or either source code or object code written in any combination of one or more programming languages, including an object oriented programming language such as Smalltalk, C++ or the like, and conventional procedural programming languages, such as the “C” programming language or similar programming languages. The computer readable program instructions may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the latter scenario, the remote computer may be connected to the user's computer through any type of network, including a local area network (LAN) or a wide area network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet Service Provider). In some embodiments, electronic circuitry including, for example, programmable logic circuitry, field-programmable gate arrays (FPGA), or programmable logic arrays (PLA) may execute the computer readable program instructions by utilizing state information of the computer readable program instructions to personalize the electronic circuitry, in order to perform aspects of the present invention.
Aspects of the present invention are described herein with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems), and computer program products according to embodiments of the invention. It will be understood that each block of the flowchart illustrations and/or block diagrams, and combinations of blocks in the flowchart illustrations and/or block diagrams, can be implemented by computer readable program instructions.
These computer readable program instructions may be provided to a processor of a general purpose computer, special purpose computer, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions/acts specified in the flowchart and/or block diagram block or blocks. These computer readable program instructions may also be stored in a computer readable storage medium that can direct a computer, a programmable data processing apparatus, and/or other devices to function in a particular manner, such that the computer readable storage medium having instructions stored therein comprises an article of manufacture including instructions which implement aspects of the function/act specified in the flowchart and/or block diagram block or blocks.
The computer readable program instructions may also be loaded onto a computer, other programmable data processing apparatus, or other device to cause a series of operational steps to be performed on the computer, other programmable apparatus or other device to produce a computer implemented process, such that the instructions which execute on the computer, other programmable apparatus, or other device implement the functions/acts specified in the flowchart and/or block diagram block or blocks.
The flowchart and block diagrams in the Figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods, and computer program products according to various embodiments of the present invention. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of instructions, which comprises one or more executable instructions for implementing the specified logical function(s). In some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems that perform the specified functions or acts or carry out combinations of special purpose hardware and computer instructions.
It is understood in advance that although this disclosure includes a detailed description on cloud computing, implementation of the teachings recited herein are not limited to a cloud computing environment. Rather, embodiments of the present invention are capable of being implemented in conjunction with any other type of computing environment now known or later developed.
Cloud computing is a model of service delivery for enabling convenient, on-demand network access to a shared pool of configurable computing resources (e.g. networks, network bandwidth, servers, processing, memory, storage, applications, virtual machines, and services) that can be rapidly provisioned and released with minimal management effort or interaction with a provider of the service. This cloud model may include at least five characteristics, at least three service models, and at least four deployment models.
Characteristics are as follows:
On-demand self-service: a cloud consumer can unilaterally provision computing capabilities, such as server time and network storage, as needed automatically without requiring human interaction with the service's provider.
Broad network access: capabilities are available over a network and accessed through standard mechanisms that promote use by heterogeneous thin or thick client platforms (e.g., mobile phones, laptops, and PDAs).
Resource pooling: the provider's computing resources are pooled to serve multiple consumers using a multi-tenant model, with different physical and virtual resources dynamically assigned and reassigned according to demand. There is a sense of location independence in that the consumer generally has no control or knowledge over the exact location of the provided resources but may be able to specify location at a higher level of abstraction (e.g., country, state, or datacenter).
Rapid elasticity: capabilities can be rapidly and elastically provisioned, in some cases automatically, to quickly scale out and rapidly released to quickly scale in. To the consumer, the capabilities available for provisioning often appear to be unlimited and can be purchased in any quantity at any time.
Measured service: cloud systems automatically control and optimize resource use by leveraging a metering capability at some level of abstraction appropriate to the type of service (e.g., storage, processing, bandwidth, and active user accounts). Resource usage can be monitored, controlled, and reported providing transparency for both the provider and consumer of the utilized service.
Service Models are as follows:
Software as a Service (SaaS): the capability provided to the consumer is to use the provider's applications running on a cloud infrastructure. The applications are accessible from various client devices through a thin client interface such as a web browser (e.g., web-based email). The consumer does not manage or control the underlying cloud infrastructure including network, servers, operating systems, storage, or even individual application capabilities, with the possible exception of limited user-specific application configuration settings.
