Projectile launching action toy having members capable of coordinated movement

Information

  • Patent Grant
  • 6280285
  • Patent Number
    6,280,285
  • Date Filed
    Tuesday, April 4, 2000
    24 years ago
  • Date Issued
    Tuesday, August 28, 2001
    23 years ago
Abstract
A first member is pivotally connected to a base for rotation about a first axis, and a second member is pivotally connected to the first member for rotation about a second axis. One end of a cable is attached to the base at a point spaced from the first axis, and the other end of the cable is attached to the second member at a point spaced from the second axis. The cable is slidingly engaged by a portion of the first member. As the first member is driven to rotate with respect to the base, the second member is forced to rotate with respect to the first member due to the inextensibility of the cable.
Description




BACKGROUND OF THE INVENTION




1. Field of the Invention




The present invention is in the field of toys and more specifically it relates to an action toy which may have the form of a human figure in which movement of a first member about a first joint is coordinated with movement of a second member about a second joint. This coordinated movement permits the toy to simulate more realistically the movements that a person makes when launching various projectiles, such as in shooting a basketball or kicking a football.




2. The Prior Art




Many action toys known in the prior art have stiff limbs that are rotatably mounted to the torso. There are no joints at the elbows, wrists, knees, or ankles. Accordingly, when the limbs are moved, the motion appears to be unrealistic and clumsy. In contrast, in the present invention these members not only move, but are capable of coordinated movements to simulate the actions of athletes.




The animated toy described in U.S. Pat. No. 3,906,661 issued Sep. 23, 1975 to Weiser is typical of the older prior art. That patent shows a doll having a one-piece arm rotatably connected to a shoulder for rotation in a forward direction. The toy doll also has a stiff leg connected at the hip of the figure for rotation in a forward direction.




A more sophisticated action figure is shown in U.S. Pat. No. 4,031,657 issued Jun. 28, 1977 to Crosman et al. Here, the arm of the figure pivots at the shoulder and at the elbow, and the movement of the forearm with respect to the upper arm is determined by a connecting rod which causes the forearm to extend as the upper arm is raised. The use of a connecting rod requires that the axis about which the forearm moves must be parallel to the axis about which the upper arm moves. This limitation is overcome in the present invention, in which the axes of rotation may be skewed. An arm action similar to that of Crosman et al. is said to be produced by the mechanism described in U.S. Pat. No. 5,046,987 issued Sep. 10, 1991 to Djordjevic.




So far as can be determined, no prior art shows a wrist motion for action toys representing human athletic motions. U.S. Pat. No. 4,279,419 of Barnes et al. is typical in its showing of a table top golfing figure in which the upper body is driven by a spring to rotate with respect to the lower body; but the wrists remain rigid.




The motion of the hand about the wrist (or the motion of the lower leg about the knee) is paramount in shooting, throwing or swinging (or kicking). This wrist motion is not constant throughout the athlete's motion while shooting, throwing or swinging. The speed of the wrist rotation is maximum at or near the point of release or the point of impact and is zero minimal in the initial portion of a throw or swing. Such motion has eluded the prior art, but the present invention provides a solution.




The present invention provides a mechanism for simulating with greater reality the coordinated movements used by athletes engaged in various activities.




SUMMARY OF THE INVENTION




It is an object of the present invention to provide a mechanism for coordinating the motion of several articulated members so that the motion of one member is related to the motion of a second member. As used herein, the word “member” includes without limitation various body parts to the extent they are included in the action toy, and also includes various parts of animals or of inanimate objects depending on what the action toy represents.




Another objective is to provide a mechanism that permits the designer to preprogram the velocity and acceleration of the members as the action progresses, so as to simulate more accurately the movements of the human body.




It is a further objective of the present invention to provide a mechanism for coordinating the movement of the members about axes that are skewed.




For the present invention to be applicable, the action toy must have at least three members serially connected, as for example, an upper arm, a forearm, and a hand; or, a lower torso, a thigh, and a calf. In the present invention, the members are usually connected by hinges, notwithstanding that certain joints in the human body are recognized to be capable of a greater variety of motions.




