The present application relates to games of skill, in particular games involving hitting targets with projectiles launched by hand where the object of the game is land the projectile on the target or in an opening in the target.
A game of skill is disclosed where two teams of one or more players take turns trying to bounce disc-shaped projectiles through an opening in the top wall of the opposing side's generally wedge-shaped target. These wedge-shaped targets have a rectangular base and have either a triangular or rhomboid cross-section, as determined by the inclusion or omission of a front wall along the front short edge of the rectangular base. The top wall is inclined and runs from a back wall rising from one of the short edges of the rectangular base to either a shorter front wall or directly to the short front edge of the rectangular base.
These wedge-shaped targets include an aperture that is preferably circular in the top wall where the aperture is wider than the disc-shaped projectiles. The wedge shaped targets may be hollow with walls defined by every surface of the target or may have an opening defined by the rectangular base or rear wall.
The game of skill is preferably sold as a kit comprising 2 targets and 8 or more projectiles and is particularly well-adapted for tabletop play as two sides of one or more players take turns trying to bounce disc-shaped projectiles through an opening in the top wall of the opposing side's target. Points are scored when a projectile lands on the top wall of the target or goes through the opening in the top wall and lands within the target.
The projectiles and or the top wall may have surface treatments to likelihood that a projectile will “stick” to the top wall of the target and not bounce off.
In the game of skill disclosed by this application, each side has at least one projectile 10 and one target 100. Preferably each side has more than one projectile 10. In the preferred embodiment the game is played between two sides each having one target 100 and four projectiles 10.
Turning first to
As shown in a first embodiment in
The target may have either a triangular or rhomboid cross-section as shown in
In the embodiment shown in
Top wall 110 or 210 may be smooth or alternatively may be textured to prevent projectiles from bouncing off top wall 110 or 210 during game play. Target 100 or 200 is preferably molded from plastic, although it can be made of any suitable material. Target 100 or 200 could also be made with an open wall, that is back wall 140 or 240 or bottom wall 130 or 230 could be omitted entirely.
As showing in
Preferably the center of aperture 150 or 250 is located approximately one-third of the distance between top edge 180 and bottom edge 170.
In the preferred embodiment, the game is played by two sides each having one target 200 and four projectiles 10. A side may have one or more players.
In the preferred embodiment, a projectile 10 is bounced or flipped off of the table surface a predetermined distance away from front wall 260 of the target 200. Alternatively, projectile 10 could be lobbed from a predetermined distance away from target 100 or 200.
In the preferred embodiment, each side take turns bouncing a projectile 10 towards its opponent's target 200. The objective of the game is to bounce the projectile off of the table surface (not shown) from a predetermined distance away so that it travels through the aperture 250 and lands within target 200. Points are also scored when a projectile comes to rest on the top wall 210 of the other team's target 200. In the preferred embodiment, projectile 10 must be bounced off of a surface at least 5 inches away from front wall 260.
One point is awarded when a projectile 10 comes to rest on the top wall 110 or 210 of the opposing side's target. Three points are awarded when a side successfully bouncing a projectile 10 through the aperture 150 or 250 so that the projectile lands within target 100 or 200.
At the conclusion of each round of four projectile throws for each side, the points are tallied and then offset such that only one side scores points and the other side scores zero. For example, if the first side scores six points and the second side scores four points, the first side would receive two points total. The object of the game is to be the first side to score 21 points.
In the preferred embodiment shown in
Those skilled in the art will appreciate that the present invention may be subject to variations and modifications other than those specifically described. It is to be understood that the present invention encompasses all such variations and modifications that fall within its spirit and scope.
This application claims priority to U.S. Provisional Application 61/288,265 filed Dec. 18, 2009.
Number | Date | Country | |
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61288265 | Dec 2009 | US |