Platform as a Service (PaaS): the capability provided to the consumer is to deploy onto the cloud infrastructure consumer-created or acquired applications created using programming languages and tools supported by the provider. The consumer does not manage or control the underlying cloud infrastructure including networks, servers, operating systems, or storage, but has control over the deployed applications and possibly application hosting environment configurations.
Infrastructure as a Service (IaaS): the capability provided to the consumer is to provision processing, storage, networks, and other fundamental computing resources where the consumer is able to deploy and run arbitrary software, which can include operating systems and applications. The consumer does not manage or control the underlying cloud infrastructure but has control over operating systems, storage, deployed applications, and possibly limited control of select networking components (e.g., host firewalls).
Deployment Models are as follows:
Private cloud: the cloud infrastructure is operated solely for an organization. It may be managed by the organization or a third party and may exist on-premises or off-premises.
Community cloud: the cloud infrastructure is shared by several organizations and supports a specific community that has shared concerns (e.g., mission, security requirements, policy, and compliance considerations). It may be managed by the organizations or a third party and may exist on-premises or off-premises.
Public cloud: the cloud infrastructure is made available to the general public or a large industry group and is owned by an organization selling cloud services.
Hybrid cloud: the cloud infrastructure is a composition of two or more clouds (private, community, or public) that remain unique entities but are bound together by standardized or proprietary technology that enables data and application portability (e.g., cloud bursting for load-balancing between clouds).
A cloud computing environment is service oriented with a focus on statelessness, low coupling, modularity, and semantic interoperability. At the heart of cloud computing is an infrastructure comprising a network of interconnected nodes.
Referring now to
In cloud computing node 10 there is a computer system/server 12, which is operational with numerous other general purpose or special purpose computing system environments or configurations. Examples of well-known computing systems, environments, and/or configurations that may be suitable for use with computer system/server 12 include, but are not limited to, personal computer systems, server computer systems, thin clients, thick clients, handheld or laptop devices, multiprocessor systems, microprocessor-based systems, set top boxes, programmable consumer electronics, network PCs, minicomputer systems, mainframe computer systems, and distributed cloud computing environments that include any of the above systems or devices, and the like.
Computer system/server 12 may be described in the general context of computer system executable instructions, such as program modules, being executed by a computer system. Generally, program modules may include routines, programs, objects, components, logic, data structures, and so on that perform particular tasks or implement particular abstract data types. Computer system/server 12 may be practiced in distributed cloud computing environments where tasks are performed by remote processing devices that are linked through a communications network. In a distributed cloud computing environment, program modules may be located in both local and remote computer system storage media including memory storage devices.
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Bus 18 represents one or more of any of several types of bus structures, including a memory bus or memory controller, a peripheral bus, an accelerated graphics port, and a processor or local bus using any of a variety of bus architectures. By way of example, and not limitation, such architectures include Industry Standard Architecture (ISA) bus, Micro Channel Architecture (MCA) bus, Enhanced ISA (EISA) bus, Video Electronics Standards Association (VESA) local bus, and Peripheral Component Interconnect (PCI) bus.
Computer system/server 12 typically includes a variety of computer system readable media. Such media may be any available media that is accessible by computer system/server 12, and it includes both volatile and non-volatile media, removable and non-removable media.
System memory 28 can include computer system readable media in the form of volatile memory, such as random access memory (RAM) 30 and/or cache memory 32. Computer system/server 12 may further include other removable/non-removable, volatile/non-volatile computer system storage media. By way of example only, storage system 34 can be provided for reading from and writing to a non-removable, non-volatile magnetic media (not shown and typically called a “hard drive”). Although not shown, a magnetic disk drive for reading from and writing to a removable, non-volatile magnetic disk (e.g., a “floppy disk”), and an optical disk drive for reading from or writing to a removable, non-volatile optical disk such as a CD-ROM, DVD-ROM or other optical media can be provided. In such instances, each can be connected to bus 18 by one or more data media interfaces. As will be further depicted and described below, memory 28 may include at least one program product having a set (e.g., at least one) of program modules that are configured to carry out the functions of embodiments of the invention.
Program/utility 40, having a set (at least one) of program modules 42, may be stored in memory 28 by way of example, and not limitation, as well as an operating system, one or more application programs, other program modules, and program data. Each of the operating system, one or more application programs, other program modules, and program data or some combination thereof, may include an implementation of a networking environment. Program modules 42 generally carry out the functions and/or methodologies of embodiments of the invention as described herein.
