The disclosure relates to the field of projectile toss target games in general and, in particular, to a projectile toss target game that incorporates a variety of target elements on the game apparatus.
Projectile toss target games are both common and historical. However, such known games often provide a player with limited target options. This restricts the scope of the game, diminishes strategic play, and limits development of advanced skills. These drawbacks can have the effect of limiting a player's enjoyment of the game and reducing playing time. Also, these traditional toss target games are often floor-based and require an excessive amount of space. As such, these games do not lend themselves to indoor play at home or in commercial establishments, or in any setting where space is limited.
An example of an existing projectile toss target game is that which is commonly known as “cornhole”. This game presents players with two opposing floor mounted playing surfaces, each having a single target. A typical cornhole court is 10-12 feet wide and a minimum of 40-45 feet long. The excessive size required for cornhole essentially prohibits the game from being played in a commercial establishment such as a bar or restaurant, or in the family room or basement of a home. Moreover, the single target provided on each opposing playing surface presents limited challenge to players and does not allow for strategic or creative play.
In another example, “horseshoes” is a known projectile toss target game which presents players with opposing target stakes placed in the ground forty feet apart. Typically, a pit of sand is formed around each stake, the pits often measuring at least three feet by six feet. Here again, the large size of the playing area required for horseshoes prohibits its enjoyment in many settings including domestic and commercial.
Additionally, with only a single target available to players, excitement, creativity, and strategic team play are limited.
What is needed is a projectile toss target game apparatus that does not require an excessive amount of space and which challenges players with multiple targets, encouraging skill development, creativity, and strategic play, resulting in enhanced enjoyment and prolonged playing times.
A projectile toss target game apparatus is provided including a planar playing surface arranged at an angle to a ground surface, an opening formed through the planar playing surface, the opening being of sufficient size and shape to allow passage of the projectile therethrough, and a recessed area formed in the playing surface proximate to the opening, the recessed area being of sufficient size and shape to retain the projectile stationary upon the angled playing surface.
The disclosure further provides a projectile toss target game apparatus having a planar playing surface arranged at an angle to a ground surface, sidewalls extending around sides and a rear of the playing surface and extending upwardly from the playing surface, an opening formed through the planar playing surface, the opening being of sufficient size and shape to allow passage of the projectile therethrough, a recessed area formed in the playing surface proximate to the opening, the recessed area being of sufficient size and shape to retain the projectile stationary upon the angled playing surface, a gap delimited between the rear of the playing surface and the sidewall, where the gap is configured to receive the projectile when over tossed, and a blocking member removably disposed proximate to the rear of the playing surface, where the blocking member extends upwardly from the playing surface and is of sufficient height to prevent passage of the over tossed projectile into the gap and to redirect a path of the projectile.
Also provided herein is a projectile toss target game apparatus including a rectangular planar playing surface arranged at an angle to a ground surface, a support element disposed beneath the playing surface to maintain the playing surface at a table height, a right sidewall extending along a right side edge of the playing surface, a left sidewall extending along a left side edge of the playing surface, and a rear sidewall extending along a rear edge of the playing surface, the right, left, and rear sidewalls extending upwardly from the playing surface, a gap delimited between the rear edge of the playing surface and the rear sidewall, where the gap is configured to receive the projectile when over tossed, a blocking member moveable between a plurality of positions proximate to the rear edge of the playing surface, where the blocking member extends upwardly from the playing surface and is of sufficient height to prevent passage of the over tossed projectile into the gap and to redirect a path of the projectile, an aperture formed through the playing surface, a disc shaped insert mountable within the aperture, where the a disc shaped insert comprises a circular opening at a center thereof, where the disc shaped insert further comprises a recessed area extending concentrically around the opening and comprising a plurality of arcuate shaped indented compartments divided by radially extending raised surfaces, where the raised surfaces are coplanar with the playing surface and the indented compartments each have a base which extends between the respective raised surfaces where each base is parallel to and non-coplanar with the playing surface, where the opening is of sufficient size and shape to allow passage of the projectile therethrough and the recessed area is of sufficient size and shape to retain the projectile stationary upon the angled playing surface.