In the present invention a first member is connected to a base for rotation about a first axis, and a second member is connected to the first member for rotation about a second axis. For example, in an action toy representing a football kicker, a thigh is hinged to a stationary torso at a hip, and a calf is hinged to the thigh at a knee. In general, the first axis does not have to be parallel to the second axis.




In accordance with a preferred embodiment of the present invention, one end of a cable is attached to the base at a point spaced from the first axis, and the other end of the cable is attached to the second member at a point spaced from the second axis. In this preferred embodiment the cable is also slidably engaged by a portion of the first member. For example, the cable may pass through an eye, a groove, or a passage on or in the first member. As the first member is rotated by an operator or mechanism with respect to the base, the second member is forced to rotate with respect to the first member due to the inextensibility of the cable. It has been found that the mechanism of this embodiment gives the designer considerable flexibility in achieving realistic movements.




The novel features which are believed to be characteristic of the invention, both as to organization and method of operation, together with further objects and advantages thereof, will be better understood from the following description considered in connection with the accompanying drawings in which several embodiments of the invention are illustrated by way of example. It is to be expressly understood, however, that the drawings are for the purpose of illustration and description only and are not intended as a definition of the limits of the invention.











BRIEF DESCRIPTION OF THE DRAWINGS





FIG. 1

is a diagram showing a football kicking action toy in accordance with a preferred embodiment of the present invention at the start of the kicking action;





FIG. 2

is a diagram showing the football kicking action toy of

FIG. 1

at the end of the kicking action;





FIG. 3

is a diagram showing a basketball throwing action toy in accordance with a preferred embodiment of the present invention at the start of the throwing action;





FIG. 4

is a diagram showing the basketball throwing action toy of

FIG. 3

at an intermediate stage of the throwing action;





FIG. 5

is a diagram showing the basketball throwing action toy of

FIG. 3

at the end of the throwing action;





FIG. 6

is a diagram showing a football throwing action toy in accordance with a preferred embodiment of the present invention at the start of the throwing action;





FIG. 7

is a diagram showing a football throwing action toy that is a variation of the football throwing action toy of

FIG. 6

;





FIG. 8

is a diagram showing a golf club swinging action toy in accordance with a preferred embodiment of the present invention at the start of the swinging action;





FIG. 9

is a diagram showing the golf club swinging action toy of

FIG. 8

at an intermediate stage of the swinging action;





FIG. 10

is a diagram showing the golf club swinging action toy of

FIG. 8

at the end of the swinging action;





FIG. 11

is a diagram showing the golf club swinging action toy of

FIG. 8

in a side elevational aspect at the start of the swinging action;





FIG. 12

is a diagram showing the golf club swinging action toy of

FIG. 8

in a side elevational aspect at an intermediate stage of the swinging action;





FIG. 13

is a diagram showing a basketball throwing action toy in accordance with an alternative embodiment of the present invention at the start of the throwing action; and,





FIG. 14

is a diagram showing the basketball throwing action toy of

FIG. 13

at the end of the throwing action.











DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT





FIGS. 1-12

show variations on the preferred embodiment;

FIGS. 13 and 14

relate to an alternative embodiment.




Throughout the drawings, the action toy of the present invention has been shown in diagrammetric form in the interest of clarity. When marketed, products based on the present invention will have a more finished appearance in which the operating mechanism emphasized herein will largely be concealed.





FIGS. 1 and 2

show an action toy in accordance with the present invention. The toy is depicted as a football kicker, but in an alternative embodiment is portrayed as a soccer kicker.




A stationary portion


10


of the kicker consists of the kicker's left leg, torso, arms, and head. To this base


10


the right thigh


11


is pivotally connected by a pin


13


. The calf and foot of the right leg are a single piece


12


which is pivotally connected to the thigh


11


by the pin


14


. A cable


15


extends from a first attachment point


16


spaced from the pin


13


to a second attachment point


17


spaced from the pin


14


. To enhance the realism of the toy, a passage


18


is provided through the thigh


11


. The cable slides with respect to the passage


18


.




The word cable, as used herein, includes without limitation all types of strings, chains, wires, and the like.




To operate the toy of

FIGS. 1 and 2

, the operator presses sharply downward on the lever


50


that is connected to the torso


10


by a pin


51


. This produces an upward pull on the cable


52


that is connected to the front part of the thigh


11


. This draws the thigh upwardly, as shown in FIG.