Computer system/server 12 may also communicate with one or more external devices 14 such as a keyboard, a pointing device, a display 24, etc.; one or more devices that enable a user to interact with computer system/server 12; and/or any devices (e.g., network card, modem, etc.) that enable computer system/server 12 to communicate with one or more other computing devices. Such communication can occur via Input/Output (I/O) interfaces 22. Still yet, computer system/server 12 can communicate with one or more networks such as a local area network (LAN), a general wide area network (WAN), and/or a public network (e.g., the Internet) via network adapter 20. As depicted, network adapter 20 communicates with the other components of computer system/server 12 via bus 18. It should be understood that although not shown, other hardware and/or software components could be used in conjunction with computer system/server 12. Examples include, but are not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data archival storage systems, etc.
Referring now to
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Hardware and software layer 60 includes hardware and software components. Examples of hardware components include mainframes; RISC (Reduced Instruction Set Computer) architecture based servers; storage devices; networks and networking components. In some embodiments software components include network application server software.
Virtualization layer 62 provides an abstraction layer from which the following examples of virtual entities may be provided: virtual servers; virtual storage; virtual networks, including virtual private networks; virtual applications and operating systems; and virtual clients.
In one example, management layer 64 may provide the functions described below. Resource provisioning provides dynamic procurement of computing resources and other resources that are utilized to perform tasks within the cloud computing environment. Metering and Pricing provide cost tracking as resources are utilized within the cloud computing environment, and billing or invoicing for consumption of these resources. In one example, these resources may comprise application software licenses. Security provides identity verification for cloud consumers and tasks, as well as protection for data and other resources. User portal provides access to the cloud computing environment for consumers and system administrators. Service level management provides cloud computing resource allocation and management such that required service levels are met. Service Level Agreement (SLA) planning and fulfillment provide pre-arrangement for, and procurement of, cloud computing resources for which a future requirement is anticipated in accordance with an SLA.
Workloads layer 66 provides examples of functionality for which the cloud computing environment may be utilized. Examples of workloads and functions which may be provided from this layer include: mapping and navigation; software development and lifecycle management; virtual classroom education delivery; data analytics processing; transaction processing; and functionality according to the present invention (see function block 66a) as will be discussed in detail, below, in the following sub-sections of this Detailed description section.
The programs described herein are identified based upon the application for which they are implemented in a specific embodiment of the invention. However, it should be appreciated that any particular program nomenclature herein is used merely for convenience, and thus the invention should not be limited to use solely in any specific application identified and/or implied by such nomenclature.
The descriptions of the various embodiments of the present invention have been presented for purposes of illustration, but are not intended to be exhaustive or limited to the embodiments disclosed. Many modifications and variations will be apparent to those of ordinary skill in the art without departing from the scope and spirit of the described embodiments. The terminology used herein was chosen to best explain the principles of the embodiments, the practical application or technical improvement over technologies found in the marketplace, or to enable others of ordinary skill in the art to understand the embodiments disclosed herein.
Before discussing
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Because new-unviewed items are now being viewed, at time 1300, double bar 511 has moved from the location shown in
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At time 1500, user 501 desires to go back to viewing older list items, and, more specifically, the older list items that the user was viewing at 1200, just before she tapped the first progress bar portion to quickly move the display up to the new-unviewed items. This is believed to be a typical desire for users, who often take breaks from viewing and reading older list items in order to check out list items that have come in recently. When the reading of the new list items is finished, the user typically wants to go back to the same position in the list that she was viewing before the new item break. Conventionally this is done by vertically scrolling down the list of items until the user again sees the items that she was viewing before her new item break. However, some embodiments of the present invention recognize: (i) this vertical scrolling can be time and effort intensive (especially if the list of items is long); and (ii) it places a mental tax on the user to remember where she was before the new item break. In this embodiment, instead of vertically scrolling back down to where user 501 was at previous time 1200, at time 1500 user 501 is preparing to tap first progress bar portion 510. By performing this tap gesture, and as shown in
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Some progress bar embodiments of the present invention may include one, or more, of the following features, characteristics and/or advantages: (i) dynamic completion status display, with interaction involved; (ii) can be dynamically updated; (iii) can switch between layers; (iv) based on content status in addition, and/or as an alternative to, time sequence of list items; (v) suitable for the mobile end because there might be many colored layers; and/or (vi) suitable for dynamically updated applications because there is loading without a “jumping slider.”