For a more complete understanding of this disclosure, reference is now made to the following brief description, taken in connection with the accompanying drawings and detailed description, wherein like reference numerals represent like parts, in which:
The body 12 includes a playing surface 20 shaped, in this illustrative embodiment, as a rectangle have a right side edge 22, an opposing left side edge 24, a front edge 26, and a rear edge 28. As shown particularly in
The body 12 further includes sidewalls extending at least partly around the playing surface 20. As shown, the body includes a right sidewall 30, a left sidewall 32, a front sidewall 34, and a rear sidewall 36. The right and left sidewalls 30, 32 are disposed at the right and left side edges 22, 24 of the playing surface 20, respectively, and extend in a vertical manner upwardly therefrom. The front and rear sidewalls 34 and 36 extend parallel to the front and rear edges 26, 28 of the playing surface 20, respectively. However, the front sidewall 34 is separated from the front edge 26 of the playing surface 20 by a front gap 38. Similarly, the rear sidewall 34 is separated from the rear edge 26 of the playing surface 20 by a rear gap 40. As will be discussed in detail herein, the front gap 38 is arranged to collect and store projectiles 42 and the rear gap 40 is arranged to collect overthrown projectiles 42 and to direct them to an area within the front gap 38.
The body 12 may also include a cover flap 46 moveably connected relative to the front gap 38 so as to enable selective covering or exposure of the gap 38. In the illustrative embodiment, the cover flap 46 is hingeably connected to the front sidewall 34 and may be pivoted into an open opposition (shown, e.g., in
One or more of the sidewalls 32-38 may include a handle to facilitate moving the apparatus 10 when in the stowed position of
The right, left, front, and rear sidewalls 30-36 form exterior walls of the body 12 of the game apparatus 10. The right, left and rear sidewalls 30, 32, 36 extend along an entirety of the right, left, and rear side edges 22, 24, 28 of the playing surface 20, respectively, and extend generally vertically to a height above the playing surface 20. In the illustrated example, the height of the right and left side walls 30, 32 above the playing surface increases from the front edge 26 to the rear edge 28 such that the right and left side walls 30, 32 are higher near the rear gap 40 than near the front gap 38. The height of the rear side wall 36 relative to the playing surface 20 is similar to the height of the right and left sidewalls 30, 32 near the rear edge 28. In this embodiment, the playing surface 20 slopes downwardly from the front sidewall 34 towards the rear side wall 36. See,
In alternative embodiments, the game apparatus 10 may include any of the following: the right, left, and rear sidewalls 30, 32, 36 having the same height; the playing surface may be arranged perpendicular to the front and rear sidewalls, 34, 36; the leg units 16, 18 being of equal height; the right, left, and rear sidewalls 30, 32, 36 having variable height across their length with a linear and/or curvilinear profile.
The angle of the playing surface 20 relative to ground can be varied to increase or decrease the level of difficulty of the game apparatus 10. In a normal competitive position, the playing surface 20 is at an angle relative to the ground of about 6.5 degrees. In an easier playing position, the playing surface 20 is at an angle relative to the ground of about 5 degrees. In a more difficult position, the playing surface 20 is at an angle relative to the ground of about 8 degrees. The angle of the playing surface 20 may be varied by adjusting the length of the front and/or rear leg units 16, 18. Alternatively, the apparatus 10 may include an internal pivoting mechanism which a user can operate mechanically or electronically in order to alter the pitch of the playing surface 20.