2


. The upward motion of the thigh


11


produces a pull on the cable


15


causing the lower part


12


of the leg to extend from its initial position of

FIG. 1

to its extended position shown in FIG.


2


.




Thereafter, the operator releases the lever


50


, and the moving parts may be pushed back to their initial positions or, preferably, the parts may be returned to their initial positions by the use of torsion springs


70


and


71


mounted on respective pins


13


and


14


.




Preferably, a circumferential groove is provided around the upper end of the part


12


to provide lateral stabilization for the cable


15


.




In playing with the toy, the operator may choose to stand a football


53


in a position where it will be struck by the kicking foot.





FIGS. 3-5

show another action toy in accordance with the preferred embodiment in which the action toy throws a toy basketball or baseball. The figures show the action in the initial position, part way through the action, and in the final position respectively. A stationary base portion


20


includes as one piece the torso and upper arm of the basketball player. The right forearm


21


of the player is pivotally connected to the distal end of the upper arm by a pin


23


. The other end of the forearm


21


is pivotally connected to a hand


22


by the pin


24


. One end of a cable


25


is attached to the upper arm at a first attachment point


26


which is spaced from the pin


23


. The other end of the cable is attached to the hand


22


at a second attachment point


27


that is spaced from the pin


24


. The forearm


21


includes a passage


28


through which the cable


25


slides as the action progresses. The passage helps to conceal the cable and also serves to guide and direct the cable.




The action toy of

FIGS. 3-5

further includes a lever


54


that is pivotally connected to the stationary upper arm


20


by a pin


55


. One end of a cable


56


is connected to the lever


54


, and the other end of the cable


56


is attached to the forearm


21


.




To operate the action toy, the user pulls back on the lever


54


in the direction indicated by the arrow in FIG.


3


. This causes the cable


56


to pull on the forearm


21


, causing the forearm to rotate clockwise as seen in

FIGS. 3-5

. As the forearm extends forwardly, the cable


25


is drawn through the passage


28


, pulling on the hand


22


at the second attachment point


27


. This pulling causes the hand to rotate about the pin


24


relative to the forearm


21


. As a result, the motion of the forearm and hand mimic the action of a human athlete in shooting a basket or throwing a baseball. Normally, a toy basketball or a toy baseball would be placed by the user into the hand


22


before the user pulls on the lever


54


. A skilled user can control the trajectory of the basketball or baseball through the manner in which he pulls on the lever


54


.




It can be seen that if the cable


25


is slack at the initial position of

FIG. 3

, or is slightly elastic, motion of the hand


22


with respect to the forearm


21


will be delayed until the slack has been taken up (counterclockwise rotation of the hand being prevented by a mechanical stop). Thus, the use of a cable in accordance with the present invention enables the designer to provide intermittent motion as may be required to more closely simulate the motions of a skilled human athlete.





FIGS. 6 and 7

show the mechanism of

FIGS. 3-5

portrayed as a football player. In the interest of clarity, some of the parts are not shown in the figures.




In

FIG. 6

, the axis


57


of the pin


24


is parallel to the axis


58


of the pin


23


. In contrast, in

FIG. 7

, the axis


57


is skewed with respect to the axis


58


. A bayonet socket


64


permits the tilt of the axis


57


to be adjusted. This feature gives the user better control when using a football to throw “spirals” and when using a baseball to throw “curves.” In both cases, by skewing the axis


57


a spin is imparted to the ball.





FIGS. 6 and 7

show how a groove


59


can be provided in one or more of the moving parts to provide lateral stability to a cable. Also, an eye


65


may be used to change the direction of the cable.





FIGS. 8-14



12


show the principle of the preferred embodiment applied to an action toy that represents a golfer.

FIGS. 11 and 12

are side elevational views, and

FIGS. 8

,


9


, and


10


are views in the direction of the axis


59


of FIG.


12


.




As best seen in

FIG. 11

, in this embodiment, a one-piece base


30


includes the legs, the lower portion of the torso, part of the upper torso, the neck, and the head. The arms of the figure are included in a first member


31


that is rotated with respect to the base


30


by turning the shaft


33


. The head


61


is held in the position shown by a portion


62


of the base


30


.





FIG. 8

shows the action toy in an initial position.