Some embodiments of the present invention may include one, or more, of the following features, characteristics and/or advantages: (i) provide a new UI (user interface) interaction method for progress control; (ii) layer contents with different statuses; (iii) helps a user visualize the transfer of contents through the use of variant velocity; and/or (iv) provides more friendly and consistent user experiences for bi-directionally and dynamically updated mobile applications, which can load contents from both the top (real-time received contents) and the bottom (history records).
Some embodiments of the present invention include a progress bar in the form of a sandglass. Progress bar 1700, shown in
In some sandglass style progress bar embodiments: (i) the direction of the sand flow is the same as the direction of the flow of list items, which may provide an intuitive user experience; (ii) the scrolling speed is visualized by the transfer speed of the sand flow; (iii) when new contents are loaded, the sand in the glass grows more; and/or (iv) the number of list items represented by one grain of sand can be further customized to accommodate typical list item volumes and avoid situations where lobes of the sandglass are “overfilled” with sand grains.
Implementation of static state will now be discussed. The vertical progress control for a window showing a list of items is used as an example. With a fixed window width (effectively fixed by the width of the display screen), the length required to show the entire lit of list items is represented by the length of contents variable Lc. In the some embodiments of the present disclosure, the length of static contents (Lc) is mapped to the size of a pile of sand (Sp). For simplicity, a proportionality coefficient variable a is designated to represent their relationship. Assume a pile of sand is composed of n grains of sand that have the same size (Sg). This means that:
In conclusion, the amount of static content within this window can be represented by the size of n grains of sand:
L
c
=α*S
g
*n
Implementation of the transfer state will now be discussed. The implicit change of the “interest/interaction status” of various list items (for example, from “old-unviewed” to “viewed”) is, in some embodiments, visualized represented by one or more of the following visual features: (i) movement of icons (for example, sand grains), representing list items undergoing a status change, within the progress bar display; (ii) change of color of icons representing list items undergoing a status change; (iii) changes in a display of human readable numbers respectively representing items having different statuses; and/or (iv) change in icon shape and/or typography (for example, bold, underlined) of icons representing list items undergoing a status change.
Assume the initial start line of contents is at h pixel height within the current window, which is deemed as the boundary between the old-unviewed and viewed contents. A user starts a dragging gesture to vertically scroll the display of list items. In some embodiments, at this moment, the flow line of sand grains appears, and these sand grains start moving along with the scrolling of the list to reflect status changes of list items from “old-unviewed” to “viewed” as corresponding list items scroll through the display and are (presumably) viewed by the user.
With the mathematics method of infinitesimal analysis, use Δt to represent a very short period of time. During Δt, the user drags the content above/below the h pixel for a distance of ΔLc, and his dragging speed is Vd. Then during Δt, the transferred number of sand (Δn) will be mathematically represented as follows:
During Δt, use v to represent the speed of sand transfer, which is actually the number of transferred sand grains per second:
In conclusion, the transfer of sand grains is a motion with variable velocity, and its instantaneous velocity is determined by the instantaneous velocity of the user's dragging behavior (Vd), and preset parameters (α and Sg). Thus in such a sand transfer motion with variable velocity, the transferred number of sand grains n during a time period t1 to t2 will be (use Lc to represent the dragged content distant during t1 to t2):
To state the foregoing example in more simple and general terms. Some embodiments of the present invention use the visual display of the progress bar to show how many list items are being scrolled through as the user is scrolling through list items. This can be helpful because during vertical scrolling, the items may go by so fast that the user cannot meaningfully count, or even estimate, how many list items she has scrolled through. In some embodiments, the visual indication of scrolling through items may take the form of moving icons from one portion of the progress bar to another (for example, from one lobe of a sandglass to the other). Alternatively, other human understandable visual display features may be used to represent the relative split between: (i) the number of list items above the user's presently displayed position in the list of items; and (ii) the number of list items below the user's presently displayed position in the list of items.