The playing surface 20 includes an opening 48 formed therethrough and a recessed area 50 formed proximate to the opening 48. As shown in the drawings, the exemplary opening 48 is circular and is disposed along a central longitudinal line Y-Y and slightly rearward of a central latitudinal line X-X. See,
The recessed area 50 is a region adjacent to the opening 48 that is configured to receive and retain the projectiles 42 on the sloped playing surface 20 and to prevent the projectiles 42 from rolling downward toward the front edge 26. In one exemplary embodiment, the recessed area 50 comprises a plurality of arcuate shaped indented compartments 52 extending in a concentric manner around the opening 48 and divided by a plurality of raised surfaces 54. The raised surfaces 54 are coplanar with the playing surface 20 and the indented compartments 52 each have a base 56 which extends between the respective raised surfaces 54 and between the opening 48 and an outer circumference of the recessed area 50. Each base 56 is parallel to and non-coplanar with the playing surface 20. That is, the base 56 of each indented compartment 52 is set into or disposed beneath the playing surface 20. For example the indented compartments 52 may have a depth of about 0.3-0.6 inches relative to the playing surface 20 and preferably about 0.31 inches. In the illustrated example, the plurality of arcuate shaped indented compartments 52 comprise four equivalently sized and shaped compartments 52, each of these compartments 52 bounded by two of the raised surfaces 54, where all of the raised surfaces 54 extend radially from the opening 48 to the outer circumference of the recessed area. An additional raised surface 54 extends around the opening 48 such that the indented compartments 52 are bounded by the raised surfaces 54 on all sides. The radially extending raised surfaces 54 are arranged at an angle to both the longitudinal and latitudinal lines Y-Y and X-X. In an alternative arrangement, the radially extending raised surfaces 54 may be arranged parallel to both the longitudinal and latitudinal lines Y-Y and X-X. The raised surfaces 54 extend perpendicularly upward from the bases 56 of the indented compartments 52, or the raised surfaces 54 may extend in a curved manner from the bases 56 of the indented compartments 52 (for example, with a radius of curvature of 5/16 inches), or any various combination or variation thereof. The raised surfaces 54 have a thickness in the circumferential direction of about 0.25 inches, and extend radially about 3-4 inches from the opening 48 to the outer circumference of the recessed area 50. The indented compartments 52 correspondingly have a radial dimension of about 3-4 inches.
In the illustrated embodiment, the opening 48 and recessed area 50 are comprised within a disc shaped element 58 (see, e.g.,
The game apparatus 10 further includes a blocking member 62 removably disposed on the playing surface 20 proximate to the rear edge 28.
The blocking member 62 may have a rectilinear and/or curvilinear profile. In the illustrated example (see particularly,
In an alternate embodiment, as in
Referring again to
The playing surface 20 further includes first and second viewing panes 74, 76 formed proximate to the locker and cover collection areas 68, 70, respectively. See, e.g.,
The playing surface 20 further includes directing elements 78 which are arranged to direct projectiles 42 that do not enter the rear gap 40 nor the opening 48, but instead roll downward toward the front edge 26. In the exemplary embodiment, the directing elements 78 are members which extend upwardly from the playing surface 20 and which curve from the right and left sidewalls 30, 32 to the front edge 26. The directing members 78 essentially block the locker and cove collecting areas 68, 70 from a projectile 42 descending on the playing surface and redirect such descending projectile 42 toward and into the trench collection area 72.
The game apparatus 10 may further include an audible feature associated with the opening 48 such that a sound is produced when a projectile 42 passes through the opening. For example, an interior of the apparatus 10 may include a mounting area 88 for a bell 89 disposed in the area of the opening 48. See,
The various features and details of the elements of the disclosed game apparatus are described herein by way of example. The broad scope of the invention contemplates many variations and alternatives.
The playing surface 20 may include one or more non-planar and/or curved regions, it may be shaped in a rectilinear, curvilinear, and/or abstract manner, and the playing surface may be disposed on or above the ground at any desired angle from 0-90 degrees. The opening 48 may have any desired size and shape sufficient to allow passage of the projectile 42 and may be disposed at any desired location upon the playing surface 20. The playing surface 20 may include multiple openings 48 of similar or different size and/or shape.