FIG. 9

shows the action toy at the mid-point of its swing, and

FIG. 10

shows the figure at the end of its swing. A second member


32


represents the hands and the golf club. The first member


31


representing the arms and shoulders of the golfer are connected to the second member


32


by the pin


34


. A cable


35


has a first end that is attached to a first attachment point


36


that is located at the upper end of the torso


30


at a position corresponding approximately to the golfer's shoulder. Note that this attachment point remains stationary throughout the swing. The other end of the cable


35


is affixed to a second attachment point


37


located on the second member


32


. The first attachment point


36


is spaced from the axis


59


, and the second attachment point


37


is spaced from the axis of the pin


34


.




The operator turns the shaft


33


to power the rotation of the first member


31


that represents the arms and shoulders of the golfer. This causes the first member


31


to rotate about the axis


59


in a counterclockwise sense as viewed in

FIGS. 8-10

. Because the first attachment point


36


is spaced from the axis


59


, rotation of the first member


31


causes the cable


35


to wind partially around the first member


31


, thereby pulling on the second attachment point


37


. This pulling causes the second member


32


to rotate counterclockwise as seen in

FIGS. 8-10

about the pin


34


relative to the first member


31


. The cable


35


slides within a passage


38


in the first member


31


.




An optional second cable


62


, shown in dashed lines in

FIG. 8

, may be used for returning the members


31


and


32


to their initial positions. Alternatively, torsion springs may be used.




The golfer of

FIGS. 8-12

illustrates a major advantage that the present invention gives to the designer in simulating the motions of a human athlete. The shape of the cam


63


allows a degree of control over the rotational speed and acceleration of the second member


32


.




In the example shown in the drawings, the designer has chosen an oval shape having a varying radius measured from the pin


34


to the point at which the cable


35


acts on the cam


63


. This helps to produce a rotational speed of the second member


32


, with respect to the first member


31


, that is relatively slow at the start and at the finish of the swing, but relatively fast as the golf club approaches the golf ball. The result is a realistic simulation of the wrist action used by a skilled human golfer. So far as is known, nothing comparable can be found in the prior art.





FIGS. 13 and 14

show an action toy of an alternative embodiment. This embodiment is similar to the basketball player embodiment of

FIGS. 3-5

, with the notable exception that the cable


25


of

FIGS. 3-5

is omitted. Accordingly, the motion of the hand


42


is not coordinated in the same manner with the motion of the forearm


41


. Nevertheless, the relative positions of these parts at the beginning of the action, as shown in FIG.


13


and at the end of the action, as shown in

FIG. 14

are the same, and the intermediate positions occur so quickly that the eye cannot observe them.




In the embodiment of

FIGS. 13 and 14

, a stationary one-piece base


40


includes the torso and upper arm of the basketball player. The forearm


41


is pivotally connected to the upper arm


40


by the pin


43


, and the hand


42


is pivotally connected to the forearm


41


by the pin


44


. Portions


45


and


46


of the upper arm serve as mechanical stops to limit motion of the forearm, and portions


47


and


48


of the hand serve as mechanical stops to limit motion of the hand with respect to the forearm. A handle


49


extends from the forearm


41


.




To operate the action toy of

FIGS. 13 and 14

, the user places a toy basketball or other projectile in the upturned hand


42


of FIG.


13


. Next, the user pulls sharply back on the handle


49


, causing the forearm


41


to rotate in the clockwise sense as seen in

FIGS. 13 and 14

. During most of its motion, the hand remains in the position shown in

FIG. 13

with respect to the forearm


41


. However, at the end of the rotation of the forearm


41


, after the forearm has hit the stop


46


, the momentum of the hand


42


carries it to the position shown in FIG.


14


.




Thus, there has been described a preferred embodiment of an action toy having parts that are capable of coordinated movement. In the preferred embodiment, the coordination is achieved by a cable. One end of the cable is anchored to a base to which a first member is pivotally connected. A second member is pivotally connected to the first member, and the cable is also connected to the second member after slidingly engaging the first member. As the first member is driven by the operator with respect to the base, the cable is taken up by its sliding engagement with the first member, thereby producing a pull on the second member and forcing the second member to rotate in relation to the rotation of the first member. The foregoing detailed description is illustrative of several embodiments of the invention, and it is to be understood that additional embodiments thereof will be obvious to those skilled in the art. The embodiments described herein together with those additional embodiments are considered to be within the scope of the invention.