In some embodiments, “interest/interaction status” may depend upon whether an item has been scrolled through, regardless of how quickly the user has scrolled through the item. For example, in some embodiments that use “viewed” and “old-unviewed” as two of the interest/interaction statuses, a list item may be changed to “viewed” status, even if it is scrolled through very quickly. On the other hand, in the embodiment of
Other implementation details will now be discussed. α is a preset parameter that can be flexibly chosen to fit the window size and the sandglass size. α can be further optimized to accommodate a user's reading habit. Because new sand can be loaded from two directions into the sandglass, thus when the sandglass is full, there'll be an automatic compression to adapt the sand size to fit the current contents. To reduce the times that the compression behaviors happen to the user, the α parameter can be customized as follows: (i) use Lc′ to represent the amount of contents that the user is most likely to read for one time, which can include multiple pages of history records. Lc′ can be got by using the existing user behavior learning and data mining technologies; and (ii) use Lc′ to map to the maximum sand size (Spf) to determine the α parameter:
The faster the user drags the content, the faster the sand grains transfer from one lobe of the sandglass to the other. This can be visualized by larger density of sandgrains appearing in the flow line, or sand grains moving faster along the flow line with the same density, or both.
To restate the above in simpler and more general terms, the number of list items represented by each icon may vary: (i) between user interaction sessions; and/or (ii) during a single user interaction session. The numbers of list items represented by a single icon (for example, grain of sand) is sometimes herein referred to as its density. In some embodiments, the density chosen (and re-chosen on a dynamic basis) so that the icons representing a certain list items having a certain status will fit in the appropriate portion of the display of the progress bar.
Some embodiments of the present invention may include one, or more, of the following features, characteristics and/or advantages: (i) provides a whole new methodology of a content-based progress indication and control; (ii) differentiating various status of contents by using differently colored layers; (iii) unconsciously tracking and bookmarking the amount of contents that the user has read; (iv) visualizing the content transfer process and the variant transfer speed; (v) providing consistency of user behaviors and the UI feedback: the direction of the sand flow follows the movement of the user's fingers; (vi) mitigating the content compressing effect when loading new pages of content, which eliminates the confusion of a conventional “jumping scroll bar”; and/or (vii) highlighting newly received contents to alert the user without disturbing the user or taking more window space.
Present invention: should not be taken as an absolute indication that the subject matter described by the term “present invention” is covered by either the claims as they are filed, or by the claims that may eventually issue after patent prosecution; while the term “present invention” is used to help the reader to get a general feel for which disclosures herein are believed to potentially be new, this understanding, as indicated by use of the term “present invention,” is tentative and provisional and subject to change over the course of patent prosecution as relevant information is developed and as the claims are potentially amended.
Embodiment: see definition of “present invention” above—similar cautions apply to the term “embodiment.”
and/or: inclusive or; for example, A, B “and/or” C means that at least one of A or B or C is true and applicable.
User/subscriber: includes, but is not necessarily limited to, the following: (i) a single individual human; (ii) an artificial intelligence entity with sufficient intelligence to act as a user or subscriber; and/or (iii) a group of related users or subscribers.
Receive/provide/send/input/output: unless otherwise explicitly specified, these words should not be taken to imply: (i) any particular degree of directness with respect to the relationship between their objects and subjects; and/or (ii) absence of intermediate components, actions and/or things interposed between their objects and subjects.
Automatically: without any human intervention.
Module/Sub-Module: any set of hardware, firmware and/or software that operatively works to do some kind of function, without regard to whether the module is: (i) in a single local proximity; (ii) distributed over a wide area; (iii) in a single proximity within a larger piece of software code; (iv) located within a single piece of software code; (v) located in a single storage device, memory or medium; (vi) mechanically connected; (vii) electrically connected; and/or (viii) connected in data communication.
Computer: any device with significant data processing and/or machine readable instruction reading capabilities including, but not limited to: desktop computers, mainframe computers, laptop computers, field-programmable gate array (FPGA) based devices, smart phones, personal digital assistants (PDAs), body-mounted or inserted computers, embedded device style computers, application-specific integrated circuit (ASIC) based devices.
Interest/interaction status (also sometimes more simply referred to as “status”): any scheme for classifying list items into (mutually exclusive, or non-mutually exclusive) groups based on a user's expected, predicted and/or manifested interest and/or the amount and/or type of user interaction with the list item.