The recessed area 50 may be disposed on the playing surface 20 proximate to and in contact with the opening 48, as illustrated. Additionally and/or alternatively, the recessed area 50 may be disposed proximate to but not in contact with the opening 48. The recessed area 50 may be in a location distal from the opening 48. The playing surface 20 may include one recessed area 50 or a plurality of recessed areas 50. The recessed area 50 may be arcuate or circular in shape or rectilinear, curvilinear, or any variation or combination thereof. The recessed area 50 may include any number of the indented compartments 52, for example, four as illustrated, or one, two, three, or more than four. The indented compartments 52 are described as being inset into the playing surface 50 and as being bordered by the raised surfaces 54. Alternatively and/or additionally, the compartments 52 may be coplanar with the playing surface 50 and the raised surfaces 54 may extends upwardly above the playing surface in order to create one or more regions for receiving and retaining the projectiles 42 as discussed.
The apparatus 10 may include a single opening 48 and recessed area 50, as disclosed, or a plurality of one or of both of these elements.
The playing surface 20 has thus far been described as including an opening 48 surrounded by a recessed area 50 which includes one or more indented compartments 52 and complementary raised surfaces 54 that delimit one or more target areas that surround the opening 48. However, in an alternate embodiment, a target area can be co-planar with the playing surface 20. For example,
The projectile 42 preferably features a minimal bounce, capable of sliding, rolling, and temporary malleable characteristics. The projectile 42 may comprise, for example, a cloth or leather ball filed with beans, sand, or some other granular substance such as a ball commonly used for juggling.
In playing with the game apparatus 10, one or more players toss the projectile 42 from a predetermined location onto the playing surface 20 in an attempt to pass the projectile through the opening 48 or to retain the projectile on the recessed area 50, for which both actions are awarded certain points. A tossed projectile which enters the front or rear 38, 40 gaps is out of play and a point deduction occurs. The blocking member 62 may be strategically positioned by a player to block a portion of the rear gap 40 and to provide a rebound surface for tossed projectiles. In a multi-player setting, each player has a plurality of projectiles 42 to toss at the playing surface 20. The location of tossed projectiles 42 on the game surface 20 allows for offensive and defensive maneuvers, which either allow or prevent the opposing player's projectiles 42 from going into the opening 48 or staying inside the recessed area 50, or on the game board surface 20.
Various embodiments of the present invention are described herein with reference to the related drawings. Alternative embodiments can be devised without departing from the scope of this invention. It is noted that various connections and positional relationships (e.g., over, below, adjacent, etc.) are set forth between elements in the following description and in the drawings. These connections and/or positional relationships, unless specified otherwise, can be direct or indirect, and the present invention is not intended to be limiting in this respect. Accordingly, a coupling of entities can refer to either a direct or an indirect coupling, and a positional relationship between entities can be a direct or indirect positional relationship.
The term “exemplary” is used herein to mean “serving as an example, instance, or illustration.” Any embodiment or design described herein as “exemplary” is not necessarily to be construed as preferred or advantageous over other embodiments or designs. The terms “at least one” and “one or more” are understood to include any integer number greater than or equal to one, i.e. one, two, three, four, etc. The terms “a plurality” are understood to include any integer number greater than or equal to two, i.e. two, three, four, five, etc. Terms such as “connected to”, “affixed to”, etc., can include both an indirect “connection” and a direct “connection.”
The descriptions of the various embodiments of the present invention have been presented for purposes of illustration, but are not intended to be exhaustive or limited to the embodiments disclosed. Many modifications and variations will be apparent to those of ordinary skill in the art without departing from the scope and spirit of the described embodiments. The terminology used herein was chosen to best explain the principles of the embodiments, the practical application or technical improvement over technologies found in the marketplace, or to enable others of ordinary skill in the art to understand the embodiments disclosed herein.
This application is related to and claims the benefit of U.S. Provisional Patent Application No. 63/387,925 filed on Dec. 16, 2022, the entire contents of which are herein incorporated by reference.
Number | Date | Country | |
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63387925 | Dec 2022 | US |