Claims
  • 1. An action toy having articulated members capable of coordinated movement, comprising:a base; a first member connected to said base for motion about a first axis with respect to said base; a second member connected to said first member for motion about a second axis with respect to said first member; and, a cable having a first end attached to said base at a first attachment point spaced from said first axis and having a second end attached to said second member at a second attachment point spaced from said second axis, said first member having a portion slidably engaging said cable so that relative motion of said first member with respect to said base in a direction away from the first attachment point increases the distance between the first attachment point and the portion of said first member that engages said cable, causing said cable to draw on said second member and causing said second member to rotate about the second axis with respect to said first member.
  • 2. The action toy of claim 1 wherein the first axis is skewed with respect to the second axis.
  • 3. The action toy of claim 2 further comprising means connected to said second member for adjusting the tilt of the second axis.
  • 4. The action toy of claim 1 wherein the first axis is parallel to the second axis.
  • 5. The action toy of claim 1 further comprising means connected to said base and to said first member and biasing said first member toward the first attachment point.
  • 6. The action toy of claim 1 further comprising means connected to said first member and to said second member and biasing said second member away from the portion of said first member that slidably engages said cable.
  • 7. The action toy of claim 1 wherein the portion of said first member that slidably engages said cable is a passage through said first member.
  • 8. The action toy of claim 1 wherein the portion of said first member that slidably engages said cable is a groove.
  • 9. The action toy of claim 1 wherein the portion of said first member that slidably engages said cable is an eye.
  • 10. The action toy of claim 1 wherein said base is adapted to resemble an upper arm, wherein said first member is adapted to resemble a forearm, and wherein said second member is adapted to resemble a hand.
  • 11. The action toy of claim 1 wherein said base is adapted to resemble a lower torso, wherein said first member is adapted to resemble a thigh, and wherein said second member is adapted to resemble a lower portion of a leg.
  • 12. The action toy of claim 1 wherein said base is adapted to resemble a lower torso, wherein said first member is adapted to resemble part of an upper torso with arms extending from it, and wherein said second member is adapted to resemble a pair of hands holding an implement.
  • 13. A humanoid action toy that can be operated to throw a projectile as it executes a throwing action in which the toy progresses from a starting configuration to a final configuration, said humanoid action toy comprising:a stationary upper arm that extends approximately horizontally and includes a proximal end and a distal end; a forearm having a proximal end and a distal end; first hinge means pivotally connecting the distal end of the upper arm to the proximal end of the forearm for pivotal motion of the forearm with respect to the upper arm; said forearm being flexed in the starting configuration to lie above the upper arm, and rotating during the throwing action to a final extended position; a hand having a proximal end and having a concave surface; second hinge means pivotally connecting the distal end of the forearm to the proximal end of the hand for pivotal motion of the hand with respect to the forearm; said hand located approximately above the proximal end of the upper arm with the concave surface of the hand facing upward in the starting configuration to support and stabilize the projectile, whereby the momentum acquired by the hand in the throwing action causes the hand to rotate, after the forearm has reached its final extended position, to a final position of the hand in which the concave surface of the hand faces downward; and, driving means connected to the forearm for driving the forearm in rotation with respect to the upper arm so as to extend the forearm.
  • 14. The humanoid action toy of claim 13 wherein said driving means further comprise a cable that in the starting configuration is wound partly around the proximal end of the forearm and that is pulled away from the proximal end of the forearm to drive the forearm in rotation.
  • 15. The humanoid action toy of claim 13 wherein said forearm further includes a handle extending from the proximal end of the forearm, whereby a force applied to the handle to operate the toy causes the forearm to rotate about the first hinge means.
US Referenced Citations (7)
Number Name Date Kind
2249670 Sidle Jul 1941
2506190 Barnes May 1950
3503613 Caya Mar 1970
3911616 Pelfrey Oct 1975
4031657 Crosman et al. Jun 1977
5046987 Djordjevic Sep 1991
5449171 Makhoulian Sep 1995
Foreign Referenced Citations (1)
Number Date Country
86399 Jul 1919 CH